| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. | 
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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "window_multithreaded.h" | 
| 52 | #include "cuberenderer.h" | 
| 53 | #include <QOpenGLContext> | 
| 54 | #include <QOpenGLFunctions> | 
| 55 | #include <QOpenGLFramebufferObject> | 
| 56 | #include <QOpenGLShaderProgram> | 
| 57 | #include <QOpenGLVertexArrayObject> | 
| 58 | #include <QOpenGLBuffer> | 
| 59 | #include <QOpenGLVertexArrayObject> | 
| 60 | #include <QOffscreenSurface> | 
| 61 | #include <QQmlEngine> | 
| 62 | #include <QQmlComponent> | 
| 63 | #include <QQuickItem> | 
| 64 | #include <QQuickWindow> | 
| 65 | #include <QQuickRenderControl> | 
| 66 | #include <QCoreApplication> | 
| 67 |  | 
| 68 | /* | 
| 69 |   This implementation runs the Qt Quick scenegraph's sync and render phases on a | 
| 70 |   separate, dedicated thread.  Rendering the cube using our custom OpenGL engine | 
| 71 |   happens on that thread as well.  This is similar to the built-in threaded | 
| 72 |   render loop, but does not support all the features. There is no support for | 
| 73 |   getting Animators running on the render thread for example. | 
| 74 |  | 
| 75 |   We choose to use QObject's event mechanism to communicate with the QObject | 
| 76 |   living on the render thread. An alternative would be to subclass QThread and | 
| 77 |   reimplement run() with a custom event handling approach, like | 
| 78 |   QSGThreadedRenderLoop does. That would potentially lead to better results but | 
| 79 |   is also more complex. | 
| 80 | */ | 
| 81 |  | 
| 82 | static const QEvent::Type INIT = QEvent::Type(QEvent::User + 1); | 
| 83 | static const QEvent::Type RENDER = QEvent::Type(QEvent::User + 2); | 
| 84 | static const QEvent::Type RESIZE = QEvent::Type(QEvent::User + 3); | 
| 85 | static const QEvent::Type STOP = QEvent::Type(QEvent::User + 4); | 
| 86 |  | 
| 87 | static const QEvent::Type UPDATE = QEvent::Type(QEvent::User + 5); | 
| 88 |  | 
| 89 | QuickRenderer::QuickRenderer() | 
| 90 |     : m_context(nullptr), | 
| 91 |       m_surface(nullptr), | 
| 92 |       m_fbo(nullptr), | 
| 93 |       m_window(nullptr), | 
| 94 |       m_quickWindow(nullptr), | 
| 95 |       m_renderControl(nullptr), | 
| 96 |       m_cubeRenderer(nullptr), | 
| 97 |       m_quit(false) | 
| 98 | { | 
| 99 | } | 
| 100 |  | 
| 101 | void QuickRenderer::requestInit() | 
| 102 | { | 
| 103 |     QCoreApplication::postEvent(receiver: this, event: new QEvent(INIT)); | 
| 104 | } | 
| 105 |  | 
| 106 | void QuickRenderer::requestRender() | 
| 107 | { | 
| 108 |     QCoreApplication::postEvent(receiver: this, event: new QEvent(RENDER)); | 
| 109 | } | 
| 110 |  | 
| 111 | void QuickRenderer::requestResize() | 
| 112 | { | 
| 113 |     QCoreApplication::postEvent(receiver: this, event: new QEvent(RESIZE)); | 
| 114 | } | 
| 115 |  | 
| 116 | void QuickRenderer::requestStop() | 
| 117 | { | 
| 118 |     QCoreApplication::postEvent(receiver: this, event: new QEvent(STOP)); | 
| 119 | } | 
| 120 |  | 
| 121 | bool QuickRenderer::event(QEvent *e) | 
| 122 | { | 
| 123 |     QMutexLocker lock(&m_mutex); | 
| 124 |  | 
| 125 |     switch (int(e->type())) { | 
| 126 |     case INIT: | 
| 127 |         init(); | 
| 128 |         return true; | 
| 129 |     case RENDER: | 
| 130 |         render(lock: &lock); | 
| 131 |         return true; | 
| 132 |     case RESIZE: | 
| 133 |         if (m_cubeRenderer) | 
| 134 |             m_cubeRenderer->resize(w: m_window->width(), h: m_window->height()); | 
