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| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
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| 50 | |
| 51 | #include "customrenderitem.h" |
| 52 | #include <QQuickWindow> |
| 53 | #include <QSGRendererInterface> |
| 54 | |
| 55 | #include "openglrenderer.h" |
| 56 | #ifdef Q_OS_MACOS |
| 57 | #include "metalrenderer.h" |
| 58 | #endif |
| 59 | #if QT_CONFIG(d3d12) |
| 60 | #include "d3d12renderer.h" |
| 61 | #endif |
| 62 | #include "softwarerenderer.h" |
| 63 | |
| 64 | //! [1] |
| 65 | CustomRenderItem::CustomRenderItem(QQuickItem *parent) |
| 66 | : QQuickItem(parent) |
| 67 | { |
| 68 | // Our item shows something so set the flag. |
| 69 | setFlag(flag: ItemHasContents); |
| 70 | } |
| 71 | //! [1] |
| 72 | |
| 73 | //! [2] |
| 74 | QSGNode *CustomRenderItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) |
| 75 | { |
| 76 | QSGRenderNode *n = static_cast<QSGRenderNode *>(node); |
| 77 | |
| 78 | QSGRendererInterface *ri = window()->rendererInterface(); |
| 79 | if (!ri) |
| 80 | return nullptr; |
| 81 | |
| 82 | switch (ri->graphicsApi()) { |
| 83 | case QSGRendererInterface::OpenGL: |
| 84 | Q_FALLTHROUGH(); |
| 85 | case QSGRendererInterface::OpenGLRhi: |
| 86 | #if QT_CONFIG(opengl) |
| 87 | if (!n) |
| 88 | n = new OpenGLRenderNode; |
| 89 | static_cast<OpenGLRenderNode *>(n)->sync(item: this); |
| 90 | #endif |
| 91 | break; |
| 92 | |
| 93 | case QSGRendererInterface::MetalRhi: |
| 94 | // Restore when QTBUG-78580 is done and the .pro is updated accordingly |
| 95 | //#ifdef Q_OS_DARWIN |
| 96 | #ifdef Q_OS_MACOS |
| 97 | if (!n) { |
| 98 | MetalRenderNode *metalNode = new MetalRenderNode; |
| 99 | n = metalNode; |
| 100 | metalNode->resourceBuilder()->setWindow(window()); |
| 101 | QObject::connect(window(), &QQuickWindow::beforeRendering, |
| 102 | metalNode->resourceBuilder(), &MetalRenderNodeResourceBuilder::build); |
| 103 | } |
| 104 | static_cast<MetalRenderNode *>(n)->sync(this); |
| 105 | #endif |
| 106 | break; |
| 107 | |
| 108 | case QSGRendererInterface::Direct3D12: // ### Qt 6: remove |
| 109 | #if QT_CONFIG(d3d12) |
| 110 | if (!n) |
| 111 | n = new D3D12RenderNode; |
| 112 | static_cast<D3D12RenderNode *>(n)->sync(this); |
| 113 | #endif |
| 114 | break; |
| 115 | |
| 116 | case QSGRendererInterface::Software: |
| 117 | if (!n) |
| 118 | n = new SoftwareRenderNode; |
| 119 | static_cast<SoftwareRenderNode *>(n)->sync(item: this); |
| 120 | break; |
| 121 | |
| 122 | default: |
| 123 | break; |
| 124 | } |
| 125 | |
| 126 | if (!n) |
| 127 | qWarning(msg: "QSGRendererInterface reports unknown graphics API %d" , ri->graphicsApi()); |
| 128 | |
| 129 | return n; |
| 130 | } |
| 131 | //! [2] |
| 132 | |
| 133 | // This item does not support being moved between windows. If that is desired, |
| 134 | // itemChange() should be reimplemented as well. |
| 135 | |