| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "scatterpointbufferhelper_p.h" | 
| 31 | #include <QtGui/QVector2D> | 
| 32 |  | 
| 33 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION | 
| 34 |  | 
| 35 | const QVector3D hiddenPos(-1000.0f, -1000.0f, -1000.0f); | 
| 36 |  | 
| 37 | ScatterPointBufferHelper::ScatterPointBufferHelper() | 
| 38 |     : m_pointbuffer(0), | 
| 39 |       m_oldRemoveIndex(-1) | 
| 40 | { | 
| 41 | } | 
| 42 |  | 
| 43 | ScatterPointBufferHelper::~ScatterPointBufferHelper() | 
| 44 | { | 
| 45 |     if (QOpenGLContext::currentContext()) | 
| 46 |         glDeleteBuffers(n: 1, buffers: &m_pointbuffer); | 
| 47 | } | 
| 48 |  | 
| 49 | GLuint ScatterPointBufferHelper::pointBuf() | 
| 50 | { | 
| 51 |     if (!m_meshDataLoaded) | 
| 52 |         qFatal(msg: "No loaded object" ); | 
| 53 |     return m_pointbuffer; | 
| 54 | } | 
| 55 |  | 
| 56 | void ScatterPointBufferHelper::pushPoint(uint pointIndex) | 
| 57 | { | 
| 58 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: m_pointbuffer); | 
| 59 |  | 
| 60 |     // Pop the previous point if it is still pushed | 
| 61 |     if (m_oldRemoveIndex >= 0) { | 
| 62 |         glBufferSubData(GL_ARRAY_BUFFER, offset: m_oldRemoveIndex * sizeof(QVector3D), | 
| 63 |                         size: sizeof(QVector3D), data: &m_bufferedPoints.at(i: m_oldRemoveIndex)); | 
| 64 |     } | 
| 65 |  | 
| 66 |     glBufferSubData(GL_ARRAY_BUFFER, offset: pointIndex * sizeof(QVector3D), | 
| 67 |                     size: sizeof(QVector3D), | 
| 68 |                     data: &hiddenPos); | 
| 69 |  | 
| 70 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 71 |  | 
| 72 |     m_oldRemoveIndex = pointIndex; | 
| 73 | } | 
| 74 |  | 
| 75 | void ScatterPointBufferHelper::popPoint() | 
| 76 | { | 
| 77 |     if (m_oldRemoveIndex >= 0) { | 
| 78 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_pointbuffer); | 
| 79 |         glBufferSubData(GL_ARRAY_BUFFER, offset: m_oldRemoveIndex * sizeof(QVector3D), | 
| 80 |                         size: sizeof(QVector3D), data: &m_bufferedPoints.at(i: m_oldRemoveIndex)); | 
| 81 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 82 |     } | 
| 83 |  | 
| 84 |     m_oldRemoveIndex = -1; | 
| 85 | } | 
| 86 |  | 
| 87 | void ScatterPointBufferHelper::load(ScatterSeriesRenderCache *cache) | 
| 88 | { | 
| 89 |     ScatterRenderItemArray &renderArray = cache->renderArray(); | 
| 90 |     const int renderArraySize = renderArray.size(); | 
| 91 |     m_indexCount = 0; | 
| 92 |  | 
| 93 |     if (m_meshDataLoaded) { | 
| 94 |         // Delete old data | 
| 95 |         glDeleteBuffers(n: 1, buffers: &m_pointbuffer); | 
| 96 |         glDeleteBuffers(n: 1, buffers: &m_uvbuffer); | 
| 97 |         m_bufferedPoints.clear(); | 
| 98 |         m_pointbuffer = 0; | 
| 99 |         m_uvbuffer = 0; | 
| 100 |         m_meshDataLoaded = false; | 
| 101 |     } | 
| 102 |  | 
| 103 |     bool itemsVisible = false; | 
| 104 |     m_bufferedPoints.resize(asize: renderArraySize); | 
| 105 |     for (int i = 0; i < renderArraySize; i++) { | 
| 106 |         const ScatterRenderItem &item = renderArray.at(i); | 
| 107 |         if (!item.isVisible()) { | 
| 108 |             m_bufferedPoints[i] = hiddenPos; | 
| 109 |         } else { | 
| 110 |             itemsVisible = true; | 
| 111 |             m_bufferedPoints[i] = item.translation(); | 
| 112 |         } | 
| 113 |     } | 
| 114 |  | 
| 115 |     QVector<QVector2D> buffered_uvs; | 
| 116 |     if (itemsVisible) | 
| 117 |         m_indexCount = renderArraySize; | 
| 118 |  | 
| 119 |     if (m_indexCount > 0) { | 
| 120 |         if (cache->colorStyle() == Q3DTheme::ColorStyleRangeGradient) | 
| 121 |             createRangeGradientUVs(cache, buffered_uvs); | 
| 122 |  | 
| 123 |         glGenBuffers(n: 1, buffers: &m_pointbuffer); | 
| 124 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_pointbuffer); | 
| 125 |         glBufferData(GL_ARRAY_BUFFER, size: m_bufferedPoints.size() * sizeof(QVector3D), | 
| 126 |                      data: &m_bufferedPoints.at(i: 0), | 
| 127 |                      GL_DYNAMIC_DRAW); | 
| 128 |  | 
| 129 |         if (buffered_uvs.size()) { | 
| 130 |             glGenBuffers(n: 1, buffers: &m_uvbuffer); | 
| 131 |             glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); | 