| 135 |         return true; | 
| 136 |     case STOP: | 
| 137 |         cleanup(); | 
| 138 |         return true; | 
| 139 |     default: | 
| 140 |         return QObject::event(event: e); | 
| 141 |     } | 
| 142 | } | 
| 143 |  | 
| 144 | void QuickRenderer::init() | 
| 145 | { | 
| 146 |     m_context->makeCurrent(surface: m_surface); | 
| 147 |  | 
| 148 |     // Pass our offscreen surface to the cube renderer just so that it will | 
| 149 |     // have something is can make current during cleanup. QOffscreenSurface, | 
| 150 |     // just like QWindow, must always be created on the gui thread (as it might | 
| 151 |     // be backed by an actual QWindow). | 
| 152 |     m_cubeRenderer = new CubeRenderer(m_surface); | 
| 153 |     m_cubeRenderer->resize(w: m_window->width(), h: m_window->height()); | 
| 154 |  | 
| 155 |     m_renderControl->initialize(gl: m_context); | 
| 156 | } | 
| 157 |  | 
| 158 | void QuickRenderer::cleanup() | 
| 159 | { | 
| 160 |     m_context->makeCurrent(surface: m_surface); | 
| 161 |  | 
| 162 |     m_renderControl->invalidate(); | 
| 163 |  | 
| 164 |     delete m_fbo; | 
| 165 |     m_fbo = nullptr; | 
| 166 |  | 
| 167 |     delete m_cubeRenderer; | 
| 168 |     m_cubeRenderer = nullptr; | 
| 169 |  | 
| 170 |     m_context->doneCurrent(); | 
| 171 |     m_context->moveToThread(thread: QCoreApplication::instance()->thread()); | 
| 172 |  | 
| 173 |     m_cond.wakeOne(); | 
| 174 | } | 
| 175 |  | 
| 176 | void QuickRenderer::ensureFbo() | 
| 177 | { | 
| 178 |     if (m_fbo && m_fbo->size() != m_window->size() * m_window->devicePixelRatio()) { | 
| 179 |         delete m_fbo; | 
| 180 |         m_fbo = nullptr; | 
| 181 |     } | 
| 182 |  | 
| 183 |     if (!m_fbo) { | 
| 184 |         m_fbo = new QOpenGLFramebufferObject(m_window->size() * m_window->devicePixelRatio(), | 
| 185 |                                              QOpenGLFramebufferObject::CombinedDepthStencil); | 
| 186 |         m_quickWindow->setRenderTarget(m_fbo); | 
| 187 |     } | 
| 188 | } | 
| 189 |  | 
| 190 | void QuickRenderer::render(QMutexLocker *lock) | 
| 191 | { | 
| 192 |     Q_ASSERT(QThread::currentThread() != m_window->thread()); | 
| 193 |  | 
| 194 |     if (!m_context->makeCurrent(surface: m_surface)) { | 
| 195 |         qWarning(msg: "Failed to make context current on render thread" ); | 
| 196 |         return; | 
| 197 |     } | 
| 198 |  | 
| 199 |     ensureFbo(); | 
| 200 |  | 
| 201 |     // Synchronization and rendering happens here on the render thread. | 
| 202 |     m_renderControl->sync(); | 
| 203 |  | 
| 204 |     // The gui thread can now continue. | 
| 205 |     m_cond.wakeOne(); | 
| 206 |     lock->unlock(); | 
| 207 |  | 
| 208 |     // Meanwhile on this thread continue with the actual rendering (into the FBO first). | 
| 209 |     m_renderControl->render(); | 
| 210 |     m_context->functions()->glFlush(); | 
| 211 |  | 
| 212 |     // The cube renderer uses its own context, no need to bother with the state here. | 
| 213 |  | 
| 214 |     // Get something onto the screen using our custom OpenGL engine. | 
| 215 |     QMutexLocker quitLock(&m_quitMutex); | 
| 216 |     if (!m_quit) | 
| 217 |         m_cubeRenderer->render(w: m_window, share: m_context, texture: m_fbo->texture()); | 
| 218 | } | 
| 219 |  | 
| 220 | void QuickRenderer::aboutToQuit() | 
| 221 | { | 
| 222 |     QMutexLocker lock(&m_quitMutex); | 
| 223 |     m_quit = true; | 
| 224 | } | 
| 225 |  | 
| 226 | class RenderControl : public QQuickRenderControl | 
