| 1 | /**************************************************************************** | 
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| 3 | ** Copyright (C) 2017 The Qt Company Ltd. | 
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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "window_singlethreaded.h" | 
| 52 | #include "cuberenderer.h" | 
| 53 | #include <QOpenGLContext> | 
| 54 | #include <QOpenGLFunctions> | 
| 55 | #include <QOpenGLFramebufferObject> | 
| 56 | #include <QOpenGLShaderProgram> | 
| 57 | #include <QOpenGLVertexArrayObject> | 
| 58 | #include <QOpenGLBuffer> | 
| 59 | #include <QOpenGLVertexArrayObject> | 
| 60 | #include <QOffscreenSurface> | 
| 61 | #include <QScreen> | 
| 62 | #include <QQmlEngine> | 
| 63 | #include <QQmlComponent> | 
| 64 | #include <QQuickItem> | 
| 65 | #include <QQuickWindow> | 
| 66 | #include <QQuickRenderControl> | 
| 67 | #include <QCoreApplication> | 
| 68 |  | 
| 69 | class RenderControl : public QQuickRenderControl | 
| 70 | { | 
| 71 | public: | 
| 72 |     RenderControl(QWindow *w) : m_window(w) { } | 
| 73 |     QWindow *renderWindow(QPoint *offset) override; | 
| 74 |  | 
| 75 | private: | 
| 76 |     QWindow *m_window; | 
| 77 | }; | 
| 78 |  | 
| 79 | QWindow *RenderControl::renderWindow(QPoint *offset) | 
| 80 | { | 
| 81 |     if (offset) | 
| 82 |         *offset = QPoint(0, 0); | 
| 83 |     return m_window; | 
| 84 | } | 
| 85 |  | 
| 86 | WindowSingleThreaded::WindowSingleThreaded() | 
| 87 |     : m_rootItem(nullptr), | 
| 88 |       m_fbo(nullptr), | 
| 89 |       m_quickInitialized(false), | 
| 90 |       m_quickReady(false), | 
| 91 |       m_dpr(0) | 
| 92 | { | 
| 93 |     setSurfaceType(QSurface::OpenGLSurface); | 
| 94 |  | 
| 95 |     // The rendercontrol does not necessarily need an FBO. Demonstrate this | 
| 96 |     // when requested. | 
| 97 |     m_onscreen = QCoreApplication::arguments().contains(QStringLiteral("--onscreen" )); | 
| 98 |  | 
| 99 |     QSurfaceFormat format; | 
| 100 |     // Qt Quick may need a depth and stencil buffer. Always make sure these are available. | 
| 101 |     format.setDepthBufferSize(16); | 
| 102 |     format.setStencilBufferSize(8); | 
| 103 |     setFormat(format); | 
| 104 |  | 
| 105 |     m_context = new QOpenGLContext; | 
| 106 |     m_context->setFormat(format); | 
| 107 |     m_context->create(); | 
| 108 |  | 
| 109 |     m_offscreenSurface = new QOffscreenSurface; | 
| 110 |     // Pass m_context->format(), not format. Format does not specify and color buffer | 
| 111 |     // sizes, while the context, that has just been created, reports a format that has | 
| 112 |     // these values filled in. Pass this to the offscreen surface to make sure it will be | 
| 113 |     // compatible with the context's configuration. | 
| 114 |     m_offscreenSurface->setFormat(m_context->format()); | 
| 115 |     m_offscreenSurface->create(); | 
| 116 |  | 
| 117 |     m_cubeRenderer = new CubeRenderer(m_offscreenSurface); | 
| 118 |  | 
| 119 |     m_renderControl = new RenderControl(this); | 
| 120 |  | 
| 121 |     // Create a QQuickWindow that is associated with out render control. Note that this | 
| 122 |     // window never gets created or shown, meaning that it will never get an underlying | 
| 123 |     // native (platform) window. | 
| 124 |     m_quickWindow = new QQuickWindow(m_renderControl); | 
| 125 |  | 
| 126 |     // Create a QML engine. | 
| 127 |     m_qmlEngine = new QQmlEngine; | 
