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| 50 | |
| 51 | #include "fbopaintdevice.h" |
| 52 | |
| 53 | #include <QOffscreenSurface> |
| 54 | #include <QOpenGLFunctions> |
| 55 | |
| 56 | QFboPaintDevice::QFboPaintDevice(const QSize &size, bool flipped, bool clearOnInit, |
| 57 | QOpenGLFramebufferObject::Attachment attachment) |
| 58 | : QOpenGLPaintDevice(size) |
| 59 | { |
| 60 | QOpenGLFramebufferObjectFormat format; |
| 61 | format.setAttachment(attachment); |
| 62 | format.setSamples(4); |
| 63 | m_framebufferObject = new QOpenGLFramebufferObject(size, format); |
| 64 | QOffscreenSurface *surface = new QOffscreenSurface(); |
| 65 | surface->create(); |
| 66 | m_surface = surface; |
| 67 | setPaintFlipped(flipped); |
| 68 | if (clearOnInit) { |
| 69 | m_framebufferObject->bind(); |
| 70 | |
| 71 | context()->functions()->glClearColor(red: 0, green: 0, blue: 0, alpha: 0); |
| 72 | context()->functions()->glClear(GL_COLOR_BUFFER_BIT); |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | QFboPaintDevice::~QFboPaintDevice() |
| 77 | { |
| 78 | delete m_framebufferObject; |
| 79 | delete m_surface; |
| 80 | } |
| 81 | |
| 82 | void QFboPaintDevice::ensureActiveTarget() |
| 83 | { |
| 84 | if (QOpenGLContext::currentContext() != context()) |
| 85 | context()->makeCurrent(surface: m_surface); |
| 86 | |
| 87 | m_framebufferObject->bind(); |
| 88 | } |
| 89 | |
| 90 | GLuint QFboPaintDevice::takeTexture() |
| 91 | { |
| 92 | // We have multisamples so we can't just forward takeTexture(). |
| 93 | QOpenGLFramebufferObject resolvedFbo(m_framebufferObject->size(), m_framebufferObject->attachment()); |
| 94 | QOpenGLFramebufferObject::blitFramebuffer(target: &resolvedFbo, source: m_framebufferObject); |
| 95 | return resolvedFbo.takeTexture(); |
| 96 | } |
| 97 | |
| 98 | QImage QFboPaintDevice::toImage() const |
| 99 | { |
| 100 | QOpenGLContext *currentContext = QOpenGLContext::currentContext(); |
| 101 | QSurface *currentSurface = currentContext ? currentContext->surface() : nullptr; |
| 102 | |
| 103 | context()->makeCurrent(surface: m_surface); |
| 104 | |
| 105 | QImage image = m_framebufferObject->toImage(flipped: !paintFlipped()); |
| 106 | |
| 107 | if (currentContext) |
| 108 | currentContext->makeCurrent(surface: currentSurface); |
| 109 | else |
| 110 | context()->doneCurrent(); |
| 111 | |
| 112 | return image; |
| 113 | } |
| 114 | |