| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "selectionpointer_p.h" | 
| 31 | #include "shaderhelper_p.h" | 
| 32 | #include "objecthelper_p.h" | 
| 33 | #include "texturehelper_p.h" | 
| 34 | #include "q3dcamera_p.h" | 
| 35 | #include "utils_p.h" | 
| 36 |  | 
| 37 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION | 
| 38 |  | 
| 39 | const GLfloat sliceUnits = 2.5; | 
| 40 |  | 
| 41 | SelectionPointer::SelectionPointer(Drawer *drawer) | 
| 42 |     : QObject(0), | 
| 43 |       m_labelShader(0), | 
| 44 |       m_pointShader(0), | 
| 45 |       m_labelObj(0), | 
| 46 |       m_pointObj(0), | 
| 47 |       m_textureHelper(0), | 
| 48 |       m_cachedTheme(drawer->theme()), | 
| 49 |       m_labelBackground(false), | 
| 50 |       m_drawer(drawer), | 
| 51 |       m_cachedScene(0) | 
| 52 | { | 
| 53 |     initializeOpenGL(); | 
| 54 |  | 
| 55 |     QObject::connect(sender: m_drawer, signal: &Drawer::drawerChanged, | 
| 56 |                      receiver: this, slot: &SelectionPointer::handleDrawerChange); | 
| 57 | } | 
| 58 |  | 
| 59 | SelectionPointer::~SelectionPointer() | 
| 60 | { | 
| 61 |     delete m_labelShader; | 
| 62 |     delete m_pointShader; | 
| 63 |     delete m_textureHelper; | 
| 64 | } | 
| 65 |  | 
| 66 | void SelectionPointer::initializeOpenGL() | 
| 67 | { | 
| 68 |     initializeOpenGLFunctions(); | 
| 69 |  | 
| 70 |     m_textureHelper = new TextureHelper(); | 
| 71 |     m_drawer->initializeOpenGL(); | 
| 72 |  | 
| 73 |     initShaders(); | 
| 74 | } | 
| 75 |  | 
| 76 | void SelectionPointer::updateScene(Q3DScene *scene) | 
| 77 | { | 
| 78 |     m_cachedScene = scene; | 
| 79 | } | 
| 80 |  | 
| 81 | void SelectionPointer::renderSelectionPointer(GLuint defaultFboHandle, bool useOrtho) | 
| 82 | { | 
| 83 |     Q_UNUSED(defaultFboHandle) | 
| 84 |  | 
| 85 |     glViewport(x: m_mainViewPort.x(), y: m_mainViewPort.y(), | 
| 86 |                width: m_mainViewPort.width(), height: m_mainViewPort.height()); | 
| 87 |  | 
| 88 |     Q3DCamera *camera = m_cachedScene->activeCamera(); | 
| 89 |  | 
| 90 |     QMatrix4x4 itModelMatrix; | 
| 91 |  | 
| 92 |     // Get view matrix | 
| 93 |     QMatrix4x4 viewMatrix; | 
| 94 |     QMatrix4x4 projectionMatrix; | 
| 95 |     GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height(); | 
| 96 |     if (m_cachedIsSlicingActivated) { | 
| 97 |         GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; | 
| 98 |         viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); | 
| 99 |         projectionMatrix.ortho(left: -sliceUnitsScaled * viewPortRatio, right: sliceUnitsScaled * viewPortRatio, | 
| 100 |                                bottom: -sliceUnitsScaled, top: sliceUnitsScaled, | 
| 101 |                                nearPlane: -1.0f, farPlane: 4.0f); | 
| 102 |     } else if (useOrtho) { | 
| 103 |         viewMatrix = camera->d_ptr->viewMatrix(); | 
| 104 |         GLfloat orthoRatio = 2.0f; | 
| 105 |         projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, | 
| 106 |                                bottom: -orthoRatio, top: orthoRatio, | 
| 107 |                                nearPlane: 0.0f, farPlane: 100.0f); | 
| 108 |     } else { | 
| 109 |         viewMatrix = camera->d_ptr->viewMatrix(); | 
| 110 |         projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); | 
| 111 |     } | 
| 112 |  | 
| 113 |     QMatrix4x4 modelMatrix; | 
| 114 |     QMatrix4x4 MVPMatrix; | 
| 115 |  | 
| 116 |     // Position the pointer ball | 
| 117 |     modelMatrix.translate(vector: m_position); | 
| 118 |  | 
| 119 |     if (!m_rotation.isIdentity()) { | 
| 120 |         modelMatrix.rotate(quaternion: m_rotation); | 
| 121 |         itModelMatrix.rotate(quaternion: m_rotation); | 
| 122 |     } | 
| 123 |  | 
| 124 |     // Scale the point with fixed values (at this point) | 
| 125 |     QVector3D scaleVector(0.05f, 0.05f, 0.05f); | 
| 126 |     modelMatrix.scale(vector: scaleVector); | 
| 127 |     itModelMatrix.scale(vector: scaleVector); | 
| 128 |  | 
| 129 |     MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; | 
| 130 |  | 
