| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "selectionpointer_p.h" |
| 31 | #include "shaderhelper_p.h" |
| 32 | #include "objecthelper_p.h" |
| 33 | #include "texturehelper_p.h" |
| 34 | #include "q3dcamera_p.h" |
| 35 | #include "utils_p.h" |
| 36 | |
| 37 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 38 | |
| 39 | const GLfloat sliceUnits = 2.5; |
| 40 | |
| 41 | SelectionPointer::SelectionPointer(Drawer *drawer) |
| 42 | : QObject(0), |
| 43 | m_labelShader(0), |
| 44 | m_pointShader(0), |
| 45 | m_labelObj(0), |
| 46 | m_pointObj(0), |
| 47 | m_textureHelper(0), |
| 48 | m_cachedTheme(drawer->theme()), |
| 49 | m_labelBackground(false), |
| 50 | m_drawer(drawer), |
| 51 | m_cachedScene(0) |
| 52 | { |
| 53 | initializeOpenGL(); |
| 54 | |
| 55 | QObject::connect(sender: m_drawer, signal: &Drawer::drawerChanged, |
| 56 | receiver: this, slot: &SelectionPointer::handleDrawerChange); |
| 57 | } |
| 58 | |
| 59 | SelectionPointer::~SelectionPointer() |
| 60 | { |
| 61 | delete m_labelShader; |
| 62 | delete m_pointShader; |
| 63 | delete m_textureHelper; |
| 64 | } |
| 65 | |
| 66 | void SelectionPointer::initializeOpenGL() |
| 67 | { |
| 68 | initializeOpenGLFunctions(); |
| 69 | |
| 70 | m_textureHelper = new TextureHelper(); |
| 71 | m_drawer->initializeOpenGL(); |
| 72 | |
| 73 | initShaders(); |
| 74 | } |
| 75 | |
| 76 | void SelectionPointer::updateScene(Q3DScene *scene) |
| 77 | { |
| 78 | m_cachedScene = scene; |
| 79 | } |
| 80 | |
| 81 | void SelectionPointer::renderSelectionPointer(GLuint defaultFboHandle, bool useOrtho) |
| 82 | { |
| 83 | Q_UNUSED(defaultFboHandle) |
| 84 | |
| 85 | glViewport(x: m_mainViewPort.x(), y: m_mainViewPort.y(), |
| 86 | width: m_mainViewPort.width(), height: m_mainViewPort.height()); |
| 87 | |
| 88 | Q3DCamera *camera = m_cachedScene->activeCamera(); |
| 89 | |
| 90 | QMatrix4x4 itModelMatrix; |
| 91 | |
| 92 | // Get view matrix |
| 93 | QMatrix4x4 viewMatrix; |
| 94 | QMatrix4x4 projectionMatrix; |
| 95 | GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height(); |
| 96 | if (m_cachedIsSlicingActivated) { |
| 97 | GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; |
| 98 | viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); |
| 99 | projectionMatrix.ortho(left: -sliceUnitsScaled * viewPortRatio, right: sliceUnitsScaled * viewPortRatio, |
| 100 | bottom: -sliceUnitsScaled, top: sliceUnitsScaled, |
| 101 | nearPlane: -1.0f, farPlane: 4.0f); |
| 102 | } else if (useOrtho) { |
| 103 | viewMatrix = camera->d_ptr->viewMatrix(); |
| 104 | GLfloat orthoRatio = 2.0f; |
| 105 | projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, |
| 106 | bottom: -orthoRatio, top: orthoRatio, |
| 107 | nearPlane: 0.0f, farPlane: 100.0f); |
| 108 | } else { |
| 109 | viewMatrix = camera->d_ptr->viewMatrix(); |
| 110 | projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); |
| 111 | } |
| 112 | |
| 113 | QMatrix4x4 modelMatrix; |
| 114 | QMatrix4x4 MVPMatrix; |
| 115 | |
| 116 | // Position the pointer ball |
| 117 | modelMatrix.translate(vector: m_position); |
| 118 | |
| 119 | if (!m_rotation.isIdentity()) { |
| 120 | modelMatrix.rotate(quaternion: m_rotation); |
| 121 | itModelMatrix.rotate(quaternion: m_rotation); |
| 122 | } |
| 123 | |
| 124 | // Scale the point with fixed values (at this point) |
| 125 | QVector3D scaleVector(0.05f, 0.05f, 0.05f); |
| 126 | modelMatrix.scale(vector: scaleVector); |
| 127 | itModelMatrix.scale(vector: scaleVector); |
| 128 | |
| 129 | MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; |
| 130 | |
