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| 39 | |
| 40 | #include "qopenglwidget.h" |
| 41 | #include <QtGui/QOpenGLContext> |
| 42 | #include <QtGui/QOpenGLFramebufferObject> |
| 43 | #include <QtGui/QOffscreenSurface> |
| 44 | #include <QtGui/QOpenGLFunctions> |
| 45 | #include <QtGui/QWindow> |
| 46 | #include <QtGui/QGuiApplication> |
| 47 | #include <QtGui/QScreen> |
| 48 | #include <QtGui/QOpenGLPaintDevice> |
| 49 | #include <QtGui/qpa/qplatformwindow.h> |
| 50 | #include <QtGui/qpa/qplatformintegration.h> |
| 51 | #include <QtGui/private/qguiapplication_p.h> |
| 52 | #include <QtGui/private/qopenglextensions_p.h> |
| 53 | #include <QtGui/private/qfont_p.h> |
| 54 | #include <QtGui/private/qopenglpaintdevice_p.h> |
| 55 | #include <QtGui/private/qopenglcontext_p.h> |
| 56 | #include <QtWidgets/private/qwidget_p.h> |
| 57 | |
| 58 | QT_BEGIN_NAMESPACE |
| 59 | |
| 60 | /*! |
| 61 | \class QOpenGLWidget |
| 62 | \inmodule QtWidgets |
| 63 | \since 5.4 |
| 64 | |
| 65 | \brief The QOpenGLWidget class is a widget for rendering OpenGL graphics. |
| 66 | |
| 67 | QOpenGLWidget provides functionality for displaying OpenGL graphics |
| 68 | integrated into a Qt application. It is very simple to use: Make |
| 69 | your class inherit from it and use the subclass like any other |
| 70 | QWidget, except that you have the choice between using QPainter and |
| 71 | standard OpenGL rendering commands. |
| 72 | |
| 73 | QOpenGLWidget provides three convenient virtual functions that you |
| 74 | can reimplement in your subclass to perform the typical OpenGL |
| 75 | tasks: |
| 76 | |
| 77 | \list |
| 78 | \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget |
| 79 | needs to be updated. |
| 80 | \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets |
| 81 | called whenever the widget has been resized (and also when it |
| 82 | is shown for the first time because all newly created widgets get a |
| 83 | resize event automatically). |
| 84 | \li initializeGL() - Sets up the OpenGL resources and state. Gets called |
| 85 | once before the first time resizeGL() or paintGL() is called. |
| 86 | \endlist |
| 87 | |
| 88 | If you need to trigger a repaint from places other than paintGL() (a |
| 89 | typical example is when using \l{QTimer}{timers} to animate scenes), |
| 90 | you should call the widget's update() function to schedule an update. |
| 91 | |
| 92 | Your widget's OpenGL rendering context is made current when |
| 93 | paintGL(), resizeGL(), or initializeGL() is called. If you need to |
| 94 | call the standard OpenGL API functions from other places (e.g. in |
| 95 | your widget's constructor or in your own paint functions), you |
| 96 | must call makeCurrent() first. |
| 97 | |
| 98 | All rendering happens into an OpenGL framebuffer |
| 99 | object. makeCurrent() ensure that it is bound in the context. Keep |
| 100 | this in mind when creating and binding additional framebuffer |
| 101 | objects in the rendering code in paintGL(). Never re-bind the |
| 102 | framebuffer with ID 0. Instead, call defaultFramebufferObject() to |
| 103 | get the ID that should be bound. |
| 104 | |
| 105 | QOpenGLWidget allows using different OpenGL versions and profiles |
| 106 | when the platform supports it. Just set the requested format via |
| 107 | setFormat(). Keep in mind however that having multiple QOpenGLWidget |
| 108 | instances in the same window requires that they all use the same |
| 109 | format, or at least formats that do not make the contexts |
| 110 | non-sharable. To overcome this issue, prefer using |
| 111 | QSurfaceFormat::setDefaultFormat() instead of setFormat(). |
| 112 | |
| 113 | \note Calling QSurfaceFormat::setDefaultFormat() before constructing |
| 114 | the QApplication instance is mandatory on some platforms (for example, |
| 115 | \macos) when an OpenGL core profile context is requested. This is to |
| 116 | ensure that resource sharing between contexts stays functional as all |
| 117 | internal contexts are created using the correct version and profile. |
| 118 | |
| 119 | \section1 Painting Techniques |
| 120 | |
| 121 | As described above, subclass QOpenGLWidget to render pure 3D content in the |
| 122 | following way: |
| 123 | |
| 124 | \list |
| 125 | |
| 126 | \li Reimplement the initializeGL() and resizeGL() functions to |
| 127 | set up the OpenGL state and provide a perspective transformation. |
| 128 | |
| 129 | \li Reimplement paintGL() to paint the 3D scene, calling only |
| 130 | OpenGL functions. |
| 131 | |
| 132 | \endlist |
| 133 | |
| 134 | It is also possible to draw 2D graphics onto a QOpenGLWidget subclass using QPainter: |
| 135 | |
| 136 | \list |
| 137 | |
| 138 | \li In paintGL(), instead of issuing OpenGL commands, construct a QPainter |
| 139 | object for use on the widget. |
| 140 | |
| 141 | \li Draw primitives using QPainter's member functions. |
| 142 | |
| 143 | \li Direct OpenGL commands can still be issued. However, you must make sure |
| 144 | these are enclosed by a call to the painter's beginNativePainting() and |
| 145 | endNativePainting(). |
| 146 | |
| 147 | \endlist |
| 148 | |
| 149 | When performing drawing using QPainter only, it is also possible to perform |
| 150 | the painting like it is done for ordinary widgets: by reimplementing paintEvent(). |
| 151 | |
| 152 | \list |
| 153 | |
| 154 | \li Reimplement the paintEvent() function. |
| 155 | |
| 156 | \li Construct a QPainter object targeting the widget. Either pass the widget to the |
| 157 | constructor or the QPainter::begin() function. |
| 158 | |
| 159 | \li Draw primitives using QPainter's member functions. |
| 160 | |
| 161 | \li Painting finishes then the QPainter instance is destroyed. Alternatively, |
| 162 | call QPainter::end() explicitly. |
| 163 | |
| 164 | \endlist |
| 165 | |
| 166 | \section1 OpenGL Function Calls, Headers and QOpenGLFunctions |
| 167 | |
| 168 | When making OpenGL function calls, it is strongly recommended to avoid calling |
| 169 | the functions directly. Instead, prefer using QOpenGLFunctions (when making |
| 170 | portable applications) or the versioned variants (for example, |
| 171 | QOpenGLFunctions_3_2_Core and similar, when targeting modern, desktop-only |
| 172 | OpenGL). This way the application will work correctly in all Qt build |
| 173 | configurations, including the ones that perform dynamic OpenGL implementation |
| 174 | loading which means applications are not directly linking to an GL |
| 175 | implementation and thus direct function calls are not feasible. |
| 176 | |
| 177 | In paintGL() the current context is always accessible by caling |
| 178 | QOpenGLContext::currentContext(). From this context an already initialized, |
| 179 | ready-to-be-used QOpenGLFunctions instance is retrievable by calling |
| 180 | QOpenGLContext::functions(). An alternative to prefixing every GL call is to |
| 181 | inherit from QOpenGLFunctions and call |
| 182 | QOpenGLFunctions::initializeOpenGLFunctions() in initializeGL(). |
| 183 | |
| 184 | As for the OpenGL headers, note that in most cases there will be no need to |
| 185 | directly include any headers like GL.h. The OpenGL-related Qt headers will |
| 186 | include qopengl.h which will in turn include an appropriate header for the |
| 187 | system. This might be an OpenGL ES 3.x or 2.0 header, the highest version that |
| 188 | is available, or a system-provided gl.h. In addition, a copy of the extension |
| 189 | headers (called glext.h on some systems) is provided as part of Qt both for |
| 190 | OpenGL and OpenGL ES. These will get included automatically on platforms where |
| 191 | feasible. This means that constants and function pointer typedefs from ARB, |
| 192 | EXT, OES extensions are automatically available. |
| 193 | |
| 194 | \section1 Code Examples |
| 195 | |
| 196 | To get started, the simplest QOpenGLWidget subclass could like like the following: |
| 197 | |
| 198 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 0 |
| 199 | |
