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39 | |
40 | #ifndef QQUICKSPRITESEQUENCE_P_H |
41 | #define QQUICKSPRITESEQUENCE_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <private/qtquickglobal_p.h> |
55 | |
56 | QT_REQUIRE_CONFIG(quick_sprite); |
57 | |
58 | #include <QtQuick/QQuickItem> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class QSGContext; |
63 | class QQuickSprite; |
64 | class QQuickSpriteEngine; |
65 | class QQuickSpriteSequencePrivate; |
66 | class QSGSpriteNode; |
67 | class Q_AUTOTEST_EXPORT QQuickSpriteSequence : public QQuickItem |
68 | { |
69 | Q_OBJECT |
70 | Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) |
71 | Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) |
72 | Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged) |
73 | Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged) |
74 | //###try to share similar spriteEngines for less overhead? |
75 | Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites) |
76 | Q_CLASSINFO("DefaultProperty", "sprites") |
77 | QML_NAMED_ELEMENT(SpriteSequence) |
78 | |
79 | public: |
80 | explicit QQuickSpriteSequence(QQuickItem *parent = nullptr); |
81 | |
82 | QQmlListProperty<QQuickSprite> sprites(); |
83 | |
84 | bool running() const; |
85 | bool interpolate() const; |
86 | QString goalSprite() const; |
87 | QString currentSprite() const; |
88 | |
89 | Q_SIGNALS: |
90 | |
91 | void runningChanged(bool arg); |
92 | void interpolateChanged(bool arg); |
93 | void goalSpriteChanged(const QString &arg); |
94 | void currentSpriteChanged(const QString &arg); |
95 | |
96 | public Q_SLOTS: |
97 | |
98 | void jumpTo(const QString &sprite); |
99 | void setGoalSprite(const QString &sprite); |
100 | void setRunning(bool arg); |
101 | void setInterpolate(bool arg); |
102 | |
103 | private Q_SLOTS: |
104 | void createEngine(); |
105 | |
106 | protected: |
107 | void reset(); |
108 | QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; |
109 | private: |
110 | void prepareNextFrame(QSGSpriteNode *node); |
111 | QSGSpriteNode* initNode(); |
112 | |
113 | |
114 | private: |
115 | Q_DISABLE_COPY(QQuickSpriteSequence) |
116 | Q_DECLARE_PRIVATE(QQuickSpriteSequence) |
117 | }; |
118 | |
119 | QT_END_NAMESPACE |
120 | |
121 | #endif // QQUICKSPRITESEQUENCE_P_H |
122 |