| 227 | { | 
| 228 | public: | 
| 229 |     RenderControl(QWindow *w) : m_window(w) { } | 
| 230 |     QWindow *renderWindow(QPoint *offset) override; | 
| 231 |  | 
| 232 | private: | 
| 233 |     QWindow *m_window; | 
| 234 | }; | 
| 235 |  | 
| 236 | WindowMultiThreaded::WindowMultiThreaded() | 
| 237 |     : m_qmlComponent(nullptr), | 
| 238 |       m_rootItem(nullptr), | 
| 239 |       m_quickInitialized(false), | 
| 240 |       m_psrRequested(false) | 
| 241 | { | 
| 242 |     setSurfaceType(QSurface::OpenGLSurface); | 
| 243 |  | 
| 244 |     QSurfaceFormat format; | 
| 245 |     // Qt Quick may need a depth and stencil buffer. Always make sure these are available. | 
| 246 |     format.setDepthBufferSize(16); | 
| 247 |     format.setStencilBufferSize(8); | 
| 248 |     setFormat(format); | 
| 249 |  | 
| 250 |     m_context = new QOpenGLContext; | 
| 251 |     m_context->setFormat(format); | 
| 252 |     m_context->create(); | 
| 253 |  | 
| 254 |     m_offscreenSurface = new QOffscreenSurface; | 
| 255 |     // Pass m_context->format(), not format. Format does not specify and color buffer | 
| 256 |     // sizes, while the context, that has just been created, reports a format that has | 
| 257 |     // these values filled in. Pass this to the offscreen surface to make sure it will be | 
| 258 |     // compatible with the context's configuration. | 
| 259 |     m_offscreenSurface->setFormat(m_context->format()); | 
| 260 |     m_offscreenSurface->create(); | 
| 261 |  | 
| 262 |     m_renderControl = new RenderControl(this); | 
| 263 |  | 
| 264 |     // Create a QQuickWindow that is associated with out render control. Note that this | 
| 265 |     // window never gets created or shown, meaning that it will never get an underlying | 
| 266 |     // native (platform) window. | 
| 267 |     m_quickWindow = new QQuickWindow(m_renderControl); | 
| 268 |  | 
| 269 |     // Create a QML engine. | 
| 270 |     m_qmlEngine = new QQmlEngine; | 
| 271 |     if (!m_qmlEngine->incubationController()) | 
| 272 |         m_qmlEngine->setIncubationController(m_quickWindow->incubationController()); | 
| 273 |  | 
| 274 |     m_quickRenderer = new QuickRenderer; | 
| 275 |     m_quickRenderer->setContext(m_context); | 
| 276 |  | 
| 277 |     // These live on the gui thread. Just give access to them on the render thread. | 
| 278 |     m_quickRenderer->setSurface(m_offscreenSurface); | 
| 279 |     m_quickRenderer->setWindow(this); | 
| 280 |     m_quickRenderer->setQuickWindow(m_quickWindow); | 
| 281 |     m_quickRenderer->setRenderControl(m_renderControl); | 
| 282 |  | 
| 283 |     m_quickRendererThread = new QThread; | 
| 284 |  | 
| 285 |     // Notify the render control that some scenegraph internals have to live on | 
| 286 |     // m_quickRenderThread. | 
| 287 |     m_renderControl->prepareThread(targetThread: m_quickRendererThread); | 
| 288 |  | 
| 289 |     // The QOpenGLContext and the QObject representing the rendering logic on | 
| 290 |     // the render thread must live on that thread. | 
| 291 |     m_context->moveToThread(thread: m_quickRendererThread); | 
| 292 |     m_quickRenderer->moveToThread(thread: m_quickRendererThread); | 
| 293 |  | 
| 294 |     m_quickRendererThread->start(); | 
| 295 |  | 
| 296 |     // Now hook up the signals. For simplicy we don't differentiate | 
| 297 |     // between renderRequested (only render is needed, no sync) and | 
| 298 |     // sceneChanged (polish and sync is needed too). | 
