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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 39 | |
| 40 | #ifndef QQUICKGENERICSHADEREFFECT_P_H |
| 41 | #define QQUICKGENERICSHADEREFFECT_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <QtQuick/qquickitem.h> |
| 55 | #include <private/qtquickglobal_p.h> |
| 56 | #include <private/qsgadaptationlayer_p.h> |
| 57 | #include "qquickshadereffect_p.h" |
| 58 | #include "qquickshadereffectmesh_p.h" |
| 59 | |
| 60 | QT_BEGIN_NAMESPACE |
| 61 | |
| 62 | class Q_QUICK_PRIVATE_EXPORT QQuickGenericShaderEffect : public QObject |
| 63 | { |
| 64 | Q_OBJECT |
| 65 | |
| 66 | public: |
| 67 | QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent = nullptr); |
| 68 | ~QQuickGenericShaderEffect(); |
| 69 | |
| 70 | QByteArray fragmentShader() const { return m_fragShader; } |
| 71 | void setFragmentShader(const QByteArray &src); |
| 72 | |
| 73 | QByteArray vertexShader() const { return m_vertShader; } |
| 74 | void setVertexShader(const QByteArray &src); |
| 75 | |
| 76 | bool blending() const { return m_blending; } |
| 77 | void setBlending(bool enable); |
| 78 | |
| 79 | QVariant mesh() const; |
| 80 | void setMesh(const QVariant &mesh); |
| 81 | |
| 82 | QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; } |
| 83 | void setCullMode(QQuickShaderEffect::CullMode face); |
| 84 | |
| 85 | QString log() const; |
| 86 | QQuickShaderEffect::Status status() const; |
| 87 | |
| 88 | bool supportsAtlasTextures() const { return m_supportsAtlasTextures; } |
| 89 | void setSupportsAtlasTextures(bool supports); |
| 90 | |
| 91 | QString parseLog(); |
| 92 | |
| 93 | void handleEvent(QEvent *); |
| 94 | void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); |
| 95 | QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); |
| 96 | void handleComponentComplete(); |
| 97 | void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); |
| 98 | void maybeUpdateShaders(); |
| 99 | |
| 100 | private slots: |
| 101 | void propertyChanged(int mappedId); |
| 102 | void sourceDestroyed(QObject *object); |
| 103 | void markGeometryDirtyAndUpdate(); |
| 104 | void markGeometryDirtyAndUpdateIfSupportsAtlas(); |
| 105 | void shaderCodePrepared(bool ok, QSGGuiThreadShaderEffectManager::ShaderInfo::Type typeHint, |
| 106 | const QByteArray &src, QSGGuiThreadShaderEffectManager::ShaderInfo *result); |
| 107 | |
| 108 | private: |
| 109 | QSGGuiThreadShaderEffectManager *shaderEffectManager() const; |
| 110 | |
| 111 | enum Shader { |
| 112 | Vertex, |
| 113 | Fragment, |
| 114 | |
| 115 | NShader |
| 116 | }; |
| 117 | bool updateShader(Shader shaderType, const QByteArray &src); |
| 118 | void updateShaderVars(Shader shaderType); |
| 119 | void disconnectSignals(Shader shaderType); |
| 120 | bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const; |
| 121 | |
| 122 | QQuickShaderEffect *m_item; |
| 123 | QSize m_meshResolution; |
| 124 | QQuickShaderEffectMesh *m_mesh; |
| 125 | QQuickGridMesh m_defaultMesh; |
| 126 | QQuickShaderEffect::CullMode m_cullMode; |
| 127 | bool m_blending; |
| 128 | bool m_supportsAtlasTextures; |
| 129 | mutable QSGGuiThreadShaderEffectManager *m_mgr; |
| 130 | QByteArray m_fragShader; |
| 131 | bool m_fragNeedsUpdate; |
| 132 | QByteArray m_vertShader; |
| 133 | bool m_vertNeedsUpdate; |
| 134 | |
| 135 | QSGShaderEffectNode::ShaderData m_shaders[NShader]; |
| 136 | QSGShaderEffectNode::DirtyShaderFlags m_dirty; |
| 137 | QSet<int> m_dirtyConstants[NShader]; |
| 138 | QSet<int> m_dirtyTextures[NShader]; |
| 139 | QSGGuiThreadShaderEffectManager::ShaderInfo *m_inProgress[NShader]; |
| 140 | |
| 141 | struct SignalMapper { |
| 142 | SignalMapper() : mapper(nullptr), active(false) { } |
| 143 | QObject *mapper; |
| 144 | bool active; |
| 145 | }; |
| 146 | QVector<SignalMapper> m_signalMappers[NShader]; |
| 147 | }; |
| 148 | |
| 149 | QT_END_NAMESPACE |
| 150 | |
| 151 | #endif // QQUICKGENERICSHADEREFFECT_P_H |
| 152 | |