| 128 |     if (!m_qmlEngine->incubationController()) | 
| 129 |         m_qmlEngine->setIncubationController(m_quickWindow->incubationController()); | 
| 130 |  | 
| 131 |     // When Quick says there is a need to render, we will not render immediately. Instead, | 
| 132 |     // a timer with a small interval is used to get better performance. | 
| 133 |     m_updateTimer.setSingleShot(true); | 
| 134 |     m_updateTimer.setInterval(5); | 
| 135 |     connect(sender: &m_updateTimer, signal: &QTimer::timeout, receiver: this, slot: &WindowSingleThreaded::render); | 
| 136 |  | 
| 137 |     // Now hook up the signals. For simplicy we don't differentiate between | 
| 138 |     // renderRequested (only render is needed, no sync) and sceneChanged (polish and sync | 
| 139 |     // is needed too). | 
| 140 |     connect(sender: m_quickWindow, signal: &QQuickWindow::sceneGraphInitialized, receiver: this, slot: &WindowSingleThreaded::createFbo); | 
| 141 |     connect(sender: m_quickWindow, signal: &QQuickWindow::sceneGraphInvalidated, receiver: this, slot: &WindowSingleThreaded::destroyFbo); | 
| 142 |     connect(sender: m_renderControl, signal: &QQuickRenderControl::renderRequested, receiver: this, slot: &WindowSingleThreaded::requestUpdate); | 
| 143 |     connect(sender: m_renderControl, signal: &QQuickRenderControl::sceneChanged, receiver: this, slot: &WindowSingleThreaded::requestUpdate); | 
| 144 |  | 
| 145 |     // Just recreating the FBO on resize is not sufficient, when moving between screens | 
| 146 |     // with different devicePixelRatio the QWindow size may remain the same but the FBO | 
| 147 |     // dimension is to change regardless. | 
| 148 |     connect(sender: this, signal: &QWindow::screenChanged, receiver: this, slot: &WindowSingleThreaded::handleScreenChange); | 
| 149 | } | 
| 150 |  | 
| 151 | WindowSingleThreaded::~WindowSingleThreaded() | 
| 152 | { | 
| 153 |     // Make sure the context is current while doing cleanup. Note that we use the | 
| 154 |     // offscreen surface here because passing 'this' at this point is not safe: the | 
| 155 |     // underlying platform window may already be destroyed. To avoid all the trouble, use | 
| 156 |     // another surface that is valid for sure. | 
| 157 |     m_context->makeCurrent(surface: m_offscreenSurface); | 
| 158 |  | 
| 159 |     // Delete the render control first since it will free the scenegraph resources. | 
| 160 |     // Destroy the QQuickWindow only afterwards. | 
| 161 |     delete m_renderControl; | 
| 162 |  | 
| 163 |     delete m_qmlComponent; | 
| 164 |     delete m_quickWindow; | 
| 165 |     delete m_qmlEngine; | 
| 166 |     delete m_fbo; | 
| 167 |  | 
| 168 |     m_context->doneCurrent(); | 
| 169 |  | 
| 170 |     delete m_cubeRenderer; | 
| 171 |  | 
| 172 |     delete m_offscreenSurface; | 
| 173 |     delete m_context; | 
| 174 | } | 
| 175 |  | 
| 176 | void WindowSingleThreaded::createFbo() | 
| 177 | { | 
| 178 |     // The scene graph has been initialized. It is now time to create an FBO and associate | 
| 179 |     // it with the QQuickWindow. | 
| 180 |     m_dpr = devicePixelRatio(); | 
| 181 |     if (!m_onscreen) { | 
| 182 |         m_fbo = new QOpenGLFramebufferObject(size() * m_dpr, QOpenGLFramebufferObject::CombinedDepthStencil); | 
| 183 |         m_quickWindow->setRenderTarget(m_fbo); | 
| 184 |     } else { | 
| 185 |         // Special case: No FBO. Render directly to the window's default framebuffer. | 
| 186 |         m_onscreenSize = size() * m_dpr; | 
