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35 | ****************************************************************************/ |
36 | |
37 | #include <QGuiApplication> |
38 | #include <QAnimationDriver> |
39 | #include <QPropertyAnimation> |
40 | #include <QQmlComponent> |
41 | #include <QQmlEngine> |
42 | |
43 | #include <Qt3DCore/QEntity> |
44 | #include <Qt3DCore/QAspectEngine> |
45 | #include <Qt3DCore/QTransform> |
46 | #include <Qt3DRender/QCamera> |
47 | |
48 | #include <Qt3DInput/QInputAspect> |
49 | |
50 | #include <Qt3DRender/QRenderAspect> |
51 | #include <Qt3DRender/QEffect> |
52 | #include <Qt3DRender/QMaterial> |
53 | #include <Qt3DExtras/QForwardRenderer> |
54 | #include <Qt3DQuickScene2D/QScene2D> |
55 | #include <Qt3DExtras/QPlaneMesh> |
56 | #include <Qt3DRender/QTextureWrapMode> |
57 | #include <Qt3DRender/QClearBuffers> |
58 | #include <Qt3DRender/QTexture> |
59 | |
60 | #include "qt3dwindow.h" |
61 | #include "qfirstpersoncameracontroller.h" |
62 | #include "planematerial.h" |
63 | |
64 | int main(int argc, char *argv[]) |
65 | { |
66 | QGuiApplication app(argc, argv); |
67 | |
68 | Qt3DExtras::Qt3DWindow view; |
69 | |
70 | // Scene Root |
71 | Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); |
72 | |
73 | // Scene Camera |
74 | Qt3DRender::QCamera *basicCamera = view.camera(); |
75 | basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); |
76 | basicCamera->setAspectRatio(view.width() / view.height()); |
77 | basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); |
78 | basicCamera->setPosition(QVector3D(0.0f, 0.0f, 6.0f)); |
79 | basicCamera->setViewCenter(QVector3D(0.0f, 0.0f, 0.0f)); |
80 | basicCamera->setNearPlane(0.1f); |
81 | basicCamera->setFarPlane(1000.0f); |
82 | basicCamera->setFieldOfView(45.0f); |
83 | |
84 | // For camera controls |
85 | Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); |
86 | camController->setCamera(basicCamera); |
87 | |
88 | Qt3DRender::QFrameGraphNode* frameGraphNode = view.activeFrameGraph(); |
89 | while (frameGraphNode->childNodes().size() > 0) |
90 | frameGraphNode = (Qt3DRender::QFrameGraphNode*)frameGraphNode->childNodes().at(i: 0); |
91 | view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(r: 1.0f, g: 1.0f, b: 1.0f)); |
92 | Qt3DRender::Quick::QScene2D *qmlTextureRenderer = new Qt3DRender::Quick::QScene2D(frameGraphNode); |
93 | |
94 | Qt3DRender::QTexture2D* offscreenTexture = new Qt3DRender::QTexture2D(qmlTextureRenderer); |
95 | offscreenTexture->setSize(width: 1024, height: 1024); |
96 | offscreenTexture->setFormat(Qt3DRender::QAbstractTexture::RGBA8_UNorm); |
97 | offscreenTexture->setGenerateMipMaps(true); |
98 | offscreenTexture->setMagnificationFilter(Qt3DRender::QAbstractTexture::Linear); |
99 | offscreenTexture->setMinificationFilter(Qt3DRender::QAbstractTexture::Linear); |
100 | offscreenTexture->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge, offscreenTexture)); |
101 | |
102 | Qt3DRender::QRenderTargetOutput *output = new Qt3DRender::QRenderTargetOutput(qmlTextureRenderer); |
103 | output->setAttachmentPoint(Qt3DRender::QRenderTargetOutput::Color0); |
104 | output->setTexture(offscreenTexture); |
105 | |
106 | qmlTextureRenderer->setOutput(output); |
107 | QQmlEngine engine; |
108 | QQmlComponent component(&engine, QUrl(QStringLiteral("qrc:/OffscreenGui.qml" ))); |
109 | qmlTextureRenderer->setItem(static_cast<QQuickItem *>(component.create())); |
110 | |
111 | Qt3DCore::QEntity* planeEntity = new Qt3DCore::QEntity(sceneRoot); |
112 | Qt3DExtras::QPlaneMesh* planeMesh = new Qt3DExtras::QPlaneMesh(planeEntity); |
113 | planeMesh->setWidth(4); |
114 | planeMesh->setHeight(4); |
115 | planeEntity->addComponent(comp: planeMesh); |
116 | |
117 | PlaneMaterial* material = new PlaneMaterial(offscreenTexture, planeEntity); |
118 | planeEntity->addComponent(comp: material); |
119 | |
120 | Qt3DCore::QTransform* transform = new Qt3DCore::QTransform(planeEntity); |
121 | transform->setRotation(QQuaternion::fromAxisAndAngle(x: 1,y: 0,z: 0,angle: 90)); |
122 | planeEntity->addComponent(comp: transform); |
123 | |
124 | view.setRootEntity(sceneRoot); |
125 | view.show(); |
126 | |
127 | return app.exec(); |
128 | } |
129 | |