| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "shaderhelper_p.h" |
| 31 | |
| 32 | #include <QtGui/QOpenGLShader> |
| 33 | |
| 34 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 35 | |
| 36 | void discardDebugMsgs(QtMsgType type, const QMessageLogContext &context, const QString &msg) |
| 37 | { |
| 38 | Q_UNUSED(type) |
| 39 | Q_UNUSED(context) |
| 40 | Q_UNUSED(msg) |
| 41 | // Used to discard warnings generated during shader test compilation |
| 42 | } |
| 43 | |
| 44 | ShaderHelper::ShaderHelper(QObject *parent, |
| 45 | const QString &vertexShader, |
| 46 | const QString &fragmentShader, |
| 47 | const QString &texture, |
| 48 | const QString &depthTexture) |
| 49 | : m_caller(parent), |
| 50 | m_program(0), |
| 51 | m_vertexShaderFile(vertexShader), |
| 52 | m_fragmentShaderFile(fragmentShader), |
| 53 | m_textureFile(texture), |
| 54 | m_depthTextureFile(depthTexture), |
| 55 | m_positionAttr(0), |
| 56 | m_uvAttr(0), |
| 57 | m_normalAttr(0), |
| 58 | m_colorUniform(0), |
| 59 | m_viewMatrixUniform(0), |
| 60 | m_modelMatrixUniform(0), |
| 61 | m_invTransModelMatrixUniform(0), |
| 62 | m_depthMatrixUniform(0), |
| 63 | m_mvpMatrixUniform(0), |
| 64 | m_lightPositionUniform(0), |
| 65 | m_lightStrengthUniform(0), |
| 66 | m_ambientStrengthUniform(0), |
| 67 | m_shadowQualityUniform(0), |
| 68 | m_textureUniform(0), |
| 69 | m_shadowUniform(0), |
| 70 | m_gradientMinUniform(0), |
| 71 | m_gradientHeightUniform(0), |
| 72 | m_lightColorUniform(0), |
| 73 | m_volumeSliceIndicesUniform(0), |
| 74 | m_colorIndexUniform(0), |
| 75 | m_cameraPositionRelativeToModelUniform(0), |
| 76 | m_color8BitUniform(0), |
| 77 | m_textureDimensionsUniform(0), |
| 78 | m_sampleCountUniform(0), |
| 79 | m_alphaMultiplierUniform(0), |
| 80 | m_preserveOpacityUniform(0), |
| 81 | m_minBoundsUniform(0), |
| 82 | m_maxBoundsUniform(0), |
| 83 | m_sliceFrameWidthUniform(0), |
| 84 | m_initialized(false) |
| 85 | { |
| 86 | } |
| 87 | |
| 88 | ShaderHelper::~ShaderHelper() |
| 89 | { |
| 90 | delete m_program; |
| 91 | } |
| 92 | |
| 93 | void ShaderHelper::setShaders(const QString &vertexShader, |
| 94 | const QString &fragmentShader) |
| 95 | { |
| 96 | m_vertexShaderFile = vertexShader; |
| 97 | m_fragmentShaderFile = fragmentShader; |
| 98 | } |
| 99 | |
| 100 | void ShaderHelper::setTextures(const QString &texture, |
| 101 | const QString &depthTexture) |
| 102 | { |
| 103 | m_textureFile = texture; |
| 104 | m_depthTextureFile = depthTexture; |
| 105 | } |
| 106 | |
| 107 | void ShaderHelper::initialize() |
| 108 | { |
| 109 | if (m_program) |
| 110 | delete m_program; |
| 111 | m_program = new QOpenGLShaderProgram(m_caller); |
| 112 | if (!m_program->addShaderFromSourceFile(type: QOpenGLShader::Vertex, fileName: m_vertexShaderFile)) |
| 113 | qFatal(msg: "Compiling Vertex shader failed" ); |
| 114 | if (!m_program->addShaderFromSourceFile(type: QOpenGLShader::Fragment, fileName: m_fragmentShaderFile)) |
| 115 | qFatal(msg: "Compiling Fragment shader failed" ); |
| 116 | m_program->link(); |
| 117 | |
| 118 | m_positionAttr = m_program->attributeLocation(name: "vertexPosition_mdl" ); |
| 119 | m_normalAttr = m_program->attributeLocation(name: "vertexNormal_mdl" ); |
| 120 | m_uvAttr = m_program->attributeLocation(name: "vertexUV" ); |
| 121 | |
| 122 | m_mvpMatrixUniform = m_program->uniformLocation(name: "MVP" ); |
