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| 50 | |
| 51 | #include "window_singlethreaded.h" |
| 52 | #include "cuberenderer.h" |
| 53 | #include <QOpenGLContext> |
| 54 | #include <QOpenGLFunctions> |
| 55 | #include <QOpenGLFramebufferObject> |
| 56 | #include <QOpenGLShaderProgram> |
| 57 | #include <QOpenGLVertexArrayObject> |
| 58 | #include <QOpenGLBuffer> |
| 59 | #include <QOpenGLVertexArrayObject> |
| 60 | #include <QOffscreenSurface> |
| 61 | #include <QScreen> |
| 62 | #include <QQmlEngine> |
| 63 | #include <QQmlComponent> |
| 64 | #include <QQuickItem> |
| 65 | #include <QQuickWindow> |
| 66 | #include <QQuickRenderControl> |
| 67 | #include <QCoreApplication> |
| 68 | |
| 69 | class RenderControl : public QQuickRenderControl |
| 70 | { |
| 71 | public: |
| 72 | RenderControl(QWindow *w) : m_window(w) { } |
| 73 | QWindow *renderWindow(QPoint *offset) override; |
| 74 | |
| 75 | private: |
| 76 | QWindow *m_window; |
| 77 | }; |
| 78 | |
| 79 | QWindow *RenderControl::renderWindow(QPoint *offset) |
| 80 | { |
| 81 | if (offset) |
| 82 | *offset = QPoint(0, 0); |
| 83 | return m_window; |
| 84 | } |
| 85 | |
| 86 | WindowSingleThreaded::WindowSingleThreaded() |
| 87 | : m_rootItem(nullptr), |
| 88 | m_fbo(nullptr), |
| 89 | m_quickInitialized(false), |
| 90 | m_quickReady(false), |
| 91 | m_dpr(0) |
| 92 | { |
| 93 | setSurfaceType(QSurface::OpenGLSurface); |
| 94 | |
| 95 | // The rendercontrol does not necessarily need an FBO. Demonstrate this |
| 96 | // when requested. |
| 97 | m_onscreen = QCoreApplication::arguments().contains(QStringLiteral("--onscreen" )); |
| 98 | |
| 99 | QSurfaceFormat format; |
| 100 | // Qt Quick may need a depth and stencil buffer. Always make sure these are available. |
| 101 | format.setDepthBufferSize(16); |
| 102 | format.setStencilBufferSize(8); |
| 103 | setFormat(format); |
| 104 | |
| 105 | m_context = new QOpenGLContext; |
| 106 | m_context->setFormat(format); |
| 107 | m_context->create(); |
| 108 | |
| 109 | m_offscreenSurface = new QOffscreenSurface; |
| 110 | // Pass m_context->format(), not format. Format does not specify and color buffer |
| 111 | // sizes, while the context, that has just been created, reports a format that has |
| 112 | // these values filled in. Pass this to the offscreen surface to make sure it will be |
| 113 | // compatible with the context's configuration. |
| 114 | m_offscreenSurface->setFormat(m_context->format()); |
| 115 | m_offscreenSurface->create(); |
| 116 | |
| 117 | m_cubeRenderer = new CubeRenderer(m_offscreenSurface); |
| 118 | |
| 119 | m_renderControl = new RenderControl(this); |
| 120 | |
| 121 | // Create a QQuickWindow that is associated with out render control. Note that this |
| 122 | // window never gets created or shown, meaning that it will never get an underlying |
| 123 | // native (platform) window. |
| 124 | m_quickWindow = new QQuickWindow(m_renderControl); |
| 125 | |
| 126 | // Create a QML engine. |
| 127 | m_qmlEngine = new QQmlEngine; |
| 128 | if (!m_qmlEngine->incubationController()) |
| 129 | m_qmlEngine->setIncubationController(m_quickWindow->incubationController()); |
| 130 | |
| 131 | // When Quick says there is a need to render, we will not render immediately. Instead, |
| 132 | // a timer with a small interval is used to get better performance. |
| 133 | m_updateTimer.setSingleShot(true); |
| 134 | m_updateTimer.setInterval(5); |
| 135 | connect(sender: &m_updateTimer, signal: &QTimer::timeout, receiver: this, slot: &WindowSingleThreaded::render); |
| 136 | |
| 137 | // Now hook up the signals. For simplicy we don't differentiate between |
| 138 | // renderRequested (only render is needed, no sync) and sceneChanged (polish and sync |
| 139 | // is needed too). |
| 140 | connect(sender: m_quickWindow, signal: &QQuickWindow::sceneGraphInitialized, receiver: this, slot: &WindowSingleThreaded::createFbo); |
| 141 | connect(sender: m_quickWindow, signal: &QQuickWindow::sceneGraphInvalidated, receiver: this, slot: &WindowSingleThreaded::destroyFbo); |
| 142 | connect(sender: m_renderControl, signal: &QQuickRenderControl::renderRequested, receiver: this, slot: &WindowSingleThreaded::requestUpdate); |
