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| 2 | ** | 
| 3 | ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include <QtTest/QTest> | 
| 41 | #include <Qt3DRender/qshaderimage.h> | 
| 42 | #include <Qt3DRender/private/qshaderimage_p.h> | 
| 43 | #include <Qt3DRender/private/shaderimage_p.h> | 
| 44 | #include <Qt3DRender/qtexture.h> | 
| 45 | #include "qbackendnodetester.h" | 
| 46 | #include "testrenderer.h" | 
| 47 |  | 
| 48 | class tst_ShaderImage : public Qt3DCore::QBackendNodeTester | 
| 49 | { | 
| 50 |     Q_OBJECT | 
| 51 |  | 
| 52 | private Q_SLOTS: | 
| 53 |  | 
| 54 |     void checkInitialState() | 
| 55 |     { | 
| 56 |         // GIVEN | 
| 57 |         Qt3DRender::Render::ShaderImage backendShaderImage; | 
| 58 |  | 
| 59 |         // THEN | 
| 60 |         QCOMPARE(backendShaderImage.isEnabled(), false); | 
| 61 |         QVERIFY(backendShaderImage.peerId().isNull()); | 
| 62 |         QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); | 
| 63 |         QCOMPARE(backendShaderImage.mipLevel(), int(0)); | 
| 64 |         QCOMPARE(backendShaderImage.layer(), int(0)); | 
| 65 |         QCOMPARE(backendShaderImage.layered(), false); | 
| 66 |         QCOMPARE(backendShaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); | 
| 67 |         QCOMPARE(backendShaderImage.format(), Qt3DRender::QShaderImage::NoFormat); | 
| 68 |     } | 
| 69 |  | 
| 70 |     void checkCleanupState() | 
| 71 |     { | 
| 72 |         // GIVEN | 
| 73 |         Qt3DRender::Render::ShaderImage backendShaderImage; | 
| 74 |  | 
| 75 |         // WHEN | 
| 76 |         backendShaderImage.setEnabled(true); | 
| 77 |         backendShaderImage.setTextureId(Qt3DCore::QNodeId::createId()); | 
| 78 |         backendShaderImage.setMipLevel(8); | 
| 79 |         backendShaderImage.setLayer(200); | 
| 80 |         backendShaderImage.setLayered(true); | 
| 81 |         backendShaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); | 
| 82 |         backendShaderImage.setFormat(Qt3DRender::QShaderImage::R32F); | 
| 83 |  | 
| 84 |         backendShaderImage.cleanup(); | 
| 85 |  | 
| 86 |         // THEN | 
| 87 |         QCOMPARE(backendShaderImage.isEnabled(), false); | 
| 88 |         QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); | 
| 89 |         QCOMPARE(backendShaderImage.mipLevel(), int(0)); | 
| 90 |         QCOMPARE(backendShaderImage.layer(), int(0)); | 
| 91 |         QCOMPARE(backendShaderImage.layered(), false); | 
| 92 |         QCOMPARE(backendShaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); | 
| 93 |         QCOMPARE(backendShaderImage.format(), Qt3DRender::QShaderImage::NoFormat); | 
| 94 |  | 
| 95 |     } | 
| 96 |  | 
| 97 |     void checkInitializeFromPeer() | 
| 98 |     { | 
| 99 |         // GIVEN | 
| 100 |         Qt3DRender::QShaderImage shaderImage; | 
| 101 |         TestRenderer renderer; | 
| 102 |  | 
| 103 |         { | 
| 104 |             // WHEN | 
| 105 |             Qt3DRender::Render::ShaderImage backendShaderImage; | 
| 106 |             backendShaderImage.setRenderer(&renderer); | 
| 107 |             simulateInitializationSync(frontend: &shaderImage, backend: &backendShaderImage); | 
| 108 |  | 
| 109 |             // THEN | 
| 110 |             QCOMPARE(backendShaderImage.isEnabled(), true); | 
| 111 |             QCOMPARE(backendShaderImage.peerId(), shaderImage.id()); | 
| 112 |             QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); | 
| 113 |             QCOMPARE(backendShaderImage.mipLevel(), 0); | 
| 114 |             QCOMPARE(backendShaderImage.layer(), 0); | 
| 115 |             QCOMPARE(backendShaderImage.layered(), false); | 
| 116 |             QCOMPARE(backendShaderImage.access(),  Qt3DRender::QShaderImage::ReadWrite); | 
| 117 |             QCOMPARE(backendShaderImage.format(),  Qt3DRender::QShaderImage::Automatic); | 
| 118 |         } | 
| 119 |         { | 
| 120 |             // WHEN | 
| 121 |             Qt3DRender::Render::ShaderImage backendShaderImage; | 