| 123 | m_viewMatrixUniform = m_program->uniformLocation(name: "V" ); |
| 124 | m_modelMatrixUniform = m_program->uniformLocation(name: "M" ); |
| 125 | m_invTransModelMatrixUniform = m_program->uniformLocation(name: "itM" ); |
| 126 | m_depthMatrixUniform = m_program->uniformLocation(name: "depthMVP" ); |
| 127 | m_lightPositionUniform = m_program->uniformLocation(name: "lightPosition_wrld" ); |
| 128 | m_lightStrengthUniform = m_program->uniformLocation(name: "lightStrength" ); |
| 129 | m_ambientStrengthUniform = m_program->uniformLocation(name: "ambientStrength" ); |
| 130 | m_shadowQualityUniform = m_program->uniformLocation(name: "shadowQuality" ); |
| 131 | m_colorUniform = m_program->uniformLocation(name: "color_mdl" ); |
| 132 | m_textureUniform = m_program->uniformLocation(name: "textureSampler" ); |
| 133 | m_shadowUniform = m_program->uniformLocation(name: "shadowMap" ); |
| 134 | m_gradientMinUniform = m_program->uniformLocation(name: "gradMin" ); |
| 135 | m_gradientHeightUniform = m_program->uniformLocation(name: "gradHeight" ); |
| 136 | m_lightColorUniform = m_program->uniformLocation(name: "lightColor" ); |
| 137 | m_volumeSliceIndicesUniform = m_program->uniformLocation(name: "volumeSliceIndices" ); |
| 138 | m_colorIndexUniform = m_program->uniformLocation(name: "colorIndex" ); |
| 139 | m_cameraPositionRelativeToModelUniform = m_program->uniformLocation(name: "cameraPositionRelativeToModel" ); |
| 140 | m_color8BitUniform = m_program->uniformLocation(name: "color8Bit" ); |
| 141 | m_textureDimensionsUniform = m_program->uniformLocation(name: "textureDimensions" ); |
| 142 | m_sampleCountUniform = m_program->uniformLocation(name: "sampleCount" ); |
| 143 | m_alphaMultiplierUniform = m_program->uniformLocation(name: "alphaMultiplier" ); |
| 144 | m_preserveOpacityUniform = m_program->uniformLocation(name: "preserveOpacity" ); |
| 145 | m_minBoundsUniform = m_program->uniformLocation(name: "minBounds" ); |
| 146 | m_maxBoundsUniform = m_program->uniformLocation(name: "maxBounds" ); |
| 147 | m_sliceFrameWidthUniform = m_program->uniformLocation(name: "sliceFrameWidth" ); |
| 148 | m_initialized = true; |
| 149 | } |
| 150 | |
| 151 | bool ShaderHelper::testCompile() |
| 152 | { |
| 153 | bool result = true; |
| 154 | |
| 155 | // Discard warnings, we only need the result |
| 156 | QtMessageHandler handler = qInstallMessageHandler(discardDebugMsgs); |
| 157 | if (m_program) |
| 158 | delete m_program; |
| 159 | m_program = new QOpenGLShaderProgram(); |
| 160 | if (!m_program->addShaderFromSourceFile(type: QOpenGLShader::Vertex, fileName: m_vertexShaderFile)) |
| 161 | result = false; |
| 162 | if (!m_program->addShaderFromSourceFile(type: QOpenGLShader::Fragment, fileName: m_fragmentShaderFile)) |
| 163 | result = false; |
| 164 | |
| 165 | // Restore actual message handler |
| 166 | qInstallMessageHandler(handler); |
| 167 | return result; |
| 168 | } |
| 169 | |
| 170 | void ShaderHelper::bind() |
| 171 | { |
| 172 | m_program->bind(); |
| 173 | } |
| 174 | |
| 175 | void ShaderHelper::release() |
| 176 | { |
| 177 | m_program->release(); |
| 178 | } |
| 179 | |
| 180 | void ShaderHelper::setUniformValue(GLint uniform, const QVector2D &value) |
| 181 | { |
| 182 | m_program->setUniformValue(location: uniform, value); |
| 183 | } |
| 184 | |
| 185 | void ShaderHelper::setUniformValue(GLint uniform, const QVector3D &value) |