| 200 | Alternatively, the prefixing of each and every OpenGL call can be avoided by deriving |
| 201 | from QOpenGLFunctions instead: |
| 202 | |
| 203 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 1 |
| 204 | |
| 205 | To get a context compatible with a given OpenGL version or profile, or to |
| 206 | request depth and stencil buffers, call setFormat(): |
| 207 | |
| 208 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 2 |
| 209 | |
| 210 | With OpenGL 3.0+ contexts, when portability is not important, the versioned |
| 211 | QOpenGLFunctions variants give easy access to all the modern OpenGL functions |
| 212 | available in a given version: |
| 213 | |
| 214 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 3 |
| 215 | |
| 216 | As described above, it is simpler and more robust to set the requested format |
| 217 | globally so that it applies to all windows and contexts during the lifetime of |
| 218 | the application. Below is an example of this: |
| 219 | |
| 220 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 6 |
| 221 | |
| 222 | \section1 Relation to QGLWidget |
| 223 | |
| 224 | The legacy QtOpenGL module (classes prefixed with QGL) provides a widget |
| 225 | called QGLWidget. QOpenGLWidget is intended to be a modern replacement for |
| 226 | it. Therefore, especially in new applications, the general recommendation is |
| 227 | to use QOpenGLWidget. |
| 228 | |
| 229 | While the API is very similar, there is an important difference between the |
| 230 | two: QOpenGLWidget always renders offscreen, using framebuffer |
| 231 | objects. QGLWidget on the other hand uses a native window and surface. The |
| 232 | latter causes issues when using it in complex user interfaces since, depending |
| 233 | on the platform, such native child widgets may have various limitations, |
| 234 | regarding stacking orders for example. QOpenGLWidget avoids this by not |
| 235 | creating a separate native window. |
| 236 | |
| 237 | Due to being backed by a framebuffer object, the behavior of QOpenGLWidget is |
| 238 | very similar to QOpenGLWindow with the update behavior set to \c |
| 239 | PartialUpdateBlit or \c PartialUpdateBlend. This means that the contents are |
| 240 | preserved between paintGL() calls so that incremental rendering is |
| 241 | possible. With QGLWidget (and naturally QOpenGLWindow with the default update |
| 242 | behavior) this is usually not the case because swapping the buffers leaves the |
| 243 | back buffer with undefined contents. |
| 244 | |
| 245 | \note Most applications do not need incremental rendering because they will |
| 246 | render everything in the view on every paint call. In this case it is |
| 247 | important to call glClear() as early as possible in paintGL(). This helps |
| 248 | mobile GPUs that use a tile-based architecture to recognize that the tile |
| 249 | buffer does not need to be reloaded with the framebuffer's previous |
| 250 | contents. Omitting the clear call can lead to significant performance drops on |
| 251 | such systems. |
| 252 | |
| 253 | \note Avoid calling winId() on a QOpenGLWidget. This function triggers the creation of |
| 254 | a native window, resulting in reduced performance and possibly rendering glitches. |
| 255 | |
| 256 | \section1 Differences to QGLWidget |
| 257 | |
| 258 | Besides the main conceptual difference of being backed by a framebuffer object, there |
| 259 | are a number of smaller, internal differences between QOpenGLWidget and the older |
| 260 | QGLWidget: |
| 261 | |
| 262 | \list |
| 263 | |
| 264 | \li OpenGL state when invoking paintGL(). QOpenGLWidget sets up the viewport via |
| 265 | glViewport(). It does not perform any clearing. |
| 266 | |
| 267 | \li Clearing when starting to paint via QPainter. Unlike regular widgets, QGLWidget |
| 268 | defaulted to a value of \c true for |
| 269 | \l{QWidget::autoFillBackground()}{autoFillBackground}. It then performed clearing to the |
| 270 | palette's background color every time QPainter::begin() was used. QOpenGLWidget does not |
| 271 | follow this: \l{QWidget::autoFillBackground()}{autoFillBackground} defaults to false, |
| 272 | like for any other widget. The only exception is when being used as a viewport for other |
| 273 | widgets like QGraphicsView. In such a case autoFillBackground will be automatically set |
| 274 | to true to ensure compatibility with QGLWidget-based viewports. |
| 275 | |
| 276 | \endlist |
| 277 | |
| 278 | \section1 Multisampling |
| 279 | |
| 280 | To enable multisampling, set the number of requested samples on the |
| 281 | QSurfaceFormat that is passed to setFormat(). On systems that do not support |
| 282 | it the request may get ignored. |
| 283 | |
| 284 | Multisampling support requires support for multisampled renderbuffers and |
| 285 | framebuffer blits. On OpenGL ES 2.0 implementations it is likely that these |
| 286 | will not be present. This means that multisampling will not be available. With |
| 287 | modern OpenGL versions and OpenGL ES 3.0 and up this is usually not a problem |
| 288 | anymore. |
| 289 | |
| 290 | \section1 Threading |
| 291 | |
| 292 | Performing offscreen rendering on worker threads, for example to generate |
| 293 | textures that are then used in the GUI/main thread in paintGL(), are supported |
| 294 | by exposing the widget's QOpenGLContext so that additional contexts sharing |
| 295 | with it can be created on each thread. |
| 296 | |
| 297 | Drawing directly to the QOpenGLWidget's framebuffer outside the GUI/main |
| 298 | thread is possible by reimplementing paintEvent() to do nothing. The context's |
| 299 | thread affinity has to be changed via QObject::moveToThread(). After that, |
| 300 | makeCurrent() and doneCurrent() are usable on the worker thread. Be careful to |
| 301 | move the context back to the GUI/main thread afterwards. |
| 302 | |
| 303 | Unlike QGLWidget, triggering a buffer swap just for the QOpenGLWidget is not |
| 304 | possible since there is no real, onscreen native surface for it. Instead, it |
| 305 | is up to the widget stack to manage composition and buffer swaps on the gui |
| 306 | thread. When a thread is done updating the framebuffer, call update() \b{on |
| 307 | the GUI/main thread} to schedule composition. |
| 308 | |
| 309 | Extra care has to be taken to avoid using the framebuffer when the GUI/main |
| 310 | thread is performing compositing. The signals aboutToCompose() and |
| 311 | frameSwapped() will be emitted when the composition is starting and |
| 312 | ending. They are emitted on the GUI/main thread. This means that by using a |
| 313 | direct connection aboutToCompose() can block the GUI/main thread until the |
| 314 | worker thread has finished its rendering. After that, the worker thread must |
| 315 | perform no further rendering until the frameSwapped() signal is emitted. If |
| 316 | this is not acceptable, the worker thread has to implement a double buffering |
| 317 | mechanism. This involves drawing using an alternative render target, that is |
| 318 | fully controlled by the thread, e.g. an additional framebuffer object, and |
| 319 | blitting to the QOpenGLWidget's framebuffer at a suitable time. |
| 320 | |
| 321 | \section1 Context Sharing |
| 322 | |
| 323 | When multiple QOpenGLWidgets are added as children to the same top-level |
| 324 | widget, their contexts will share with each other. This does not apply for |
| 325 | QOpenGLWidget instances that belong to different windows. |
| 326 | |
| 327 | This means that all QOpenGLWidgets in the same window can access each other's |
| 328 | sharable resources, like textures, and there is no need for an extra "global |
| 329 | share" context, as was the case with QGLWidget. |
| 330 | |
| 331 | To set up sharing between QOpenGLWidget instances belonging to different |
| 332 | windows, set the Qt::AA_ShareOpenGLContexts application attribute before |
| 333 | instantiating QApplication. This will trigger sharing between all |
| 334 | QOpenGLWidget instances without any further steps. |
