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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 35 | ** |
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| 39 | |
| 40 | #ifndef QQUICKANIMATEDSPRITE_P_H |
| 41 | #define QQUICKANIMATEDSPRITE_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <private/qtquickglobal_p.h> |
| 55 | |
| 56 | QT_REQUIRE_CONFIG(quick_sprite); |
| 57 | |
| 58 | #include <QtQuick/QQuickItem> |
| 59 | #include <private/qquicksprite_p.h> |
| 60 | #include <QtCore/qelapsedtimer.h> |
| 61 | |
| 62 | QT_BEGIN_NAMESPACE |
| 63 | |
| 64 | class QSGContext; |
| 65 | class QQuickSprite; |
| 66 | class QQuickSpriteEngine; |
| 67 | class QSGGeometryNode; |
| 68 | class QQuickAnimatedSpriteMaterial; |
| 69 | class QQuickAnimatedSpritePrivate; |
| 70 | class QSGSpriteNode; |
| 71 | class Q_AUTOTEST_EXPORT QQuickAnimatedSprite : public QQuickItem |
| 72 | { |
| 73 | Q_OBJECT |
| 74 | Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) |
| 75 | Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) |
| 76 | //###try to share similar spriteEngines for less overhead? |
| 77 | //These properties come out of QQuickSprite, since an AnimatedSprite is a renderer for a single sprite |
| 78 | Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) |
| 79 | Q_PROPERTY(bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged) |
| 80 | Q_PROPERTY(bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged) |
| 81 | Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged) |
| 82 | //If frame height or width is not specified, it is assumed to be a single long row of square frames. |
| 83 | //Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used. |
| 84 | Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged) |
| 85 | Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged) |
| 86 | Q_PROPERTY(int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged) |
| 87 | Q_PROPERTY(int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged) |
| 88 | //Precedence order: frameRate, frameDuration |
| 89 | Q_PROPERTY(qreal frameRate READ frameRate WRITE setFrameRate NOTIFY frameRateChanged RESET resetFrameRate) |
| 90 | Q_PROPERTY(int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration) |
| 91 | //Extra Simple Sprite Stuff |
| 92 | Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged) |
| 93 | Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged) |
| 94 | Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged) |
| 95 | Q_PROPERTY(FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY finishBehaviorChanged REVISION 15) |
| 96 | QML_NAMED_ELEMENT(AnimatedSprite) |
| 97 | |
| 98 | public: |
| 99 | explicit QQuickAnimatedSprite(QQuickItem *parent = nullptr); |
| 100 | enum LoopParameters { |
| 101 | Infinite = -1 |
| 102 | }; |
| 103 | Q_ENUM(LoopParameters) |
| 104 | |
| 105 | enum FinishBehavior { |
| 106 | FinishAtInitialFrame, |
| 107 | FinishAtFinalFrame |
| 108 | }; |
| 109 | Q_ENUM(FinishBehavior) |
| 110 | |
| 111 | bool running() const; |
| 112 | bool interpolate() const; |
| 113 | QUrl source() const; |
| 114 | bool reverse() const; |
| 115 | bool frameSync() const; |
| 116 | int frameCount() const; |
| 117 | int frameHeight() const; |
| 118 | int frameWidth() const; |
| 119 | int frameX() const; |
| 120 | int frameY() const; |
| 121 | qreal frameRate() const; |
| 122 | int frameDuration() const; |
| 123 | int loops() const; |
| 124 | bool paused() const; |
| 125 | int currentFrame() const; |
| 126 | FinishBehavior finishBehavior() const; |
| 127 | void setFinishBehavior(FinishBehavior arg); |
| 128 | |
| 129 | Q_SIGNALS: |
| 130 | |
| 131 | void pausedChanged(bool arg); |
| 132 | void runningChanged(bool arg); |
| 133 | void interpolateChanged(bool arg); |
| 134 | |
| 135 | void sourceChanged(const QUrl &arg); |
| 136 | void reverseChanged(bool arg); |
| 137 | void frameSyncChanged(bool arg); |
| 138 | void frameCountChanged(int arg); |
| 139 | void frameHeightChanged(int arg); |
| 140 | void frameWidthChanged(int arg); |
| 141 | void frameXChanged(int arg); |
| 142 | void frameYChanged(int arg); |
| 143 | void frameRateChanged(qreal arg); |
| 144 | void frameDurationChanged(int arg); |
| 145 | void loopsChanged(int arg); |
| 146 | void currentFrameChanged(int arg); |
| 147 | Q_REVISION(15) void finishBehaviorChanged(FinishBehavior arg); |
| 148 | |
| 149 | Q_REVISION(12) void finished(); |
| 150 | |
| 151 | public Q_SLOTS: |
| 152 | void start(); |
| 153 | void stop(); |
| 154 | void restart() {stop(); start();} |
| 155 | void advance(int frames=1); |
| 156 | void pause(); |
| 157 | void resume(); |
| 158 | |
| 159 | void setRunning(bool arg); |
| 160 | void setPaused(bool arg); |
| 161 | void setInterpolate(bool arg); |
| 162 | void setSource(const QUrl &arg); |
| 163 | void setReverse(bool arg); |
| 164 | void setFrameSync(bool arg); |
| 165 | void setFrameCount(int arg); |
| 166 | void setFrameHeight(int arg); |
| 167 | void setFrameWidth(int arg); |
| 168 | void setFrameX(int arg); |
| 169 | void setFrameY(int arg); |
| 170 | void setFrameRate(qreal arg); |
| 171 | void setFrameDuration(int arg); |
| 172 | void resetFrameRate(); |
| 173 | void resetFrameDuration(); |
| 174 | void setLoops(int arg); |
| 175 | void setCurrentFrame(int arg); |
| 176 | |
| 177 | private Q_SLOTS: |
| 178 | void createEngine(); |
| 179 | |
| 180 | protected Q_SLOTS: |
| 181 | void reset(); |
| 182 | |
| 183 | protected: |
| 184 | void componentComplete() override; |
| 185 | QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; |
| 186 | void itemChange(ItemChange, const ItemChangeData &) override; |
| 187 | |
| 188 | private: |
| 189 | void maybeUpdate(); |
| 190 | bool isCurrentFrameChangedConnected(); |
| 191 | void prepareNextFrame(QSGSpriteNode *node); |
| 192 | void reloadImage(); |
| 193 | QSGSpriteNode* initNode(); |
| 194 | |
| 195 | private: |
| 196 | Q_DISABLE_COPY(QQuickAnimatedSprite) |
| 197 | Q_DECLARE_PRIVATE(QQuickAnimatedSprite) |
| 198 | }; |
| 199 | |
| 200 | QT_END_NAMESPACE |
| 201 | |
| 202 | #endif // QQUICKANIMATEDSPRITE_P_H |
| 203 | |