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39 | |
40 | #include "qquickgroupgoal_p.h" |
41 | #include <private/qquickspriteengine_p.h> |
42 | #include <private/qquicksprite_p.h> |
43 | #include "qquickimageparticle_p.h" |
44 | #include <QDebug> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | /*! |
49 | \qmltype GroupGoal |
50 | \instantiates QQuickGroupGoalAffector |
51 | \inqmlmodule QtQuick.Particles |
52 | \ingroup qtquick-particles |
53 | \inherits Affector |
54 | \brief For changing the state of a group of a particle. |
55 | |
56 | */ |
57 | /*! |
58 | \qmlproperty string QtQuick.Particles::GroupGoal::goalState |
59 | |
60 | The name of the group which the affected particles should move to. |
61 | |
62 | Groups can have defined durations and transitions between them, setting goalState |
63 | will cause it to disregard any path weightings (including 0) and head down the path |
64 | which will reach the goalState quickest. It will pass through intermediate groups |
65 | on that path for their respective durations. |
66 | */ |
67 | /*! |
68 | \qmlproperty bool QtQuick.Particles::GroupGoal::jump |
69 | |
70 | If true, affected particles will jump directly to the target group instead of taking the |
71 | shortest valid path to get there. They will also not finish their current state, |
72 | but immediately move to the beginning of the goal state. |
73 | |
74 | Default is false. |
75 | */ |
76 | |
77 | QQuickGroupGoalAffector::QQuickGroupGoalAffector(QQuickItem *parent) : |
78 | QQuickParticleAffector(parent), m_jump(false) |
79 | { |
80 | m_ignoresTime = true; |
81 | } |
82 | |
83 | void QQuickGroupGoalAffector::setGoalState(const QString &arg) |
84 | { |
85 | if (m_goalState != arg) { |
86 | m_goalState = arg; |
87 | emit goalStateChanged(arg); |
88 | } |
89 | } |
90 | |
91 | bool QQuickGroupGoalAffector::affectParticle(QQuickParticleData *d, qreal dt) |
92 | { |
93 | Q_UNUSED(dt); |
94 | QQuickStochasticEngine *engine = m_system->stateEngine; |
95 | bool notUsingEngine = false; |
96 | if (!engine) |
97 | notUsingEngine = true; |
98 | |
99 | int index = d->systemIndex; |
100 | int goalIdx = m_system->groupIds[m_goalState]; |
101 | if (notUsingEngine){//no stochastic states defined. So cut out the engine |
102 | //TODO: It's possible to move to a group that is intermediate and not used by painters or emitters - but right now that will redirect to the default group |
103 | m_system->moveGroups(d, newGIdx: goalIdx); |
104 | return true; |
105 | }else if (engine->curState(index) != goalIdx){ |
106 | engine->setGoal(state: goalIdx, sprite: index, jump: m_jump); |
107 | return true; |
108 | } |
109 | return false; |
110 | } |
111 | |
112 | QT_END_NAMESPACE |
113 | |
114 | #include "moc_qquickgroupgoal_p.cpp" |
115 | |