| 335 | |
| 336 | Creating extra QOpenGLContext instances that share resources like textures |
| 337 | with the QOpenGLWidget's context is also possible. Simply pass the pointer |
| 338 | returned from context() to QOpenGLContext::setShareContext() before calling |
| 339 | QOpenGLContext::create(). The resulting context can also be used on a |
| 340 | different thread, allowing threaded generation of textures and asynchronous |
| 341 | texture uploads. |
| 342 | |
| 343 | Note that QOpenGLWidget expects a standard conformant implementation of |
| 344 | resource sharing when it comes to the underlying graphics drivers. For |
| 345 | example, some drivers, in particular for mobile and embedded hardware, have |
| 346 | issues with setting up sharing between an existing context and others that are |
| 347 | created later. Some other drivers may behave in unexpected ways when trying to |
| 348 | utilize shared resources between different threads. |
| 349 | |
| 350 | \section1 Resource Initialization and Cleanup |
| 351 | |
| 352 | The QOpenGLWidget's associated OpenGL context is guaranteed to be current |
| 353 | whenever initializeGL() and paintGL() are invoked. Do not attempt to create |
| 354 | OpenGL resources before initializeGL() is called. For example, attempting to |
| 355 | compile shaders, initialize vertex buffer objects or upload texture data will |
| 356 | fail when done in a subclass's constructor. These operations must be deferred |
| 357 | to initializeGL(). Some of Qt's OpenGL helper classes, like QOpenGLBuffer or |
| 358 | QOpenGLVertexArrayObject, have a matching deferred behavior: they can be |
| 359 | instantiated without a context, but all initialization is deferred until a |
| 360 | create(), or similar, call. This means that they can be used as normal |
| 361 | (non-pointer) member variables in a QOpenGLWidget subclass, but the create() |
| 362 | or similar function can only be called from initializeGL(). Be aware however |
| 363 | that not all classes are designed like this. When in doubt, make the member |
| 364 | variable a pointer and create and destroy the instance dynamically in |
| 365 | initializeGL() and the destructor, respectively. |
| 366 | |
| 367 | Releasing the resources also needs the context to be current. Therefore |
| 368 | destructors that perform such cleanup are expected to call makeCurrent() |
| 369 | before moving on to destroy any OpenGL resources or wrappers. Avoid deferred |
| 370 | deletion via \l{QObject::deleteLater()}{deleteLater()} or the parenting |
| 371 | mechanism of QObject. There is no guarantee the correct context will be |
| 372 | current at the time the instance in question is really destroyed. |
| 373 | |
| 374 | A typical subclass will therefore often look like the following when it comes |
| 375 | to resource initialization and destruction: |
| 376 | |
| 377 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 4 |
| 378 | |
| 379 | This is naturally not the only possible solution. One alternative is to use |
| 380 | the \l{QOpenGLContext::aboutToBeDestroyed()}{aboutToBeDestroyed()} signal of |
| 381 | QOpenGLContext. By connecting a slot, using direct connection, to this signal, |
| 382 | it is possible to perform cleanup whenever the underlying native context |
| 383 | handle, or the entire QOpenGLContext instance, is going to be released. The |
| 384 | following snippet is in principle equivalent to the previous one: |
| 385 | |
| 386 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 5 |
| 387 | |
| 388 | \note For widgets that change their associated top-level window multiple times |
| 389 | during their lifetime, a combined approach is essential. Whenever the widget |
| 390 | or a parent of it gets reparented so that the top-level window becomes |
| 391 | different, the widget's associated context is destroyed and a new one is |
| 392 | created. This is then followed by a call to initializeGL() where all OpenGL |
| 393 | resources must get reinitialized. Due to this the only option to perform |
| 394 | proper cleanup is to connect to the context's aboutToBeDestroyed() |
| 395 | signal. Note that the context in question may not be the current one when the |
| 396 | signal gets emitted. Therefore it is good practice to call makeCurrent() in |
| 397 | the connected slot. Additionally, the same cleanup steps must be performed |
| 398 | from the derived class' destructor, since the slot connected to the signal |
| 399 | will not get invoked when the widget is being destroyed. |
| 400 | |
| 401 | \note When Qt::AA_ShareOpenGLContexts is set, the widget's context never |
| 402 | changes, not even when reparenting because the widget's associated texture is |
| 403 | guaranteed to be accessible also from the new top-level's context. |
| 404 | |
| 405 | Proper cleanup is especially important due to context sharing. Even though |
| 406 | each QOpenGLWidget's associated context is destroyed together with the |
| 407 | QOpenGLWidget, the sharable resources in that context, like textures, will |
| 408 | stay valid until the top-level window, in which the QOpenGLWidget lived, is |
| 409 | destroyed. Additionally, settings like Qt::AA_ShareOpenGLContexts and some Qt |
| 410 | modules may trigger an even wider scope for sharing contexts, potentially |
| 411 | leading to keeping the resources in question alive for the entire lifetime of |
| 412 | the application. Therefore the safest and most robust is always to perform |
| 413 | explicit cleanup for all resources and resource wrappers used in the |
| 414 | QOpenGLWidget. |
| 415 | |
| 416 | \section1 Limitations |
| 417 | |
| 418 | Putting other widgets underneath and making the QOpenGLWidget transparent will |
| 419 | not lead to the expected results: The widgets underneath will not be |
| 420 | visible. This is because in practice the QOpenGLWidget is drawn before all |
| 421 | other regular, non-OpenGL widgets, and so see-through type of solutions are |
| 422 | not feasible. Other type of layouts, like having widgets on top of the |
| 423 | QOpenGLWidget, will function as expected. |
| 424 | |
| 425 | When absolutely necessary, this limitation can be overcome by setting the |
| 426 | Qt::WA_AlwaysStackOnTop attribute on the QOpenGLWidget. Be aware however that |
| 427 | this breaks stacking order, for example it will not be possible to have other |
| 428 | widgets on top of the QOpenGLWidget, so it should only be used in situations |
| 429 | where a semi-transparent QOpenGLWidget with other widgets visible underneath |
| 430 | is required. |
| 431 | |
| 432 | Note that this does not apply when there are no other widgets underneath and |
| 433 | the intention is to have a semi-transparent window. In that case the |
| 434 | traditional approach of setting Qt::WA_TranslucentBackground |
| 435 | on the top-level window is sufficient. Note that if the transparent areas are |
| 436 | only desired in the QOpenGLWidget, then Qt::WA_NoSystemBackground will need |
| 437 | to be turned back to \c false after enabling Qt::WA_TranslucentBackground. |
| 438 | Additionally, requesting an alpha channel for the QOpenGLWidget's context via |
| 439 | setFormat() may be necessary too, depending on the system. |
| 440 | |
| 441 | QOpenGLWidget supports multiple update behaviors, just like QOpenGLWindow. In |
| 442 | preserved mode the rendered content from the previous paintGL() call is |
| 443 | available in the next one, allowing incremental rendering. In non-preserved |
| 444 | mode the content is lost and paintGL() implementations are expected to redraw |
| 445 | everything in the view. |
| 446 | |
| 447 | Before Qt 5.5 the default behavior of QOpenGLWidget was to preserve the |
| 448 | rendered contents between paintGL() calls. Since Qt 5.5 the default behavior |
| 449 | is non-preserved because this provides better performance and the majority of |
| 450 | applications have no need for the previous content. This also resembles the |
| 451 | semantics of an OpenGL-based QWindow and matches the default behavior of |