| 143 | connect(sender: m_renderControl, signal: &QQuickRenderControl::sceneChanged, receiver: this, slot: &WindowSingleThreaded::requestUpdate); |
| 144 | |
| 145 | // Just recreating the FBO on resize is not sufficient, when moving between screens |
| 146 | // with different devicePixelRatio the QWindow size may remain the same but the FBO |
| 147 | // dimension is to change regardless. |
| 148 | connect(sender: this, signal: &QWindow::screenChanged, receiver: this, slot: &WindowSingleThreaded::handleScreenChange); |
| 149 | } |
| 150 | |
| 151 | WindowSingleThreaded::~WindowSingleThreaded() |
| 152 | { |
| 153 | // Make sure the context is current while doing cleanup. Note that we use the |
| 154 | // offscreen surface here because passing 'this' at this point is not safe: the |
| 155 | // underlying platform window may already be destroyed. To avoid all the trouble, use |
| 156 | // another surface that is valid for sure. |
| 157 | m_context->makeCurrent(surface: m_offscreenSurface); |
| 158 | |
| 159 | // Delete the render control first since it will free the scenegraph resources. |
| 160 | // Destroy the QQuickWindow only afterwards. |
| 161 | delete m_renderControl; |
| 162 | |
| 163 | delete m_qmlComponent; |
| 164 | delete m_quickWindow; |
| 165 | delete m_qmlEngine; |
| 166 | delete m_fbo; |
| 167 | |
| 168 | m_context->doneCurrent(); |
| 169 | |
| 170 | delete m_cubeRenderer; |
| 171 | |
| 172 | delete m_offscreenSurface; |
| 173 | delete m_context; |
| 174 | } |
| 175 | |
| 176 | void WindowSingleThreaded::createFbo() |
| 177 | { |
| 178 | // The scene graph has been initialized. It is now time to create an FBO and associate |
| 179 | // it with the QQuickWindow. |
| 180 | m_dpr = devicePixelRatio(); |
| 181 | if (!m_onscreen) { |
| 182 | m_fbo = new QOpenGLFramebufferObject(size() * m_dpr, QOpenGLFramebufferObject::CombinedDepthStencil); |
| 183 | m_quickWindow->setRenderTarget(m_fbo); |
| 184 | } else { |
| 185 | // Special case: No FBO. Render directly to the window's default framebuffer. |
| 186 | m_onscreenSize = size() * m_dpr; |
| 187 | m_quickWindow->setRenderTarget(fboId: 0, size: m_onscreenSize); |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | void WindowSingleThreaded::destroyFbo() |
| 192 | { |
| 193 | delete m_fbo; |
| 194 | m_fbo = nullptr; |
| 195 | } |
| 196 | |
| 197 | void WindowSingleThreaded::render() |
| 198 | { |
| 199 | QSurface *surface = m_offscreenSurface; |
| 200 | if (m_onscreen) |
| 201 | surface = this; |
| 202 | if (!m_context->makeCurrent(surface)) |
| 203 | return; |
| 204 | |
| 205 | // Polish, synchronize and render the next frame (into our fbo). In this example |
| 206 | // everything happens on the same thread and therefore all three steps are performed |
| 207 | // in succession from here. In a threaded setup the render() call would happen on a |
| 208 | // separate thread. |
| 209 | m_renderControl->polishItems(); |
| 210 | m_renderControl->sync(); |
| 211 | m_renderControl->render(); |
| 212 | |
| 213 | m_quickWindow->resetOpenGLState(); |
| 214 | QOpenGLFramebufferObject::bindDefault(); |
| 215 | |
| 216 | m_context->functions()->glFlush(); |
| 217 | |
| 218 | m_quickReady = true; |
| 219 | |
| 220 | // Get something onto the screen. |
| 221 | if (!m_onscreen) |
| 222 | m_cubeRenderer->render(w: this, share: m_context, texture: m_quickReady ? m_fbo->texture() : 0); |
| 223 | else |
| 224 | m_context->swapBuffers(surface: this); |
| 225 | } |
| 226 | |
| 227 | void WindowSingleThreaded::requestUpdate() |
| 228 | { |
| 229 | if (!m_updateTimer.isActive()) |
| 230 | m_updateTimer.start(); |
| 231 | } |
| 232 | |
| 233 | void WindowSingleThreaded::run() |
| 234 | { |
| 235 | disconnect(sender: m_qmlComponent, signal: &QQmlComponent::statusChanged, receiver: this, slot: &WindowSingleThreaded::run); |
| 236 | |
| 237 | if (m_qmlComponent->isError()) { |
| 238 | const QList<QQmlError> errorList = m_qmlComponent->errors(); |
| 239 | for (const QQmlError &error : errorList) |
| 240 | qWarning() << error.url() << error.line() << error; |
| 241 | return; |
| 242 | } |
| 243 | |
