| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgsoftwarerenderablenodeupdater_p.h" |
| 41 | |
| 42 | #include "qsgabstractsoftwarerenderer_p.h" |
| 43 | #include "qsgsoftwareinternalimagenode_p.h" |
| 44 | #include "qsgsoftwareinternalrectanglenode_p.h" |
| 45 | #include "qsgsoftwareglyphnode_p.h" |
| 46 | #include "qsgsoftwarepublicnodes_p.h" |
| 47 | #include "qsgsoftwarepainternode_p.h" |
| 48 | #include "qsgsoftwarepixmaptexture_p.h" |
| 49 | |
| 50 | #include <QtQuick/qsgsimplerectnode.h> |
| 51 | #include <QtQuick/qsgsimpletexturenode.h> |
| 52 | #include <QtQuick/qsgrendernode.h> |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | QSGSoftwareRenderableNodeUpdater::QSGSoftwareRenderableNodeUpdater(QSGAbstractSoftwareRenderer *renderer) |
| 57 | : m_renderer(renderer) |
| 58 | { |
| 59 | m_opacityState.push(t: 1.0f); |
| 60 | // Invalid RectF by default for no clip |
| 61 | m_clipState.push(t: QRegion()); |
| 62 | m_hasClip = false; |
| 63 | m_transformState.push(t: QTransform()); |
| 64 | } |
| 65 | |
| 66 | QSGSoftwareRenderableNodeUpdater::~QSGSoftwareRenderableNodeUpdater() |
| 67 | { |
| 68 | |
| 69 | } |
| 70 | |
| 71 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGTransformNode *node) |
| 72 | { |
| 73 | m_transformState.push(t: node->matrix().toTransform() * m_transformState.top()); |
| 74 | m_stateMap[node] = currentState(node); |
| 75 | return true; |
| 76 | } |
| 77 | |
| 78 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGTransformNode *) |
| 79 | { |
| 80 | m_transformState.pop(); |
| 81 | } |
| 82 | |
| 83 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGClipNode *node) |
| 84 | { |
| 85 | // Make sure to translate the clip rect into world coordinates |
| 86 | if (m_clipState.count() == 0 || (m_clipState.count() == 1 && m_clipState.top().isNull())) { |
| 87 | m_clipState.push(t: m_transformState.top().map(r: QRegion(node->clipRect().toRect()))); |
| 88 | m_hasClip = true; |
| 89 | } else { |
| 90 | const QRegion transformedClipRect = m_transformState.top().map(r: QRegion(node->clipRect().toRect())); |
| 91 | m_clipState.push(t: transformedClipRect.intersected(r: m_clipState.top())); |
| 92 | } |
| 93 | m_stateMap[node] = currentState(node); |
| 94 | return true; |
| 95 | } |
| 96 | |
| 97 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGClipNode *) |
| 98 | { |
| 99 | m_clipState.pop(); |
| 100 | if (m_clipState.count() == 0 || (m_clipState.count() == 1 && m_clipState.top().isNull())) |
| 101 | m_hasClip = false; |
| 102 | } |
| 103 | |
| 104 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGGeometryNode *node) |
| 105 | { |
| 106 | if (QSGSimpleRectNode *rectNode = dynamic_cast<QSGSimpleRectNode *>(node)) { |
| 107 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SimpleRect, node: rectNode); |
| 108 | } else if (QSGSimpleTextureNode *tn = dynamic_cast<QSGSimpleTextureNode *>(node)) { |
| 109 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SimpleTexture, node: tn); |
| 110 | } else if (QSGNinePatchNode *nn = dynamic_cast<QSGNinePatchNode *>(node)) { |
| 111 | return updateRenderableNode(type: QSGSoftwareRenderableNode::NinePatch, node: nn); |
| 112 | } else if (QSGRectangleNode *rn = dynamic_cast<QSGRectangleNode *>(node)) { |
| 113 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SimpleRectangle, node: rn); |
| 114 | } else if (QSGImageNode *n = dynamic_cast<QSGImageNode *>(node)) { |
| 115 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SimpleImage, node: n); |
| 116 | } else { |
| 117 | // We dont know, so skip |
| 118 | return false; |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGGeometryNode *) |
| 123 | { |
| 124 | } |
| 125 | |
| 126 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGOpacityNode *node) |
| 127 | { |
| 128 | m_opacityState.push(t: m_opacityState.top() * node->opacity()); |
| 129 | m_stateMap[node] = currentState(node); |
| 130 | return true; |
| 131 | } |
| 132 | |
| 133 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGOpacityNode *) |
| 134 | { |
| 135 | m_opacityState.pop(); |
| 136 | } |
| 137 | |
| 138 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGInternalImageNode *node) |
| 139 | { |
| 140 | return updateRenderableNode(type: QSGSoftwareRenderableNode::Image, node); |
| 141 | } |
| 142 | |
| 143 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGInternalImageNode *) |
| 144 | { |
| 145 | } |
| 146 | |
| 147 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGPainterNode *node) |
| 148 | { |
| 149 | return updateRenderableNode(type: QSGSoftwareRenderableNode::Painter, node); |
| 150 | } |
| 151 | |
| 152 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGPainterNode *) |
| 153 | { |
| 154 | } |
| 155 | |
| 156 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGInternalRectangleNode *node) |
| 157 | { |
| 158 | return updateRenderableNode(type: QSGSoftwareRenderableNode::Rectangle, node); |
| 159 | } |
| 160 | |
| 161 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGInternalRectangleNode *) |
| 162 | { |
