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| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 39 | |
| 40 | #ifndef QQUICKIMAGEPARTICLE_P_H |
| 41 | #define QQUICKIMAGEPARTICLE_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include "qquickparticlepainter_p.h" |
| 55 | #include "qquickdirection_p.h" |
| 56 | #include <private/qquickpixmapcache_p.h> |
| 57 | #include <QQmlListProperty> |
| 58 | #include <QtGui/qcolor.h> |
| 59 | #include <QtQuick/qsgmaterial.h> |
| 60 | |
| 61 | QT_BEGIN_NAMESPACE |
| 62 | |
| 63 | class ImageMaterialData; |
| 64 | class QSGGeometryNode; |
| 65 | class QSGMaterial; |
| 66 | |
| 67 | class QQuickSprite; |
| 68 | class QQuickStochasticEngine; |
| 69 | |
| 70 | class QRhi; |
| 71 | |
| 72 | struct SimpleVertex { |
| 73 | float x; |
| 74 | float y; |
| 75 | float t; |
| 76 | float lifeSpan; |
| 77 | float size; |
| 78 | float endSize; |
| 79 | float vx; |
| 80 | float vy; |
| 81 | float ax; |
| 82 | float ay; |
| 83 | }; |
| 84 | |
| 85 | struct ColoredVertex { |
| 86 | float x; |
| 87 | float y; |
| 88 | float t; |
| 89 | float lifeSpan; |
| 90 | float size; |
| 91 | float endSize; |
| 92 | float vx; |
| 93 | float vy; |
| 94 | float ax; |
| 95 | float ay; |
| 96 | Color4ub color; |
| 97 | }; |
| 98 | |
| 99 | struct DeformableVertex { |
| 100 | float x; |
| 101 | float y; |
| 102 | float tx; |
| 103 | float ty; |
| 104 | float t; |
| 105 | float lifeSpan; |
| 106 | float size; |
| 107 | float endSize; |
| 108 | float vx; |
| 109 | float vy; |
| 110 | float ax; |
| 111 | float ay; |
| 112 | Color4ub color; |
| 113 | float xx; |
| 114 | float xy; |
| 115 | float yx; |
| 116 | float yy; |
| 117 | float rotation; |
| 118 | float rotationVelocity; |
| 119 | float autoRotate;//Assumed that GPUs prefer floats to bools |
| 120 | }; |
| 121 | |
| 122 | struct SpriteVertex { |
| 123 | float x; |
| 124 | float y; |
| 125 | float tx; |
| 126 | float ty; |
| 127 | float t; |
| 128 | float lifeSpan; |
| 129 | float size; |
| 130 | float endSize; |
| 131 | float vx; |
| 132 | float vy; |
| 133 | float ax; |
| 134 | float ay; |
| 135 | Color4ub color; |
| 136 | float xx; |
| 137 | float xy; |
| 138 | float yx; |
| 139 | float yy; |
| 140 | float rotation; |
| 141 | float rotationVelocity; |
| 142 | float autoRotate;//Assumed that GPUs prefer floats to bools |
| 143 | float animW; |
| 144 | float animH; |
| 145 | float animProgress; |
| 146 | float animX1; |
| 147 | float animY1; |
| 148 | float animX2; |
| 149 | float animY2; |
| 150 | }; |
| 151 | |
| 152 | template <typename Vertex> |
| 153 | struct Vertices { |
| 154 | Vertex v1; |
| 155 | Vertex v2; |
| 156 | Vertex v3; |
| 157 | Vertex v4; |
| 158 | }; |
| 159 | |
| 160 | class ImageMaterial : public QSGMaterial |
| 161 | { |
| 162 | public: |
| 163 | virtual ImageMaterialData *state() = 0; |
| 164 | }; |
| 165 | |
| 166 | class QQuickImageParticle : public QQuickParticlePainter |
| 167 | { |
| 168 | Q_OBJECT |
| 169 | Q_PROPERTY(QUrl source READ image WRITE setImage NOTIFY imageChanged) |
| 170 | Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites) |
| 171 | Q_PROPERTY(Status status READ status NOTIFY statusChanged) |
| 172 | //### Is it worth having progress like Image has? |
| 173 | //Q_PROPERTY(qreal progress READ progress NOTIFY progressChanged) |
| 174 | |
| 175 | Q_PROPERTY(QUrl colorTable READ colortable WRITE setColortable NOTIFY colortableChanged) |
| 176 | Q_PROPERTY(QUrl sizeTable READ sizetable WRITE setSizetable NOTIFY sizetableChanged) |
| 177 | Q_PROPERTY(QUrl opacityTable READ opacitytable WRITE setOpacitytable NOTIFY opacitytableChanged) |
| 178 | |
| 179 | //###Now just colorize - add a flag for 'solid' color particles(where the img is just a mask?)? |
