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39 | |
40 | #ifndef CUSTOM_PARTICLE_H |
41 | #define CUSTOM_PARTICLE_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | #include "qquickparticlepainter_p.h" |
54 | #include <private/qquickopenglshadereffectnode_p.h> |
55 | #include <private/qquickopenglshadereffect_p.h> |
56 | |
57 | QT_BEGIN_NAMESPACE |
58 | |
59 | class QSGNode; |
60 | struct PlainVertices; |
61 | |
62 | class QQuickShaderEffectMaterialObject; |
63 | |
64 | //Genealogy: Hybrid of UltraParticle and ShaderEffect |
65 | class QQuickCustomParticle : public QQuickParticlePainter |
66 | { |
67 | Q_OBJECT |
68 | Q_PROPERTY(QByteArray fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY fragmentShaderChanged) |
69 | Q_PROPERTY(QByteArray vertexShader READ vertexShader WRITE setVertexShader NOTIFY vertexShaderChanged) |
70 | QML_NAMED_ELEMENT(CustomParticle) |
71 | |
72 | public: |
73 | explicit QQuickCustomParticle(QQuickItem* parent=0); |
74 | ~QQuickCustomParticle(); |
75 | |
76 | QByteArray fragmentShader() const { return m_common.source.sourceCode[Key::FragmentShader]; } |
77 | void setFragmentShader(const QByteArray &code); |
78 | |
79 | QByteArray vertexShader() const { return m_common.source.sourceCode[Key::VertexShader]; } |
80 | void setVertexShader(const QByteArray &code); |
81 | |
82 | Q_SIGNALS: |
83 | void fragmentShaderChanged(); |
84 | void vertexShaderChanged(); |
85 | |
86 | protected: |
87 | void initialize(int gIdx, int pIdx) override; |
88 | void commit(int gIdx, int pIdx) override; |
89 | |
90 | QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; |
91 | QQuickOpenGLShaderEffectNode *prepareNextFrame(QQuickOpenGLShaderEffectNode *rootNode); |
92 | void reset() override; |
93 | void resize(int oldCount, int newCount); |
94 | void componentComplete() override; |
95 | QQuickOpenGLShaderEffectNode *buildCustomNodes(); |
96 | |
97 | void sceneGraphInvalidated() override; |
98 | void itemChange(ItemChange change, const ItemChangeData &value) override; |
99 | |
100 | private Q_SLOTS: |
101 | void sourceDestroyed(QObject *object); |
102 | |
103 | private: |
104 | void propertyChanged(int mappedId); |
105 | |
106 | typedef QQuickOpenGLShaderEffectMaterialKey Key; |
107 | typedef QQuickOpenGLShaderEffectMaterial::UniformData UniformData; |
108 | |
109 | void buildData(QQuickOpenGLShaderEffectNode *rootNode); |
110 | void updateVertexShader(); |
111 | |
112 | QQuickOpenGLShaderEffectCommon m_common; |
113 | const QMetaObject *m_myMetaObject; |
114 | |
115 | QHash<int, QQuickOpenGLShaderEffectNode*> m_nodes; |
116 | qreal m_lastTime; |
117 | |
118 | uint m_dirtyUniforms : 1; |
119 | uint m_dirtyUniformValues : 1; |
120 | uint m_dirtyTextureProviders : 1; |
121 | uint m_dirtyProgram : 1; |
122 | }; |
123 | |
124 | QT_END_NAMESPACE |
125 | |
126 | #endif //HEADER_GUARD |
127 | |