| 1 | /**************************************************************************** | 
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| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 | |
| 40 | #include "qsgsoftwarepixmaprenderer_p.h" | 
| 41 | #include "qsgsoftwarecontext_p.h" | 
| 42 | |
| 43 | #include <QtQuick/QSGSimpleRectNode> | 
| 44 | |
| 45 | #include <QElapsedTimer> | 
| 46 | |
| 47 | Q_LOGGING_CATEGORY(lcPixmapRenderer, "qt.scenegraph.softwarecontext.pixmapRenderer")  | 
| 48 | |
| 49 | QT_BEGIN_NAMESPACE | 
| 50 | |
| 51 | QSGSoftwarePixmapRenderer::QSGSoftwarePixmapRenderer(QSGRenderContext *context) | 
| 52 | : QSGAbstractSoftwareRenderer(context) | 
| 53 | { | 
| 54 | |
| 55 | } | 
| 56 | |
| 57 | QSGSoftwarePixmapRenderer::~QSGSoftwarePixmapRenderer() | 
| 58 | { | 
| 59 | |
| 60 | } | 
| 61 | |
| 62 | void QSGSoftwarePixmapRenderer::renderScene(uint) | 
| 63 | { | 
| 64 | class B : public QSGBindable | 
| 65 | { | 
| 66 | public: | 
| 67 | void bind() const override { } | 
| 68 | } bindable; | 
| 69 | QSGRenderer::renderScene(bindable); | 
| 70 | } | 
| 71 | |
| 72 | void QSGSoftwarePixmapRenderer::render() | 
| 73 | { | 
| 74 | |
| 75 | } | 
| 76 | |
| 77 | void QSGSoftwarePixmapRenderer::render(QPaintDevice *target) | 
| 78 | { | 
| 79 | QElapsedTimer renderTimer; | 
| 80 | |
| 81 | // Setup background item | 
| 82 | setBackgroundRect(rect: m_projectionRect.normalized(), devicePixelRatio: qreal(1)); | 
| 83 | setBackgroundColor(clearColor()); | 
| 84 | |
| 85 | renderTimer.start(); | 
| 86 | buildRenderList(); | 
| 87 | qint64 buildRenderListTime = renderTimer.restart(); | 
| 88 | |
| 89 | // Optimize Renderlist | 
| 90 | // Right now there is an assumption that when possible the same pixmap will | 
| 91 | // be reused. So we can treat it like a backing store in that we can assume | 
| 92 | // that when the pixmap is not being resized, the data can be reused. What is | 
| 93 | // different though is that everything should be marked as dirty on a resize. | 
| 94 | optimizeRenderList(); | 
| 95 | qint64 optimizeRenderListTime = renderTimer.restart(); | 
| 96 | |
| 97 | if (!isOpaque() && target->devType() == QInternal::Pixmap) { | 
| 98 | // This fill here is wasteful, but necessary because it is the only way | 
| 99 | // to force a QImage based pixmap to have an alpha channel. | 
| 100 | static_cast<QPixmap *>(target)->fill(fillColor: Qt::transparent); | 
| 101 | } | 
| 102 | |
| 103 | QPainter painter(target); | 
| 104 | painter.setRenderHint(hint: QPainter::Antialiasing); | 
| 105 | painter.setWindow(m_projectionRect); | 
| 106 | auto rc = static_cast<QSGSoftwareRenderContext *>(context()); | 
| 107 | QPainter *prevPainter = rc->m_activePainter; | 
| 108 | rc->m_activePainter = &painter; | 
| 109 | |
| 110 | QRegion paintedRegion = renderNodes(painter: &painter); | 
| 111 | qint64 renderTime = renderTimer.elapsed(); | 
| 112 | |
| 113 | rc->m_activePainter = prevPainter; | 
| 114 |     qCDebug(lcPixmapRenderer) << "pixmapRender"<< paintedRegion << buildRenderListTime << optimizeRenderListTime << renderTime;  | 
| 115 | } | 
| 116 | |
| 117 | void QSGSoftwarePixmapRenderer::setProjectionRect(const QRect &projectionRect) | 
| 118 | { | 
| 119 | m_projectionRect = projectionRect; | 
| 120 | } | 
| 121 | |
| 122 | QT_END_NAMESPACE | 
| 123 | 
