| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "scatterobjectbufferhelper_p.h" | 
| 31 | #include "objecthelper_p.h" | 
| 32 | #include <QtGui/QVector2D> | 
| 33 | #include <QtGui/QMatrix4x4> | 
| 34 | #include <QtCore/qmath.h> | 
| 35 |  | 
| 36 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION | 
| 37 |  | 
| 38 | const GLfloat itemScaler = 3.0f; | 
| 39 |  | 
| 40 | ScatterObjectBufferHelper::ScatterObjectBufferHelper() | 
| 41 |     : m_scaleY(0.0f) | 
| 42 | { | 
| 43 | } | 
| 44 |  | 
| 45 | ScatterObjectBufferHelper::~ScatterObjectBufferHelper() | 
| 46 | { | 
| 47 | } | 
| 48 |  | 
| 49 | void ScatterObjectBufferHelper::fullLoad(ScatterSeriesRenderCache *cache, qreal dotScale) | 
| 50 | { | 
| 51 |     m_indexCount = 0; | 
| 52 |  | 
| 53 |     ObjectHelper *dotObj = cache->object(); | 
| 54 |     const ScatterRenderItemArray &renderArray = cache->renderArray(); | 
| 55 |     const uint renderArraySize = renderArray.size(); | 
| 56 |  | 
| 57 |     if (renderArraySize == 0) | 
| 58 |         return;  // No use to go forward | 
| 59 |  | 
| 60 |     uint itemCount = 0; | 
| 61 |     QQuaternion seriesRotation(cache->meshRotation()); | 
| 62 |  | 
| 63 |     if (m_meshDataLoaded) { | 
| 64 |         // Delete old data | 
| 65 |         glDeleteBuffers(n: 1, buffers: &m_vertexbuffer); | 
| 66 |         glDeleteBuffers(n: 1, buffers: &m_uvbuffer); | 
| 67 |         glDeleteBuffers(n: 1, buffers: &m_normalbuffer); | 
| 68 |         glDeleteBuffers(n: 1, buffers: &m_elementbuffer); | 
| 69 |         m_vertexbuffer = 0; | 
| 70 |         m_uvbuffer = 0; | 
| 71 |         m_normalbuffer = 0; | 
| 72 |         m_elementbuffer = 0; | 
| 73 |         m_meshDataLoaded = false; | 
| 74 |     } | 
| 75 |  | 
| 76 |     // Index vertices | 
| 77 |     const QVector<GLuint> indices = dotObj->indices(); | 
| 78 |     const QVector<QVector3D> indexed_vertices = dotObj->indexedvertices(); | 
| 79 |     const QVector<QVector2D> indexed_uvs = dotObj->indexedUVs(); | 
| 80 |     const QVector<QVector3D> indexed_normals = dotObj->indexedNormals(); | 
| 81 |     const int indicesCount = indices.count(); | 
| 82 |     const int verticeCount = indexed_vertices.count(); | 
| 83 |     const int uvsCount = indexed_uvs.count(); | 
| 84 |     const int normalsCount = indexed_normals.count(); | 
| 85 |  | 
| 86 |     float itemSize = cache->itemSize() / itemScaler; | 
| 87 |     if (itemSize == 0.0f) | 
| 88 |         itemSize = dotScale; | 
| 89 |     QVector3D modelScaler(itemSize, itemSize, itemSize); | 
| 90 |     QMatrix4x4 modelMatrix; | 
| 91 |     if (!seriesRotation.isIdentity()) { | 
| 92 |         QMatrix4x4 matrix; | 
| 93 |         matrix.rotate(quaternion: seriesRotation); | 
| 94 |         modelMatrix = matrix.transposed(); | 
| 95 |     } | 
| 96 |     modelMatrix.scale(vector: modelScaler); | 
| 97 |  | 
| 98 |     QVector<QVector3D> scaled_vertices; | 
| 99 |     scaled_vertices.resize(asize: verticeCount); | 
| 100 |     for (int i = 0; i < verticeCount; i++) | 
| 101 |         scaled_vertices[i] = indexed_vertices[i] * modelMatrix; | 
| 102 |  | 
| 103 |     QVector<GLuint> buffered_indices; | 
| 104 |     QVector<QVector3D> buffered_vertices; | 
| 105 |     QVector<QVector2D> buffered_uvs; | 
| 106 |     QVector<QVector3D> buffered_normals; | 
| 107 |  | 
| 108 |     buffered_indices.resize(asize: indicesCount * renderArraySize); | 
| 109 |     buffered_vertices.resize(asize: verticeCount * renderArraySize); | 
