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| 50 | |
| 51 | //Own |
| 52 | #include "torpedo.h" |
| 53 | #include "boat.h" |
| 54 | #include "graphicsscene.h" |
| 55 | #include "animationmanager.h" |
| 56 | #include "qanimationstate.h" |
| 57 | |
| 58 | #include <QPropertyAnimation> |
| 59 | #include <QStateMachine> |
| 60 | #include <QFinalState> |
| 61 | |
| 62 | Torpedo::Torpedo() : PixmapItem(QString::fromLatin1(str: "torpedo" ),GraphicsScene::Big), |
| 63 | currentSpeed(0) |
| 64 | { |
| 65 | setZValue(2); |
| 66 | } |
| 67 | |
| 68 | void Torpedo::launch() |
| 69 | { |
| 70 | QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos" ); |
| 71 | AnimationManager::self()->registerAnimation(anim: launchAnimation); |
| 72 | launchAnimation->setEndValue(QPointF(x(), qobject_cast<GraphicsScene *>(object: scene())->sealLevel() - 15)); |
| 73 | launchAnimation->setEasingCurve(QEasingCurve::InQuad); |
| 74 | launchAnimation->setDuration(y() / currentSpeed * 10); |
| 75 | connect(sender: launchAnimation, signal: &QVariantAnimation::valueChanged, receiver: this, slot: &Torpedo::onAnimationLaunchValueChanged); |
| 76 | connect(sender: this, signal: &Torpedo::torpedoExploded, receiver: launchAnimation, slot: &QAbstractAnimation::stop); |
| 77 | |
| 78 | //We setup the state machine of the torpedo |
| 79 | QStateMachine *machine = new QStateMachine(this); |
| 80 | |
| 81 | //This state is when the launch animation is playing |
| 82 | QAnimationState *launched = new QAnimationState(machine); |
| 83 | launched->setAnimation(launchAnimation); |
| 84 | |
| 85 | //End |
| 86 | QFinalState *finalState = new QFinalState(machine); |
| 87 | |
| 88 | machine->setInitialState(launched); |
| 89 | |
| 90 | //### Add a nice animation when the torpedo is destroyed |
| 91 | launched->addTransition(obj: this, signal: &Torpedo::torpedoExploded, target: finalState); |
| 92 | |
| 93 | //If the animation is finished, then we move to the final state |
| 94 | launched->addTransition(obj: launched, signal: &QAnimationState::animationFinished, target: finalState); |
| 95 | |
| 96 | //The machine has finished to be executed, then the boat is dead |
| 97 | connect(sender: machine, signal: &QState::finished, receiver: this, slot: &Torpedo::torpedoExecutionFinished); |
| 98 | |
| 99 | machine->start(); |
| 100 | } |
| 101 | |
| 102 | void Torpedo::setCurrentSpeed(int speed) |
| 103 | { |
| 104 | if (speed < 0) { |
| 105 | qWarning(msg: "Torpedo::setCurrentSpeed : The speed is invalid" ); |
| 106 | return; |
| 107 | } |
| 108 | currentSpeed = speed; |
| 109 | } |
| 110 | |
| 111 | void Torpedo::onAnimationLaunchValueChanged(const QVariant &) |
| 112 | { |
| 113 | const QList<QGraphicsItem *> colItems = |
| 114 | collidingItems(mode: Qt::IntersectsItemBoundingRect); |
| 115 | for (QGraphicsItem *item : colItems) { |
| 116 | if (Boat *b = qgraphicsitem_cast<Boat*>(item)) |
| 117 | b->destroy(); |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | void Torpedo::destroy() |
| 122 | { |
| 123 | emit torpedoExploded(); |
| 124 | } |
| 125 | |