| 452 | QOpenGLWindow in that the color and ancillary buffers are invalidated for |
| 453 | each frame. To restore the preserved behavior, call setUpdateBehavior() with |
| 454 | \c PartialUpdate. |
| 455 | |
| 456 | \note Displaying a QOpenGLWidget requires an alpha channel in the associated |
| 457 | top-level window's backing store due to the way composition with other |
| 458 | QWidget-based content works. If there is no alpha channel, the content |
| 459 | rendered by the QOpenGLWidget will not be visible. This can become |
| 460 | particularly relevant on Linux/X11 in remote display setups (such as, with |
| 461 | Xvnc), when using a color depth lower than 24. For example, a color depth of |
| 462 | 16 will typically map to using a backing store image with the format |
| 463 | QImage::Format_RGB16 (RGB565), leaving no room for an alpha |
| 464 | channel. Therefore, if experiencing problems with getting the contents of a |
| 465 | QOpenGLWidget composited correctly with other the widgets in the window, make |
| 466 | sure the server (such as, vncserver) is configured with a 24 or 32 bit depth |
| 467 | instead of 16. |
| 468 | |
| 469 | \section1 Alternatives |
| 470 | |
| 471 | Adding a QOpenGLWidget into a window turns on OpenGL-based |
| 472 | compositing for the entire window. In some special cases this may |
| 473 | not be ideal, and the old QGLWidget-style behavior with a separate, |
| 474 | native child window is desired. Desktop applications that understand |
| 475 | the limitations of this approach (for example when it comes to |
| 476 | overlaps, transparency, scroll views and MDI areas), can use |
| 477 | QOpenGLWindow with QWidget::createWindowContainer(). This is a |
| 478 | modern alternative to QGLWidget and is faster than QOpenGLWidget due |
| 479 | to the lack of the additional composition step. It is strongly |
| 480 | recommended to limit the usage of this approach to cases where there |
| 481 | is no other choice. Note that this option is not suitable for most |
| 482 | embedded and mobile platforms, and it is known to have issues on |
| 483 | certain desktop platforms (e.g. \macos) too. The stable, |
| 484 | cross-platform solution is always QOpenGLWidget. |
| 485 | |
| 486 | \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other |
| 487 | countries.} |
| 488 | |
| 489 | \sa QOpenGLFunctions, QOpenGLWindow, Qt::AA_ShareOpenGLContexts, UpdateBehavior |
| 490 | */ |
| 491 | |
| 492 | /*! |
| 493 | \fn void QOpenGLWidget::aboutToCompose() |
| 494 | |
| 495 | This signal is emitted when the widget's top-level window is about to begin |
| 496 | composing the textures of its QOpenGLWidget children and the other widgets. |
| 497 | */ |
| 498 | |
| 499 | /*! |
| 500 | \fn void QOpenGLWidget::frameSwapped() |
| 501 | |
| 502 | This signal is emitted after the widget's top-level window has finished |
| 503 | composition and returned from its potentially blocking |
| 504 | QOpenGLContext::swapBuffers() call. |
| 505 | */ |
| 506 | |
| 507 | /*! |
| 508 | \fn void QOpenGLWidget::aboutToResize() |
| 509 | |
| 510 | This signal is emitted when the widget's size is changed and therefore the |
| 511 | framebuffer object is going to be recreated. |
| 512 | */ |
| 513 | |
| 514 | /*! |
| 515 | \fn void QOpenGLWidget::resized() |
| 516 | |
| 517 | This signal is emitted right after the framebuffer object has been recreated |
| 518 | due to resizing the widget. |
| 519 | */ |
| 520 | |
| 521 | /*! |
| 522 | \enum QOpenGLWidget::UpdateBehavior |
| 523 | \since 5.5 |
| 524 | |
| 525 | This enum describes the update semantics of QOpenGLWidget. |
| 526 | |
| 527 | \value NoPartialUpdate QOpenGLWidget will discard the |
| 528 | contents of the color buffer and the ancillary buffers after the |
| 529 | QOpenGLWidget is rendered to screen. This is the same behavior that can be |
| 530 | expected by calling QOpenGLContext::swapBuffers with a default opengl |
| 531 | enabled QWindow as the argument. NoPartialUpdate can have some performance |
| 532 | benefits on certain hardware architectures common in the mobile and |
| 533 | embedded space when a framebuffer object is used as the rendering target. |
| 534 | The framebuffer object is invalidated between frames with |
| 535 | glDiscardFramebufferEXT if supported or a glClear. Please see the |
| 536 | documentation of EXT_discard_framebuffer for more information: |
| 537 | https://www.khronos.org/registry/gles/extensions/EXT/EXT_discard_framebuffer.txt |
| 538 | |
| 539 | \value PartialUpdate The framebuffer objects color buffer and ancillary |
| 540 | buffers are not invalidated between frames. |
| 541 | |
| 542 | \sa updateBehavior(), setUpdateBehavior() |
| 543 | */ |
| 544 | |
| 545 | class QOpenGLWidgetPaintDevicePrivate : public QOpenGLPaintDevicePrivate |
| 546 | { |
| 547 | public: |
| 548 | QOpenGLWidgetPaintDevicePrivate(QOpenGLWidget *widget) |
| 549 | : QOpenGLPaintDevicePrivate(QSize()), |
| 550 | w(widget) { } |
| 551 | |
| 552 | void beginPaint() override; |
| 553 | void endPaint() override; |
| 554 | |
| 555 | QOpenGLWidget *w; |
| 556 | }; |
| 557 | |
| 558 | class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice |
| 559 | { |
| 560 | public: |
| 561 | QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) |
| 562 | : QOpenGLPaintDevice(*new QOpenGLWidgetPaintDevicePrivate(widget)) { } |
| 563 | void ensureActiveTarget() override; |
| 564 | }; |
| 565 | |
| 566 | class QOpenGLWidgetPrivate : public QWidgetPrivate |
| 567 | { |
| 568 | Q_DECLARE_PUBLIC(QOpenGLWidget) |
| 569 | public: |
| 570 | QOpenGLWidgetPrivate() |
| 571 | : context(nullptr), |
| 572 | fbo(nullptr), |
| 573 | resolvedFbo(nullptr), |
| 574 | surface(nullptr), |
| 575 | initialized(false), |
| 576 | fakeHidden(false), |
| 577 | inBackingStorePaint(false), |
| 578 | hasBeenComposed(false), |
| 579 | flushPending(false), |
| 580 | paintDevice(nullptr), |
| 581 | updateBehavior(QOpenGLWidget::NoPartialUpdate), |
| 582 | requestedSamples(0), |
| 583 | inPaintGL(false), |
| 584 | textureFormat(0) |
| 585 | { |
| 586 | requestedFormat = QSurfaceFormat::defaultFormat(); |
| 587 | } |
| 588 | |
| 589 | void reset(); |
| 590 | void recreateFbo(); |
| 591 | |
| 592 | GLuint textureId() const override; |
| 593 | QPlatformTextureList::Flags textureListFlags() override; |
| 594 | |
| 595 | void initialize(); |
| 596 | void invokeUserPaint(); |
| 597 | void render(); |
| 598 | |
| 599 | void invalidateFbo(); |
| 600 | |
| 601 | QImage grabFramebuffer() override; |
| 602 | void beginBackingStorePainting() override { inBackingStorePaint = true; } |
| 603 | void endBackingStorePainting() override { inBackingStorePaint = false; } |
| 604 | void beginCompose() override; |
| 605 | void endCompose() override; |
| 606 | void initializeViewportFramebuffer() override; |
| 607 | void resizeViewportFramebuffer() override; |
| 608 | void resolveSamples() override; |
| 609 | |
| 610 | QOpenGLContext *context; |
| 611 | QOpenGLFramebufferObject *fbo; |
| 612 | QOpenGLFramebufferObject *resolvedFbo; |
| 613 | QOffscreenSurface *surface; |
| 614 | bool initialized; |
| 615 | bool fakeHidden; |
| 616 | bool inBackingStorePaint; |
| 617 | bool hasBeenComposed; |
| 618 | bool flushPending; |
| 619 | QOpenGLPaintDevice *paintDevice; |
| 620 | QSurfaceFormat requestedFormat; |
| 621 | QOpenGLWidget::UpdateBehavior updateBehavior; |
| 622 | int requestedSamples; |
| 623 | bool inPaintGL; |
| 624 | GLenum textureFormat; |
| 625 | }; |
| 626 | |
| 627 | void QOpenGLWidgetPaintDevicePrivate::beginPaint() |
| 628 | { |
| 629 | // NB! autoFillBackground is and must be false by default. Otherwise we would clear on |
| 630 | // every QPainter begin() which is not desirable. This is only for legacy use cases, |
| 631 | // like using QOpenGLWidget as the viewport of a graphics view, that expect clearing |
| 632 | // with the palette's background color. |
| 633 | if (w->autoFillBackground()) { |
| 634 | QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); |
