| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
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| 5 | ** | 
| 6 | ** This file is part of the examples of the Qt Toolkit. | 
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| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
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| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
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| 24 | **   * Redistributions of source code must retain the above copyright | 
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| 47 | ** $QT_END_LICENSE$ | 
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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "renderwindow.h" | 
| 52 | #include <QTimer> | 
| 53 | #include <QMatrix4x4> | 
| 54 | #include <QOpenGLContext> | 
| 55 | #include <QOpenGLShaderProgram> | 
| 56 | #include <QOpenGLFunctions> | 
| 57 |  | 
| 58 | RenderWindow::RenderWindow(const QSurfaceFormat &format) | 
| 59 |     : m_context(nullptr), | 
| 60 |       m_initialized(false), | 
| 61 |       m_forceGLSL110(false), | 
| 62 |       m_angle(0.0f) | 
| 63 | { | 
| 64 |     setSurfaceType(QWindow::OpenGLSurface); | 
| 65 |     setFormat(format); | 
| 66 |     m_context = new QOpenGLContext(this); | 
| 67 |     m_context->setFormat(requestedFormat()); | 
| 68 |     if (!m_context->create()) { | 
| 69 |         delete m_context; | 
| 70 |         m_context = nullptr; | 
| 71 |     } | 
| 72 | } | 
| 73 |  | 
| 74 | void RenderWindow::exposeEvent(QExposeEvent *) | 
| 75 | { | 
| 76 |     if (isExposed()) | 
| 77 |         render(); | 
| 78 | } | 
| 79 |  | 
| 80 | // ES needs the precision qualifiers. | 
| 81 | // On desktop GL QOpenGLShaderProgram inserts dummy defines for highp/mediump/lowp. | 
| 82 | static const char *vertexShaderSource110 = | 
| 83 |     "attribute highp vec4 posAttr;\n"  | 
| 84 |     "attribute lowp vec4 colAttr;\n"  | 
| 85 |     "varying lowp vec4 col;\n"  | 
| 86 |     "uniform highp mat4 matrix;\n"  | 
| 87 |     "void main() {\n"  | 
| 88 |     "   col = colAttr;\n"  | 
| 89 |     "   gl_Position = matrix * posAttr;\n"  | 
| 90 |     "}\n" ; | 
| 91 |  | 
| 92 | static const char *fragmentShaderSource110 = | 
| 93 |     "varying lowp vec4 col;\n"  | 
| 94 |     "void main() {\n"  | 
| 95 |     "   gl_FragColor = col;\n"  | 
| 96 |     "}\n" ; | 
| 97 |  | 
| 98 | static const char *vertexShaderSource = | 
| 99 |     "#version 150\n"  | 
| 100 |     "in vec4 posAttr;\n"  | 
| 101 |     "in vec4 colAttr;\n"  | 
| 102 |     "out vec4 col;\n"  | 
| 103 |     "uniform mat4 matrix;\n"  | 
| 104 |     "void main() {\n"  | 
| 105 |     "   col = colAttr;\n"  | 
| 106 |     "   gl_Position = matrix * posAttr;\n"  | 
| 107 |     "}\n" ; | 
| 108 |  | 
| 109 | static const char *fragmentShaderSource = | 
| 110 |     "#version 150\n"  | 
| 111 |     "in vec4 col;\n"  | 
| 112 |     "out vec4 fragColor;\n"  | 
| 113 |     "void main() {\n"  | 
| 114 |     "   fragColor = col;\n"  | 
| 115 |     "}\n" ; | 
| 116 |  | 
| 117 | static GLfloat vertices[] = { | 
| 118 |     0.0f, 0.707f, | 
| 119 |     -0.5f, -0.5f, | 
| 120 |     0.5f, -0.5f | 
| 121 | }; | 
| 122 |  | 
| 123 | static GLfloat colors[] = { | 
| 124 |     1.0f, 0.0f, 0.0f, | 
| 125 |     0.0f, 1.0f, 0.0f, | 
| 126 |     0.0f, 0.0f, 1.0f | 
| 127 | }; | 
| 128 |  | 
| 129 | void RenderWindow::init() | 
| 130 | { | 
| 131 |     m_program = new QOpenGLShaderProgram(this); | 
| 132 |  | 
| 133 |     QSurfaceFormat format = m_context->format(); | 
| 134 |     bool useNewStyleShader = format.profile() == QSurfaceFormat::CoreProfile; | 
| 135 |     // Try to handle 3.0 & 3.1 that do not have the core/compatibility profile concept 3.2+ has. | 
| 136 |     // This may still fail since version 150 (3.2) is specified in the sources but it's worth a try. | 
| 137 |     if (format.renderableType() == QSurfaceFormat::OpenGL && format.majorVersion() == 3 && format.minorVersion() <= 1) | 
| 138 |         useNewStyleShader = !format.testOption(option: QSurfaceFormat::DeprecatedFunctions); | 
| 139 |     if (m_forceGLSL110) | 
| 140 |         useNewStyleShader = false; | 
| 141 |  | 
| 142 |     const char *vsrc = useNewStyleShader ? vertexShaderSource : vertexShaderSource110; | 
