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| 50 | |
| 51 | #ifndef BOAT_P_H |
| 52 | #define BOAT_P_H |
| 53 | |
| 54 | // |
| 55 | // W A R N I N G |
| 56 | // ------------- |
| 57 | // |
| 58 | // This file is not part of the Qt API. It exists purely as an |
| 59 | // implementation detail. This header file may change from version to |
| 60 | // version without notice, or even be removed. |
| 61 | // |
| 62 | // We mean it. |
| 63 | // |
| 64 | |
| 65 | //Own |
| 66 | #include "bomb.h" |
| 67 | #include "graphicsscene.h" |
| 68 | |
| 69 | // Qt |
| 70 | #include <QGraphicsRotation> |
| 71 | #include <QKeyEventTransition> |
| 72 | #include <QState> |
| 73 | |
| 74 | static const int MAX_BOMB = 5; |
| 75 | |
| 76 | |
| 77 | //These transtion test if we have to stop the boat (i.e current speed is 1) |
| 78 | class KeyStopTransition : public QKeyEventTransition |
| 79 | { |
| 80 | public: |
| 81 | KeyStopTransition(Boat *b, QEvent::Type t, int k) |
| 82 | : QKeyEventTransition(b, t, k), boat(b) |
| 83 | { |
| 84 | } |
| 85 | protected: |
| 86 | bool eventTest(QEvent *event) override |
| 87 | { |
| 88 | if (!QKeyEventTransition::eventTest(event)) |
| 89 | return false; |
| 90 | return (boat->currentSpeed() == 1); |
| 91 | } |
| 92 | private: |
| 93 | Boat *boat; |
| 94 | }; |
| 95 | |
| 96 | //These transtion test if we have to move the boat (i.e current speed was 0 or another value) |
| 97 | class KeyMoveTransition : public QKeyEventTransition |
| 98 | { |
| 99 | public: |
| 100 | KeyMoveTransition(Boat *b, QEvent::Type t, int k) |
| 101 | : QKeyEventTransition(b, t, k), boat(b), key(k) |
| 102 | { |
| 103 | } |
| 104 | protected: |
| 105 | bool eventTest(QEvent *event) override |
| 106 | { |
| 107 | if (!QKeyEventTransition::eventTest(event)) |
| 108 | return false; |
| 109 | return (boat->currentSpeed() >= 0); |
| 110 | } |
| 111 | void onTransition(QEvent *) override |
| 112 | { |
| 113 | //We decrease the speed if needed |
| 114 | if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right) |
| 115 | boat->setCurrentSpeed(boat->currentSpeed() - 1); |
| 116 | else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left) |
| 117 | boat->setCurrentSpeed(boat->currentSpeed() - 1); |
| 118 | else if (boat->currentSpeed() < 3) |
| 119 | boat->setCurrentSpeed(boat->currentSpeed() + 1); |
| 120 | boat->updateBoatMovement(); |
| 121 | } |
| 122 | private: |
| 123 | Boat *boat; |
| 124 | int key; |
| 125 | }; |
| 126 | |
| 127 | //This transition trigger the bombs launch |
| 128 | class KeyLaunchTransition : public QKeyEventTransition |
| 129 | { |
| 130 | public: |
| 131 | KeyLaunchTransition(Boat *boat, QEvent::Type type, int key) |
| 132 | : QKeyEventTransition(boat, type, key), boat(boat) |
| 133 | { |
| 134 | } |
| 135 | protected: |
| 136 | bool eventTest(QEvent *event) override |
| 137 | { |
| 138 | if (!QKeyEventTransition::eventTest(event)) |
| 139 | return false; |
| 140 | //We have enough bomb? |
| 141 | return (boat->bombsLaunched() < MAX_BOMB); |
| 142 | } |
| 143 | private: |
| 144 | Boat *boat; |
| 145 | }; |
| 146 | |