| 110 |     buffered_normals.resize(asize: normalsCount * renderArraySize); | 
| 111 |     buffered_uvs.resize(asize: uvsCount * renderArraySize); | 
| 112 |  | 
| 113 |     if (cache->colorStyle() == Q3DTheme::ColorStyleRangeGradient) | 
| 114 |         createRangeGradientUVs(cache, buffered_uvs); | 
| 115 |     else if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) | 
| 116 |         createObjectGradientUVs(cache, buffered_uvs, indexed_vertices); | 
| 117 |  | 
| 118 |     QVector2D dummyUV(0.0f, 0.0f); | 
| 119 |  | 
| 120 |     cache->bufferIndices().resize(asize: renderArraySize); | 
| 121 |  | 
| 122 |     for (uint i = 0; i < renderArraySize; i++) { | 
| 123 |         const ScatterRenderItem &item = renderArray.at(i); | 
| 124 |         if (!item.isVisible()) | 
| 125 |             continue; | 
| 126 |         else | 
| 127 |             cache->bufferIndices()[i] = itemCount; | 
| 128 |  | 
| 129 |         int offset = itemCount * verticeCount; | 
| 130 |         if (item.rotation().isIdentity()) { | 
| 131 |             for (int j = 0; j < verticeCount; j++) { | 
| 132 |                 buffered_vertices[j + offset] = scaled_vertices[j] + item.translation(); | 
| 133 |                 buffered_normals[j + offset] = indexed_normals[j]; | 
| 134 |             } | 
| 135 |         } else { | 
| 136 |             QMatrix4x4 matrix; | 
| 137 |             QQuaternion totalRotation = seriesRotation * item.rotation(); | 
| 138 |             matrix.rotate(quaternion: totalRotation); | 
| 139 |             matrix.scale(vector: modelScaler); | 
| 140 |             QMatrix4x4 itModelMatrix = matrix.inverted(); | 
| 141 |             modelMatrix = matrix.transposed(); // Because of row-column major difference | 
| 142 |  | 
| 143 |             for (int j = 0; j < verticeCount; j++) { | 
| 144 |                 buffered_vertices[j + offset] = indexed_vertices[j] * modelMatrix | 
| 145 |                         + item.translation(); | 
| 146 |                 buffered_normals[j + offset] = indexed_normals[j] * itModelMatrix; | 
| 147 |             } | 
| 148 |         } | 
| 149 |  | 
| 150 |         if (cache->colorStyle() == Q3DTheme::ColorStyleUniform) { | 
| 151 |             offset = itemCount * uvsCount; | 
| 152 |             for (int j = 0; j < uvsCount; j++) | 
| 153 |                 buffered_uvs[j + offset] = dummyUV; | 
| 154 |         } | 
| 155 |  | 
| 156 |         int offsetVertice = itemCount * verticeCount; | 
| 157 |         offset = itemCount * indicesCount; | 
| 158 |         for (int j = 0; j < indicesCount; j++) | 
| 159 |             buffered_indices[j + offset] = GLuint(indices[j] + offsetVertice); | 
| 160 |  | 
| 161 |         itemCount++; | 
| 162 |     } | 
| 163 |  | 
| 164 |     m_indexCount = indicesCount * itemCount; | 
| 165 |  | 
| 166 |     if (itemCount > 0) { | 
| 167 |         glGenBuffers(n: 1, buffers: &m_vertexbuffer); | 
| 168 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexbuffer); | 
| 169 |         glBufferData(GL_ARRAY_BUFFER, size: verticeCount * itemCount * sizeof(QVector3D), | 
| 170 |                      data: &buffered_vertices.at(i: 0), | 
| 171 |                      GL_STATIC_DRAW); | 
| 172 |  | 
| 173 |         glGenBuffers(n: 1, buffers: &m_normalbuffer); | 
| 174 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_normalbuffer); | 
| 175 |         glBufferData(GL_ARRAY_BUFFER, size: normalsCount * itemCount * sizeof(QVector3D), | 
| 176 |                      data: &buffered_normals.at(i: 0), | 