| 187 |         m_quickWindow->setRenderTarget(fboId: 0, size: m_onscreenSize); | 
| 188 |     } | 
| 189 | } | 
| 190 |  | 
| 191 | void WindowSingleThreaded::destroyFbo() | 
| 192 | { | 
| 193 |     delete m_fbo; | 
| 194 |     m_fbo = nullptr; | 
| 195 | } | 
| 196 |  | 
| 197 | void WindowSingleThreaded::render() | 
| 198 | { | 
| 199 |     QSurface *surface = m_offscreenSurface; | 
| 200 |     if (m_onscreen) | 
| 201 |         surface = this; | 
| 202 |     if (!m_context->makeCurrent(surface)) | 
| 203 |         return; | 
| 204 |  | 
| 205 |     // Polish, synchronize and render the next frame (into our fbo).  In this example | 
| 206 |     // everything happens on the same thread and therefore all three steps are performed | 
| 207 |     // in succession from here. In a threaded setup the render() call would happen on a | 
| 208 |     // separate thread. | 
| 209 |     m_renderControl->polishItems(); | 
| 210 |     m_renderControl->sync(); | 
| 211 |     m_renderControl->render(); | 
| 212 |  | 
| 213 |     m_quickWindow->resetOpenGLState(); | 
| 214 |     QOpenGLFramebufferObject::bindDefault(); | 
| 215 |  | 
| 216 |     m_context->functions()->glFlush(); | 
| 217 |  | 
| 218 |     m_quickReady = true; | 
| 219 |  | 
| 220 |     // Get something onto the screen. | 
| 221 |     if (!m_onscreen) | 
| 222 |         m_cubeRenderer->render(w: this, share: m_context, texture: m_quickReady ? m_fbo->texture() : 0); | 
| 223 |     else | 
| 224 |         m_context->swapBuffers(surface: this); | 
| 225 | } | 
| 226 |  | 
| 227 | void WindowSingleThreaded::requestUpdate() | 
| 228 | { | 
| 229 |     if (!m_updateTimer.isActive()) | 
| 230 |         m_updateTimer.start(); | 
| 231 | } | 
| 232 |  | 
| 233 | void WindowSingleThreaded::run() | 
| 234 | { | 
| 235 |     disconnect(sender: m_qmlComponent, signal: &QQmlComponent::statusChanged, receiver: this, slot: &WindowSingleThreaded::run); | 
| 236 |  | 
| 237 |     if (m_qmlComponent->isError()) { | 
| 238 |         const QList<QQmlError> errorList = m_qmlComponent->errors(); | 
| 239 |         for (const QQmlError &error : errorList) | 
| 240 |             qWarning() << error.url() << error.line() << error; | 
| 241 |         return; | 
| 242 |     } | 
| 243 |  | 
| 244 |     QObject *rootObject = m_qmlComponent->create(); | 
| 245 |     if (m_qmlComponent->isError()) { | 
| 246 |         const QList<QQmlError> errorList = m_qmlComponent->errors(); | 
| 247 |         for (const QQmlError &error : errorList) | 
| 248 |             qWarning() << error.url() << error.line() << error; | 
| 249 |         return; | 
| 250 |     } | 
| 251 |  | 
| 252 |     m_rootItem = qobject_cast<QQuickItem *>(object: rootObject); | 
| 253 |     if (!m_rootItem) { | 
| 254 |         qWarning(msg: "run: Not a QQuickItem" ); | 
| 255 |         delete rootObject; | 
| 256 |         return; | 
| 257 |     } | 
| 258 |  | 
| 259 |     // The root item is ready. Associate it with the window. | 
| 260 |     m_rootItem->setParentItem(m_quickWindow->contentItem()); | 
| 261 |  | 
| 262 |     // Update item and rendering related geometries. | 
| 263 |     updateSizes(); | 
| 264 |  | 
| 265 |     // Initialize the render control and our OpenGL resources. | 
| 266 |     QSurface *surface = m_offscreenSurface; | 
| 267 |     if (m_onscreen) | 
| 268 |         surface = this; | 
| 269 |     m_context->makeCurrent(surface); | 
| 270 |     m_renderControl->initialize(gl: m_context); | 
| 271 |     m_quickInitialized = true; | 
