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39 | |
40 | #ifndef QQUICKGENERICSHADEREFFECT_P_H |
41 | #define QQUICKGENERICSHADEREFFECT_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QtQuick/qquickitem.h> |
55 | #include <private/qtquickglobal_p.h> |
56 | #include <private/qsgadaptationlayer_p.h> |
57 | #include "qquickshadereffect_p.h" |
58 | #include "qquickshadereffectmesh_p.h" |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_QUICK_PRIVATE_EXPORT QQuickGenericShaderEffect : public QObject |
63 | { |
64 | Q_OBJECT |
65 | |
66 | public: |
67 | QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent = nullptr); |
68 | ~QQuickGenericShaderEffect(); |
69 | |
70 | QByteArray fragmentShader() const { return m_fragShader; } |
71 | void setFragmentShader(const QByteArray &src); |
72 | |
73 | QByteArray vertexShader() const { return m_vertShader; } |
74 | void setVertexShader(const QByteArray &src); |
75 | |
76 | bool blending() const { return m_blending; } |
77 | void setBlending(bool enable); |
78 | |
79 | QVariant mesh() const; |
80 | void setMesh(const QVariant &mesh); |
81 | |
82 | QQuickShaderEffect::CullMode cullMode() const { return m_cullMode; } |
83 | void setCullMode(QQuickShaderEffect::CullMode face); |
84 | |
85 | QString log() const; |
86 | QQuickShaderEffect::Status status() const; |
87 | |
88 | bool supportsAtlasTextures() const { return m_supportsAtlasTextures; } |
89 | void setSupportsAtlasTextures(bool supports); |
90 | |
91 | QString parseLog(); |
92 | |
93 | void handleEvent(QEvent *); |
94 | void handleGeometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry); |
95 | QSGNode *handleUpdatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); |
96 | void handleComponentComplete(); |
97 | void handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value); |
98 | void maybeUpdateShaders(); |
99 | |
100 | private slots: |
101 | void propertyChanged(int mappedId); |
102 | void sourceDestroyed(QObject *object); |
103 | void markGeometryDirtyAndUpdate(); |
104 | void markGeometryDirtyAndUpdateIfSupportsAtlas(); |
105 | void shaderCodePrepared(bool ok, QSGGuiThreadShaderEffectManager::ShaderInfo::Type typeHint, |
106 | const QByteArray &src, QSGGuiThreadShaderEffectManager::ShaderInfo *result); |
107 | |
108 | private: |
109 | QSGGuiThreadShaderEffectManager *shaderEffectManager() const; |
110 | |
111 | enum Shader { |
112 | Vertex, |
113 | Fragment, |
114 | |
115 | NShader |
116 | }; |
117 | bool updateShader(Shader shaderType, const QByteArray &src); |
118 | void updateShaderVars(Shader shaderType); |
119 | void disconnectSignals(Shader shaderType); |
120 | bool sourceIsUnique(QQuickItem *source, Shader typeToSkip, int indexToSkip) const; |
121 | |
122 | QQuickShaderEffect *m_item; |
123 | QSize m_meshResolution; |
124 | QQuickShaderEffectMesh *m_mesh; |
125 | QQuickGridMesh m_defaultMesh; |
126 | QQuickShaderEffect::CullMode m_cullMode; |
127 | bool m_blending; |
128 | bool m_supportsAtlasTextures; |
129 | mutable QSGGuiThreadShaderEffectManager *m_mgr; |
130 | QByteArray m_fragShader; |
131 | bool m_fragNeedsUpdate; |
132 | QByteArray m_vertShader; |
133 | bool m_vertNeedsUpdate; |
134 | |
135 | QSGShaderEffectNode::ShaderData m_shaders[NShader]; |
136 | QSGShaderEffectNode::DirtyShaderFlags m_dirty; |
137 | QSet<int> m_dirtyConstants[NShader]; |
138 | QSet<int> m_dirtyTextures[NShader]; |
139 | QSGGuiThreadShaderEffectManager::ShaderInfo *m_inProgress[NShader]; |
140 | |
141 | struct SignalMapper { |
142 | SignalMapper() : mapper(nullptr), active(false) { } |
143 | QObject *mapper; |
144 | bool active; |
145 | }; |
146 | QVector<SignalMapper> m_signalMappers[NShader]; |
147 | }; |
148 | |
149 | QT_END_NAMESPACE |
150 | |
151 | #endif // QQUICKGENERICSHADEREFFECT_P_H |
152 | |