| 635 | if (w->format().hasAlpha()) { |
| 636 | f->glClearColor(red: 0, green: 0, blue: 0, alpha: 0); |
| 637 | } else { |
| 638 | QColor c = w->palette().brush(cr: w->backgroundRole()).color(); |
| 639 | float alpha = c.alphaF(); |
| 640 | f->glClearColor(red: c.redF() * alpha, green: c.greenF() * alpha, blue: c.blueF() * alpha, alpha); |
| 641 | } |
| 642 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 643 | } |
| 644 | } |
| 645 | |
| 646 | void QOpenGLWidgetPaintDevicePrivate::endPaint() |
| 647 | { |
| 648 | QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w)); |
| 649 | if (!wd->initialized) |
| 650 | return; |
| 651 | |
| 652 | if (!wd->inPaintGL) |
| 653 | QOpenGLContextPrivate::get(context: wd->context)->defaultFboRedirect = 0; |
| 654 | } |
| 655 | |
| 656 | void QOpenGLWidgetPaintDevice::ensureActiveTarget() |
| 657 | { |
| 658 | QOpenGLWidgetPaintDevicePrivate *d = static_cast<QOpenGLWidgetPaintDevicePrivate *>(d_ptr.data()); |
| 659 | QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w: d->w)); |
| 660 | if (!wd->initialized) |
| 661 | return; |
| 662 | |
| 663 | if (QOpenGLContext::currentContext() != wd->context) |
| 664 | d->w->makeCurrent(); |
| 665 | else |
| 666 | wd->fbo->bind(); |
| 667 | |
| 668 | if (!wd->inPaintGL) |
| 669 | QOpenGLContextPrivate::get(context: wd->context)->defaultFboRedirect = wd->fbo->handle(); |
| 670 | |
| 671 | // When used as a viewport, drawing is done via opening a QPainter on the widget |
| 672 | // without going through paintEvent(). We will have to make sure a glFlush() is done |
| 673 | // before the texture is accessed also in this case. |
| 674 | wd->flushPending = true; |
| 675 | } |
| 676 | |
| 677 | GLuint QOpenGLWidgetPrivate::textureId() const |
| 678 | { |
| 679 | return resolvedFbo ? resolvedFbo->texture() : (fbo ? fbo->texture() : 0); |
| 680 | } |
| 681 | |
| 682 | #ifndef GL_SRGB |
| 683 | #define GL_SRGB 0x8C40 |
| 684 | #endif |
| 685 | #ifndef GL_SRGB8 |
| 686 | #define GL_SRGB8 0x8C41 |
| 687 | #endif |
| 688 | #ifndef GL_SRGB_ALPHA |
| 689 | #define GL_SRGB_ALPHA 0x8C42 |
| 690 | #endif |
| 691 | #ifndef GL_SRGB8_ALPHA8 |
| 692 | #define GL_SRGB8_ALPHA8 0x8C43 |
| 693 | #endif |
| 694 | |
| 695 | QPlatformTextureList::Flags QOpenGLWidgetPrivate::textureListFlags() |
| 696 | { |
| 697 | QPlatformTextureList::Flags flags = QWidgetPrivate::textureListFlags(); |
| 698 | switch (textureFormat) { |
| 699 | case GL_SRGB: |
| 700 | case GL_SRGB8: |
| 701 | case GL_SRGB_ALPHA: |
| 702 | case GL_SRGB8_ALPHA8: |
| 703 | flags |= QPlatformTextureList::TextureIsSrgb; |
| 704 | break; |
| 705 | default: |
| 706 | break; |
| 707 | } |
| 708 | return flags; |
| 709 | } |
| 710 | |
| 711 | void QOpenGLWidgetPrivate::reset() |
| 712 | { |
| 713 | Q_Q(QOpenGLWidget); |
| 714 | |
| 715 | // Destroy the OpenGL resources first. These need the context to be current. |
| 716 | if (initialized) |
| 717 | q->makeCurrent(); |
| 718 | |
| 719 | delete paintDevice; |
| 720 | paintDevice = nullptr; |
| 721 | delete fbo; |
| 722 | fbo = nullptr; |
| 723 | delete resolvedFbo; |
| 724 | resolvedFbo = nullptr; |
| 725 | |
| 726 | if (initialized) |
| 727 | q->doneCurrent(); |
| 728 | |
| 729 | // Delete the context first, then the surface. Slots connected to |
| 730 | // the context's aboutToBeDestroyed() may still call makeCurrent() |
| 731 | // to perform some cleanup. |
| 732 | delete context; |
| 733 | context = nullptr; |
| 734 | delete surface; |
| 735 | surface = nullptr; |
| 736 | initialized = fakeHidden = inBackingStorePaint = false; |
| 737 | } |
| 738 | |
| 739 | void QOpenGLWidgetPrivate::recreateFbo() |
| 740 | { |
| 741 | Q_Q(QOpenGLWidget); |
| 742 | |
| 743 | emit q->aboutToResize(); |
| 744 | |
| 745 | context->makeCurrent(surface); |
| 746 | |
| 747 | delete fbo; |
| 748 | fbo = nullptr; |
| 749 | delete resolvedFbo; |
| 750 | resolvedFbo = nullptr; |
| 751 | |
| 752 | int samples = requestedSamples; |
| 753 | QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions()); |
| 754 | if (!extfuncs->hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferMultisample)) |
| 755 | samples = 0; |
| 756 | |
| 757 | QOpenGLFramebufferObjectFormat format; |
| 758 | format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); |
| 759 | format.setSamples(samples); |
| 760 | if (textureFormat) |
| 761 | format.setInternalTextureFormat(textureFormat); |
| 762 | |
| 763 | const QSize deviceSize = q->size() * q->devicePixelRatioF(); |
| 764 | fbo = new QOpenGLFramebufferObject(deviceSize, format); |
| 765 | if (samples > 0) |
| 766 | resolvedFbo = new QOpenGLFramebufferObject(deviceSize); |
| 767 | |
| 768 | textureFormat = fbo->format().internalTextureFormat(); |
| 769 | |
| 770 | fbo->bind(); |
| 771 | context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 772 | flushPending = true; // Make sure the FBO is initialized before use |
| 773 | |
| 774 | paintDevice->setSize(deviceSize); |
| 775 | paintDevice->setDevicePixelRatio(q->devicePixelRatioF()); |
| 776 | |
| 777 | emit q->resized(); |
| 778 | } |
| 779 | |
| 780 | void QOpenGLWidgetPrivate::beginCompose() |
| 781 | { |
| 782 | Q_Q(QOpenGLWidget); |
| 783 | if (flushPending) { |
| 784 | flushPending = false; |
| 785 | q->makeCurrent(); |
| 786 | static_cast<QOpenGLExtensions *>(context->functions())->flushShared(); |
| 787 | } |
| 788 | hasBeenComposed = true; |
| 789 | emit q->aboutToCompose(); |
| 790 | } |
| 791 | |
| 792 | void QOpenGLWidgetPrivate::endCompose() |
| 793 | { |
| 794 | Q_Q(QOpenGLWidget); |
| 795 | emit q->frameSwapped(); |
| 796 | } |
| 797 | |
| 798 | void QOpenGLWidgetPrivate::initialize() |
| 799 | { |
| 800 | Q_Q(QOpenGLWidget); |
| 801 | if (initialized) |
| 802 | return; |
| 803 | |
| 804 | // If no global shared context get our toplevel's context with which we |
| 805 | // will share in order to make the texture usable by the underlying window's backingstore. |
| 806 | QWidget *tlw = q->window(); |
| 807 | QOpenGLContext *shareContext = qt_gl_global_share_context(); |
| 808 | if (!shareContext) |
| 809 | shareContext = get(w: tlw)->shareContext(); |
| 810 | // If shareContext is null, showing content on-screen will not work. |
| 811 | // However, offscreen rendering and grabFramebuffer() will stay fully functional. |
| 812 | |
| 813 | // Do not include the sample count. Requesting a multisampled context is not necessary |
| 814 | // since we render into an FBO, never to an actual surface. What's more, attempting to |
| 815 | // create a pbuffer with a multisampled config crashes certain implementations. Just |
| 816 | // avoid the entire hassle, the result is the same. |
| 817 | requestedSamples = requestedFormat.samples(); |
| 818 | requestedFormat.setSamples(0); |
| 819 | |
| 820 | QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext); |
| 821 | ctx->setFormat(requestedFormat); |
| 822 | if (shareContext) { |
| 823 | ctx->setShareContext(shareContext); |
| 824 | ctx->setScreen(shareContext->screen()); |
| 825 | } |
| 826 | if (Q_UNLIKELY(!ctx->create())) { |
| 827 | qWarning(msg: "QOpenGLWidget: Failed to create context" ); |
| 828 | return; |
| 829 | } |
| 830 | |
| 831 | // Propagate settings that make sense only for the tlw. Note that this only |
| 832 | // makes sense for properties that get picked up even after the native |
| 833 | // window is created. |
| 834 | if (tlw->windowHandle()) { |
| 835 | QSurfaceFormat tlwFormat = tlw->windowHandle()->format(); |
| 836 | if (requestedFormat.swapInterval() != tlwFormat.swapInterval()) { |
| 837 | // Most platforms will pick up the changed swap interval on the next |
| 838 | // makeCurrent or swapBuffers. |
| 839 | tlwFormat.setSwapInterval(requestedFormat.swapInterval()); |
| 840 | tlw->windowHandle()->setFormat(tlwFormat); |
| 841 | } |
| 842 | if (requestedFormat.swapBehavior() != tlwFormat.swapBehavior()) { |
| 843 | tlwFormat.setSwapBehavior(requestedFormat.swapBehavior()); |
| 844 | tlw->windowHandle()->setFormat(tlwFormat); |
| 845 | } |
| 846 | } |
| 847 | |
