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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #ifndef BOAT_P_H | 
| 52 | #define BOAT_P_H | 
| 53 |  | 
| 54 | // | 
| 55 | //  W A R N I N G | 
| 56 | //  ------------- | 
| 57 | // | 
| 58 | // This file is not part of the Qt API.  It exists purely as an | 
| 59 | // implementation detail.  This header file may change from version to | 
| 60 | // version without notice, or even be removed. | 
| 61 | // | 
| 62 | // We mean it. | 
| 63 | // | 
| 64 |  | 
| 65 | //Own | 
| 66 | #include "bomb.h" | 
| 67 | #include "graphicsscene.h" | 
| 68 |  | 
| 69 | // Qt | 
| 70 | #include <QGraphicsRotation> | 
| 71 | #include <QKeyEventTransition> | 
| 72 | #include <QState> | 
| 73 |  | 
| 74 | static const int MAX_BOMB = 5; | 
| 75 |  | 
| 76 |  | 
| 77 | //These transtion test if we have to stop the boat (i.e current speed is 1) | 
| 78 | class KeyStopTransition : public QKeyEventTransition | 
| 79 | { | 
| 80 | public: | 
| 81 |     KeyStopTransition(Boat *b, QEvent::Type t, int k) | 
| 82 |     : QKeyEventTransition(b, t, k), boat(b) | 
| 83 |     { | 
| 84 |     } | 
| 85 | protected: | 
| 86 |     bool eventTest(QEvent *event) override | 
| 87 |     { | 
| 88 |         if (!QKeyEventTransition::eventTest(event)) | 
| 89 |             return false; | 
| 90 |         return (boat->currentSpeed() == 1); | 
| 91 |     } | 
| 92 | private: | 
| 93 |     Boat *boat; | 
| 94 | }; | 
| 95 |  | 
| 96 | //These transtion test if we have to move the boat (i.e current speed was 0 or another value) | 
| 97 |  class KeyMoveTransition : public QKeyEventTransition | 
| 98 | { | 
| 99 | public: | 
| 100 |     KeyMoveTransition(Boat *b, QEvent::Type t, int k) | 
| 101 |     : QKeyEventTransition(b, t, k), boat(b), key(k) | 
| 102 |     { | 
| 103 |     } | 
| 104 | protected: | 
| 105 |     bool eventTest(QEvent *event) override | 
| 106 |     { | 
| 107 |         if (!QKeyEventTransition::eventTest(event)) | 
| 108 |             return false; | 
| 109 |         return (boat->currentSpeed() >= 0); | 
| 110 |     } | 
| 111 |     void onTransition(QEvent *) override | 
| 112 |     { | 
| 113 |         //We decrease the speed if needed | 
| 114 |         if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right) | 
| 115 |             boat->setCurrentSpeed(boat->currentSpeed() - 1); | 
| 116 |         else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left) | 
| 117 |             boat->setCurrentSpeed(boat->currentSpeed() - 1); | 
| 118 |         else if (boat->currentSpeed() < 3) | 
| 119 |             boat->setCurrentSpeed(boat->currentSpeed() + 1); | 
| 120 |         boat->updateBoatMovement(); | 
| 121 |     } | 
| 122 | private: | 
| 123 |     Boat *boat; | 
| 124 |     int key; | 
| 125 | }; | 
| 126 |  | 
| 127 | //This transition trigger the bombs launch | 
| 128 |  class KeyLaunchTransition : public QKeyEventTransition | 
| 129 | { | 
| 130 | public: | 
| 131 |     KeyLaunchTransition(Boat *boat, QEvent::Type type, int key) | 
| 132 |     : QKeyEventTransition(boat, type, key), boat(boat) | 
| 133 |     { | 
| 134 |     } | 
| 135 | protected: | 
| 136 |     bool eventTest(QEvent *event) override | 
| 137 |     { | 
| 138 |         if (!QKeyEventTransition::eventTest(event)) | 
| 139 |             return false; | 
| 140 |         //We have enough bomb? | 
| 141 |         return (boat->bombsLaunched() < MAX_BOMB); | 
| 142 |     } | 
| 143 | private: | 
| 144 |     Boat *boat; | 
| 145 | }; | 
| 146 |  | 
