| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the examples of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
| 26 | **   * Redistributions in binary form must reproduce the above copyright | 
| 27 | **     notice, this list of conditions and the following disclaimer in | 
| 28 | **     the documentation and/or other materials provided with the | 
| 29 | **     distribution. | 
| 30 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
| 31 | **     contributors may be used to endorse or promote products derived | 
| 32 | **     from this software without specific prior written permission. | 
| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "glwidget.h" | 
| 52 | #include <QOpenGLShaderProgram> | 
| 53 | #include <QOpenGLTexture> | 
| 54 | #include <QMouseEvent> | 
| 55 |  | 
| 56 | GLWidget::~GLWidget() | 
| 57 | { | 
| 58 |     makeCurrent(); | 
| 59 |     vbo.destroy(); | 
| 60 |     for (int i = 0; i < 6; ++i) | 
| 61 |         delete textures[i]; | 
| 62 |     delete program; | 
| 63 |     doneCurrent(); | 
| 64 | } | 
| 65 |  | 
| 66 | QSize GLWidget::minimumSizeHint() const | 
| 67 | { | 
| 68 |     return QSize(50, 50); | 
| 69 | } | 
| 70 |  | 
| 71 | QSize GLWidget::sizeHint() const | 
| 72 | { | 
| 73 |     return QSize(200, 200); | 
| 74 | } | 
| 75 |  | 
| 76 | void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle) | 
| 77 | { | 
| 78 |     xRot += xAngle; | 
| 79 |     yRot += yAngle; | 
| 80 |     zRot += zAngle; | 
| 81 |     update(); | 
| 82 | } | 
| 83 |  | 
| 84 | void GLWidget::setClearColor(const QColor &color) | 
| 85 | { | 
| 86 |     clearColor = color; | 
| 87 |     update(); | 
| 88 | } | 
| 89 |  | 
| 90 | void GLWidget::initializeGL() | 
| 91 | { | 
| 92 |     initializeOpenGLFunctions(); | 
| 93 |  | 
| 94 |     makeObject(); | 
| 95 |  | 
| 96 |     glEnable(GL_DEPTH_TEST); | 
| 97 |     glEnable(GL_CULL_FACE); | 
| 98 |  | 
| 99 | #define PROGRAM_VERTEX_ATTRIBUTE 0 | 
| 100 | #define PROGRAM_TEXCOORD_ATTRIBUTE 1 | 
| 101 |  | 
| 102 |     QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this); | 
| 103 |     const char *vsrc = | 
| 104 |         "attribute highp vec4 vertex;\n"  | 
| 105 |         "attribute mediump vec4 texCoord;\n"  | 
| 106 |         "varying mediump vec4 texc;\n"  | 
| 107 |         "uniform mediump mat4 matrix;\n"  | 
| 108 |         "void main(void)\n"  | 
| 109 |         "{\n"  | 
| 110 |         "    gl_Position = matrix * vertex;\n"  | 
| 111 |         "    texc = texCoord;\n"  | 
| 112 |         "}\n" ; | 
| 113 |     vshader->compileSourceCode(source: vsrc); | 
| 114 |  | 
| 115 |     QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this); | 
| 116 |     const char *fsrc = | 
| 117 |         "uniform sampler2D texture;\n"  | 
| 118 |         "varying mediump vec4 texc;\n"  | 
| 119 |         "void main(void)\n"  | 
| 120 |         "{\n"  | 
| 121 |         "    gl_FragColor = texture2D(texture, texc.st);\n"  | 
| 122 |         "}\n" ; | 
| 123 |     fshader->compileSourceCode(source: fsrc); | 
| 124 |  | 
| 125 |     program = new QOpenGLShaderProgram; | 
| 126 |     program->addShader(shader: vshader); | 
| 127 |     program->addShader(shader: fshader); | 
| 128 |     program->bindAttributeLocation(name: "vertex" , PROGRAM_VERTEX_ATTRIBUTE); | 
| 129 |     program->bindAttributeLocation(name: "texCoord" , PROGRAM_TEXCOORD_ATTRIBUTE); | 
| 130 |     program->link(); | 
| 131 |  | 
| 132 |     program->bind(); | 
| 133 |     program->setUniformValue(name: "texture" , value: 0); | 
| 134 | } | 
| 135 |  | 
| 136 | void GLWidget::paintGL() | 
| 137 | { | 
| 138 |     glClearColor(red: clearColor.redF(), green: clearColor.greenF(), blue: clearColor.blueF(), alpha: clearColor.alphaF()); | 
| 139 |     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
