| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
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| 6 | ** This file is part of the documentation of the Qt Toolkit. |
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| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
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| 17 | ** BSD License Usage |
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| 21 | ** "Redistribution and use in source and binary forms, with or without |
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| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "openglwindow.h" |
| 52 | |
| 53 | #include <QGuiApplication> |
| 54 | #include <QMatrix4x4> |
| 55 | #include <QOpenGLShaderProgram> |
| 56 | #include <QScreen> |
| 57 | #include <QtMath> |
| 58 | |
| 59 | |
| 60 | //! [1] |
| 61 | class TriangleWindow : public OpenGLWindow |
| 62 | { |
| 63 | public: |
| 64 | using OpenGLWindow::OpenGLWindow; |
| 65 | |
| 66 | void initialize() override; |
| 67 | void render() override; |
| 68 | |
| 69 | private: |
| 70 | GLint m_posAttr = 0; |
| 71 | GLint m_colAttr = 0; |
| 72 | GLint m_matrixUniform = 0; |
| 73 | |
| 74 | QOpenGLShaderProgram *m_program = nullptr; |
| 75 | int m_frame = 0; |
| 76 | }; |
| 77 | //! [1] |
| 78 | |
| 79 | //! [2] |
| 80 | int main(int argc, char **argv) |
| 81 | { |
| 82 | QGuiApplication app(argc, argv); |
| 83 | |
| 84 | QSurfaceFormat format; |
| 85 | format.setSamples(16); |
| 86 | |
| 87 | TriangleWindow window; |
| 88 | window.setFormat(format); |
| 89 | window.resize(w: 640, h: 480); |
| 90 | window.show(); |
| 91 | |
| 92 | window.setAnimating(true); |
| 93 | |
| 94 | return app.exec(); |
| 95 | } |
| 96 | //! [2] |
| 97 | |
| 98 | |
| 99 | //! [3] |
| 100 | static const char *vertexShaderSource = |
| 101 | "attribute highp vec4 posAttr;\n" |
| 102 | "attribute lowp vec4 colAttr;\n" |
| 103 | "varying lowp vec4 col;\n" |
| 104 | "uniform highp mat4 matrix;\n" |
| 105 | "void main() {\n" |
| 106 | " col = colAttr;\n" |
| 107 | " gl_Position = matrix * posAttr;\n" |
| 108 | "}\n" ; |
| 109 | |
| 110 | static const char *fragmentShaderSource = |
| 111 | "varying lowp vec4 col;\n" |
| 112 | "void main() {\n" |
| 113 | " gl_FragColor = col;\n" |
| 114 | "}\n" ; |
| 115 | //! [3] |
| 116 | |
| 117 | //! [4] |
| 118 | void TriangleWindow::initialize() |
| 119 | { |
| 120 | m_program = new QOpenGLShaderProgram(this); |
| 121 | m_program->addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexShaderSource); |
| 122 | m_program->addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragmentShaderSource); |
| 123 | m_program->link(); |
| 124 | m_posAttr = m_program->attributeLocation(name: "posAttr" ); |
| 125 | Q_ASSERT(m_posAttr != -1); |
| 126 | m_colAttr = m_program->attributeLocation(name: "colAttr" ); |
| 127 | Q_ASSERT(m_colAttr != -1); |
| 128 | m_matrixUniform = m_program->uniformLocation(name: "matrix" ); |
| 129 | Q_ASSERT(m_matrixUniform != -1); |
| 130 | } |
| 131 | //! [4] |
| 132 | |
| 133 | //! [5] |
| 134 | void TriangleWindow::render() |
| 135 | { |
| 136 | const qreal retinaScale = devicePixelRatio(); |
| 137 | glViewport(x: 0, y: 0, width: width() * retinaScale, height: height() * retinaScale); |
| 138 | |
| 139 | glClear(GL_COLOR_BUFFER_BIT); |
| 140 | |
| 141 | m_program->bind(); |
| 142 | |
| 143 | QMatrix4x4 matrix; |
| 144 | matrix.perspective(verticalAngle: 60.0f, aspectRatio: 4.0f / 3.0f, nearPlane: 0.1f, farPlane: 100.0f); |
| 145 | matrix.translate(x: 0, y: 0, z: -2); |
| 146 | matrix.rotate(angle: 100.0f * m_frame / screen()->refreshRate(), x: 0, y: 1, z: 0); |
| 147 | |
| 148 | m_program->setUniformValue(location: m_matrixUniform, value: matrix); |
| 149 | |
| 150 | static const GLfloat vertices[] = { |
| 151 | 0.0f, 0.707f, |
| 152 | -0.5f, -0.5f, |
| 153 | 0.5f, -0.5f |
| 154 | }; |
| 155 | |
| 156 | static const GLfloat colors[] = { |
| 157 | 1.0f, 0.0f, 0.0f, |
| 158 | 0.0f, 1.0f, 0.0f, |
| 159 | 0.0f, 0.0f, 1.0f |
| 160 | }; |
| 161 | |
| 162 | glVertexAttribPointer(indx: m_posAttr, size: 2, GL_FLOAT, GL_FALSE, stride: 0, ptr: vertices); |
| 163 | glVertexAttribPointer(indx: m_colAttr, size: 3, GL_FLOAT, GL_FALSE, stride: 0, ptr: colors); |
| 164 | |
| 165 | glEnableVertexAttribArray(index: m_posAttr); |
| 166 | glEnableVertexAttribArray(index: m_colAttr); |
| 167 | |
| 168 | glDrawArrays(GL_TRIANGLES, first: 0, count: 3); |
| 169 | |
| 170 | glDisableVertexAttribArray(index: m_colAttr); |
| 171 | glDisableVertexAttribArray(index: m_posAttr); |
| 172 | |
| 173 | m_program->release(); |
| 174 | |
| 175 | ++m_frame; |
| 176 | } |
| 177 | //! [5] |
| 178 | |