| 299 |     connect(sender: m_renderControl, signal: &QQuickRenderControl::renderRequested, receiver: this, slot: &WindowMultiThreaded::requestUpdate); | 
| 300 |     connect(sender: m_renderControl, signal: &QQuickRenderControl::sceneChanged, receiver: this, slot: &WindowMultiThreaded::requestUpdate); | 
| 301 | } | 
| 302 |  | 
| 303 | WindowMultiThreaded::~WindowMultiThreaded() | 
| 304 | { | 
| 305 |     // Release resources and move the context ownership back to this thread. | 
| 306 |     m_quickRenderer->mutex()->lock(); | 
| 307 |     m_quickRenderer->requestStop(); | 
| 308 |     m_quickRenderer->cond()->wait(lockedMutex: m_quickRenderer->mutex()); | 
| 309 |     m_quickRenderer->mutex()->unlock(); | 
| 310 |  | 
| 311 |     m_quickRendererThread->quit(); | 
| 312 |     m_quickRendererThread->wait(); | 
| 313 |  | 
| 314 |     delete m_renderControl; | 
| 315 |     delete m_qmlComponent; | 
| 316 |     delete m_quickWindow; | 
| 317 |     delete m_qmlEngine; | 
| 318 |  | 
| 319 |     delete m_offscreenSurface; | 
| 320 |     delete m_context; | 
| 321 | } | 
| 322 |  | 
| 323 | void WindowMultiThreaded::requestUpdate() | 
| 324 | { | 
| 325 |     if (m_quickInitialized && !m_psrRequested) { | 
| 326 |         m_psrRequested = true; | 
| 327 |         QCoreApplication::postEvent(receiver: this, event: new QEvent(UPDATE)); | 
| 328 |     } | 
| 329 | } | 
| 330 |  | 
| 331 | bool WindowMultiThreaded::event(QEvent *e) | 
| 332 | { | 
| 333 |     if (e->type() == UPDATE) { | 
| 334 |         polishSyncAndRender(); | 
| 335 |         m_psrRequested = false; | 
| 336 |         return true; | 
| 337 |     } else if (e->type() == QEvent::Close) { | 
| 338 |         // Avoid rendering on the render thread when the window is about to | 
| 339 |         // close. Once a QWindow is closed, the underlying platform window will | 
| 340 |         // go away, even though the QWindow instance itself is still | 
| 341 |         // valid. Operations like swapBuffers() are futile and only result in | 
| 342 |         // warnings afterwards. Prevent this. | 
| 343 |         m_quickRenderer->aboutToQuit(); | 
| 344 |     } | 
| 345 |     return QWindow::event(e); | 
| 346 | } | 
| 347 |  | 
| 348 | void WindowMultiThreaded::polishSyncAndRender() | 
| 349 | { | 
| 350 |     Q_ASSERT(QThread::currentThread() == thread()); | 
| 351 |  | 
| 352 |     // Polishing happens on the gui thread. | 
| 353 |     m_renderControl->polishItems(); | 
| 354 |     // Sync happens on the render thread with the gui thread (this one) blocked. | 
| 355 |     QMutexLocker lock(m_quickRenderer->mutex()); | 
| 356 |     m_quickRenderer->requestRender(); | 
| 357 |     // Wait until sync is complete. | 
| 358 |     m_quickRenderer->cond()->wait(lockedMutex: m_quickRenderer->mutex()); | 
| 359 |     // Rendering happens on the render thread without blocking the gui (main) | 
| 360 |     // thread. This is good because the blocking swap (waiting for vsync) | 
| 361 |     // happens on the render thread, not blocking other work. | 
| 362 | } | 
| 363 |  | 
| 364 | void WindowMultiThreaded::run() | 
| 365 | { | 
| 366 |     disconnect(sender: m_qmlComponent, signal: &QQmlComponent::statusChanged, receiver: this, slot: &WindowMultiThreaded::run); | 
| 367 |  | 
| 368 |     if (m_qmlComponent->isError()) { | 
| 369 |         const QList<QQmlError> errorList = m_qmlComponent->errors(); | 
| 370 |         for (const QQmlError &error : errorList) | 
| 371 |             qWarning() << error.url() << error.line() << error; | 
| 372 |         return; | 
| 373 |     } | 