| 140 |  | 
| 141 |     QMatrix4x4 m; | 
| 142 |     m.ortho(left: -0.5f, right: +0.5f, bottom: +0.5f, top: -0.5f, nearPlane: 4.0f, farPlane: 15.0f); | 
| 143 |     m.translate(x: 0.0f, y: 0.0f, z: -10.0f); | 
| 144 |     m.rotate(angle: xRot / 16.0f, x: 1.0f, y: 0.0f, z: 0.0f); | 
| 145 |     m.rotate(angle: yRot / 16.0f, x: 0.0f, y: 1.0f, z: 0.0f); | 
| 146 |     m.rotate(angle: zRot / 16.0f, x: 0.0f, y: 0.0f, z: 1.0f); | 
| 147 |  | 
| 148 |     program->setUniformValue(name: "matrix" , value: m); | 
| 149 |     program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE); | 
| 150 |     program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE); | 
| 151 |     program->setAttributeBuffer(PROGRAM_VERTEX_ATTRIBUTE, GL_FLOAT, offset: 0, tupleSize: 3, stride: 5 * sizeof(GLfloat)); | 
| 152 |     program->setAttributeBuffer(PROGRAM_TEXCOORD_ATTRIBUTE, GL_FLOAT, offset: 3 * sizeof(GLfloat), tupleSize: 2, stride: 5 * sizeof(GLfloat)); | 
| 153 |  | 
| 154 |     for (int i = 0; i < 6; ++i) { | 
| 155 |         textures[i]->bind(); | 
| 156 |         glDrawArrays(GL_TRIANGLE_FAN, first: i * 4, count: 4); | 
| 157 |     } | 
| 158 | } | 
| 159 | void GLWidget::resizeGL(int width, int height) | 
| 160 | { | 
| 161 |     int side = qMin(a: width, b: height); | 
| 162 |     glViewport(x: (width - side) / 2, y: (height - side) / 2, width: side, height: side); | 
| 163 | } | 
| 164 |  | 
| 165 | void GLWidget::mousePressEvent(QMouseEvent *event) | 
| 166 | { | 
| 167 |     lastPos = event->pos(); | 
| 168 | } | 
| 169 |  | 
| 170 | void GLWidget::mouseMoveEvent(QMouseEvent *event) | 
| 171 | { | 
| 172 |     int dx = event->x() - lastPos.x(); | 
| 173 |     int dy = event->y() - lastPos.y(); | 
| 174 |  | 
| 175 |     if (event->buttons() & Qt::LeftButton) { | 
| 176 |         rotateBy(xAngle: 8 * dy, yAngle: 8 * dx, zAngle: 0); | 
| 177 |     } else if (event->buttons() & Qt::RightButton) { | 
| 178 |         rotateBy(xAngle: 8 * dy, yAngle: 0, zAngle: 8 * dx); | 
| 179 |     } | 
| 180 |     lastPos = event->pos(); | 
| 181 | } | 
| 182 |  | 
| 183 | void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */) | 
| 184 | { | 
| 185 |     emit clicked(); | 
| 186 | } | 
| 187 |  | 
| 188 | void GLWidget::makeObject() | 
| 189 | { | 
| 190 |     static const int coords[6][4][3] = { | 
| 191 |         { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } }, | 
| 192 |         { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } }, | 
| 193 |         { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } }, | 
| 194 |         { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } }, | 
| 195 |         { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } }, | 
| 196 |         { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } } | 
| 197 |     }; | 
| 198 |  | 
| 199 |     for (int j = 0; j < 6; ++j) | 
| 200 |         textures[j] = new QOpenGLTexture(QImage(QString(":/images/side%1.png" ).arg(a: j + 1)).mirrored()); | 
| 201 |  | 
| 202 |     QVector<GLfloat> vertData; | 
| 203 |     for (int i = 0; i < 6; ++i) { | 
| 204 |         for (int j = 0; j < 4; ++j) { | 
| 205 |             // vertex position | 
| 206 |             vertData.append(t: 0.2 * coords[i][j][0]); | 
| 207 |             vertData.append(t: 0.2 * coords[i][j][1]); | 
| 208 |             vertData.append(t: 0.2 * coords[i][j][2]); | 
| 209 |             // texture coordinate | 
| 210 |             vertData.append(t: j == 0 || j == 3); | 
| 211 |             vertData.append(t: j == 0 || j == 1); | 
| 212 |         } | 
| 213 |     } | 
| 214 |  | 
| 215 |     vbo.create(); | 
| 216 |     vbo.bind(); | 
| 217 |     vbo.allocate(data: vertData.constData(), count: vertData.count() * sizeof(GLfloat)); | 
| 218 | } | 
| 219 |  |