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50 | |
51 | #include "boxentity.h" |
52 | |
53 | #include <qmath.h> |
54 | |
55 | BoxEntity::BoxEntity(QNode *parent) |
56 | : Qt3DCore::QEntity(parent) |
57 | , m_transform(new Qt3DCore::QTransform()) |
58 | , m_mesh(new Qt3DExtras::QCuboidMesh()) |
59 | , m_material(new Qt3DExtras::QPhongMaterial()) |
60 | , m_angle(0.0f) |
61 | , m_radius(1.0f) |
62 | { |
63 | connect(sender: m_material, SIGNAL(diffuseChanged(const QColor &)), |
64 | receiver: this, SIGNAL(diffuseColorChanged(const QColor &))); |
65 | m_material->setAmbient(Qt::gray); |
66 | m_material->setSpecular(Qt::white); |
67 | m_material->setShininess(150.0f); |
68 | |
69 | addComponent(comp: m_transform); |
70 | addComponent(comp: m_mesh); |
71 | addComponent(comp: m_material); |
72 | } |
73 | |
74 | void BoxEntity::setDiffuseColor(const QColor &diffuseColor) |
75 | { |
76 | m_material->setDiffuse(diffuseColor); |
77 | } |
78 | |
79 | void BoxEntity::setAngle(float arg) |
80 | { |
81 | if (m_angle == arg) |
82 | return; |
83 | |
84 | m_angle = arg; |
85 | emit angleChanged(); |
86 | updateTransformation(); |
87 | } |
88 | |
89 | void BoxEntity::setRadius(float arg) |
90 | { |
91 | if (m_radius == arg) |
92 | return; |
93 | |
94 | m_radius = arg; |
95 | emit radiusChanged(); |
96 | updateTransformation(); |
97 | } |
98 | |
99 | QColor BoxEntity::diffuseColor() |
100 | { |
101 | return m_material->diffuse(); |
102 | } |
103 | |
104 | float BoxEntity::angle() const |
105 | { |
106 | return m_angle; |
107 | } |
108 | |
109 | float BoxEntity::radius() const |
110 | { |
111 | return m_radius; |
112 | } |
113 | |
114 | void BoxEntity::updateTransformation() |
115 | { |
116 | m_transform->setTranslation(QVector3D(qCos(v: m_angle) * m_radius, |
117 | 1.0f, |
118 | qSin(v: m_angle) * m_radius)); |
119 | } |
120 | |
121 | |