| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
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| 24 | **   * Redistributions of source code must retain the above copyright | 
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| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
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| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include <QGuiApplication> | 
| 52 |  | 
| 53 | #include <Qt3DCore/QEntity> | 
| 54 | #include <Qt3DRender/QCamera> | 
| 55 | #include <Qt3DRender/QCameraLens> | 
| 56 | #include <Qt3DCore/QTransform> | 
| 57 | #include <Qt3DCore/QAspectEngine> | 
| 58 |  | 
| 59 | #include <Qt3DInput/QInputAspect> | 
| 60 |  | 
| 61 | #include <Qt3DRender/QRenderStateSet> | 
| 62 | #include <Qt3DRender/QRenderAspect> | 
| 63 | #include <Qt3DExtras/QForwardRenderer> | 
| 64 | #include <Qt3DExtras/QPerVertexColorMaterial> | 
| 65 |  | 
| 66 | #include <Qt3DRender/QGeometryRenderer> | 
| 67 | #include <Qt3DRender/QGeometry> | 
| 68 | #include <Qt3DRender/QAttribute> | 
| 69 | #include <Qt3DRender/QBuffer> | 
| 70 |  | 
| 71 | #include <QPropertyAnimation> | 
| 72 | #include <Qt3DExtras/qt3dwindow.h> | 
| 73 | #include <Qt3DExtras/qorbitcameracontroller.h> | 
| 74 | #include <Qt3DRender/QParameter> | 
| 75 | #include <Qt3DRender/QEffect> | 
| 76 | #include <Qt3DRender/QTechnique> | 
| 77 | #include <Qt3DRender/QAbstractTexture> | 
| 78 | #include <Qt3DRender/QShaderProgram> | 
| 79 | #include <Qt3DRender/QRenderPass> | 
| 80 | #include <Qt3DRender/QBlendEquation> | 
| 81 | #include <Qt3DRender/QBlendEquationArguments> | 
| 82 | #include <Qt3DRender/QFilterKey> | 
| 83 | #include <Qt3DRender/QGraphicsApiFilter> | 
| 84 | #include <Qt3DRender/QRenderSurfaceSelector> | 
| 85 | #include <Qt3DRender/QViewport> | 
| 86 | #include <Qt3DRender/QCameraSelector> | 
| 87 | #include <Qt3DRender/QNoDraw> | 
| 88 | #include <QColor> | 
| 89 | #include <QVector2D> | 
| 90 | #include <QUrl> | 
| 91 | #include <QTimer> | 
| 92 | #include <Qt3DRender/QMaterial> | 
| 93 | #include <Qt3DRender/QFilterKey> | 
| 94 | #include <Qt3DRender/QTechnique> | 
| 95 | #include <Qt3DRender/QMaterial> | 
| 96 | #include <Qt3DRender/QTexture> | 
| 97 | #include <qmath.h> | 
| 98 |  | 
| 99 | static const constexpr auto vertex_shader = R"_(#version 450  | 
| 100 |  | 
| 101 | /**  | 
| 102 |  * Unicode comment: Ѧ𝙱ƇᗞΣ  | 
| 103 |  */  | 
| 104 |  | 
| 105 | layout(location = 0) in vec3 vertexPosition;  | 
| 106 | layout(location = 1) in vec3 vertexColor;  | 
| 107 | layout(location = 0) out vec3 color;  | 
| 108 |  | 
| 109 | layout(std140, binding = 0) uniform qt3d_render_view_uniforms {  | 
| 110 |     mat4 viewMatrix;  | 
| 111 |     mat4 projectionMatrix;  | 
| 112 |     mat4 viewProjectionMatrix;  | 
| 113 |     mat4 inverseViewMatrix;  | 
| 114 |     mat4 inverseProjectionMatrix;  | 
| 115 |     mat4 inverseViewProjectionMatrix;  | 
| 116 |     mat4 viewportMatrix;  | 
| 117 |     mat4 inverseViewportMatrix;  | 
| 118 |     vec4 textureTransformMatrix;  | 
| 119 |     vec3 eyePosition;  | 
| 120 |     float aspectRatio;  | 
| 121 |     float gamma;  | 
| 122 |     float exposure;  | 
| 123 |     float time;  | 
| 124 | };  | 
| 125 | layout(std140, binding = 1) uniform qt3d_command_uniforms {  | 
| 126 |     mat4 modelMatrix;  | 
| 127 |     mat4 inverseModelMatrix;  | 
| 128 |     mat4 modelViewMatrix;  | 
| 129 |     mat3 modelNormalMatrix;  | 
| 130 |     mat4 inverseModelViewMatrix;  | 
| 131 |     mat4 mvp;  | 
| 132 |     mat4 inverseModelViewProjectionMatrix;  | 