| 180 | Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged RESET resetColor) |
| 181 | //Stacks (added) with individual colorVariations |
| 182 | Q_PROPERTY(qreal colorVariation READ colorVariation WRITE setColorVariation NOTIFY colorVariationChanged RESET resetColor) |
| 183 | Q_PROPERTY(qreal redVariation READ redVariation WRITE setRedVariation NOTIFY redVariationChanged RESET resetColor) |
| 184 | Q_PROPERTY(qreal greenVariation READ greenVariation WRITE setGreenVariation NOTIFY greenVariationChanged RESET resetColor) |
| 185 | Q_PROPERTY(qreal blueVariation READ blueVariation WRITE setBlueVariation NOTIFY blueVariationChanged RESET resetColor) |
| 186 | //Stacks (multiplies) with the Alpha in the color, mostly here so you can use svg color names (which have full alpha) |
| 187 | Q_PROPERTY(qreal alpha READ alpha WRITE setAlpha NOTIFY alphaChanged RESET resetColor) |
| 188 | Q_PROPERTY(qreal alphaVariation READ alphaVariation WRITE setAlphaVariation NOTIFY alphaVariationChanged RESET resetColor) |
| 189 | |
| 190 | Q_PROPERTY(qreal rotation READ rotation WRITE setRotation NOTIFY rotationChanged RESET resetRotation) |
| 191 | Q_PROPERTY(qreal rotationVariation READ rotationVariation WRITE setRotationVariation NOTIFY rotationVariationChanged RESET resetRotation) |
| 192 | Q_PROPERTY(qreal rotationVelocity READ rotationVelocity WRITE setRotationVelocity NOTIFY rotationVelocityChanged RESET resetRotation) |
| 193 | Q_PROPERTY(qreal rotationVelocityVariation READ rotationVelocityVariation WRITE setRotationVelocityVariation NOTIFY rotationVelocityVariationChanged RESET resetRotation) |
| 194 | //If true, then will face the direction of motion. Stacks with rotation, e.g. setting rotation |
| 195 | //to 180 will lead to facing away from the direction of motion |
| 196 | Q_PROPERTY(bool autoRotation READ autoRotation WRITE setAutoRotation NOTIFY autoRotationChanged RESET resetRotation) |
| 197 | |
| 198 | //xVector is the vector from the top-left point to the top-right point, and is multiplied by current size |
| 199 | Q_PROPERTY(QQuickDirection* xVector READ xVector WRITE setXVector NOTIFY xVectorChanged RESET resetDeformation) |
| 200 | //yVector is the same, but top-left to bottom-left. The particle is always a parallelogram. |
| 201 | Q_PROPERTY(QQuickDirection* yVector READ yVector WRITE setYVector NOTIFY yVectorChanged RESET resetDeformation) |
| 202 | Q_PROPERTY(bool spritesInterpolate READ spritesInterpolate WRITE setSpritesInterpolate NOTIFY spritesInterpolateChanged) |
| 203 | |
| 204 | Q_PROPERTY(EntryEffect entryEffect READ entryEffect WRITE setEntryEffect NOTIFY entryEffectChanged) |
| 205 | QML_NAMED_ELEMENT(ImageParticle) |
| 206 | public: |
| 207 | explicit QQuickImageParticle(QQuickItem *parent = 0); |
| 208 | virtual ~QQuickImageParticle(); |
| 209 | |
| 210 | enum Status { Null, Ready, Loading, Error }; |
| 211 | Q_ENUM(Status) |
| 212 | |
| 213 | QQmlListProperty<QQuickSprite> sprites(); |
| 214 | QQuickStochasticEngine* spriteEngine() {return m_spriteEngine;} |
| 215 | |
| 216 | enum EntryEffect { |
| 217 | None = 0, |
| 218 | Fade = 1, |
| 219 | Scale = 2 |
| 220 | }; |
| 221 | Q_ENUM(EntryEffect) |
| 222 | |
| 223 | enum PerformanceLevel{//TODO: Expose? |
| 224 | Unknown = 0, |
| 225 | Simple, |
| 226 | Colored, |
| 227 | Deformable, |
| 228 | Tabled, |
| 229 | Sprites |
| 230 | }; |
| 231 | |
| 232 | QUrl image() const { return m_image ? m_image->source : QUrl(); } |
| 233 | void setImage(const QUrl &image); |
| 234 | |
| 235 | QUrl colortable() const { return m_colorTable ? m_colorTable->source : QUrl(); } |
| 236 | void setColortable(const QUrl &table); |
| 237 | |
| 238 | QUrl sizetable() const { return m_sizeTable ? m_sizeTable->source : QUrl(); } |
