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| 2 | ** |
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include <QGuiApplication> |
| 38 | #include <QAnimationDriver> |
| 39 | #include <QPropertyAnimation> |
| 40 | #include <QQmlComponent> |
| 41 | #include <QQmlEngine> |
| 42 | |
| 43 | #include <Qt3DCore/QEntity> |
| 44 | #include <Qt3DCore/QAspectEngine> |
| 45 | #include <Qt3DCore/QTransform> |
| 46 | #include <Qt3DRender/QCamera> |
| 47 | |
| 48 | #include <Qt3DInput/QInputAspect> |
| 49 | |
| 50 | #include <Qt3DRender/QRenderAspect> |
| 51 | #include <Qt3DRender/QEffect> |
| 52 | #include <Qt3DRender/QMaterial> |
| 53 | #include <Qt3DExtras/QForwardRenderer> |
| 54 | #include <Qt3DQuickScene2D/QScene2D> |
| 55 | #include <Qt3DExtras/QPlaneMesh> |
| 56 | #include <Qt3DRender/QTextureWrapMode> |
| 57 | #include <Qt3DRender/QClearBuffers> |
| 58 | #include <Qt3DRender/QTexture> |
| 59 | |
| 60 | #include "qt3dwindow.h" |
| 61 | #include "qfirstpersoncameracontroller.h" |
| 62 | #include "planematerial.h" |
| 63 | |
| 64 | int main(int argc, char *argv[]) |
| 65 | { |
| 66 | QGuiApplication app(argc, argv); |
| 67 | |
| 68 | Qt3DExtras::Qt3DWindow view; |
| 69 | |
| 70 | // Scene Root |
| 71 | Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); |
| 72 | |
| 73 | // Scene Camera |
| 74 | Qt3DRender::QCamera *basicCamera = view.camera(); |
| 75 | basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); |
| 76 | basicCamera->setAspectRatio(view.width() / view.height()); |
| 77 | basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); |
| 78 | basicCamera->setPosition(QVector3D(0.0f, 0.0f, 6.0f)); |
| 79 | basicCamera->setViewCenter(QVector3D(0.0f, 0.0f, 0.0f)); |
| 80 | basicCamera->setNearPlane(0.1f); |
| 81 | basicCamera->setFarPlane(1000.0f); |
| 82 | basicCamera->setFieldOfView(45.0f); |
| 83 | |
| 84 | // For camera controls |
| 85 | Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); |
| 86 | camController->setCamera(basicCamera); |
| 87 | |
| 88 | Qt3DRender::QFrameGraphNode* frameGraphNode = view.activeFrameGraph(); |
| 89 | while (frameGraphNode->childNodes().size() > 0) |
| 90 | frameGraphNode = (Qt3DRender::QFrameGraphNode*)frameGraphNode->childNodes().at(i: 0); |
| 91 | view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(r: 1.0f, g: 1.0f, b: 1.0f)); |
| 92 | Qt3DRender::Quick::QScene2D *qmlTextureRenderer = new Qt3DRender::Quick::QScene2D(frameGraphNode); |
| 93 | |
| 94 | Qt3DRender::QTexture2D* offscreenTexture = new Qt3DRender::QTexture2D(qmlTextureRenderer); |
| 95 | offscreenTexture->setSize(width: 1024, height: 1024); |
| 96 | offscreenTexture->setFormat(Qt3DRender::QAbstractTexture::RGBA8_UNorm); |
| 97 | offscreenTexture->setGenerateMipMaps(true); |
| 98 | offscreenTexture->setMagnificationFilter(Qt3DRender::QAbstractTexture::Linear); |
| 99 | offscreenTexture->setMinificationFilter(Qt3DRender::QAbstractTexture::Linear); |
| 100 | offscreenTexture->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge, offscreenTexture)); |
| 101 | |
| 102 | Qt3DRender::QRenderTargetOutput *output = new Qt3DRender::QRenderTargetOutput(qmlTextureRenderer); |
| 103 | output->setAttachmentPoint(Qt3DRender::QRenderTargetOutput::Color0); |
| 104 | output->setTexture(offscreenTexture); |
| 105 | |
| 106 | qmlTextureRenderer->setOutput(output); |
| 107 | QQmlEngine engine; |
| 108 | QQmlComponent component(&engine, QUrl(QStringLiteral("qrc:/OffscreenGui.qml" ))); |
| 109 | qmlTextureRenderer->setItem(static_cast<QQuickItem *>(component.create())); |
| 110 | |
| 111 | Qt3DCore::QEntity* planeEntity = new Qt3DCore::QEntity(sceneRoot); |
| 112 | Qt3DExtras::QPlaneMesh* planeMesh = new Qt3DExtras::QPlaneMesh(planeEntity); |
| 113 | planeMesh->setWidth(4); |
| 114 | planeMesh->setHeight(4); |
| 115 | planeEntity->addComponent(comp: planeMesh); |
| 116 | |
| 117 | PlaneMaterial* material = new PlaneMaterial(offscreenTexture, planeEntity); |
| 118 | planeEntity->addComponent(comp: material); |
| 119 | |
| 120 | Qt3DCore::QTransform* transform = new Qt3DCore::QTransform(planeEntity); |
| 121 | transform->setRotation(QQuaternion::fromAxisAndAngle(x: 1,y: 0,z: 0,angle: 90)); |
| 122 | planeEntity->addComponent(comp: transform); |
| 123 | |
| 124 | view.setRootEntity(sceneRoot); |
| 125 | view.show(); |
| 126 | |
| 127 | return app.exec(); |
| 128 | } |
| 129 | |