| 122 |             shaderImage.setEnabled(false); | 
| 123 |             backendShaderImage.setRenderer(&renderer); | 
| 124 |             simulateInitializationSync(frontend: &shaderImage, backend: &backendShaderImage); | 
| 125 |  | 
| 126 |             // THEN | 
| 127 |             QCOMPARE(backendShaderImage.peerId(), shaderImage.id()); | 
| 128 |             QCOMPARE(backendShaderImage.isEnabled(), false); | 
| 129 |         } | 
| 130 |     } | 
| 131 |  | 
| 132 |     void checkSceneChangeEvents() | 
| 133 |     { | 
| 134 |         // GIVEN | 
| 135 |         Qt3DRender::QShaderImage shaderImage; | 
| 136 |         Qt3DRender::Render::ShaderImage backendShaderImage; | 
| 137 |         TestRenderer renderer; | 
| 138 |         backendShaderImage.setRenderer(&renderer); | 
| 139 |         simulateInitializationSync(frontend: &shaderImage, backend: &backendShaderImage); | 
| 140 |  | 
| 141 |         { | 
| 142 |              // WHEN | 
| 143 |              const bool newValue = false; | 
| 144 |              shaderImage.setEnabled(newValue); | 
| 145 |              backendShaderImage.syncFromFrontEnd(frontEnd: &shaderImage, firstTime: false); | 
| 146 |  | 
| 147 |              // THEN | 
| 148 |             QCOMPARE(backendShaderImage.isEnabled(), newValue); | 
| 149 |         } | 
| 150 |         { | 
| 151 |              // WHEN | 
| 152 |             Qt3DRender::QTexture2D tex2D; | 
| 153 |             shaderImage.setTexture(&tex2D); | 
| 154 |             backendShaderImage.syncFromFrontEnd(frontEnd: &shaderImage, firstTime: false); | 
| 155 |  | 
| 156 |              // THEN | 
| 157 |             QCOMPARE(backendShaderImage.textureId(), tex2D.id()); | 
| 158 |         } | 
| 159 |         { | 
| 160 |              // WHEN | 
| 161 |              const int newValue = 883; | 
| 162 |              shaderImage.setMipLevel(newValue); | 
| 163 |              backendShaderImage.syncFromFrontEnd(frontEnd: &shaderImage, firstTime: false); | 
| 164 |  | 
| 165 |              // THEN | 
| 166 |             QCOMPARE(backendShaderImage.mipLevel(), newValue); | 
| 167 |         } | 
| 168 |         { | 
| 169 |              // WHEN | 
| 170 |              const int newValue = 1584; | 
| 171 |              shaderImage.setLayer(newValue); | 
| 172 |              backendShaderImage.syncFromFrontEnd(frontEnd: &shaderImage, firstTime: false); | 
| 173 |  | 
| 174 |              // THEN | 
| 175 |             QCOMPARE(backendShaderImage.layer(), newValue); | 
| 176 |         } | 
| 177 |         { | 
| 178 |              // WHEN | 
| 179 |              const bool newValue = true; | 
| 180 |              shaderImage.setLayered(newValue); | 
| 181 |              backendShaderImage.syncFromFrontEnd(frontEnd: &shaderImage, firstTime: false); | 
| 182 |  | 
| 183 |              // THEN | 
| 184 |             QCOMPARE(backendShaderImage.layered(), newValue); | 
| 185 |         } | 
| 186 |         { | 
| 187 |              // WHEN | 
| 188 |              const  Qt3DRender::QShaderImage::Access newValue = Qt3DRender::QShaderImage::WriteOnly; | 
| 189 |              shaderImage.setAccess(newValue); | 
| 190 |              backendShaderImage.syncFromFrontEnd(frontEnd: &shaderImage, firstTime: false); | 
| 191 |  | 
| 192 |              // THEN | 
| 193 |             QCOMPARE(backendShaderImage.access(), newValue); | 
| 194 |         } | 
| 195 |         { | 
| 196 |              // WHEN | 
| 197 |              const  Qt3DRender::QShaderImage::ImageFormat newValue =  Qt3DRender::QShaderImage::RG16F; | 
| 198 |              shaderImage.setFormat(newValue); | 
| 199 |              backendShaderImage.syncFromFrontEnd(frontEnd: &shaderImage, firstTime: false); | 
| 200 |  | 
| 201 |              // THEN | 
| 202 |             QCOMPARE(backendShaderImage.format(), newValue); | 
| 203 |         } | 
| 204 |     } | 
| 205 |  | 
| 206 | }; | 
| 207 |  | 
| 208 | QTEST_MAIN(tst_ShaderImage) | 
| 209 |  | 
| 210 | #include "tst_shaderimage.moc" | 
| 211 |  |