| 177 |                      GL_STATIC_DRAW); | 
| 178 |  | 
| 179 |         glGenBuffers(n: 1, buffers: &m_uvbuffer); | 
| 180 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); | 
| 181 |         glBufferData(GL_ARRAY_BUFFER, size: uvsCount * itemCount * sizeof(QVector2D), | 
| 182 |                      data: &buffered_uvs.at(i: 0), GL_STATIC_DRAW); | 
| 183 |  | 
| 184 |         glGenBuffers(n: 1, buffers: &m_elementbuffer); | 
| 185 |         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); | 
| 186 |         glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: indicesCount * itemCount * sizeof(GLint), | 
| 187 |                      data: &buffered_indices.at(i: 0), GL_STATIC_DRAW); | 
| 188 |  | 
| 189 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 190 |         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); | 
| 191 |  | 
| 192 |         m_meshDataLoaded = true; | 
| 193 |     } | 
| 194 | } | 
| 195 |  | 
| 196 | void ScatterObjectBufferHelper::updateUVs(ScatterSeriesRenderCache *cache) | 
| 197 | { | 
| 198 |     ObjectHelper *dotObj = cache->object(); | 
| 199 |     const int uvsCount = dotObj->indexedUVs().count(); | 
| 200 |     const ScatterRenderItemArray &renderArray = cache->renderArray(); | 
| 201 |     const bool updateAll = (cache->updateIndices().size() == 0); | 
| 202 |     const int updateSize = updateAll ? renderArray.size() : cache->updateIndices().size(); | 
| 203 |  | 
| 204 |     if (!updateSize) | 
| 205 |         return; | 
| 206 |  | 
| 207 |     QVector<QVector2D> buffered_uvs; | 
| 208 |     buffered_uvs.resize(asize: uvsCount * updateSize); | 
| 209 |  | 
| 210 |     uint itemCount = 0; | 
| 211 |     if (cache->colorStyle() == Q3DTheme::ColorStyleRangeGradient) { | 
| 212 |         itemCount = createRangeGradientUVs(cache, buffered_uvs); | 
| 213 |     } else if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) { | 
| 214 |         const QVector<QVector3D> indexed_vertices = dotObj->indexedvertices(); | 
| 215 |         itemCount = createObjectGradientUVs(cache, buffered_uvs, indexed_vertices); | 
| 216 |     } | 
| 217 |  | 
| 218 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); | 
| 219 |     int itemSize = uvsCount * sizeof(QVector2D); | 
| 220 |     if (cache->updateIndices().size()) { | 
| 221 |         int pos = 0; | 
| 222 |         for (int i = 0; i < updateSize; i++) { | 
| 223 |             int index = cache->updateIndices().at(i); | 
| 224 |             if (renderArray.at(i: index).isVisible()) { | 
| 225 |                 int dataPos = cache->bufferIndices().at(i: index); | 
| 226 |                 glBufferSubData(GL_ARRAY_BUFFER, offset: itemSize * dataPos, size: itemSize, | 
| 227 |                                 data: &buffered_uvs.at(i: uvsCount * pos++)); | 
| 228 |             } | 
| 229 |         } | 
| 230 |     } else { | 
| 231 |         glBufferData(GL_ARRAY_BUFFER, size: itemSize * itemCount, data: &buffered_uvs.at(i: 0), GL_STATIC_DRAW); | 
| 232 |     } | 
| 233 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 234 | } | 
| 235 |  | 
| 236 | uint ScatterObjectBufferHelper::createRangeGradientUVs(ScatterSeriesRenderCache *cache, | 
| 237 |                                                        QVector<QVector2D> &buffered_uvs) | 
| 238 | { | 
| 239 |     ObjectHelper *dotObj = cache->object(); | 
| 240 |     const int uvsCount = dotObj->indexedUVs().count(); | 
| 241 |     const ScatterRenderItemArray &renderArray = cache->renderArray(); | 