| 239 | void setSizetable (const QUrl &table); |
| 240 | |
| 241 | QUrl opacitytable() const { return m_opacityTable ? m_opacityTable->source : QUrl(); } |
| 242 | void setOpacitytable(const QUrl &table); |
| 243 | |
| 244 | QColor color() const { return m_color; } |
| 245 | void setColor(const QColor &color); |
| 246 | |
| 247 | qreal colorVariation() const { return m_color_variation; } |
| 248 | void setColorVariation(qreal var); |
| 249 | |
| 250 | qreal alphaVariation() const { return m_alphaVariation; } |
| 251 | |
| 252 | qreal alpha() const { return m_alpha; } |
| 253 | |
| 254 | qreal redVariation() const { return m_redVariation; } |
| 255 | |
| 256 | qreal greenVariation() const { return m_greenVariation; } |
| 257 | |
| 258 | qreal blueVariation() const { return m_blueVariation; } |
| 259 | |
| 260 | qreal rotation() const { return m_rotation; } |
| 261 | |
| 262 | qreal rotationVariation() const { return m_rotationVariation; } |
| 263 | |
| 264 | qreal rotationVelocity() const { return m_rotationVelocity; } |
| 265 | |
| 266 | qreal rotationVelocityVariation() const { return m_rotationVelocityVariation; } |
| 267 | |
| 268 | bool autoRotation() const { return m_autoRotation; } |
| 269 | |
| 270 | QQuickDirection* xVector() const { return m_xVector; } |
| 271 | |
| 272 | QQuickDirection* yVector() const { return m_yVector; } |
| 273 | |
| 274 | bool spritesInterpolate() const { return m_spritesInterpolate; } |
| 275 | |
| 276 | bool bypassOptimizations() const { return m_bypassOptimizations; } |
| 277 | |
| 278 | EntryEffect entryEffect() const { return m_entryEffect; } |
| 279 | |
| 280 | Status status() const { return m_status; } |
| 281 | |
| 282 | void resetColor(); |
| 283 | void resetRotation(); |
| 284 | void resetDeformation(); |
| 285 | |
| 286 | Q_SIGNALS: |
| 287 | |
| 288 | void imageChanged(); |
| 289 | void colortableChanged(); |
| 290 | void sizetableChanged(); |
| 291 | void opacitytableChanged(); |
| 292 | |
| 293 | void colorChanged(); |
| 294 | void colorVariationChanged(); |
| 295 | |
| 296 | void alphaVariationChanged(qreal arg); |
| 297 | |
| 298 | void alphaChanged(qreal arg); |
| 299 | |
| 300 | void redVariationChanged(qreal arg); |
| 301 | |
| 302 | void greenVariationChanged(qreal arg); |
| 303 | |
| 304 | void blueVariationChanged(qreal arg); |
| 305 | |
| 306 | void rotationChanged(qreal arg); |
| 307 | |
| 308 | void rotationVariationChanged(qreal arg); |
| 309 | |
| 310 | void rotationVelocityChanged(qreal arg); |
| 311 | |
| 312 | void rotationVelocityVariationChanged(qreal arg); |
| 313 | |
| 314 | void autoRotationChanged(bool arg); |
| 315 | |
| 316 | void xVectorChanged(QQuickDirection* arg); |
| 317 | |
| 318 | void yVectorChanged(QQuickDirection* arg); |
| 319 | |
| 320 | void spritesInterpolateChanged(bool arg); |
| 321 | |
| 322 | void bypassOptimizationsChanged(bool arg); |
| 323 | |
| 324 | void entryEffectChanged(EntryEffect arg); |
| 325 | |
| 326 | void statusChanged(Status arg); |
| 327 | |
| 328 | public Q_SLOTS: |
| 329 | void reloadColor(const Color4ub &c, QQuickParticleData* d); |
| 330 | void setAlphaVariation(qreal arg); |
| 331 | |
| 332 | void setAlpha(qreal arg); |
| 333 | |
| 334 | void setRedVariation(qreal arg); |
| 335 | |
| 336 | void setGreenVariation(qreal arg); |
| 337 | |
| 338 | void setBlueVariation(qreal arg); |
| 339 | |
| 340 | void setRotation(qreal arg); |
| 341 | |
| 342 | void setRotationVariation(qreal arg); |
| 343 | |
| 344 | void setRotationVelocity(qreal arg); |
| 345 | |
| 346 | void setRotationVelocityVariation(qreal arg); |
| 347 | |
| 348 | void setAutoRotation(bool arg); |
| 349 | |
| 350 | void setXVector(QQuickDirection* arg); |
| 351 | |
| 352 | void setYVector(QQuickDirection* arg); |
