| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the examples of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
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| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
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| 30 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
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| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
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| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #ifndef GLWIDGET_H | 
| 52 | #define GLWIDGET_H | 
| 53 |  | 
| 54 | #include <QOpenGLWidget> | 
| 55 | #include <QOpenGLFunctions> | 
| 56 | #include <QOpenGLBuffer> | 
| 57 | #include <QVector3D> | 
| 58 | #include <QMatrix4x4> | 
| 59 | #include <QElapsedTimer> | 
| 60 | #include <QVector> | 
| 61 | #include <QPushButton> | 
| 62 |  | 
| 63 | class Bubble; | 
| 64 | class MainWindow; | 
| 65 |  | 
| 66 | QT_FORWARD_DECLARE_CLASS(QOpenGLTexture) | 
| 67 | QT_FORWARD_DECLARE_CLASS(QOpenGLShader) | 
| 68 | QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) | 
| 69 |  | 
| 70 | class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions | 
| 71 | { | 
| 72 |     Q_OBJECT | 
| 73 | public: | 
| 74 |     GLWidget(MainWindow *mw, bool button, const QColor &background); | 
| 75 |     ~GLWidget(); | 
| 76 |  | 
| 77 | public slots: | 
| 78 |     void setScaling(int scale); | 
| 79 |     void setLogo(); | 
| 80 |     void setTexture(); | 
| 81 |     void setShowBubbles(bool); | 
| 82 |     void setTransparent(bool transparent); | 
| 83 |  | 
| 84 | private slots: | 
| 85 |     void handleButtonPress(); | 
| 86 |  | 
| 87 | protected: | 
| 88 |     void resizeGL(int w, int h) override; | 
| 89 |     void paintGL() override; | 
| 90 |     void initializeGL() override; | 
| 91 |  | 
| 92 | private: | 
| 93 |     void paintTexturedCube(); | 
| 94 |     void paintQtLogo(); | 
| 95 |     void createGeometry(); | 
| 96 |     void createBubbles(int number); | 
| 97 |     void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); | 
| 98 |     void extrude(qreal x1, qreal y1, qreal x2, qreal y2); | 
| 99 |  | 
| 100 |     MainWindow *m_mainWindow; | 
| 101 |     qreal m_fAngle = 0; | 
| 102 |     qreal m_fScale = 1; | 
| 103 |     bool m_showBubbles = true; | 
| 104 |     QVector<QVector3D> m_vertices; | 
| 105 |     QVector<QVector3D> m_normals; | 
| 106 |     bool m_qtLogo = true; | 
| 107 |     QVector<Bubble *> m_bubbles; | 
| 108 |     int m_frames = 0; | 
| 109 |     QElapsedTimer m_time; | 
| 110 |     QOpenGLShader *m_vshader1 = nullptr; | 
| 111 |     QOpenGLShader *m_fshader1 = nullptr; | 
| 112 |     QOpenGLShader *m_vshader2 = nullptr; | 
| 113 |     QOpenGLShader *m_fshader2 = nullptr; | 
| 114 |     QOpenGLShaderProgram *m_program1 = nullptr; | 
| 115 |     QOpenGLShaderProgram *m_program2 = nullptr; | 
| 116 |     QOpenGLTexture *m_texture = nullptr; | 
| 117 |     QOpenGLBuffer m_vbo1; | 
| 118 |     QOpenGLBuffer m_vbo2; | 
| 119 |     int m_vertexAttr1 = 0; | 
| 120 |     int m_normalAttr1 = 0; | 
| 121 |     int m_matrixUniform1 = 0; | 
| 122 |     int m_vertexAttr2 = 0; | 
| 123 |     int m_normalAttr2 = 0; | 
| 124 |     int m_texCoordAttr2 = 0; | 
| 125 |     int m_matrixUniform2 = 0; | 
| 126 |     int m_textureUniform2 = 0; | 
| 127 |     bool m_transparent = false; | 
| 128 |     QPushButton *m_btn = nullptr; | 
| 129 |     bool m_hasButton; | 
| 130 |     QColor m_background; | 
| 131 | }; | 
| 132 |  | 
| 133 | #endif | 
| 134 |  |