| 242 |     const bool updateAll = (cache->updateIndices().size() == 0); | 
| 243 |     const int updateSize = updateAll ? renderArray.size() : cache->updateIndices().size(); | 
| 244 |     const float yAdjustment = 0.1f; | 
| 245 |     const float flippedYAdjustment = 0.9f; | 
| 246 |  | 
| 247 |     QVector2D uv; | 
| 248 |     uv.setX(0.0f); | 
| 249 |     uint pos = 0; | 
| 250 |     for (int i = 0; i < updateSize; i++) { | 
| 251 |         int index = updateAll ? i : cache->updateIndices().at(i); | 
| 252 |         const ScatterRenderItem &item = renderArray.at(i: index); | 
| 253 |         if (!item.isVisible()) | 
| 254 |             continue; | 
| 255 |  | 
| 256 |         float y = ((item.translation().y() + m_scaleY) * 0.5f) / m_scaleY; | 
| 257 |  | 
| 258 |         // Avoid values near gradient texel boundary, as this causes artifacts | 
| 259 |         // with some graphics cards. | 
| 260 |         const float floorY = float(qFloor(v: y * gradientTextureHeight)); | 
| 261 |         const float diff = (y * gradientTextureHeight) - floorY; | 
| 262 |         if (diff < yAdjustment) | 
| 263 |             y += yAdjustment / gradientTextureHeight; | 
| 264 |         else if (diff > flippedYAdjustment) | 
| 265 |             y -= yAdjustment / gradientTextureHeight; | 
| 266 |         uv.setY(y); | 
| 267 |  | 
| 268 |         int offset = pos * uvsCount; | 
| 269 |         for (int j = 0; j < uvsCount; j++) | 
| 270 |             buffered_uvs[j + offset] = uv; | 
| 271 |  | 
| 272 |         pos++; | 
| 273 |     } | 
| 274 |  | 
| 275 |     return pos; | 
| 276 | } | 
| 277 |  | 
| 278 | uint ScatterObjectBufferHelper::createObjectGradientUVs(ScatterSeriesRenderCache *cache, | 
| 279 |                                                         QVector<QVector2D> &buffered_uvs, | 
| 280 |                                                         const QVector<QVector3D> &indexed_vertices) | 
| 281 | { | 
| 282 |     ObjectHelper *dotObj = cache->object(); | 
| 283 |     const int uvsCount = dotObj->indexedUVs().count(); | 
| 284 |     const ScatterRenderItemArray &renderArray = cache->renderArray(); | 
| 285 |     const uint renderArraySize = renderArray.size(); | 
| 286 |  | 
| 287 |     QVector2D uv; | 
| 288 |     uv.setX(0.0f); | 
| 289 |     uint pos = 0; | 
| 290 |     for (uint i = 0; i < renderArraySize; i++) { | 
| 291 |         const ScatterRenderItem &item = renderArray.at(i); | 
| 292 |         if (!item.isVisible()) | 
| 293 |             continue; | 
| 294 |  | 
| 295 |         int offset = pos * uvsCount; | 
| 296 |         for (int j = 0; j < uvsCount; j++) { | 
| 297 |             uv.setY((indexed_vertices.at(i: j).y() + 1.0f) / 2.0f); | 
| 298 |             buffered_uvs[j + offset] = uv; | 
| 299 |         } | 
| 300 |  | 
| 301 |         pos++; | 
| 302 |     } | 
| 303 |  | 
| 304 |     return pos; | 
| 305 | } | 
| 306 |  | 
| 307 | void ScatterObjectBufferHelper::update(ScatterSeriesRenderCache *cache, qreal dotScale) | 
| 308 | { | 
| 309 |     ObjectHelper *dotObj = cache->object(); | 
| 310 |     const ScatterRenderItemArray &renderArray = cache->renderArray(); | 
| 311 |     const bool updateAll = (cache->updateIndices().size() == 0); | 
| 312 |     const int updateSize = updateAll ? renderArray.size() : cache->updateIndices().size(); | 
| 313 |     QQuaternion seriesRotation(cache->meshRotation()); | 
| 314 |  | 
| 315 |     if (!updateSize) | 
| 316 |         return; | 
| 317 |  | 