| 244 | QObject *rootObject = m_qmlComponent->create(); |
| 245 | if (m_qmlComponent->isError()) { |
| 246 | const QList<QQmlError> errorList = m_qmlComponent->errors(); |
| 247 | for (const QQmlError &error : errorList) |
| 248 | qWarning() << error.url() << error.line() << error; |
| 249 | return; |
| 250 | } |
| 251 | |
| 252 | m_rootItem = qobject_cast<QQuickItem *>(object: rootObject); |
| 253 | if (!m_rootItem) { |
| 254 | qWarning(msg: "run: Not a QQuickItem" ); |
| 255 | delete rootObject; |
| 256 | return; |
| 257 | } |
| 258 | |
| 259 | // The root item is ready. Associate it with the window. |
| 260 | m_rootItem->setParentItem(m_quickWindow->contentItem()); |
| 261 | |
| 262 | // Update item and rendering related geometries. |
| 263 | updateSizes(); |
| 264 | |
| 265 | // Initialize the render control and our OpenGL resources. |
| 266 | QSurface *surface = m_offscreenSurface; |
| 267 | if (m_onscreen) |
| 268 | surface = this; |
| 269 | m_context->makeCurrent(surface); |
| 270 | m_renderControl->initialize(gl: m_context); |
| 271 | m_quickInitialized = true; |
| 272 | } |
| 273 | |
| 274 | void WindowSingleThreaded::updateSizes() |
| 275 | { |
| 276 | // Behave like SizeRootObjectToView. |
| 277 | m_rootItem->setWidth(width()); |
| 278 | m_rootItem->setHeight(height()); |
| 279 | |
| 280 | m_quickWindow->setGeometry(posx: 0, posy: 0, w: width(), h: height()); |
| 281 | |
| 282 | m_cubeRenderer->resize(w: width(), h: height()); |
| 283 | } |
| 284 | |
| 285 | void WindowSingleThreaded::startQuick(const QString &filename) |
| 286 | { |
| 287 | m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename)); |
| 288 | if (m_qmlComponent->isLoading()) |
| 289 | connect(sender: m_qmlComponent, signal: &QQmlComponent::statusChanged, receiver: this, slot: &WindowSingleThreaded::run); |
| 290 | else |
| 291 | run(); |
| 292 | } |
| 293 | |
| 294 | void WindowSingleThreaded::exposeEvent(QExposeEvent *) |
| 295 | { |
| 296 | if (isExposed()) { |
| 297 | if (!m_quickInitialized) { |
| 298 | if (!m_onscreen) |
| 299 | m_cubeRenderer->render(w: this, share: m_context, texture: m_quickReady ? m_fbo->texture() : 0); |
| 300 | startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml" )); |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | void WindowSingleThreaded::resizeFbo() |
| 306 | { |
| 307 | QSurface *surface = m_offscreenSurface; |
| 308 | if (m_onscreen) |
| 309 | surface = this; |
| 310 | if (m_rootItem && m_context->makeCurrent(surface)) { |
| 311 | delete m_fbo; |
| 312 | createFbo(); |
| 313 | m_context->doneCurrent(); |
| 314 | updateSizes(); |
| 315 | render(); |
| 316 | } |
| 317 | } |
| 318 | |
| 319 | void WindowSingleThreaded::resizeEvent(QResizeEvent *) |
| 320 | { |
| 321 | // If this is a resize after the scene is up and running, recreate the fbo and the |
| 322 | // Quick item and scene. |
| 323 | if (!m_onscreen) { |
| 324 | if (m_fbo && m_fbo->size() != size() * devicePixelRatio()) |
| 325 | resizeFbo(); |
| 326 | } else { |
| 327 | if (m_onscreenSize != size() * devicePixelRatio()) |
| 328 | resizeFbo(); |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | void WindowSingleThreaded::handleScreenChange() |
| 333 | { |
| 334 | if (m_dpr != devicePixelRatio()) |
| 335 | resizeFbo(); |
| 336 | } |
| 337 | |
| 338 | void WindowSingleThreaded::mousePressEvent(QMouseEvent *e) |
| 339 | { |
| 340 | // Use the constructor taking localPos and screenPos. That puts localPos into the |
| 341 | // event's localPos and windowPos, and screenPos into the event's screenPos. This way |
| 342 | // the windowPos in e is ignored and is replaced by localPos. This is necessary |
| 343 | // because QQuickWindow thinks of itself as a top-level window always. |
| 344 | QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); |
| 345 | QCoreApplication::sendEvent(receiver: m_quickWindow, event: &mappedEvent); |
| 346 | } |
| 347 | |
| 348 | void WindowSingleThreaded::mouseReleaseEvent(QMouseEvent *e) |
| 349 | { |
| 350 | QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); |
| 351 | QCoreApplication::sendEvent(receiver: m_quickWindow, event: &mappedEvent); |
| 352 | } |
| 353 | |