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6 | ** This file is part of the examples of the Qt Toolkit. |
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49 | ****************************************************************************/ |
50 | |
51 | #include "glwidget.h" |
52 | #include <QOpenGLShaderProgram> |
53 | #include <QOpenGLTexture> |
54 | #include <QMouseEvent> |
55 | |
56 | GLWidget::~GLWidget() |
57 | { |
58 | makeCurrent(); |
59 | vbo.destroy(); |
60 | for (int i = 0; i < 6; ++i) |
61 | delete textures[i]; |
62 | delete program; |
63 | doneCurrent(); |
64 | } |
65 | |
66 | QSize GLWidget::minimumSizeHint() const |
67 | { |
68 | return QSize(50, 50); |
69 | } |
70 | |
71 | QSize GLWidget::sizeHint() const |
72 | { |
73 | return QSize(200, 200); |
74 | } |
75 | |
76 | void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle) |
77 | { |
78 | xRot += xAngle; |
79 | yRot += yAngle; |
80 | zRot += zAngle; |
81 | update(); |
82 | } |
83 | |
84 | void GLWidget::setClearColor(const QColor &color) |
85 | { |
86 | clearColor = color; |
87 | update(); |
88 | } |
89 | |
90 | void GLWidget::initializeGL() |
91 | { |
92 | initializeOpenGLFunctions(); |
93 | |
94 | makeObject(); |
95 | |
96 | glEnable(GL_DEPTH_TEST); |
97 | glEnable(GL_CULL_FACE); |
98 | |
99 | #define PROGRAM_VERTEX_ATTRIBUTE 0 |
100 | #define PROGRAM_TEXCOORD_ATTRIBUTE 1 |
101 | |
102 | QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this); |
103 | const char *vsrc = |
104 | "attribute highp vec4 vertex;\n" |
105 | "attribute mediump vec4 texCoord;\n" |
106 | "varying mediump vec4 texc;\n" |
107 | "uniform mediump mat4 matrix;\n" |
108 | "void main(void)\n" |
109 | "{\n" |
110 | " gl_Position = matrix * vertex;\n" |
111 | " texc = texCoord;\n" |
112 | "}\n" ; |
113 | vshader->compileSourceCode(source: vsrc); |
114 | |
115 | QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this); |
116 | const char *fsrc = |
117 | "uniform sampler2D texture;\n" |
118 | "varying mediump vec4 texc;\n" |
119 | "void main(void)\n" |
120 | "{\n" |
121 | " gl_FragColor = texture2D(texture, texc.st);\n" |
122 | "}\n" ; |
123 | fshader->compileSourceCode(source: fsrc); |
124 | |
125 | program = new QOpenGLShaderProgram; |
126 | program->addShader(shader: vshader); |
127 | program->addShader(shader: fshader); |
128 | program->bindAttributeLocation(name: "vertex" , PROGRAM_VERTEX_ATTRIBUTE); |
129 | program->bindAttributeLocation(name: "texCoord" , PROGRAM_TEXCOORD_ATTRIBUTE); |
130 | program->link(); |
131 | |
132 | program->bind(); |
133 | program->setUniformValue(name: "texture" , value: 0); |
134 | } |
135 | |
136 | void GLWidget::paintGL() |
137 | { |
138 | glClearColor(red: clearColor.redF(), green: clearColor.greenF(), blue: clearColor.blueF(), alpha: clearColor.alphaF()); |
139 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
140 | |
141 | QMatrix4x4 m; |
142 | m.ortho(left: -0.5f, right: +0.5f, bottom: +0.5f, top: -0.5f, nearPlane: 4.0f, farPlane: 15.0f); |
143 | m.translate(x: 0.0f, y: 0.0f, z: -10.0f); |
144 | m.rotate(angle: xRot / 16.0f, x: 1.0f, y: 0.0f, z: 0.0f); |
145 | m.rotate(angle: yRot / 16.0f, x: 0.0f, y: 1.0f, z: 0.0f); |
146 | m.rotate(angle: zRot / 16.0f, x: 0.0f, y: 0.0f, z: 1.0f); |
147 | |
148 | program->setUniformValue(name: "matrix" , value: m); |
149 | program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE); |
150 | program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE); |
151 | program->setAttributeBuffer(PROGRAM_VERTEX_ATTRIBUTE, GL_FLOAT, offset: 0, tupleSize: 3, stride: 5 * sizeof(GLfloat)); |
152 | program->setAttributeBuffer(PROGRAM_TEXCOORD_ATTRIBUTE, GL_FLOAT, offset: 3 * sizeof(GLfloat), tupleSize: 2, stride: 5 * sizeof(GLfloat)); |
153 | |
154 | for (int i = 0; i < 6; ++i) { |
155 | textures[i]->bind(); |
156 | glDrawArrays(GL_TRIANGLE_FAN, first: i * 4, count: 4); |
157 | } |
158 | } |
159 | void GLWidget::resizeGL(int width, int height) |
160 | { |
161 | int side = qMin(a: width, b: height); |
162 | glViewport(x: (width - side) / 2, y: (height - side) / 2, width: side, height: side); |
163 | } |
164 | |
165 | void GLWidget::mousePressEvent(QMouseEvent *event) |
166 | { |
167 | lastPos = event->pos(); |
168 | } |
169 | |
170 | void GLWidget::mouseMoveEvent(QMouseEvent *event) |
171 | { |
172 | int dx = event->x() - lastPos.x(); |
173 | int dy = event->y() - lastPos.y(); |
174 | |
175 | if (event->buttons() & Qt::LeftButton) { |
176 | rotateBy(xAngle: 8 * dy, yAngle: 8 * dx, zAngle: 0); |
177 | } else if (event->buttons() & Qt::RightButton) { |
178 | rotateBy(xAngle: 8 * dy, yAngle: 0, zAngle: 8 * dx); |
179 | } |
180 | lastPos = event->pos(); |
181 | } |
182 | |
183 | void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */) |
184 | { |
185 | emit clicked(); |
186 | } |
187 | |
188 | void GLWidget::makeObject() |
189 | { |
190 | static const int coords[6][4][3] = { |
191 | { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } }, |
192 | { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } }, |
193 | { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } }, |
194 | { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } }, |
195 | { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } }, |
196 | { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } } |
197 | }; |
198 | |
199 | for (int j = 0; j < 6; ++j) |
200 | textures[j] = new QOpenGLTexture(QImage(QString(":/images/side%1.png" ).arg(a: j + 1)).mirrored()); |
201 | |
202 | QVector<GLfloat> vertData; |
203 | for (int i = 0; i < 6; ++i) { |
204 | for (int j = 0; j < 4; ++j) { |
205 | // vertex position |
206 | vertData.append(t: 0.2 * coords[i][j][0]); |
207 | vertData.append(t: 0.2 * coords[i][j][1]); |
208 | vertData.append(t: 0.2 * coords[i][j][2]); |
209 | // texture coordinate |
210 | vertData.append(t: j == 0 || j == 3); |
211 | vertData.append(t: j == 0 || j == 1); |
212 | } |
213 | } |
214 | |
215 | vbo.create(); |
216 | vbo.bind(); |
217 | vbo.allocate(data: vertData.constData(), count: vertData.count() * sizeof(GLfloat)); |
218 | } |
219 | |