| 848 | // The top-level window's surface is not good enough since it causes way too |
| 849 | // much trouble with regards to the QSurfaceFormat for example. So just like |
| 850 | // in QQuickWidget, use a dedicated QOffscreenSurface. |
| 851 | surface = new QOffscreenSurface; |
| 852 | surface->setFormat(ctx->format()); |
| 853 | surface->setScreen(ctx->screen()); |
| 854 | surface->create(); |
| 855 | |
| 856 | if (Q_UNLIKELY(!ctx->makeCurrent(surface))) { |
| 857 | qWarning(msg: "QOpenGLWidget: Failed to make context current" ); |
| 858 | return; |
| 859 | } |
| 860 | |
| 861 | paintDevice = new QOpenGLWidgetPaintDevice(q); |
| 862 | paintDevice->setSize(q->size() * q->devicePixelRatioF()); |
| 863 | paintDevice->setDevicePixelRatio(q->devicePixelRatioF()); |
| 864 | |
| 865 | context = ctx.take(); |
| 866 | initialized = true; |
| 867 | |
| 868 | q->initializeGL(); |
| 869 | } |
| 870 | |
| 871 | void QOpenGLWidgetPrivate::resolveSamples() |
| 872 | { |
| 873 | Q_Q(QOpenGLWidget); |
| 874 | if (resolvedFbo) { |
| 875 | q->makeCurrent(); |
| 876 | QRect rect(QPoint(0, 0), fbo->size()); |
| 877 | QOpenGLFramebufferObject::blitFramebuffer(target: resolvedFbo, targetRect: rect, source: fbo, sourceRect: rect); |
| 878 | flushPending = true; |
| 879 | } |
| 880 | } |
| 881 | |
| 882 | void QOpenGLWidgetPrivate::invokeUserPaint() |
| 883 | { |
| 884 | Q_Q(QOpenGLWidget); |
| 885 | |
| 886 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 887 | Q_ASSERT(ctx && fbo); |
| 888 | |
| 889 | QOpenGLFunctions *f = ctx->functions(); |
| 890 | QOpenGLContextPrivate::get(context: ctx)->defaultFboRedirect = fbo->handle(); |
| 891 | |
| 892 | f->glViewport(x: 0, y: 0, width: q->width() * q->devicePixelRatioF(), height: q->height() * q->devicePixelRatioF()); |
| 893 | inPaintGL = true; |
| 894 | q->paintGL(); |
| 895 | inPaintGL = false; |
| 896 | flushPending = true; |
| 897 | |
| 898 | QOpenGLContextPrivate::get(context: ctx)->defaultFboRedirect = 0; |
| 899 | } |
| 900 | |
| 901 | void QOpenGLWidgetPrivate::render() |
| 902 | { |
| 903 | Q_Q(QOpenGLWidget); |
| 904 | |
| 905 | if (fakeHidden || !initialized) |
| 906 | return; |
| 907 | |
| 908 | q->makeCurrent(); |
| 909 | |
| 910 | if (updateBehavior == QOpenGLWidget::NoPartialUpdate && hasBeenComposed) { |
| 911 | invalidateFbo(); |
| 912 | hasBeenComposed = false; |
| 913 | } |
| 914 | |
| 915 | invokeUserPaint(); |
| 916 | } |
| 917 | |
| 918 | void QOpenGLWidgetPrivate::invalidateFbo() |
| 919 | { |
| 920 | QOpenGLExtensions *f = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()); |
| 921 | if (f->hasOpenGLExtension(extension: QOpenGLExtensions::DiscardFramebuffer)) { |
| 922 | const int gl_color_attachment0 = 0x8CE0; // GL_COLOR_ATTACHMENT0 |
| 923 | const int gl_depth_attachment = 0x8D00; // GL_DEPTH_ATTACHMENT |
| 924 | const int gl_stencil_attachment = 0x8D20; // GL_STENCIL_ATTACHMENT |
| 925 | #ifdef Q_OS_WASM |
| 926 | // webgl does not allow separate depth and stencil attachments |
| 927 | // QTBUG-69913 |
| 928 | const int gl_depth_stencil_attachment = 0x821A; // GL_DEPTH_STENCIL_ATTACHMENT |
| 929 | |
| 930 | const GLenum attachments[] = { |
| 931 | gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment, gl_depth_stencil_attachment |
| 932 | }; |
| 933 | #else |
| 934 | const GLenum attachments[] = { |
| 935 | gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment |
| 936 | }; |
| 937 | #endif |
| 938 | f->glDiscardFramebufferEXT(GL_FRAMEBUFFER, numAttachments: sizeof attachments / sizeof *attachments, attachments); |
| 939 | } else { |
| 940 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 941 | } |
| 942 | } |
| 943 | |
| 944 | extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); |
| 945 | |
| 946 | QImage QOpenGLWidgetPrivate::grabFramebuffer() |
| 947 | { |
| 948 | Q_Q(QOpenGLWidget); |
| 949 | |
| 950 | initialize(); |
| 951 | if (!initialized) |
| 952 | return QImage(); |
| 953 | |
| 954 | if (!fbo) // could be completely offscreen, without ever getting a resize event |
| 955 | recreateFbo(); |
| 956 | |
| 957 | if (!inPaintGL) |
| 958 | render(); |
| 959 | |
| 960 | if (resolvedFbo) { |
| 961 | resolveSamples(); |
| 962 | resolvedFbo->bind(); |
| 963 | } else { |
| 964 | q->makeCurrent(); |
| 965 | } |
| 966 | |
| 967 | const bool hasAlpha = q->format().hasAlpha(); |
| 968 | QImage res = qt_gl_read_framebuffer(size: q->size() * q->devicePixelRatioF(), alpha_format: hasAlpha, include_alpha: hasAlpha); |
| 969 | res.setDevicePixelRatio(q->devicePixelRatioF()); |
| 970 | |
| 971 | // While we give no guarantees of what is going to be left bound, prefer the |
| 972 | // multisample fbo instead of the resolved one. Clients may continue to |
| 973 | // render straight after calling this function. |
| 974 | if (resolvedFbo) |
| 975 | q->makeCurrent(); |
| 976 | |
| 977 | return res; |
| 978 | } |
| 979 | |
| 980 | void QOpenGLWidgetPrivate::initializeViewportFramebuffer() |
| 981 | { |
| 982 | Q_Q(QOpenGLWidget); |
| 983 | // Legacy behavior for compatibility with QGLWidget when used as a graphics view |
| 984 | // viewport: enable clearing on each painter begin. |
| 985 | q->setAutoFillBackground(true); |
| 986 | } |
| 987 | |
| 988 | void QOpenGLWidgetPrivate::resizeViewportFramebuffer() |
| 989 | { |
| 990 | Q_Q(QOpenGLWidget); |
| 991 | if (!initialized) |
| 992 | return; |
| 993 | |
| 994 | if (!fbo || q->size() * q->devicePixelRatioF() != fbo->size()) { |
| 995 | recreateFbo(); |
| 996 | q->update(); |
| 997 | } |
| 998 | } |
| 999 | |
| 1000 | /*! |
| 1001 | Constructs a widget which is a child of \a parent, with widget flags set to \a f. |
| 1002 | */ |
| 1003 | QOpenGLWidget::QOpenGLWidget(QWidget *parent, Qt::WindowFlags f) |
| 1004 | : QWidget(*(new QOpenGLWidgetPrivate), parent, f) |
| 1005 | { |
| 1006 | Q_D(QOpenGLWidget); |
| 1007 | if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RasterGLSurface))) |
| 1008 | qWarning(msg: "QOpenGLWidget is not supported on this platform." ); |
| 1009 | else |
| 1010 | d->setRenderToTexture(); |
| 1011 | } |
| 1012 | |
| 1013 | /*! |
| 1014 | Destroys the QOpenGLWidget instance, freeing its resources. |
| 1015 | |
| 1016 | The QOpenGLWidget's context is made current in the destructor, allowing for |
| 1017 | safe destruction of any child object that may need to release OpenGL |
| 1018 | resources belonging to the context provided by this widget. |
| 1019 | |
| 1020 | \warning if you have objects wrapping OpenGL resources (such as |
| 1021 | QOpenGLBuffer, QOpenGLShaderProgram, etc.) as members of a OpenGLWidget |
| 1022 | subclass, you may need to add a call to makeCurrent() in that subclass' |
| 1023 | destructor as well. Due to the rules of C++ object destruction, those objects |
| 1024 | will be destroyed \e{before} calling this function (but after that the |
| 1025 | destructor of the subclass has run), therefore making the OpenGL context |
| 1026 | current in this function happens too late for their safe disposal. |
| 1027 | |
| 1028 | \sa makeCurrent |
| 1029 | */ |
| 1030 | QOpenGLWidget::~QOpenGLWidget() |
| 1031 | { |
| 1032 | Q_D(QOpenGLWidget); |
| 1033 | d->reset(); |
| 1034 | } |
| 1035 | |
| 1036 | /*! |
| 1037 | Sets this widget's update behavior to \a updateBehavior. |
| 1038 | \since 5.5 |
| 1039 | */ |
| 1040 | void QOpenGLWidget::setUpdateBehavior(UpdateBehavior updateBehavior) |
| 1041 | { |
| 1042 | Q_D(QOpenGLWidget); |
| 1043 | d->updateBehavior = updateBehavior; |
| 1044 | } |
| 1045 | |
| 1046 | /*! |
| 1047 | \return the update behavior of the widget. |
| 1048 | \since 5.5 |
| 1049 | */ |
| 1050 | QOpenGLWidget::UpdateBehavior QOpenGLWidget::updateBehavior() const |
| 1051 | { |
| 1052 | Q_D(const QOpenGLWidget); |
| 1053 | return d->updateBehavior; |
| 1054 | } |
| 1055 | |
| 1056 | /*! |
| 1057 | Sets the requested surface \a format. |
| 1058 | |
| 1059 | When the format is not explicitly set via this function, the format returned by |
| 1060 | QSurfaceFormat::defaultFormat() will be used. This means that when having multiple |