| 374 |  | 
| 375 |     QObject *rootObject = m_qmlComponent->create(); | 
| 376 |     if (m_qmlComponent->isError()) { | 
| 377 |         const QList<QQmlError> errorList = m_qmlComponent->errors(); | 
| 378 |         for (const QQmlError &error : errorList) | 
| 379 |             qWarning() << error.url() << error.line() << error; | 
| 380 |         return; | 
| 381 |     } | 
| 382 |  | 
| 383 |     m_rootItem = qobject_cast<QQuickItem *>(object: rootObject); | 
| 384 |     if (!m_rootItem) { | 
| 385 |         qWarning(msg: "run: Not a QQuickItem" ); | 
| 386 |         delete rootObject; | 
| 387 |         return; | 
| 388 |     } | 
| 389 |  | 
| 390 |     // The root item is ready. Associate it with the window. | 
| 391 |     m_rootItem->setParentItem(m_quickWindow->contentItem()); | 
| 392 |  | 
| 393 |     // Update item and rendering related geometries. | 
| 394 |     updateSizes(); | 
| 395 |  | 
| 396 |     m_quickInitialized = true; | 
| 397 |  | 
| 398 |     // Initialize the render thread and perform the first polish/sync/render. | 
| 399 |     m_quickRenderer->requestInit(); | 
| 400 |     polishSyncAndRender(); | 
| 401 | } | 
| 402 |  | 
| 403 | void WindowMultiThreaded::updateSizes() | 
| 404 | { | 
| 405 |     // Behave like SizeRootObjectToView. | 
| 406 |     m_rootItem->setWidth(width()); | 
| 407 |     m_rootItem->setHeight(height()); | 
| 408 |  | 
| 409 |     m_quickWindow->setGeometry(posx: 0, posy: 0, w: width(), h: height()); | 
| 410 | } | 
| 411 |  | 
| 412 | void WindowMultiThreaded::startQuick(const QString &filename) | 
| 413 | { | 
| 414 |     m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename)); | 
| 415 |     if (m_qmlComponent->isLoading()) | 
| 416 |         connect(sender: m_qmlComponent, signal: &QQmlComponent::statusChanged, receiver: this, slot: &WindowMultiThreaded::run); | 
| 417 |     else | 
| 418 |         run(); | 
| 419 | } | 
| 420 |  | 
| 421 | void WindowMultiThreaded::exposeEvent(QExposeEvent *) | 
| 422 | { | 
| 423 |     if (isExposed()) { | 
| 424 |         if (!m_quickInitialized) | 
| 425 |             startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml" )); | 
| 426 |     } | 
| 427 | } | 
| 428 |  | 
| 429 | void WindowMultiThreaded::resizeEvent(QResizeEvent *) | 
| 430 | { | 
| 431 |     // If this is a resize after the scene is up and running, recreate the fbo and the | 
| 432 |     // Quick item and scene. | 
| 433 |     if (m_rootItem) { | 
| 434 |         updateSizes(); | 
| 435 |         m_quickRenderer->requestResize(); | 
| 436 |         polishSyncAndRender(); | 
| 437 |     } | 
| 438 | } | 
| 439 |  | 
| 440 | void WindowMultiThreaded::mousePressEvent(QMouseEvent *e) | 
| 441 | { | 
| 442 |     // Use the constructor taking localPos and screenPos. That puts localPos into the | 
| 443 |     // event's localPos and windowPos, and screenPos into the event's screenPos. This way | 
| 444 |     // the windowPos in e is ignored and is replaced by localPos. This is necessary | 
| 445 |     // because QQuickWindow thinks of itself as a top-level window always. | 
| 446 |     QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); | 
| 447 |     QCoreApplication::sendEvent(receiver: m_quickWindow, event: &mappedEvent); | 
| 448 | } | 
| 449 |  | 
| 450 | void WindowMultiThreaded::mouseReleaseEvent(QMouseEvent *e) | 
| 451 | { | 
| 452 |     QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); | 
| 453 |     QCoreApplication::sendEvent(receiver: m_quickWindow, event: &mappedEvent); | 
| 454 | } | 
| 455 |  |