| 131 |     QVector3D lightPos =  m_cachedScene->activeLight()->position(); | 
| 132 |  | 
| 133 |     // | 
| 134 |     // Draw the point | 
| 135 |     // | 
| 136 |     m_pointShader->bind(); | 
| 137 |     m_pointShader->setUniformValue(uniform: m_pointShader->lightP(), value: lightPos); | 
| 138 |     m_pointShader->setUniformValue(uniform: m_pointShader->view(), value: viewMatrix); | 
| 139 |     m_pointShader->setUniformValue(uniform: m_pointShader->model(), value: modelMatrix); | 
| 140 |     m_pointShader->setUniformValue(uniform: m_pointShader->nModel(), value: itModelMatrix.inverted().transposed()); | 
| 141 |     m_pointShader->setUniformValue(uniform: m_pointShader->color(), value: m_highlightColor); | 
| 142 |     m_pointShader->setUniformValue(uniform: m_pointShader->MVP(), value: MVPMatrix); | 
| 143 |     m_pointShader->setUniformValue(uniform: m_pointShader->ambientS(), | 
| 144 |                                    value: m_cachedTheme->ambientLightStrength()); | 
| 145 |     m_pointShader->setUniformValue(uniform: m_pointShader->lightS(), value: m_cachedTheme->lightStrength() * 2.0f); | 
| 146 |     m_pointShader->setUniformValue(uniform: m_pointShader->lightColor(), | 
| 147 |                                    value: Utils::vectorFromColor(color: m_cachedTheme->lightColor())); | 
| 148 |  | 
| 149 |     m_drawer->drawObject(shader: m_pointShader, object: m_pointObj); | 
| 150 | } | 
| 151 |  | 
| 152 | void SelectionPointer::renderSelectionLabel(GLuint defaultFboHandle, bool useOrtho) | 
| 153 | { | 
| 154 |     Q_UNUSED(defaultFboHandle) | 
| 155 |  | 
| 156 |     glViewport(x: m_mainViewPort.x(), y: m_mainViewPort.y(), | 
| 157 |                width: m_mainViewPort.width(), height: m_mainViewPort.height()); | 
| 158 |  | 
| 159 |     Q3DCamera *camera = m_cachedScene->activeCamera(); | 
| 160 |  | 
| 161 |     // Get view matrix | 
| 162 |     QMatrix4x4 viewMatrix; | 
| 163 |     QMatrix4x4 modelMatrixLabel; | 
| 164 |     QMatrix4x4 projectionMatrix; | 
| 165 |     GLfloat viewPortRatio = (GLfloat)m_mainViewPort.width() / (GLfloat)m_mainViewPort.height(); | 
| 166 |     if (m_cachedIsSlicingActivated) { | 
| 167 |         GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; | 
| 168 |         viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); | 
| 169 |         projectionMatrix.ortho(left: -sliceUnitsScaled * viewPortRatio, right: sliceUnitsScaled * viewPortRatio, | 
| 170 |                                bottom: -sliceUnitsScaled, top: sliceUnitsScaled, | 
| 171 |                                nearPlane: -1.0f, farPlane: 4.0f); | 
| 172 |     } else if (useOrtho) { | 
| 173 |         viewMatrix = camera->d_ptr->viewMatrix(); | 
| 174 |         GLfloat orthoRatio = 2.0f; | 
| 175 |         projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, | 
| 176 |                                bottom: -orthoRatio, top: orthoRatio, | 
| 177 |                                nearPlane: 0.0f, farPlane: 100.0f); | 
| 178 |     } else { | 
| 179 |         viewMatrix = camera->d_ptr->viewMatrix(); | 
| 180 |         projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); | 
| 181 |     } | 
| 182 |  | 
| 183 |     QSize textureSize = m_labelItem.size(); | 
| 184 |  | 
| 185 |     // Calculate scale factor to get uniform font size | 
| 186 |     GLfloat scaledFontSize = 0.05f + m_drawer->font().pointSizeF() / 500.0f; | 
| 187 |     GLfloat scaleFactor = scaledFontSize / (GLfloat)textureSize.height(); | 
| 188 |  | 
| 189 |     // Position label | 
| 190 |     QVector3D labelAlign(0.0f, 1.0f * scaledFontSize + 0.05f, 0.0f); | 
| 191 |     modelMatrixLabel.translate(vector: m_position + labelAlign); | 
| 192 |  | 
| 193 |     // Position the label towards the camera | 
| 194 |     float camRotationsX = camera->xRotation(); | 
| 195 |     float camRotationsY = camera->yRotation(); | 
| 196 |     if (!m_cachedIsSlicingActivated) { | 
| 197 |         modelMatrixLabel.rotate(angle: -camRotationsX, x: 0.0f, y: 1.0f, z: 0.0f); | 
| 198 |         modelMatrixLabel.rotate(angle: -camRotationsY, x: 1.0f, y: 0.0f, z: 0.0f); | 
| 199 |     } | 