| 1061 | OpenGL widgets, individual calls to this function can be replaced by one single call to |
| 1062 | QSurfaceFormat::setDefaultFormat() before creating the first widget. |
| 1063 | |
| 1064 | \note Requesting an alpha buffer via this function will not lead to the |
| 1065 | desired results when the intention is to make other widgets beneath visible. |
| 1066 | Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent QOpenGLWidget |
| 1067 | instances with other widgets visible underneath. Keep in mind however that |
| 1068 | this breaks the stacking order, so it will no longer be possible to have |
| 1069 | other widgets on top of the QOpenGLWidget. |
| 1070 | |
| 1071 | \sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat() |
| 1072 | */ |
| 1073 | void QOpenGLWidget::setFormat(const QSurfaceFormat &format) |
| 1074 | { |
| 1075 | Q_D(QOpenGLWidget); |
| 1076 | if (Q_UNLIKELY(d->initialized)) { |
| 1077 | qWarning(msg: "QOpenGLWidget: Already initialized, setting the format has no effect" ); |
| 1078 | return; |
| 1079 | } |
| 1080 | |
| 1081 | d->requestedFormat = format; |
| 1082 | } |
| 1083 | |
| 1084 | /*! |
| 1085 | Returns the context and surface format used by this widget and its toplevel |
| 1086 | window. |
| 1087 | |
| 1088 | After the widget and its toplevel have both been created, resized and shown, |
| 1089 | this function will return the actual format of the context. This may differ |
| 1090 | from the requested format if the request could not be fulfilled by the |
| 1091 | platform. It is also possible to get larger color buffer sizes than |
| 1092 | requested. |
| 1093 | |
| 1094 | When the widget's window and the related OpenGL resources are not yet |
| 1095 | initialized, the return value is the format that has been set via |
| 1096 | setFormat(). |
| 1097 | |
| 1098 | \sa setFormat(), context() |
| 1099 | */ |
| 1100 | QSurfaceFormat QOpenGLWidget::format() const |
| 1101 | { |
| 1102 | Q_D(const QOpenGLWidget); |
| 1103 | return d->initialized ? d->context->format() : d->requestedFormat; |
| 1104 | } |
| 1105 | |
| 1106 | /*! |
| 1107 | Sets a custom internal texture format of \a texFormat. |
| 1108 | |
| 1109 | When working with sRGB framebuffers, it will be necessary to specify a |
| 1110 | format like \c{GL_SRGB8_ALPHA8}. This can be achieved by calling this |
| 1111 | function. |
| 1112 | |
| 1113 | \note This function has no effect if called after the widget has already |
| 1114 | been shown and thus it performed initialization. |
| 1115 | |
| 1116 | \note This function will typically have to be used in combination with a |
| 1117 | QSurfaceFormat::setDefaultFormat() call that sets the color space to |
| 1118 | QSurfaceFormat::sRGBColorSpace. |
| 1119 | |
| 1120 | \since 5.10 |
| 1121 | */ |
| 1122 | void QOpenGLWidget::setTextureFormat(GLenum texFormat) |
| 1123 | { |
| 1124 | Q_D(QOpenGLWidget); |
| 1125 | if (Q_UNLIKELY(d->initialized)) { |
| 1126 | qWarning(msg: "QOpenGLWidget: Already initialized, setting the internal texture format has no effect" ); |
| 1127 | return; |
| 1128 | } |
| 1129 | |
| 1130 | d->textureFormat = texFormat; |
| 1131 | } |
| 1132 | |
| 1133 | /*! |
| 1134 | \return the active internal texture format if the widget has already |
| 1135 | initialized, the requested format if one was set but the widget has not yet |
| 1136 | been made visible, or \nullptr if setTextureFormat() was not called and the |
| 1137 | widget has not yet been made visible. |
| 1138 | |
| 1139 | \since 5.10 |
| 1140 | */ |
| 1141 | GLenum QOpenGLWidget::textureFormat() const |
| 1142 | { |
| 1143 | Q_D(const QOpenGLWidget); |
| 1144 | return d->textureFormat; |
| 1145 | } |
| 1146 | |
| 1147 | /*! |
| 1148 | \return \e true if the widget and OpenGL resources, like the context, have |
| 1149 | been successfully initialized. Note that the return value is always false |
| 1150 | until the widget is shown. |
| 1151 | */ |
| 1152 | bool QOpenGLWidget::isValid() const |
| 1153 | { |
| 1154 | Q_D(const QOpenGLWidget); |
| 1155 | return d->initialized && d->context->isValid(); |
| 1156 | } |
| 1157 | |
| 1158 | /*! |
| 1159 | Prepares for rendering OpenGL content for this widget by making the |
| 1160 | corresponding context current and binding the framebuffer object in that |
| 1161 | context. |
| 1162 | |
| 1163 | It is not necessary to call this function in most cases, because it |
| 1164 | is called automatically before invoking paintGL(). |
| 1165 | |
| 1166 | \sa context(), paintGL(), doneCurrent() |
| 1167 | */ |
| 1168 | void QOpenGLWidget::makeCurrent() |
| 1169 | { |
| 1170 | Q_D(QOpenGLWidget); |
| 1171 | if (!d->initialized) |
| 1172 | return; |
| 1173 | |
| 1174 | d->context->makeCurrent(surface: d->surface); |
| 1175 | |
| 1176 | if (d->fbo) // there may not be one if we are in reset() |
| 1177 | d->fbo->bind(); |
| 1178 | } |
| 1179 | |
| 1180 | /*! |
| 1181 | Releases the context. |
| 1182 | |
| 1183 | It is not necessary to call this function in most cases, since the |
| 1184 | widget will make sure the context is bound and released properly |
| 1185 | when invoking paintGL(). |
| 1186 | */ |
| 1187 | void QOpenGLWidget::doneCurrent() |
| 1188 | { |
| 1189 | Q_D(QOpenGLWidget); |
| 1190 | if (!d->initialized) |
| 1191 | return; |
| 1192 | |
| 1193 | d->context->doneCurrent(); |
| 1194 | } |
| 1195 | |
| 1196 | /*! |
| 1197 | \return The QOpenGLContext used by this widget or \c 0 if not yet initialized. |
| 1198 | |
| 1199 | \note The context and the framebuffer object used by the widget changes when |
| 1200 | reparenting the widget via setParent(). |
| 1201 | |
| 1202 | \sa QOpenGLContext::setShareContext(), defaultFramebufferObject() |
| 1203 | */ |
| 1204 | QOpenGLContext *QOpenGLWidget::context() const |
| 1205 | { |
| 1206 | Q_D(const QOpenGLWidget); |
| 1207 | return d->context; |
| 1208 | } |
| 1209 | |
| 1210 | /*! |
| 1211 | \return The framebuffer object handle or \c 0 if not yet initialized. |
| 1212 | |
| 1213 | \note The framebuffer object belongs to the context returned by context() |
| 1214 | and may not be accessible from other contexts. |
| 1215 | |
| 1216 | \note The context and the framebuffer object used by the widget changes when |
| 1217 | reparenting the widget via setParent(). In addition, the framebuffer object |
| 1218 | changes on each resize. |
| 1219 | |
| 1220 | \sa context() |
| 1221 | */ |
| 1222 | GLuint QOpenGLWidget::defaultFramebufferObject() const |
| 1223 | { |
| 1224 | Q_D(const QOpenGLWidget); |
| 1225 | return d->fbo ? d->fbo->handle() : 0; |
| 1226 | } |
| 1227 | |
| 1228 | /*! |
| 1229 | This virtual function is called once before the first call to |
| 1230 | paintGL() or resizeGL(). Reimplement it in a subclass. |
| 1231 | |
| 1232 | This function should set up any required OpenGL resources and state. |
| 1233 | |
| 1234 | There is no need to call makeCurrent() because this has already been |
| 1235 | done when this function is called. Note however that the framebuffer |
| 1236 | is not yet available at this stage, so avoid issuing draw calls from |
| 1237 | here. Defer such calls to paintGL() instead. |
| 1238 | |
| 1239 | \sa paintGL(), resizeGL() |
| 1240 | */ |
| 1241 | void QOpenGLWidget::initializeGL() |
| 1242 | { |
| 1243 | } |
| 1244 | |
| 1245 | /*! |
| 1246 | This virtual function is called whenever the widget has been |
| 1247 | resized. Reimplement it in a subclass. The new size is passed in |
| 1248 | \a w and \a h. |
| 1249 | |
| 1250 | There is no need to call makeCurrent() because this has already been |
| 1251 | done when this function is called. Additionally, the framebuffer is |
| 1252 | also bound. |
| 1253 | |
| 1254 | \sa initializeGL(), paintGL() |
| 1255 | */ |
| 1256 | void QOpenGLWidget::resizeGL(int w, int h) |
| 1257 | { |
| 1258 | Q_UNUSED(w); |
| 1259 | Q_UNUSED(h); |
| 1260 | } |
| 1261 | |
| 1262 | /*! |
| 1263 | This virtual function is called whenever the widget needs to be |
| 1264 | painted. Reimplement it in a subclass. |
| 1265 | |
| 1266 | There is no need to call makeCurrent() because this has already |