| 147 | //This state is describing when the boat is moving right | 
| 148 | class MoveStateRight : public QState | 
| 149 | { | 
| 150 | public: | 
| 151 |     explicit MoveStateRight(Boat *boat, QState *parent = nullptr) | 
| 152 |         : QState(parent), boat(boat) | 
| 153 |     { | 
| 154 |     } | 
| 155 | protected: | 
| 156 |     void onEntry(QEvent *) override | 
| 157 |     { | 
| 158 |         boat->setCurrentDirection(Boat::Right); | 
| 159 |         boat->updateBoatMovement(); | 
| 160 |     } | 
| 161 | private: | 
| 162 |     Boat *boat; | 
| 163 | }; | 
| 164 |  | 
| 165 |  //This state is describing when the boat is moving left | 
| 166 | class MoveStateLeft : public QState | 
| 167 | { | 
| 168 | public: | 
| 169 |     explicit MoveStateLeft(Boat *boat, QState *parent = nullptr) | 
| 170 |         : QState(parent), boat(boat) | 
| 171 |     { | 
| 172 |     } | 
| 173 | protected: | 
| 174 |     void onEntry(QEvent *) override | 
| 175 |     { | 
| 176 |         boat->setCurrentDirection(Boat::Left); | 
| 177 |         boat->updateBoatMovement(); | 
| 178 |     } | 
| 179 | private: | 
| 180 |     Boat *boat; | 
| 181 | }; | 
| 182 |  | 
| 183 | //This state is describing when the boat is in a stand by position | 
| 184 | class StopState : public QState | 
| 185 | { | 
| 186 | public: | 
| 187 |     explicit StopState(Boat *boat, QState *parent = nullptr) | 
| 188 |         : QState(parent), boat(boat) | 
| 189 |     { | 
| 190 |     } | 
| 191 | protected: | 
| 192 |     void onEntry(QEvent *) override | 
| 193 |     { | 
| 194 |         boat->setCurrentSpeed(0); | 
| 195 |         boat->setCurrentDirection(Boat::None); | 
| 196 |         boat->updateBoatMovement(); | 
| 197 |     } | 
| 198 | private: | 
| 199 |     Boat *boat; | 
| 200 | }; | 
| 201 |  | 
| 202 | //This state is describing the launch of the torpedo on the right | 
| 203 | class LaunchStateRight : public QState | 
| 204 | { | 
| 205 | public: | 
| 206 |     explicit LaunchStateRight(Boat *boat, QState *parent = nullptr) | 
| 207 |         : QState(parent), boat(boat) | 
| 208 |     { | 
| 209 |     } | 
| 210 | protected: | 
| 211 |     void onEntry(QEvent *) override | 
| 212 |     { | 
| 213 |         Bomb *b = new Bomb; | 
| 214 |         b->setPos(ax: boat->x()+boat->size().width(),ay: boat->y()); | 
| 215 |         GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); | 
| 216 |         scene->addItem(bomb: b); | 
| 217 |         b->launch(direction: Bomb::Right); | 
| 218 |         boat->setBombsLaunched(boat->bombsLaunched() + 1); | 
| 219 |     } | 
| 220 | private: | 
| 221 |     Boat *boat; | 
| 222 | }; | 
| 223 |  | 
| 224 | //This state is describing the launch of the torpedo on the left | 
| 225 | class LaunchStateLeft : public QState | 
| 226 | { | 
| 227 | public: | 
| 228 |     explicit LaunchStateLeft(Boat *boat, QState *parent = nullptr) | 
| 229 |         : QState(parent), boat(boat) | 
| 230 |     { | 
| 231 |     } | 
| 232 | protected: | 
| 233 |     void onEntry(QEvent *) override | 
| 234 |     { | 
| 235 |         Bomb *b = new Bomb; | 
| 236 |         b->setPos(ax: boat->x() - b->size().width(), ay: boat->y()); | 
| 237 |         GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); | 
| 238 |         scene->addItem(bomb: b); | 
| 239 |         b->launch(direction: Bomb::Left); | 
| 240 |         boat->setBombsLaunched(boat->bombsLaunched() + 1); | 
| 241 |     } | 
| 242 | private: | 
| 243 |     Boat *boat; | 
| 244 | }; | 
| 245 |  | 
| 246 | #endif // BOAT_P_H | 
| 247 |  |