| 131 | QVector3D lightPos = m_cachedScene->activeLight()->position(); |
| 132 | |
| 133 | // |
| 134 | // Draw the point |
| 135 | // |
| 136 | m_pointShader->bind(); |
| 137 | m_pointShader->setUniformValue(uniform: m_pointShader->lightP(), value: lightPos); |
| 138 | m_pointShader->setUniformValue(uniform: m_pointShader->view(), value: viewMatrix); |
| 139 | m_pointShader->setUniformValue(uniform: m_pointShader->model(), value: modelMatrix); |
| 140 | m_pointShader->setUniformValue(uniform: m_pointShader->nModel(), value: itModelMatrix.inverted().transposed()); |
| 141 | m_pointShader->setUniformValue(uniform: m_pointShader->color(), value: m_highlightColor); |
| 142 | m_pointShader->setUniformValue(uniform: m_pointShader->MVP(), value: MVPMatrix); |
| 143 | m_pointShader->setUniformValue(uniform: m_pointShader->ambientS(), |
| 144 | value: m_cachedTheme->ambientLightStrength()); |
| 145 | m_pointShader->setUniformValue(uniform: m_pointShader->lightS(), value: m_cachedTheme->lightStrength() * 2.0f); |
| 146 | m_pointShader->setUniformValue(uniform: m_pointShader->lightColor(), |
| 147 | value: Utils::vectorFromColor(color: m_cachedTheme->lightColor())); |
| 148 | |
| 149 | m_drawer->drawObject(shader: m_pointShader, object: m_pointObj); |
| 150 | } |
| 151 | |
| 152 | void SelectionPointer::renderSelectionLabel(GLuint defaultFboHandle, bool useOrtho) |
| 153 | { |
| 154 | Q_UNUSED(defaultFboHandle) |
| 155 | |
| 156 | glViewport(x: m_mainViewPort.x(), y: m_mainViewPort.y(), |
| 157 | width: m_mainViewPort.width(), height: m_mainViewPort.height()); |
| 158 | |
| 159 | Q3DCamera *camera = m_cachedScene->activeCamera(); |
| 160 | |
| 161 | // Get view matrix |
| 162 | QMatrix4x4 viewMatrix; |
| 163 | QMatrix4x4 modelMatrixLabel; |
| 164 | QMatrix4x4 projectionMatrix; |
| 165 | GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height(); |
| 166 | if (m_cachedIsSlicingActivated) { |
| 167 | GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; |
| 168 | viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); |
| 169 | projectionMatrix.ortho(left: -sliceUnitsScaled * viewPortRatio, right: sliceUnitsScaled * viewPortRatio, |
| 170 | bottom: -sliceUnitsScaled, top: sliceUnitsScaled, |
| 171 | nearPlane: -1.0f, farPlane: 4.0f); |
| 172 | } else if (useOrtho) { |
| 173 | viewMatrix = camera->d_ptr->viewMatrix(); |
| 174 | GLfloat orthoRatio = 2.0f; |
| 175 | projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, |
| 176 | bottom: -orthoRatio, top: orthoRatio, |
| 177 | nearPlane: 0.0f, farPlane: 100.0f); |
| 178 | } else { |
| 179 | viewMatrix = camera->d_ptr->viewMatrix(); |
| 180 | projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); |
| 181 | } |
| 182 | |
| 183 | QSize textureSize = m_labelItem.size(); |
| 184 | |
| 185 | // Calculate scale factor to get uniform font size |
| 186 | GLfloat scaledFontSize = 0.05f + m_drawer->font().pointSizeF() / 500.0f; |
| 187 | GLfloat scaleFactor = scaledFontSize / (GLfloat)textureSize.height(); |
| 188 | |
| 189 | // Position label |
| 190 | QVector3D labelAlign(0.0f, 1.0f * scaledFontSize + 0.05f, 0.0f); |
| 191 | modelMatrixLabel.translate(vector: m_position + labelAlign); |
| 192 | |
| 193 | // Position the label towards the camera |
| 194 | float camRotationsX = camera->xRotation(); |
| 195 | float camRotationsY = camera->yRotation(); |
| 196 | if (!m_cachedIsSlicingActivated) { |
| 197 | modelMatrixLabel.rotate(angle: -camRotationsX, x: 0.0f, y: 1.0f, z: 0.0f); |
| 198 | modelMatrixLabel.rotate(angle: -camRotationsY, x: 1.0f, y: 0.0f, z: 0.0f); |
| 199 | } |
| 200 | |