| 272 | } | 
| 273 |  | 
| 274 | void WindowSingleThreaded::updateSizes() | 
| 275 | { | 
| 276 |     // Behave like SizeRootObjectToView. | 
| 277 |     m_rootItem->setWidth(width()); | 
| 278 |     m_rootItem->setHeight(height()); | 
| 279 |  | 
| 280 |     m_quickWindow->setGeometry(posx: 0, posy: 0, w: width(), h: height()); | 
| 281 |  | 
| 282 |     m_cubeRenderer->resize(w: width(), h: height()); | 
| 283 | } | 
| 284 |  | 
| 285 | void WindowSingleThreaded::startQuick(const QString &filename) | 
| 286 | { | 
| 287 |     m_qmlComponent = new QQmlComponent(m_qmlEngine, QUrl(filename)); | 
| 288 |     if (m_qmlComponent->isLoading()) | 
| 289 |         connect(sender: m_qmlComponent, signal: &QQmlComponent::statusChanged, receiver: this, slot: &WindowSingleThreaded::run); | 
| 290 |     else | 
| 291 |         run(); | 
| 292 | } | 
| 293 |  | 
| 294 | void WindowSingleThreaded::exposeEvent(QExposeEvent *) | 
| 295 | { | 
| 296 |     if (isExposed()) { | 
| 297 |         if (!m_quickInitialized) { | 
| 298 |             if (!m_onscreen) | 
| 299 |                 m_cubeRenderer->render(w: this, share: m_context, texture: m_quickReady ? m_fbo->texture() : 0); | 
| 300 |             startQuick(QStringLiteral("qrc:/rendercontrol/demo.qml" )); | 
| 301 |         } | 
| 302 |     } | 
| 303 | } | 
| 304 |  | 
| 305 | void WindowSingleThreaded::resizeFbo() | 
| 306 | { | 
| 307 |     QSurface *surface = m_offscreenSurface; | 
| 308 |     if (m_onscreen) | 
| 309 |         surface = this; | 
| 310 |     if (m_rootItem && m_context->makeCurrent(surface)) { | 
| 311 |         delete m_fbo; | 
| 312 |         createFbo(); | 
| 313 |         m_context->doneCurrent(); | 
| 314 |         updateSizes(); | 
| 315 |         render(); | 
| 316 |     } | 
| 317 | } | 
| 318 |  | 
| 319 | void WindowSingleThreaded::resizeEvent(QResizeEvent *) | 
| 320 | { | 
| 321 |     // If this is a resize after the scene is up and running, recreate the fbo and the | 
| 322 |     // Quick item and scene. | 
| 323 |     if (!m_onscreen) { | 
| 324 |         if (m_fbo && m_fbo->size() != size() * devicePixelRatio()) | 
| 325 |             resizeFbo(); | 
| 326 |     } else { | 
| 327 |         if (m_onscreenSize != size() * devicePixelRatio()) | 
| 328 |             resizeFbo(); | 
| 329 |     } | 
| 330 | } | 
| 331 |  | 
| 332 | void WindowSingleThreaded::handleScreenChange() | 
| 333 | { | 
| 334 |     if (m_dpr != devicePixelRatio()) | 
| 335 |         resizeFbo(); | 
| 336 | } | 
| 337 |  | 
| 338 | void WindowSingleThreaded::mousePressEvent(QMouseEvent *e) | 
| 339 | { | 
| 340 |     // Use the constructor taking localPos and screenPos. That puts localPos into the | 
| 341 |     // event's localPos and windowPos, and screenPos into the event's screenPos. This way | 
| 342 |     // the windowPos in e is ignored and is replaced by localPos. This is necessary | 
| 343 |     // because QQuickWindow thinks of itself as a top-level window always. | 
| 344 |     QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); | 
| 345 |     QCoreApplication::sendEvent(receiver: m_quickWindow, event: &mappedEvent); | 
| 346 | } | 
| 347 |  | 
| 348 | void WindowSingleThreaded::mouseReleaseEvent(QMouseEvent *e) | 
| 349 | { | 
| 350 |     QMouseEvent mappedEvent(e->type(), e->localPos(), e->screenPos(), e->button(), e->buttons(), e->modifiers()); | 
| 351 |     QCoreApplication::sendEvent(receiver: m_quickWindow, event: &mappedEvent); | 
| 352 | } | 
| 353 |  |