| 133 | };  | 
| 134 | void main()  | 
| 135 | {  | 
| 136 |     color = vertexColor;  | 
| 137 |     gl_Position = mvp * vec4(vertexPosition, 1.0);  | 
| 138 | }  | 
| 139 | )_" ; | 
| 140 |  | 
| 141 | static const constexpr auto fragment_shader = R"_(#version 450  | 
| 142 |  | 
| 143 | /**  | 
| 144 |  * Unicode comment: Ѧ𝙱ƇᗞΣ  | 
| 145 |  */  | 
| 146 |  | 
| 147 | layout(location = 0) out vec4 fragColor;  | 
| 148 | layout(location = 0) in vec3 color;  | 
| 149 |  | 
| 150 | layout(std140, binding = 0) uniform qt3d_render_view_uniforms {  | 
| 151 |   mat4 viewMatrix;  | 
| 152 |   mat4 projectionMatrix;  | 
| 153 |   mat4 viewProjectionMatrix;  | 
| 154 |   mat4 inverseViewMatrix;  | 
| 155 |   mat4 inverseProjectionMatrix;  | 
| 156 |   mat4 inverseViewProjectionMatrix;  | 
| 157 |   mat4 viewportMatrix;  | 
| 158 |   mat4 inverseViewportMatrix;  | 
| 159 |   vec4 textureTransformMatrix;  | 
| 160 |   vec3 eyePosition;  | 
| 161 |   float aspectRatio;  | 
| 162 |   float gamma;  | 
| 163 |   float exposure;  | 
| 164 |   float time;  | 
| 165 | };  | 
| 166 | layout(std140, binding = 1) uniform qt3d_command_uniforms {  | 
| 167 |   mat4 modelMatrix;  | 
| 168 |   mat4 inverseModelMatrix;  | 
| 169 |   mat4 modelViewMatrix;  | 
| 170 |   mat3 modelNormalMatrix;  | 
| 171 |   mat4 inverseModelViewMatrix;  | 
| 172 |   mat4 mvp;  | 
| 173 |   mat4 inverseModelViewProjectionMatrix;  | 
| 174 | };  | 
| 175 | layout(std140, binding = 2) uniform custom_ubo {  | 
| 176 |    vec3 colorFactor;  | 
| 177 | };  | 
| 178 |  | 
| 179 | layout(binding = 3) uniform sampler2D myTexture;  | 
| 180 | void main()  | 
| 181 | {  | 
| 182 |     vec2 texCoord = color.xz;  | 
| 183 |     vec2 rhiTexCoord = textureTransformMatrix.xy * texCoord+ textureTransformMatrix.zw;  | 
| 184 |     fragColor =  vec4(color * colorFactor, 1.0);  | 
| 185 |  | 
| 186 |     fragColor *= texture(myTexture, rhiTexCoord);  | 
| 187 | }  | 
| 188 |  | 
| 189 | )_" ; | 
| 190 |  | 
| 191 | class Material : public Qt3DRender::QMaterial | 
| 192 | { | 
| 193 | public: | 
| 194 |     explicit Material(Qt3DCore::QNode *parent = nullptr) | 
| 195 |     : QMaterial(parent) | 
| 196 |     , m_effect(new Qt3DRender::QEffect(this)) | 
| 197 | { | 
| 198 |     setEffect(m_effect); | 
| 199 |  | 
| 200 |     m_testParam = new Qt3DRender::QParameter(QStringLiteral("example" ), float(0.5)); | 
| 201 |  | 
| 202 |     m_effect->addParameter(parameter: m_testParam); | 
| 203 |  | 
| 204 |     m_filter = new Qt3DRender::QFilterKey(this); | 
| 205 |     m_filter->setName(QStringLiteral("renderingStyle" )); | 
| 206 |     m_filter->setValue(QStringLiteral("forward" )); | 
| 207 |  | 
| 208 |     m_technique = new Qt3DRender::QTechnique(m_effect); | 
| 209 |     m_technique->addFilterKey(filterKey: m_filter); | 
| 210 |  | 
| 211 |     m_effect->addTechnique(t: m_technique); | 
| 212 |  | 
| 213 |     m_program = new Qt3DRender::QShaderProgram(m_effect); | 
| 214 |     m_program->setVertexShaderCode(vertex_shader); | 
| 215 |     m_program->setFragmentShaderCode(fragment_shader); | 
| 216 |  | 
| 217 |     m_renderPass = new Qt3DRender::QRenderPass(m_effect); | 
| 218 |  | 
| 219 |     m_renderPass->setShaderProgram(m_program); | 
| 220 |  | 
| 221 |     m_technique->addRenderPass(pass: m_renderPass); | 
| 222 |  | 
| 223 |     m_technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::RHI); | 
| 224 | } | 
| 225 | private: | 
| 226 |     Qt3DRender::QEffect *m_effect{}; | 
| 227 |     Qt3DRender::QParameter *m_testParam{}; | 