| 201 | // Scale label based on text size |
| 202 | modelMatrixLabel.scale(vector: QVector3D((GLfloat)textureSize.width() * scaleFactor, |
| 203 | scaledFontSize, |
| 204 | 0.0f)); |
| 205 | |
| 206 | // Make label to be always on top |
| 207 | glDisable(GL_DEPTH_TEST); |
| 208 | |
| 209 | // Make label transparent |
| 210 | glEnable(GL_BLEND); |
| 211 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 212 | |
| 213 | m_labelShader->bind(); |
| 214 | |
| 215 | QMatrix4x4 MVPMatrix; |
| 216 | |
| 217 | // Set shader bindings |
| 218 | MVPMatrix = projectionMatrix * viewMatrix * modelMatrixLabel; |
| 219 | m_labelShader->setUniformValue(uniform: m_labelShader->MVP(), value: MVPMatrix); |
| 220 | |
| 221 | // Draw the object |
| 222 | m_drawer->drawObject(shader: m_labelShader, object: m_labelObj, textureId: m_labelItem.textureId()); |
| 223 | |
| 224 | // Release shader |
| 225 | glUseProgram(program: 0); |
| 226 | |
| 227 | // Disable transparency |
| 228 | glDisable(GL_BLEND); |
| 229 | |
| 230 | // Depth test back to normal |
| 231 | glEnable(GL_DEPTH_TEST); |
| 232 | } |
| 233 | |
| 234 | void SelectionPointer::setPosition(const QVector3D &position) |
| 235 | { |
| 236 | m_position = position; |
| 237 | } |
| 238 | |
| 239 | void SelectionPointer::updateSliceData(bool sliceActivated, GLfloat autoScaleAdjustment) |
| 240 | { |
| 241 | m_cachedIsSlicingActivated = sliceActivated; |
| 242 | m_autoScaleAdjustment = autoScaleAdjustment; |
| 243 | } |
| 244 | |
| 245 | void SelectionPointer::setHighlightColor(const QVector4D &colorVector) |
| 246 | { |
| 247 | m_highlightColor = colorVector; |
| 248 | } |
| 249 | |
| 250 | void SelectionPointer::setRotation(const QQuaternion &rotation) |
| 251 | { |
| 252 | m_rotation = rotation; |
| 253 | } |
| 254 | |
| 255 | void SelectionPointer::setLabel(const QString &label, bool themeChange) |
| 256 | { |
| 257 | if (themeChange || m_label != label) { |
| 258 | m_label = label; |
| 259 | m_drawer->generateLabelItem(item&: m_labelItem, text: m_label); |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | void SelectionPointer::setPointerObject(ObjectHelper *object) |
| 264 | { |
| 265 | m_pointObj = object; |
| 266 | } |
| 267 | |
| 268 | void SelectionPointer::setLabelObject(ObjectHelper *object) |
| 269 | { |
| 270 | m_labelObj = object; |
| 271 | } |
| 272 | |
| 273 | void SelectionPointer::handleDrawerChange() |
| 274 | { |
| 275 | m_cachedTheme = m_drawer->theme(); |
| 276 | setLabel(label: m_label, themeChange: true); |
| 277 | } |
| 278 | |
| 279 | void SelectionPointer::updateBoundingRect(const QRect &rect) |
| 280 | { |
| 281 | m_mainViewPort = rect; |
| 282 | } |
| 283 | |
| 284 | void SelectionPointer::initShaders() |
| 285 | { |
| 286 | // The shader for printing the text label |
| 287 | if (m_labelShader) |
| 288 | delete m_labelShader; |
| 289 | m_labelShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexLabel" ), |
| 290 | QStringLiteral(":/shaders/fragmentLabel" )); |
| 291 | m_labelShader->initialize(); |
| 292 | |
| 293 | // The shader for the small point ball |
| 294 | if (m_pointShader) |
| 295 | delete m_pointShader; |
| 296 | |
| 297 | if (Utils::isOpenGLES()) { |
| 298 | m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
| 299 | QStringLiteral(":/shaders/fragmentES2" )); |
| 300 | } else { |
| 301 | m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
| 302 | QStringLiteral(":/shaders/fragment" )); |
| 303 | } |
| 304 | |
| 305 | m_pointShader->initialize(); |
| 306 | } |
| 307 | |
| 308 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 309 | |