| 353 | |
| 354 | void setSpritesInterpolate(bool arg); |
| 355 | |
| 356 | void setBypassOptimizations(bool arg); |
| 357 | |
| 358 | void setEntryEffect(EntryEffect arg); |
| 359 | |
| 360 | protected: |
| 361 | void reset() override; |
| 362 | void initialize(int gIdx, int pIdx) override; |
| 363 | void commit(int gIdx, int pIdx) override; |
| 364 | |
| 365 | QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; |
| 366 | bool prepareNextFrame(QSGNode**); |
| 367 | void buildParticleNodes(QSGNode**); |
| 368 | |
| 369 | void sceneGraphInvalidated() override; |
| 370 | |
| 371 | private Q_SLOTS: |
| 372 | void createEngine(); //### method invoked by sprite list changing (in engine.h) - pretty nasty |
| 373 | |
| 374 | void spriteAdvance(int spriteIndex); |
| 375 | void spritesUpdate(qreal time = 0 ); |
| 376 | void mainThreadFetchImageData(); |
| 377 | void finishBuildParticleNodes(QSGNode **n); |
| 378 | private: |
| 379 | struct ImageData { |
| 380 | QUrl source; |
| 381 | QQuickPixmap pix; |
| 382 | }; |
| 383 | QScopedPointer<ImageData> m_image; |
| 384 | QScopedPointer<ImageData> m_colorTable; |
| 385 | QScopedPointer<ImageData> m_sizeTable; |
| 386 | QScopedPointer<ImageData> m_opacityTable; |
| 387 | bool loadingSomething(); |
| 388 | |
| 389 | |
| 390 | QColor m_color; |
| 391 | qreal m_color_variation; |
| 392 | |
| 393 | QSGNode *m_outgoingNode; |
| 394 | QHash<int, QSGGeometryNode *> m_nodes; |
| 395 | QHash<int, int> m_idxStarts;//TODO: Proper resizing will lead to needing a spriteEngine per particle - do this after sprite engine gains transparent sharing? |
| 396 | QList<QPair<int, int> > m_startsIdx;//Same data, optimized for alternate retrieval |
| 397 | |
| 398 | int m_lastIdxStart; |
| 399 | QSGMaterial *m_material; |
| 400 | |
| 401 | // derived values... |
| 402 | |
| 403 | qreal m_alphaVariation; |
| 404 | qreal m_alpha; |
| 405 | qreal m_redVariation; |
| 406 | qreal m_greenVariation; |
| 407 | qreal m_blueVariation; |
| 408 | qreal m_rotation; |
| 409 | qreal m_rotationVariation; |
| 410 | qreal m_rotationVelocity; |
| 411 | qreal m_rotationVelocityVariation; |
| 412 | bool m_autoRotation; |
| 413 | QQuickDirection* m_xVector; |
| 414 | QQuickDirection* m_yVector; |
| 415 | |
| 416 | QList<QQuickSprite*> m_sprites; |
| 417 | QQuickSpriteEngine* m_spriteEngine; |
| 418 | bool m_spritesInterpolate; |
| 419 | |
| 420 | bool m_explicitColor; |
| 421 | bool m_explicitRotation; |
| 422 | bool m_explicitDeformation; |
| 423 | bool m_explicitAnimation; |
| 424 | QHash<int, QVector<QQuickParticleData*> > m_shadowData; |
| 425 | void clearShadows(); |
| 426 | QQuickParticleData* getShadowDatum(QQuickParticleData* datum); |
| 427 | |
| 428 | bool m_bypassOptimizations; |
| 429 | PerformanceLevel perfLevel; |
| 430 | |
| 431 | PerformanceLevel m_lastLevel; |
| 432 | bool m_debugMode; |
| 433 | |
| 434 | template<class Vertex> |
| 435 | void initTexCoords(Vertex* v, int count){ |
| 436 | Vertex* end = v + count; |
| 437 | while (v < end){ |
| 438 | v[0].tx = 0; |
| 439 | v[0].ty = 0; |
| 440 | |
| 441 | v[1].tx = 1; |
| 442 | v[1].ty = 0; |
| 443 | |
| 444 | v[2].tx = 0; |
| 445 | v[2].ty = 1; |
| 446 | |
| 447 | v[3].tx = 1; |
| 448 | v[3].ty = 1; |
| 449 | |
| 450 | v += 4; |
| 451 | } |
| 452 | } |
| 453 | |
| 454 | ImageMaterialData *getState(QSGMaterial *m) { |
| 455 | return static_cast<ImageMaterial *>(m)->state(); |
| 456 | } |
| 457 | |
| 458 | EntryEffect m_entryEffect; |
| 459 | Status m_status; |
| 460 | int m_startedImageLoading; |
| 461 | QRhi *m_rhi; |
| 462 | bool m_apiChecked; |
| 463 | bool m_previousActive; |
| 464 | }; |
| 465 | |
| 466 | QT_END_NAMESPACE |
| 467 | |
| 468 | #endif // QQUICKIMAGEPARTICLE_P_H |
| 469 | |