| 1267 | been done when this function is called. |
| 1268 | |
| 1269 | Before invoking this function, the context and the framebuffer are |
| 1270 | bound, and the viewport is set up by a call to glViewport(). No |
| 1271 | other state is set and no clearing or drawing is performed by the |
| 1272 | framework. |
| 1273 | |
| 1274 | \sa initializeGL(), resizeGL() |
| 1275 | */ |
| 1276 | void QOpenGLWidget::paintGL() |
| 1277 | { |
| 1278 | } |
| 1279 | |
| 1280 | /*! |
| 1281 | Handles resize events that are passed in the \a e event parameter. |
| 1282 | Calls the virtual function resizeGL(). |
| 1283 | |
| 1284 | \note Avoid overriding this function in derived classes. If that is not |
| 1285 | feasible, make sure that QOpenGLWidget's implementation is invoked |
| 1286 | too. Otherwise the underlying framebuffer object and related resources will |
| 1287 | not get resized properly and will lead to incorrect rendering. |
| 1288 | */ |
| 1289 | void QOpenGLWidget::resizeEvent(QResizeEvent *e) |
| 1290 | { |
| 1291 | Q_D(QOpenGLWidget); |
| 1292 | |
| 1293 | if (e->size().isEmpty()) { |
| 1294 | d->fakeHidden = true; |
| 1295 | return; |
| 1296 | } |
| 1297 | d->fakeHidden = false; |
| 1298 | |
| 1299 | d->initialize(); |
| 1300 | if (!d->initialized) |
| 1301 | return; |
| 1302 | |
| 1303 | d->recreateFbo(); |
| 1304 | resizeGL(w: width(), h: height()); |
| 1305 | d->sendPaintEvent(toBePainted: QRect(QPoint(0, 0), size())); |
| 1306 | } |
| 1307 | |
| 1308 | /*! |
| 1309 | Handles paint events. |
| 1310 | |
| 1311 | Calling QWidget::update() will lead to sending a paint event \a e, |
| 1312 | and thus invoking this function. (NB this is asynchronous and will |
| 1313 | happen at some point after returning from update()). This function |
| 1314 | will then, after some preparation, call the virtual paintGL() to |
| 1315 | update the contents of the QOpenGLWidget's framebuffer. The widget's |
| 1316 | top-level window will then composite the framebuffer's texture with |
| 1317 | the rest of the window. |
| 1318 | */ |
| 1319 | void QOpenGLWidget::paintEvent(QPaintEvent *e) |
| 1320 | { |
| 1321 | Q_UNUSED(e); |
| 1322 | Q_D(QOpenGLWidget); |
| 1323 | if (!d->initialized) |
| 1324 | return; |
| 1325 | |
| 1326 | if (updatesEnabled()) |
| 1327 | d->render(); |
| 1328 | } |
| 1329 | |
| 1330 | /*! |
| 1331 | Renders and returns a 32-bit RGB image of the framebuffer. |
| 1332 | |
| 1333 | \note This is a potentially expensive operation because it relies on glReadPixels() |
| 1334 | to read back the pixels. This may be slow and can stall the GPU pipeline. |
| 1335 | */ |
| 1336 | QImage QOpenGLWidget::grabFramebuffer() |
| 1337 | { |
| 1338 | Q_D(QOpenGLWidget); |
| 1339 | return d->grabFramebuffer(); |
| 1340 | } |
| 1341 | |
| 1342 | /*! |
| 1343 | \reimp |
| 1344 | */ |
| 1345 | int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const |
| 1346 | { |
| 1347 | Q_D(const QOpenGLWidget); |
| 1348 | if (d->inBackingStorePaint) |
| 1349 | return QWidget::metric(metric); |
| 1350 | |
| 1351 | auto window = d->windowHandle(mode: QWidgetPrivate::WindowHandleMode::TopLevel); |
| 1352 | QScreen *screen = window ? window->screen() : QGuiApplication::primaryScreen(); |
| 1353 | |
| 1354 | const float dpmx = qt_defaultDpiX() * 100. / 2.54; |
| 1355 | const float dpmy = qt_defaultDpiY() * 100. / 2.54; |
| 1356 | |
| 1357 | switch (metric) { |
| 1358 | case PdmWidth: |
| 1359 | return width(); |
| 1360 | case PdmHeight: |
| 1361 | return height(); |
| 1362 | case PdmDepth: |
| 1363 | return 32; |
| 1364 | case PdmWidthMM: |
| 1365 | if (screen) |
| 1366 | return width() * screen->physicalSize().width() / screen->geometry().width(); |
| 1367 | else |
| 1368 | return width() * 1000 / dpmx; |
| 1369 | case PdmHeightMM: |
| 1370 | if (screen) |
| 1371 | return height() * screen->physicalSize().height() / screen->geometry().height(); |
| 1372 | else |
| 1373 | return height() * 1000 / dpmy; |
| 1374 | case PdmNumColors: |
| 1375 | return 0; |
| 1376 | case PdmDpiX: |
| 1377 | if (screen) |
| 1378 | return qRound(d: screen->logicalDotsPerInchX()); |
| 1379 | else |
| 1380 | return qRound(d: dpmx * 0.0254); |
| 1381 | case PdmDpiY: |
| 1382 | if (screen) |
| 1383 | return qRound(d: screen->logicalDotsPerInchY()); |
| 1384 | else |
| 1385 | return qRound(d: dpmy * 0.0254); |
| 1386 | case PdmPhysicalDpiX: |
| 1387 | if (screen) |
| 1388 | return qRound(d: screen->physicalDotsPerInchX()); |
| 1389 | else |
| 1390 | return qRound(d: dpmx * 0.0254); |
| 1391 | case PdmPhysicalDpiY: |
| 1392 | if (screen) |
| 1393 | return qRound(d: screen->physicalDotsPerInchY()); |
| 1394 | else |
| 1395 | return qRound(d: dpmy * 0.0254); |
| 1396 | case PdmDevicePixelRatio: |
| 1397 | if (window) |
| 1398 | return int(window->devicePixelRatio()); |
| 1399 | else |
| 1400 | return 1.0; |
| 1401 | case PdmDevicePixelRatioScaled: |
| 1402 | if (window) |
| 1403 | return int(window->devicePixelRatio() * devicePixelRatioFScale()); |
| 1404 | else |
| 1405 | return int(devicePixelRatioFScale()); |
| 1406 | default: |
| 1407 | qWarning(msg: "QOpenGLWidget::metric(): unknown metric %d" , metric); |
| 1408 | return 0; |
| 1409 | } |
| 1410 | } |
| 1411 | |
| 1412 | /*! |
| 1413 | \reimp |
| 1414 | */ |
| 1415 | QPaintDevice *QOpenGLWidget::redirected(QPoint *p) const |
| 1416 | { |
| 1417 | Q_D(const QOpenGLWidget); |
| 1418 | if (d->inBackingStorePaint) |
| 1419 | return QWidget::redirected(offset: p); |
| 1420 | |
| 1421 | return d->paintDevice; |
| 1422 | } |
| 1423 | |
| 1424 | /*! |
| 1425 | \reimp |
| 1426 | */ |
| 1427 | QPaintEngine *QOpenGLWidget::paintEngine() const |
| 1428 | { |
| 1429 | Q_D(const QOpenGLWidget); |
| 1430 | // QWidget needs to "punch a hole" into the backingstore. This needs the |
| 1431 | // normal paint engine and device, not the GL one. So in this mode, behave |
| 1432 | // like a normal widget. |
| 1433 | if (d->inBackingStorePaint) |
| 1434 | return QWidget::paintEngine(); |
| 1435 | |
| 1436 | if (!d->initialized) |
| 1437 | return nullptr; |
| 1438 | |
| 1439 | return d->paintDevice->paintEngine(); |
| 1440 | } |
| 1441 | |
| 1442 | /*! |
| 1443 | \reimp |
| 1444 | */ |
| 1445 | bool QOpenGLWidget::event(QEvent *e) |
| 1446 | { |
| 1447 | Q_D(QOpenGLWidget); |
| 1448 | switch (e->type()) { |
| 1449 | case QEvent::WindowChangeInternal: |
| 1450 | if (QCoreApplication::testAttribute(attribute: Qt::AA_ShareOpenGLContexts)) |
| 1451 | break; |
| 1452 | if (d->initialized) |
| 1453 | d->reset(); |
| 1454 | if (isHidden()) |
| 1455 | break; |
| 1456 | Q_FALLTHROUGH(); |
| 1457 | case QEvent::Show: // reparenting may not lead to a resize so reinitalize on Show too |
| 1458 | if (d->initialized && window()->windowHandle() |
| 1459 | && d->context->shareContext() != QWidgetPrivate::get(w: window())->shareContext()) |
| 1460 | { |
| 1461 | // Special case: did grabFramebuffer() for a hidden widget that then became visible. |
| 1462 | // Recreate all resources since the context now needs to share with the TLW's. |
| 1463 | if (!QCoreApplication::testAttribute(attribute: Qt::AA_ShareOpenGLContexts)) |
| 1464 | d->reset(); |
| 1465 | } |
| 1466 | if (!d->initialized && !size().isEmpty() && window()->windowHandle()) { |
| 1467 | d->initialize(); |
| 1468 | if (d->initialized) { |
| 1469 | d->recreateFbo(); |
| 1470 | // QTBUG-89812: generate a paint event, like resize would do, |
| 1471 | // otherwise a QOpenGLWidget in a QDockWidget may not show the |
| 1472 | // content upon (un)docking. |
| 1473 | d->sendPaintEvent(toBePainted: QRect(QPoint(0, 0), size())); |
| 1474 | } |
| 1475 | } |
| 1476 | break; |
| 1477 | case QEvent::ScreenChangeInternal: |
| 1478 | if (d->initialized && d->paintDevice->devicePixelRatioF() != devicePixelRatioF()) |
| 1479 | d->recreateFbo(); |
| 1480 | break; |
| 1481 | default: |
| 1482 | break; |
| 1483 | } |
| 1484 | return QWidget::event(event: e); |
| 1485 | } |
| 1486 | |
| 1487 | QT_END_NAMESPACE |
| 1488 | |
| 1489 | #include "moc_qopenglwidget.cpp" |
| 1490 | |