| 318 |     // Index vertices | 
| 319 |     const QVector<QVector3D> indexed_vertices = dotObj->indexedvertices(); | 
| 320 |     int verticeCount = indexed_vertices.count(); | 
| 321 |  | 
| 322 |     float itemSize = cache->itemSize() / itemScaler; | 
| 323 |     if (itemSize == 0.0f) | 
| 324 |         itemSize = dotScale; | 
| 325 |     QVector3D modelScaler(itemSize, itemSize, itemSize); | 
| 326 |     QMatrix4x4 modelMatrix; | 
| 327 |     if (!seriesRotation.isIdentity()) { | 
| 328 |         QMatrix4x4 matrix; | 
| 329 |         matrix.rotate(quaternion: seriesRotation); | 
| 330 |         modelMatrix = matrix.transposed(); | 
| 331 |     } | 
| 332 |     modelMatrix.scale(vector: modelScaler); | 
| 333 |  | 
| 334 |     QVector<QVector3D> scaled_vertices; | 
| 335 |     scaled_vertices.resize(asize: verticeCount); | 
| 336 |     for (int i = 0; i < verticeCount; i++) | 
| 337 |         scaled_vertices[i] = indexed_vertices[i] * modelMatrix; | 
| 338 |  | 
| 339 |     QVector<QVector3D> buffered_vertices; | 
| 340 |     buffered_vertices.resize(asize: verticeCount * updateSize); | 
| 341 |  | 
| 342 |     int itemCount = 0; | 
| 343 |     for (int i = 0; i < updateSize; i++) { | 
| 344 |         int index = updateAll ? i : cache->updateIndices().at(i); | 
| 345 |         const ScatterRenderItem &item = renderArray.at(i: index); | 
| 346 |         if (!item.isVisible()) | 
| 347 |             continue; | 
| 348 |  | 
| 349 |         const int offset = itemCount * verticeCount; | 
| 350 |         if (item.rotation().isIdentity()) { | 
| 351 |             for (int j = 0; j < verticeCount; j++) | 
| 352 |                 buffered_vertices[j + offset] = scaled_vertices[j] + item.translation(); | 
| 353 |         } else { | 
| 354 |             QMatrix4x4 matrix; | 
| 355 |             matrix.rotate(quaternion: seriesRotation * item.rotation()); | 
| 356 |             modelMatrix = matrix.transposed(); | 
| 357 |             modelMatrix.scale(vector: modelScaler); | 
| 358 |  | 
| 359 |             for (int j = 0; j < verticeCount; j++) | 
| 360 |                 buffered_vertices[j + offset] = indexed_vertices[j] * modelMatrix | 
| 361 |                         + item.translation(); | 
| 362 |         } | 
| 363 |         itemCount++; | 
| 364 |     } | 
| 365 |  | 
| 366 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexbuffer); | 
| 367 |     int sizeOfItem = verticeCount * sizeof(QVector3D); | 
| 368 |     if (updateAll) { | 
| 369 |         if (itemCount) { | 
| 370 |             glBufferData(GL_ARRAY_BUFFER, size: itemCount * sizeOfItem, | 
| 371 |                          data: &buffered_vertices.at(i: 0), GL_STATIC_DRAW); | 
| 372 |         } | 
| 373 |     } else { | 
| 374 |         itemCount = 0; | 
| 375 |         for (int i = 0; i < updateSize; i++) { | 
| 376 |             int index = updateAll ? i : cache->updateIndices().at(i); | 
| 377 |             if (renderArray.at(i: index).isVisible()) { | 
| 378 |                 glBufferSubData(GL_ARRAY_BUFFER, offset: cache->bufferIndices().at(i: index) * sizeOfItem, | 
| 379 |                                 size: sizeOfItem, data: &buffered_vertices.at(i: itemCount * verticeCount)); | 
| 380 |                 itemCount++; | 
| 381 |             } | 
| 382 |         } | 
| 383 |     } | 
| 384 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 385 |  | 
| 386 |     m_meshDataLoaded = true; | 
| 387 | } | 
| 388 |  | 
| 389 | QT_END_NAMESPACE_DATAVISUALIZATION | 
| 390 |  |