| 163 | } |
| 164 | |
| 165 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGGlyphNode *node) |
| 166 | { |
| 167 | return updateRenderableNode(type: QSGSoftwareRenderableNode::Glyph, node); |
| 168 | } |
| 169 | |
| 170 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGGlyphNode *) |
| 171 | { |
| 172 | } |
| 173 | |
| 174 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGRootNode *node) |
| 175 | { |
| 176 | m_stateMap[node] = currentState(node); |
| 177 | return true; |
| 178 | } |
| 179 | |
| 180 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRootNode *) |
| 181 | { |
| 182 | } |
| 183 | |
| 184 | #if QT_CONFIG(quick_sprite) |
| 185 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGSpriteNode *node) |
| 186 | { |
| 187 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SpriteNode, node); |
| 188 | } |
| 189 | |
| 190 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGSpriteNode *) |
| 191 | { |
| 192 | |
| 193 | } |
| 194 | #endif |
| 195 | |
| 196 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGRenderNode *node) |
| 197 | { |
| 198 | return updateRenderableNode(type: QSGSoftwareRenderableNode::RenderNode, node); |
| 199 | } |
| 200 | |
| 201 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRenderNode *) |
| 202 | { |
| 203 | } |
| 204 | |
| 205 | void QSGSoftwareRenderableNodeUpdater::updateNodes(QSGNode *node, bool isNodeRemoved) |
| 206 | { |
| 207 | m_opacityState.clear(); |
| 208 | m_clipState.clear(); |
| 209 | m_transformState.clear(); |
| 210 | |
| 211 | auto parentNode = node->parent(); |
| 212 | // If the node was deleted, it will have no parent |
| 213 | // check if the state map has the previous parent |
| 214 | if ((!parentNode || isNodeRemoved ) && m_stateMap.contains(akey: node)) |
| 215 | parentNode = m_stateMap[node].parent; |
| 216 | |
| 217 | // If we find a parent, use its state for updating the new children |
| 218 | if (parentNode && m_stateMap.contains(akey: parentNode)) { |
| 219 | auto state = m_stateMap[parentNode]; |
| 220 | m_opacityState.push(t: state.opacity); |
| 221 | m_transformState.push(t: state.transform); |
| 222 | m_clipState.push(t: state.clip); |
| 223 | m_hasClip = state.hasClip; |
| 224 | } else { |
| 225 | // There is no parent, and no previous parent, so likely a root node |
| 226 | m_opacityState.push(t: 1.0f); |
| 227 | m_transformState.push(t: QTransform()); |
| 228 | m_clipState.push(t: QRegion()); |
| 229 | m_hasClip = false; |
| 230 | } |
| 231 | |
| 232 | // If the node is being removed, then cleanup the state data |
| 233 | // Then just visit the children without visiting the now removed node |
| 234 | if (isNodeRemoved) { |
| 235 | m_stateMap.remove(akey: node); |
| 236 | return; |
| 237 | } |
| 238 | |
| 239 | // Visit the current node itself first |
| 240 | switch (node->type()) { |
| 241 | case QSGNode::ClipNodeType: { |
| 242 | QSGClipNode *c = static_cast<QSGClipNode*>(node); |
| 243 | if (visit(node: c)) |
| 244 | visitChildren(node: c); |
| 245 | endVisit(c); |
| 246 | break; |
| 247 | } |
| 248 | case QSGNode::TransformNodeType: { |
| 249 | QSGTransformNode *c = static_cast<QSGTransformNode*>(node); |
| 250 | if (visit(node: c)) |
| 251 | visitChildren(node: c); |
| 252 | endVisit(c); |
| 253 | break; |
| 254 | } |
| 255 | case QSGNode::OpacityNodeType: { |
| 256 | QSGOpacityNode *c = static_cast<QSGOpacityNode*>(node); |
| 257 | if (visit(node: c)) |
| 258 | visitChildren(node: c); |
| 259 | endVisit(c); |
| 260 | break; |
| 261 | } |
| 262 | case QSGNode::GeometryNodeType: { |
| 263 | if (node->flags() & QSGNode::IsVisitableNode) { |
| 264 | QSGVisitableNode *v = static_cast<QSGVisitableNode*>(node); |
| 265 | v->accept(this); |
| 266 | } else { |
| 267 | QSGGeometryNode *c = static_cast<QSGGeometryNode*>(node); |
| 268 | if (visit(node: c)) |
| 269 | visitChildren(node: c); |
| 270 | endVisit(c); |
| 271 | } |
| 272 | break; |
| 273 | } |
| 274 | case QSGNode::RootNodeType: { |
| 275 | QSGRootNode *root = static_cast<QSGRootNode*>(node); |
| 276 | if (visit(node: root)) |
| 277 | visitChildren(node: root); |
| 278 | endVisit(root); |
| 279 | break; |
| 280 | } |
| 281 | case QSGNode::BasicNodeType: { |
| 282 | visitChildren(node); |
| 283 | break; |
| 284 | } |
| 285 | case QSGNode::RenderNodeType: { |
| 286 | QSGRenderNode *r = static_cast<QSGRenderNode*>(node); |
| 287 | if (visit(node: r)) |
| 288 | visitChildren(node: r); |
| 289 | endVisit(r); |
| 290 | break; |
| 291 | } |
| 292 | default: |
| 293 | Q_UNREACHABLE(); |
| 294 | break; |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | QSGSoftwareRenderableNodeUpdater::NodeState QSGSoftwareRenderableNodeUpdater::currentState(QSGNode *node) const |
| 299 | { |
| 300 | NodeState state; |
| 301 | state.opacity = m_opacityState.top(); |
| 302 | state.clip = m_clipState.top(); |
| 303 | state.hasClip = m_hasClip; |
| 304 | state.transform = m_transformState.top(); |
| 305 | state.parent = node->parent(); |
| 306 | return state; |
| 307 | } |
| 308 | |
| 309 | QT_END_NAMESPACE |
| 310 | |