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50 | |
51 | //Own |
52 | #include "torpedo.h" |
53 | #include "boat.h" |
54 | #include "graphicsscene.h" |
55 | #include "animationmanager.h" |
56 | #include "qanimationstate.h" |
57 | |
58 | #include <QPropertyAnimation> |
59 | #include <QStateMachine> |
60 | #include <QFinalState> |
61 | |
62 | Torpedo::Torpedo() : PixmapItem(QString::fromLatin1(str: "torpedo" ),GraphicsScene::Big), |
63 | currentSpeed(0) |
64 | { |
65 | setZValue(2); |
66 | } |
67 | |
68 | void Torpedo::launch() |
69 | { |
70 | QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos" ); |
71 | AnimationManager::self()->registerAnimation(anim: launchAnimation); |
72 | launchAnimation->setEndValue(QPointF(x(), qobject_cast<GraphicsScene *>(object: scene())->sealLevel() - 15)); |
73 | launchAnimation->setEasingCurve(QEasingCurve::InQuad); |
74 | launchAnimation->setDuration(y() / currentSpeed * 10); |
75 | connect(sender: launchAnimation, signal: &QVariantAnimation::valueChanged, receiver: this, slot: &Torpedo::onAnimationLaunchValueChanged); |
76 | connect(sender: this, signal: &Torpedo::torpedoExploded, receiver: launchAnimation, slot: &QAbstractAnimation::stop); |
77 | |
78 | //We setup the state machine of the torpedo |
79 | QStateMachine *machine = new QStateMachine(this); |
80 | |
81 | //This state is when the launch animation is playing |
82 | QAnimationState *launched = new QAnimationState(machine); |
83 | launched->setAnimation(launchAnimation); |
84 | |
85 | //End |
86 | QFinalState *finalState = new QFinalState(machine); |
87 | |
88 | machine->setInitialState(launched); |
89 | |
90 | //### Add a nice animation when the torpedo is destroyed |
91 | launched->addTransition(obj: this, signal: &Torpedo::torpedoExploded, target: finalState); |
92 | |
93 | //If the animation is finished, then we move to the final state |
94 | launched->addTransition(obj: launched, signal: &QAnimationState::animationFinished, target: finalState); |
95 | |
96 | //The machine has finished to be executed, then the boat is dead |
97 | connect(sender: machine, signal: &QState::finished, receiver: this, slot: &Torpedo::torpedoExecutionFinished); |
98 | |
99 | machine->start(); |
100 | } |
101 | |
102 | void Torpedo::setCurrentSpeed(int speed) |
103 | { |
104 | if (speed < 0) { |
105 | qWarning(msg: "Torpedo::setCurrentSpeed : The speed is invalid" ); |
106 | return; |
107 | } |
108 | currentSpeed = speed; |
109 | } |
110 | |
111 | void Torpedo::onAnimationLaunchValueChanged(const QVariant &) |
112 | { |
113 | const QList<QGraphicsItem *> colItems = |
114 | collidingItems(mode: Qt::IntersectsItemBoundingRect); |
115 | for (QGraphicsItem *item : colItems) { |
116 | if (Boat *b = qgraphicsitem_cast<Boat*>(item)) |
117 | b->destroy(); |
118 | } |
119 | } |
120 | |
121 | void Torpedo::destroy() |
122 | { |
123 | emit torpedoExploded(); |
124 | } |
125 | |