| 228 |     Qt3DRender::QFilterKey *m_filter{}; | 
| 229 |     Qt3DRender::QTechnique *m_technique{}; | 
| 230 |     Qt3DRender::QShaderProgram *m_program{}; | 
| 231 |     Qt3DRender::QRenderPass *m_renderPass{}; | 
| 232 | }; | 
| 233 |  | 
| 234 | int main(int argc, char* argv[]) | 
| 235 | { | 
| 236 |     qputenv(varName: "QT3D_RENDERER" , value: "rhi" ); | 
| 237 |     QGuiApplication app(argc, argv); | 
| 238 |  | 
| 239 |     auto api = Qt3DRender::API::OpenGL; | 
| 240 |     if (argc >= 2) { | 
| 241 |  | 
| 242 | #ifdef Q_OS_WIN | 
| 243 |         if (argv[1] == QByteArrayLiteral("--d3d11" )) api = Qt3DRender::API::DirectX; | 
| 244 | #endif | 
| 245 |  | 
| 246 | #if QT_CONFIG(vulkan) | 
| 247 |         if (argv[1] == QByteArrayLiteral("--vulkan" )) api = Qt3DRender::API::Vulkan; | 
| 248 | #endif | 
| 249 |  | 
| 250 | #if defined(Q_OS_MACOS) || defined(Q_OS_IOS) | 
| 251 |         if (argv[1] == QByteArrayLiteral("--metal" )) api = Qt3DRender::API::Metal; | 
| 252 | #endif | 
| 253 |     } | 
| 254 |  | 
| 255 |     Qt3DExtras::Qt3DWindow view{nullptr, api}; | 
| 256 |  | 
| 257 |     // Root entity | 
| 258 |     Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); | 
| 259 |  | 
| 260 |     // Camera | 
| 261 |     Qt3DRender::QCamera *topViewCamera = new Qt3DRender::QCamera(rootEntity); | 
| 262 |     topViewCamera->setPosition(QVector3D(0, 40, 0)); | 
| 263 |     topViewCamera->setViewCenter(QVector3D(0, 0, 0)); | 
| 264 |     topViewCamera->setUpVector(QVector3D(0, 0, 1)); | 
| 265 |     topViewCamera->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); | 
| 266 |  | 
| 267 |     Qt3DRender::QCamera *cameraEntity = view.camera(); | 
| 268 |     cameraEntity->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); | 
| 269 |     cameraEntity->setPosition(QVector3D(0, 0, 40.0f)); | 
| 270 |     cameraEntity->setUpVector(QVector3D(0, 1, 0)); | 
| 271 |     cameraEntity->setViewCenter(QVector3D(0, 0, 0)); | 
| 272 |  | 
| 273 |     { | 
| 274 |         // Custom FG | 
| 275 |         auto *surfaceSelector = new Qt3DRender::QRenderSurfaceSelector(); | 
| 276 |         surfaceSelector->setSurface(&view); | 
| 277 |  | 
| 278 |         // RV 1 | 
| 279 |         auto *clearBuffer = new Qt3DRender::QClearBuffers(surfaceSelector); | 
| 280 |         clearBuffer->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); | 
| 281 |         clearBuffer->setClearColor(QColor::fromRgbF(r: 0.1, g: 0.5, b: 0.0, a: 1.0)); | 
| 282 |         auto *noDraw = new Qt3DRender::QNoDraw(clearBuffer); | 
| 283 |  | 
| 284 |         // RV 2 | 
| 285 |         auto *cameraSelector1 = new Qt3DRender::QCameraSelector(surfaceSelector); | 
| 286 |         cameraSelector1->setCamera(view.camera()); | 
| 287 |         auto *viewport1 = new Qt3DRender::QViewport(cameraSelector1); | 
| 288 |         viewport1->setNormalizedRect(QRectF(0.0f, 0.0f, 0.5f, 0.5f)); | 
| 289 |  | 
| 290 |         // RV3 | 
| 291 |         auto *cameraSelector2 = new Qt3DRender::QCameraSelector(surfaceSelector); | 
| 292 |         cameraSelector2->setCamera(topViewCamera); | 
| 293 |         auto *viewport2 = new Qt3DRender::QViewport(cameraSelector2); | 
| 294 |         viewport2->setNormalizedRect(QRectF(0.5f, 0.5f, 0.5f, 0.5f)); | 
| 295 |  | 
| 296 |         view.setActiveFrameGraph(surfaceSelector); | 
| 297 |     } | 
| 298 |  | 
| 299 |     QTimer *cameraAnimationTimer = new QTimer(&view); | 
| 300 |     QObject::connect(sender: cameraAnimationTimer, signal: &QTimer::timeout, | 
| 301 |                      slot: [cameraEntity] { | 