| 200 |  | 
| 201 |     // Scale label based on text size | 
| 202 |     modelMatrixLabel.scale(vector: QVector3D((GLfloat)textureSize.width() * scaleFactor, | 
| 203 |                                      scaledFontSize, | 
| 204 |                                      0.0f)); | 
| 205 |  | 
| 206 |     // Make label to be always on top | 
| 207 |     glDisable(GL_DEPTH_TEST); | 
| 208 |  | 
| 209 |     // Make label transparent | 
| 210 |     glEnable(GL_BLEND); | 
| 211 |     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
| 212 |  | 
| 213 |     m_labelShader->bind(); | 
| 214 |  | 
| 215 |     QMatrix4x4 MVPMatrix; | 
| 216 |  | 
| 217 |     // Set shader bindings | 
| 218 |     MVPMatrix = projectionMatrix * viewMatrix * modelMatrixLabel; | 
| 219 |     m_labelShader->setUniformValue(uniform: m_labelShader->MVP(), value: MVPMatrix); | 
| 220 |  | 
| 221 |     // Draw the object | 
| 222 |     m_drawer->drawObject(shader: m_labelShader, object: m_labelObj, textureId: m_labelItem.textureId()); | 
| 223 |  | 
| 224 |     // Release shader | 
| 225 |     glUseProgram(program: 0); | 
| 226 |  | 
| 227 |     // Disable transparency | 
| 228 |     glDisable(GL_BLEND); | 
| 229 |  | 
| 230 |     // Depth test back to normal | 
| 231 |     glEnable(GL_DEPTH_TEST); | 
| 232 | } | 
| 233 |  | 
| 234 | void SelectionPointer::setPosition(const QVector3D &position) | 
| 235 | { | 
| 236 |     m_position = position; | 
| 237 | } | 
| 238 |  | 
| 239 | void SelectionPointer::updateSliceData(bool sliceActivated, GLfloat autoScaleAdjustment) | 
| 240 | { | 
| 241 |     m_cachedIsSlicingActivated = sliceActivated; | 
| 242 |     m_autoScaleAdjustment = autoScaleAdjustment; | 
| 243 | } | 
| 244 |  | 
| 245 | void SelectionPointer::setHighlightColor(const QVector4D &colorVector) | 
| 246 | { | 
| 247 |     m_highlightColor = colorVector; | 
| 248 | } | 
| 249 |  | 
| 250 | void SelectionPointer::setRotation(const QQuaternion &rotation) | 
| 251 | { | 
| 252 |     m_rotation = rotation; | 
| 253 | } | 
| 254 |  | 
| 255 | void SelectionPointer::setLabel(const QString &label, bool themeChange) | 
| 256 | { | 
| 257 |     if (themeChange || m_label != label) { | 
| 258 |         m_label = label; | 
| 259 |         m_drawer->generateLabelItem(item&: m_labelItem, text: m_label); | 
| 260 |     } | 
| 261 | } | 
| 262 |  | 
| 263 | void SelectionPointer::setPointerObject(ObjectHelper *object) | 
| 264 | { | 
| 265 |     m_pointObj = object; | 
| 266 | } | 
| 267 |  | 
| 268 | void SelectionPointer::setLabelObject(ObjectHelper *object) | 
| 269 | { | 
| 270 |     m_labelObj = object; | 
| 271 | } | 
| 272 |  | 
| 273 | void SelectionPointer::handleDrawerChange() | 
| 274 | { | 
| 275 |     m_cachedTheme = m_drawer->theme(); | 
| 276 |     setLabel(label: m_label, themeChange: true); | 
| 277 | } | 
| 278 |  | 
| 279 | void SelectionPointer::updateBoundingRect(const QRect &rect) | 
| 280 | { | 
| 281 |     m_mainViewPort = rect; | 
| 282 | } | 
| 283 |  | 
| 284 | void SelectionPointer::initShaders() | 
| 285 | { | 
| 286 |     // The shader for printing the text label | 
| 287 |     if (m_labelShader) | 
| 288 |         delete m_labelShader; | 
| 289 |     m_labelShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexLabel" ), | 
| 290 |                                      QStringLiteral(":/shaders/fragmentLabel" )); | 
| 291 |     m_labelShader->initialize(); | 
| 292 |  | 
| 293 |     // The shader for the small point ball | 
| 294 |     if (m_pointShader) | 
| 295 |         delete m_pointShader; | 
| 296 |  | 
| 297 |     if (Utils::isOpenGLES()) { | 
| 298 |         m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), | 
| 299 |                                          QStringLiteral(":/shaders/fragmentES2" )); | 
| 300 |     } else { | 
| 301 |         m_pointShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), | 
| 302 |                                          QStringLiteral(":/shaders/fragment" )); | 
| 303 |     } | 
| 304 |  | 
| 305 |     m_pointShader->initialize(); | 
| 306 | } | 
| 307 |  | 
| 308 | QT_END_NAMESPACE_DATAVISUALIZATION | 
| 309 |  |