| 132 |             glBufferData(GL_ARRAY_BUFFER, size: buffered_uvs.size() * sizeof(QVector2D), | 
| 133 |                          data: &buffered_uvs.at(i: 0), GL_STATIC_DRAW); | 
| 134 |         } | 
| 135 |  | 
| 136 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 137 |  | 
| 138 |         m_meshDataLoaded = true; | 
| 139 |     } | 
| 140 | } | 
| 141 |  | 
| 142 | void ScatterPointBufferHelper::update(ScatterSeriesRenderCache *cache) | 
| 143 | { | 
| 144 |     // It may be that the buffer hasn't yet been initialized, in case the entire series was | 
| 145 |     // hidden items. No need to update in that case. | 
| 146 |     if (m_indexCount > 0) { | 
| 147 |         const ScatterRenderItemArray &renderArray = cache->renderArray(); | 
| 148 |         const int updateSize = cache->updateIndices().size(); | 
| 149 |  | 
| 150 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_pointbuffer); | 
| 151 |         for (int i = 0; i < updateSize; i++) { | 
| 152 |             int index = cache->updateIndices().at(i); | 
| 153 |             const ScatterRenderItem &item = renderArray.at(i: index); | 
| 154 |             if (!item.isVisible()) | 
| 155 |                 m_bufferedPoints[index] = hiddenPos; | 
| 156 |             else | 
| 157 |                 m_bufferedPoints[index] = item.translation(); | 
| 158 |  | 
| 159 |             if (index != m_oldRemoveIndex) { | 
| 160 |                 glBufferSubData(GL_ARRAY_BUFFER, offset: index * sizeof(QVector3D), | 
| 161 |                                 size: sizeof(QVector3D), data: &m_bufferedPoints.at(i: index)); | 
| 162 |             } | 
| 163 |         } | 
| 164 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 165 |     } | 
| 166 | } | 
| 167 |  | 
| 168 | void ScatterPointBufferHelper::updateUVs(ScatterSeriesRenderCache *cache) | 
| 169 | { | 
| 170 |     // It may be that the buffer hasn't yet been initialized, in case the entire series was | 
| 171 |     // hidden items. No need to update in that case. | 
| 172 |     if (m_indexCount > 0) { | 
| 173 |         QVector<QVector2D> buffered_uvs; | 
| 174 |         createRangeGradientUVs(cache, buffered_uvs); | 
| 175 |  | 
| 176 |         if (buffered_uvs.size()) { | 
| 177 |             if (!m_uvbuffer) | 
| 178 |                 glGenBuffers(n: 1, buffers: &m_uvbuffer); | 
| 179 |  | 
| 180 |             int updateSize = cache->updateIndices().size(); | 
| 181 |             glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); | 
| 182 |             if (updateSize) { | 
| 183 |                 for (int i = 0; i < updateSize; i++) { | 
| 184 |                     int index = cache->updateIndices().at(i); | 
| 185 |                     glBufferSubData(GL_ARRAY_BUFFER, offset: index * sizeof(QVector2D), | 
| 186 |                                     size: sizeof(QVector2D), data: &buffered_uvs.at(i)); | 
| 187 |  | 
| 188 |                 } | 
| 189 |             } else { | 
| 190 |                 glBufferData(GL_ARRAY_BUFFER, size: buffered_uvs.size() * sizeof(QVector2D), | 
| 191 |                              data: &buffered_uvs.at(i: 0), GL_STATIC_DRAW); | 
| 192 |             } | 
| 193 |  | 
| 194 |             glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 195 |         } | 
| 196 |     } | 
| 197 | } | 
| 198 |  | 
| 199 | void ScatterPointBufferHelper::createRangeGradientUVs(ScatterSeriesRenderCache *cache, | 
| 200 |                                                       QVector<QVector2D> &buffered_uvs) | 
| 201 | { | 
| 202 |     const ScatterRenderItemArray &renderArray = cache->renderArray(); | 
| 203 |     const bool updateAll = (cache->updateIndices().size() == 0); | 
| 204 |     const int updateSize = updateAll ? renderArray.size() : cache->updateIndices().size(); | 
| 205 |     buffered_uvs.resize(asize: updateSize); | 
| 206 |  | 
| 207 |     QVector2D uv; | 
| 208 |     uv.setX(0.0f); | 
| 209 |     for (int i = 0; i < updateSize; i++) { | 
| 210 |         int index = updateAll ? i : cache->updateIndices().at(i); | 
| 211 |         const ScatterRenderItem &item = renderArray.at(i: index); | 
| 212 |  | 
| 213 |         float y = ((item.translation().y() + m_scaleY) * 0.5f) / m_scaleY; | 
| 214 |         uv.setY(y); | 
| 215 |         buffered_uvs[i] = uv; | 
| 216 |     } | 
| 217 | } | 
| 218 |  | 
| 219 | QT_END_NAMESPACE_DATAVISUALIZATION | 
| 220 |  |