| 186 | { |
| 187 | m_program->setUniformValue(location: uniform, value); |
| 188 | } |
| 189 | |
| 190 | void ShaderHelper::setUniformValue(GLint uniform, const QVector4D &value) |
| 191 | { |
| 192 | m_program->setUniformValue(location: uniform, value); |
| 193 | } |
| 194 | |
| 195 | void ShaderHelper::setUniformValue(GLint uniform, const QMatrix4x4 &value) |
| 196 | { |
| 197 | m_program->setUniformValue(location: uniform, value); |
| 198 | } |
| 199 | |
| 200 | void ShaderHelper::setUniformValue(GLint uniform, GLfloat value) |
| 201 | { |
| 202 | m_program->setUniformValue(location: uniform, value); |
| 203 | } |
| 204 | |
| 205 | void ShaderHelper::setUniformValue(GLint uniform, GLint value) |
| 206 | { |
| 207 | m_program->setUniformValue(location: uniform, value); |
| 208 | } |
| 209 | |
| 210 | void ShaderHelper::setUniformValueArray(GLint uniform, const QVector4D *values, int count) |
| 211 | { |
| 212 | m_program->setUniformValueArray(location: uniform, values, count); |
| 213 | } |
| 214 | |
| 215 | GLint ShaderHelper::MVP() |
| 216 | { |
| 217 | if (!m_initialized) |
| 218 | qFatal(msg: "Shader not initialized" ); |
| 219 | return m_mvpMatrixUniform; |
| 220 | } |
| 221 | |
| 222 | GLint ShaderHelper::view() |
| 223 | { |
| 224 | if (!m_initialized) |
| 225 | qFatal(msg: "Shader not initialized" ); |
| 226 | return m_viewMatrixUniform; |
| 227 | } |
| 228 | |
| 229 | GLint ShaderHelper::model() |
| 230 | { |
| 231 | if (!m_initialized) |
| 232 | qFatal(msg: "Shader not initialized" ); |
| 233 | return m_modelMatrixUniform; |
| 234 | } |
| 235 | |
| 236 | GLint ShaderHelper::nModel() |
| 237 | { |
| 238 | if (!m_initialized) |
| 239 | qFatal(msg: "Shader not initialized" ); |
| 240 | return m_invTransModelMatrixUniform; |
| 241 | } |
| 242 | |
| 243 | GLint ShaderHelper::depth() |
| 244 | { |
| 245 | if (!m_initialized) |
| 246 | qFatal(msg: "Shader not initialized" ); |
| 247 | return m_depthMatrixUniform; |
| 248 | } |
| 249 | |
| 250 | GLint ShaderHelper::lightP() |
| 251 | { |
| 252 | if (!m_initialized) |
| 253 | qFatal(msg: "Shader not initialized" ); |
| 254 | return m_lightPositionUniform; |
| 255 | } |
| 256 | |
| 257 | GLint ShaderHelper::lightS() |
| 258 | { |
| 259 | if (!m_initialized) |
| 260 | qFatal(msg: "Shader not initialized" ); |
| 261 | return m_lightStrengthUniform; |
| 262 | } |
| 263 | |
| 264 | GLint ShaderHelper::ambientS() |
| 265 | { |
| 266 | if (!m_initialized) |
| 267 | qFatal(msg: "Shader not initialized" ); |
| 268 | return m_ambientStrengthUniform; |
| 269 | } |
| 270 | |
| 271 | GLint ShaderHelper::shadowQ() |
| 272 | { |
| 273 | if (!m_initialized) |
| 274 | qFatal(msg: "Shader not initialized" ); |
| 275 | return m_shadowQualityUniform; |
| 276 | } |
| 277 | |
| 278 | GLint ShaderHelper::color() |
| 279 | { |
| 280 | if (!m_initialized) |
| 281 | qFatal(msg: "Shader not initialized" ); |
| 282 | return m_colorUniform; |
| 283 | } |
| 284 | |
| 285 | GLint ShaderHelper::texture() |
| 286 | { |
| 287 | if (!m_initialized) |
| 288 | qFatal(msg: "Shader not initialized" ); |
| 289 | return m_textureUniform; |
| 290 | } |
| 291 | |
| 292 | GLint ShaderHelper::shadow() |
| 293 | { |
| 294 | if (!m_initialized) |
| 295 | qFatal(msg: "Shader not initialized" ); |
| 296 | return m_shadowUniform; |
| 297 | } |
| 298 | |
| 299 | GLint ShaderHelper::gradientMin() |
| 300 | { |
| 301 | if (!m_initialized) |