| 302 |         static int angle = 0; | 
| 303 |         const float radius = 40.0f; | 
| 304 |         const float anglef = qDegreesToRadians(degrees: float(angle)); | 
| 305 |         cameraEntity->setPosition(QVector3D(qSin(v: anglef), 0.0f, qCos(v: anglef))  * radius); | 
| 306 |         angle += 1; | 
| 307 |     }); | 
| 308 |     cameraAnimationTimer->start(msec: 16); | 
| 309 |  | 
| 310 |     // For camera controls | 
| 311 |     Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(rootEntity); | 
| 312 |     camController->setCamera(cameraEntity); | 
| 313 |  | 
| 314 |     // Material | 
| 315 |     Qt3DRender::QMaterial *material = new Material(rootEntity); | 
| 316 |     Qt3DRender::QParameter *parameter = new Qt3DRender::QParameter(QStringLiteral("colorFactor" ), QColor(Qt::white)); | 
| 317 |     material->addParameter(parameter); | 
| 318 |  | 
| 319 |     Qt3DRender::QTextureLoader *textureLoader = new Qt3DRender::QTextureLoader{}; | 
| 320 |     textureLoader->setSource(QUrl{QStringLiteral("qrc:///qtlogo.png" )}); | 
| 321 |     Qt3DRender::QParameter *texture = new Qt3DRender::QParameter(QStringLiteral("myTexture" ), textureLoader); | 
| 322 |     material->addParameter(parameter: texture); | 
| 323 |  | 
| 324 |     QTimer *parameterAnimationTimer = new QTimer(&view); | 
| 325 |     QObject::connect(sender: parameterAnimationTimer, signal: &QTimer::timeout, | 
| 326 |                      slot: [parameter] { | 
| 327 |         static int angle = 0; | 
| 328 |         const float anglef = qDegreesToRadians(degrees: float(angle)); | 
| 329 |         parameter->setValue(QColor::fromRgbF(r: fabs(x: qCos(v: anglef)), g: fabs(x: qSin(v: anglef)), b: 1.0f)); | 
| 330 |         angle += 10; | 
| 331 |     }); | 
| 332 |     parameterAnimationTimer->start(msec: 16); | 
| 333 |  | 
| 334 |     // Torus | 
| 335 |     Qt3DCore::QEntity *customMeshEntity = new Qt3DCore::QEntity(rootEntity); | 
| 336 |  | 
| 337 |     // Transform | 
| 338 |     Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; | 
| 339 |     transform->setScale(8.0f); | 
| 340 |  | 
| 341 |     // Custom Mesh (TetraHedron) | 
| 342 |     Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; | 
| 343 |     Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); | 
| 344 |  | 
| 345 |     Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); | 
| 346 |     Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(customGeometry); | 
| 347 |  | 
| 348 |     // 5 vertices of 3 vertices + 3 colors | 
| 349 |     QByteArray vertexBufferData; | 
| 350 |     vertexBufferData.resize(size: 5 * (3 + 3) * sizeof(float)); | 
| 351 |  | 
| 352 |     // Vertices | 
| 353 |     QVector3D v0(-1.0f, 0.0f, -1.0f); | 
| 354 |     QVector3D v1(1.0f, 0.0f, -1.0f); | 
| 355 |     QVector3D v2(-1.0f, 0.0f, 1.0f); | 
| 356 |     QVector3D v3(1.0f, 0.0f, 1.0f); | 
| 357 |     QVector3D v4(0.0f, 2.0f, 0.0f); | 
| 358 |  | 
| 359 |     QVector3D red(1.0f, 0.0f, 0.0f); | 
| 360 |     QVector3D green(0.0f, 1.0f, 0.0f); | 
| 361 |     QVector3D blue(0.0f, 0.0f, 1.0f); | 
| 362 |     QVector3D white(1.0f, 1.0f, 1.0f); | 
| 363 |     QVector3D grey(0.5f, 0.5f, 0.5f); | 
| 364 |  | 
| 365 |     const QVector<QVector3D> vertices = QVector<QVector3D>() | 
| 366 |             << v0 << red | 
| 367 |             << v1 << green | 
| 368 |             << v2 << blue | 
| 369 |             << v3 << grey | 
| 370 |             << v4 << white; | 
| 371 |  | 
| 372 |     memcpy(dest: vertexBufferData.data(), src: vertices.constData(), n: vertices.size() * sizeof(QVector3D)); | 