| 143 |     const char *fsrc = useNewStyleShader ? fragmentShaderSource : fragmentShaderSource110; | 
| 144 |     qDebug(msg: "Using version %s shader" , useNewStyleShader ? "150"  : "110" ); | 
| 145 |  | 
| 146 |     if (!m_program->addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vsrc)) { | 
| 147 |         emit error(msg: m_program->log()); | 
| 148 |         return; | 
| 149 |     } | 
| 150 |     if (!m_program->addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fsrc)) { | 
| 151 |         emit error(msg: m_program->log()); | 
| 152 |         return; | 
| 153 |     } | 
| 154 |     if (!m_program->link()) { | 
| 155 |         emit error(msg: m_program->log()); | 
| 156 |         return; | 
| 157 |     } | 
| 158 |  | 
| 159 |     m_posAttr = m_program->attributeLocation(name: "posAttr" ); | 
| 160 |     m_colAttr = m_program->attributeLocation(name: "colAttr" ); | 
| 161 |     m_matrixUniform = m_program->uniformLocation(name: "matrix" ); | 
| 162 |  | 
| 163 |     m_vbo.create(); | 
| 164 |     m_vbo.bind(); | 
| 165 |     m_vbo.allocate(data: vertices, count: sizeof(vertices) + sizeof(colors)); | 
| 166 |     m_vbo.write(offset: sizeof(vertices), data: colors, count: sizeof(colors)); | 
| 167 |     m_vbo.release(); | 
| 168 |  | 
| 169 |     QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao); | 
| 170 |     if (m_vao.isCreated()) // have VAO support, use it | 
| 171 |         setupVertexAttribs(); | 
| 172 | } | 
| 173 |  | 
| 174 | void RenderWindow::setupVertexAttribs() | 
| 175 | { | 
| 176 |     m_vbo.bind(); | 
| 177 |     m_program->setAttributeBuffer(location: m_posAttr, GL_FLOAT, offset: 0, tupleSize: 2); | 
| 178 |     m_program->setAttributeBuffer(location: m_colAttr, GL_FLOAT, offset: sizeof(vertices), tupleSize: 3); | 
| 179 |     m_program->enableAttributeArray(location: m_posAttr); | 
| 180 |     m_program->enableAttributeArray(location: m_colAttr); | 
| 181 |     m_vbo.release(); | 
| 182 | } | 
| 183 |  | 
| 184 | bool RenderWindow::event(QEvent *ev) | 
| 185 | { | 
| 186 |     if (ev->type() == QEvent::UpdateRequest) | 
| 187 |         render(); | 
| 188 |     return QWindow::event(ev); | 
| 189 | } | 
| 190 |  | 
| 191 | void RenderWindow::render() | 
| 192 | { | 
| 193 |     if (!m_context->makeCurrent(surface: this)) { | 
| 194 |         emit error(msg: tr(s: "makeCurrent() failed" )); | 
| 195 |         return; | 
| 196 |     } | 
| 197 |  | 
| 198 |     QOpenGLFunctions *f = m_context->functions(); | 
| 199 |     if (!m_initialized) { | 
| 200 |         m_initialized = true; | 
| 201 |         f->glEnable(GL_DEPTH_TEST); | 
| 202 |         f->glClearColor(red: 0, green: 0, blue: 0, alpha: 1); | 
| 203 |         init(); | 
| 204 |         emit ready(); | 
| 205 |     } | 
| 206 |  | 
| 207 |     if (!m_vbo.isCreated()) // init() failed, don't bother with trying to render | 
| 208 |         return; | 
| 209 |  | 
| 210 |     const qreal retinaScale = devicePixelRatio(); | 
| 211 |     f->glViewport(x: 0, y: 0, width: width() * retinaScale, height: height() * retinaScale); | 
| 212 |     f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
| 213 |  | 
| 214 |     m_program->bind(); | 
| 215 |     QMatrix4x4 matrix; | 
| 216 |     matrix.perspective(verticalAngle: 60.0f, aspectRatio: 4.0f / 3.0f, nearPlane: 0.1f, farPlane: 100.0f); | 
| 217 |     matrix.translate(x: 0.0f, y: 0.0f, z: -2.0f); | 
| 218 |     matrix.rotate(angle: m_angle, x: 0.0f, y: 1.0f, z: 0.0f); | 
| 219 |     m_program->setUniformValue(location: m_matrixUniform, value: matrix); | 
| 220 |  | 
| 221 |     if (m_vao.isCreated()) | 
| 222 |         m_vao.bind(); | 
| 223 |     else // no VAO support, set the vertex attribute arrays now | 
| 224 |         setupVertexAttribs(); | 
| 225 |  | 
| 226 |     f->glDrawArrays(GL_TRIANGLES, first: 0, count: 3); | 
| 227 |  | 
| 228 |     m_vao.release(); | 
| 229 |     m_program->release(); | 
| 230 |  | 
| 231 |     // swapInterval is 1 by default which means that swapBuffers() will (hopefully) block | 
| 232 |     // and wait for vsync. | 
| 233 |     m_context->swapBuffers(surface: this); | 
| 234 |  | 
| 235 |     m_angle += 1.0f; | 
| 236 |  | 
| 237 |     requestUpdate(); | 
| 238 | } | 
| 239 |  |