| 302 | qFatal(msg: "Shader not initialized" ); |
| 303 | return m_gradientMinUniform; |
| 304 | } |
| 305 | |
| 306 | GLint ShaderHelper::gradientHeight() |
| 307 | { |
| 308 | if (!m_initialized) |
| 309 | qFatal(msg: "Shader not initialized" ); |
| 310 | return m_gradientHeightUniform; |
| 311 | } |
| 312 | |
| 313 | GLint ShaderHelper::lightColor() |
| 314 | { |
| 315 | if (!m_initialized) |
| 316 | qFatal(msg: "Shader not initialized" ); |
| 317 | return m_lightColorUniform; |
| 318 | } |
| 319 | |
| 320 | GLint ShaderHelper::volumeSliceIndices() |
| 321 | { |
| 322 | if (!m_initialized) |
| 323 | qFatal(msg: "Shader not initialized" ); |
| 324 | return m_volumeSliceIndicesUniform; |
| 325 | } |
| 326 | |
| 327 | GLint ShaderHelper::colorIndex() |
| 328 | { |
| 329 | if (!m_initialized) |
| 330 | qFatal(msg: "Shader not initialized" ); |
| 331 | return m_colorIndexUniform; |
| 332 | } |
| 333 | |
| 334 | GLint ShaderHelper::cameraPositionRelativeToModel() |
| 335 | { |
| 336 | if (!m_initialized) |
| 337 | qFatal(msg: "Shader not initialized" ); |
| 338 | return m_cameraPositionRelativeToModelUniform; |
| 339 | } |
| 340 | |
| 341 | GLint ShaderHelper::color8Bit() |
| 342 | { |
| 343 | if (!m_initialized) |
| 344 | qFatal(msg: "Shader not initialized" ); |
| 345 | return m_color8BitUniform; |
| 346 | } |
| 347 | |
| 348 | GLint ShaderHelper::textureDimensions() |
| 349 | { |
| 350 | if (!m_initialized) |
| 351 | qFatal(msg: "Shader not initialized" ); |
| 352 | return m_textureDimensionsUniform; |
| 353 | } |
| 354 | |
| 355 | GLint ShaderHelper::sampleCount() |
| 356 | { |
| 357 | if (!m_initialized) |
| 358 | qFatal(msg: "Shader not initialized" ); |
| 359 | return m_sampleCountUniform; |
| 360 | } |
| 361 | |
| 362 | GLint ShaderHelper::alphaMultiplier() |
| 363 | { |
| 364 | if (!m_initialized) |
| 365 | qFatal(msg: "Shader not initialized" ); |
| 366 | return m_alphaMultiplierUniform; |
| 367 | } |
| 368 | |
| 369 | GLint ShaderHelper::preserveOpacity() |
| 370 | { |
| 371 | if (!m_initialized) |
| 372 | qFatal(msg: "Shader not initialized" ); |
| 373 | return m_preserveOpacityUniform; |
| 374 | } |
| 375 | |
| 376 | GLint ShaderHelper::maxBounds() |
| 377 | { |
| 378 | if (!m_initialized) |
| 379 | qFatal(msg: "Shader not initialized" ); |
| 380 | return m_maxBoundsUniform; |
| 381 | } |
| 382 | |
| 383 | GLint ShaderHelper::minBounds() |
| 384 | { |
| 385 | if (!m_initialized) |
| 386 | qFatal(msg: "Shader not initialized" ); |
| 387 | return m_minBoundsUniform; |
| 388 | } |
| 389 | |
| 390 | GLint ShaderHelper::sliceFrameWidth() |
| 391 | { |
| 392 | |
| 393 | if (!m_initialized) |
| 394 | qFatal(msg: "Shader not initialized" ); |
| 395 | return m_sliceFrameWidthUniform; |
| 396 | } |
| 397 | |
| 398 | GLint ShaderHelper::posAtt() |
| 399 | { |
| 400 | if (!m_initialized) |
| 401 | qFatal(msg: "Shader not initialized" ); |
| 402 | return m_positionAttr; |
| 403 | } |
| 404 | |
| 405 | GLint ShaderHelper::uvAtt() |
| 406 | { |
| 407 | if (!m_initialized) |
| 408 | qFatal(msg: "Shader not initialized" ); |
| 409 | return m_uvAttr; |
| 410 | } |
| 411 | |
| 412 | GLint ShaderHelper::normalAtt() |
| 413 | { |
| 414 | if (!m_initialized) |
| 415 | qFatal(msg: "Shader not initialized" ); |
| 416 | return m_normalAttr; |
| 417 | } |
| 418 | |
| 419 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 420 | |