| 373 |     vertexDataBuffer->setData(vertexBufferData); | 
| 374 |  | 
| 375 |     QByteArray indexBufferData; | 
| 376 |     // 6 triangle faces | 
| 377 |     indexBufferData.resize(size: 6 * 3 * sizeof(ushort)); | 
| 378 |     ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); | 
| 379 |  | 
| 380 |     rawIndexArray[0] = 0; | 
| 381 |     rawIndexArray[1] = 1; | 
| 382 |     rawIndexArray[2] = 2; | 
| 383 |  | 
| 384 |     rawIndexArray[3] = 2; | 
| 385 |     rawIndexArray[4] = 1; | 
| 386 |     rawIndexArray[5] = 3; | 
| 387 |  | 
| 388 |     rawIndexArray[6] = 2; | 
| 389 |     rawIndexArray[7] = 3; | 
| 390 |     rawIndexArray[8] = 4; | 
| 391 |  | 
| 392 |     rawIndexArray[9] = 3; | 
| 393 |     rawIndexArray[10] = 1; | 
| 394 |     rawIndexArray[11] = 4; | 
| 395 |  | 
| 396 |     rawIndexArray[12] = 1; | 
| 397 |     rawIndexArray[13] = 0; | 
| 398 |     rawIndexArray[14] = 4; | 
| 399 |  | 
| 400 |     rawIndexArray[15] = 0; | 
| 401 |     rawIndexArray[16] = 2; | 
| 402 |     rawIndexArray[17] = 4; | 
| 403 |  | 
| 404 |     indexDataBuffer->setData(indexBufferData); | 
| 405 |  | 
| 406 |     // Attributes | 
| 407 |     Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); | 
| 408 |     positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 409 |     positionAttribute->setBuffer(vertexDataBuffer); | 
| 410 |     positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 411 |     positionAttribute->setVertexSize(3); | 
| 412 |     positionAttribute->setByteOffset(0); | 
| 413 |     positionAttribute->setByteStride(6 * sizeof(float)); | 
| 414 |     positionAttribute->setCount(5); | 
| 415 |     positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); | 
| 416 |  | 
| 417 |     Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); | 
| 418 |     colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 419 |     colorAttribute->setBuffer(vertexDataBuffer); | 
| 420 |     colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 421 |     colorAttribute->setVertexSize(3); | 
| 422 |     colorAttribute->setByteOffset(3 * sizeof(float)); | 
| 423 |     colorAttribute->setByteStride(6 * sizeof(float)); | 
| 424 |     colorAttribute->setCount(5); | 
| 425 |     colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); | 
| 426 |  | 
| 427 |     Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); | 
| 428 |     indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); | 
| 429 |     indexAttribute->setBuffer(indexDataBuffer); | 
| 430 |     indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); | 
| 431 |     indexAttribute->setVertexSize(1); | 
| 432 |     indexAttribute->setByteOffset(0); | 
| 433 |     indexAttribute->setByteStride(0); | 
| 434 |     indexAttribute->setCount(18); | 
| 435 |  | 
| 436 |     customGeometry->addAttribute(attribute: positionAttribute); | 
| 437 |     customGeometry->addAttribute(attribute: colorAttribute); | 
| 438 |     customGeometry->addAttribute(attribute: indexAttribute); | 
| 439 |  | 
| 440 |     customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); | 
| 441 |     customMeshRenderer->setGeometry(customGeometry); | 
| 442 |  | 
| 443 |     customMeshEntity->addComponent(comp: customMeshRenderer); | 
| 444 |     customMeshEntity->addComponent(comp: transform); | 
| 445 |     customMeshEntity->addComponent(comp: material); | 
| 446 |  | 
| 447 |     view.setRootEntity(rootEntity); | 
| 448 |     view.show(); | 
| 449 |  | 
| 450 |     return app.exec(); | 
| 451 | } | 
| 452 |  |