| 147 | //This state is describing when the boat is moving right |
| 148 | class MoveStateRight : public QState |
| 149 | { |
| 150 | public: |
| 151 | explicit MoveStateRight(Boat *boat, QState *parent = nullptr) |
| 152 | : QState(parent), boat(boat) |
| 153 | { |
| 154 | } |
| 155 | protected: |
| 156 | void onEntry(QEvent *) override |
| 157 | { |
| 158 | boat->setCurrentDirection(Boat::Right); |
| 159 | boat->updateBoatMovement(); |
| 160 | } |
| 161 | private: |
| 162 | Boat *boat; |
| 163 | }; |
| 164 | |
| 165 | //This state is describing when the boat is moving left |
| 166 | class MoveStateLeft : public QState |
| 167 | { |
| 168 | public: |
| 169 | explicit MoveStateLeft(Boat *boat, QState *parent = nullptr) |
| 170 | : QState(parent), boat(boat) |
| 171 | { |
| 172 | } |
| 173 | protected: |
| 174 | void onEntry(QEvent *) override |
| 175 | { |
| 176 | boat->setCurrentDirection(Boat::Left); |
| 177 | boat->updateBoatMovement(); |
| 178 | } |
| 179 | private: |
| 180 | Boat *boat; |
| 181 | }; |
| 182 | |
| 183 | //This state is describing when the boat is in a stand by position |
| 184 | class StopState : public QState |
| 185 | { |
| 186 | public: |
| 187 | explicit StopState(Boat *boat, QState *parent = nullptr) |
| 188 | : QState(parent), boat(boat) |
| 189 | { |
| 190 | } |
| 191 | protected: |
| 192 | void onEntry(QEvent *) override |
| 193 | { |
| 194 | boat->setCurrentSpeed(0); |
| 195 | boat->setCurrentDirection(Boat::None); |
| 196 | boat->updateBoatMovement(); |
| 197 | } |
| 198 | private: |
| 199 | Boat *boat; |
| 200 | }; |
| 201 | |
| 202 | //This state is describing the launch of the torpedo on the right |
| 203 | class LaunchStateRight : public QState |
| 204 | { |
| 205 | public: |
| 206 | explicit LaunchStateRight(Boat *boat, QState *parent = nullptr) |
| 207 | : QState(parent), boat(boat) |
| 208 | { |
| 209 | } |
| 210 | protected: |
| 211 | void onEntry(QEvent *) override |
| 212 | { |
| 213 | Bomb *b = new Bomb; |
| 214 | b->setPos(ax: boat->x()+boat->size().width(),ay: boat->y()); |
| 215 | GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); |
| 216 | scene->addItem(bomb: b); |
| 217 | b->launch(direction: Bomb::Right); |
| 218 | boat->setBombsLaunched(boat->bombsLaunched() + 1); |
| 219 | } |
| 220 | private: |
| 221 | Boat *boat; |
| 222 | }; |
| 223 | |
| 224 | //This state is describing the launch of the torpedo on the left |
| 225 | class LaunchStateLeft : public QState |
| 226 | { |
| 227 | public: |
| 228 | explicit LaunchStateLeft(Boat *boat, QState *parent = nullptr) |
| 229 | : QState(parent), boat(boat) |
| 230 | { |
| 231 | } |
| 232 | protected: |
| 233 | void onEntry(QEvent *) override |
| 234 | { |
| 235 | Bomb *b = new Bomb; |
| 236 | b->setPos(ax: boat->x() - b->size().width(), ay: boat->y()); |
| 237 | GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); |
| 238 | scene->addItem(bomb: b); |
| 239 | b->launch(direction: Bomb::Left); |
| 240 | boat->setBombsLaunched(boat->bombsLaunched() + 1); |
| 241 | } |
| 242 | private: |
| 243 | Boat *boat; |
| 244 | }; |
| 245 | |
| 246 | #endif // BOAT_P_H |
| 247 | |