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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 39 | |
| 40 | #include "qquickgroupgoal_p.h" |
| 41 | #include <private/qquickspriteengine_p.h> |
| 42 | #include <private/qquicksprite_p.h> |
| 43 | #include "qquickimageparticle_p.h" |
| 44 | #include <QDebug> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | /*! |
| 49 | \qmltype GroupGoal |
| 50 | \instantiates QQuickGroupGoalAffector |
| 51 | \inqmlmodule QtQuick.Particles |
| 52 | \ingroup qtquick-particles |
| 53 | \inherits Affector |
| 54 | \brief For changing the state of a group of a particle. |
| 55 | |
| 56 | */ |
| 57 | /*! |
| 58 | \qmlproperty string QtQuick.Particles::GroupGoal::goalState |
| 59 | |
| 60 | The name of the group which the affected particles should move to. |
| 61 | |
| 62 | Groups can have defined durations and transitions between them, setting goalState |
| 63 | will cause it to disregard any path weightings (including 0) and head down the path |
| 64 | which will reach the goalState quickest. It will pass through intermediate groups |
| 65 | on that path for their respective durations. |
| 66 | */ |
| 67 | /*! |
| 68 | \qmlproperty bool QtQuick.Particles::GroupGoal::jump |
| 69 | |
| 70 | If true, affected particles will jump directly to the target group instead of taking the |
| 71 | shortest valid path to get there. They will also not finish their current state, |
| 72 | but immediately move to the beginning of the goal state. |
| 73 | |
| 74 | Default is false. |
| 75 | */ |
| 76 | |
| 77 | QQuickGroupGoalAffector::QQuickGroupGoalAffector(QQuickItem *parent) : |
| 78 | QQuickParticleAffector(parent), m_jump(false) |
| 79 | { |
| 80 | m_ignoresTime = true; |
| 81 | } |
| 82 | |
| 83 | void QQuickGroupGoalAffector::setGoalState(const QString &arg) |
| 84 | { |
| 85 | if (m_goalState != arg) { |
| 86 | m_goalState = arg; |
| 87 | emit goalStateChanged(arg); |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | bool QQuickGroupGoalAffector::affectParticle(QQuickParticleData *d, qreal dt) |
| 92 | { |
| 93 | Q_UNUSED(dt); |
| 94 | QQuickStochasticEngine *engine = m_system->stateEngine; |
| 95 | bool notUsingEngine = false; |
| 96 | if (!engine) |
| 97 | notUsingEngine = true; |
| 98 | |
| 99 | int index = d->systemIndex; |
| 100 | int goalIdx = m_system->groupIds[m_goalState]; |
| 101 | if (notUsingEngine){//no stochastic states defined. So cut out the engine |
| 102 | //TODO: It's possible to move to a group that is intermediate and not used by painters or emitters - but right now that will redirect to the default group |
| 103 | m_system->moveGroups(d, newGIdx: goalIdx); |
| 104 | return true; |
| 105 | }else if (engine->curState(index) != goalIdx){ |
| 106 | engine->setGoal(state: goalIdx, sprite: index, jump: m_jump); |
| 107 | return true; |
| 108 | } |
| 109 | return false; |
| 110 | } |
| 111 | |
| 112 | QT_END_NAMESPACE |
| 113 | |
| 114 | #include "moc_qquickgroupgoal_p.cpp" |
| 115 | |