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38 | ****************************************************************************/ |
39 | |
40 | #include "qsgsoftwarerenderablenodeupdater_p.h" |
41 | |
42 | #include "qsgabstractsoftwarerenderer_p.h" |
43 | #include "qsgsoftwareinternalimagenode_p.h" |
44 | #include "qsgsoftwareinternalrectanglenode_p.h" |
45 | #include "qsgsoftwareglyphnode_p.h" |
46 | #include "qsgsoftwarepublicnodes_p.h" |
47 | #include "qsgsoftwarepainternode_p.h" |
48 | #include "qsgsoftwarepixmaptexture_p.h" |
49 | |
50 | #include <QtQuick/qsgsimplerectnode.h> |
51 | #include <QtQuick/qsgsimpletexturenode.h> |
52 | #include <QtQuick/qsgrendernode.h> |
53 | |
54 | QT_BEGIN_NAMESPACE |
55 | |
56 | QSGSoftwareRenderableNodeUpdater::QSGSoftwareRenderableNodeUpdater(QSGAbstractSoftwareRenderer *renderer) |
57 | : m_renderer(renderer) |
58 | { |
59 | m_opacityState.push(t: 1.0f); |
60 | // Invalid RectF by default for no clip |
61 | m_clipState.push(t: QRegion()); |
62 | m_hasClip = false; |
63 | m_transformState.push(t: QTransform()); |
64 | } |
65 | |
66 | QSGSoftwareRenderableNodeUpdater::~QSGSoftwareRenderableNodeUpdater() |
67 | { |
68 | |
69 | } |
70 | |
71 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGTransformNode *node) |
72 | { |
73 | m_transformState.push(t: node->matrix().toTransform() * m_transformState.top()); |
74 | m_stateMap[node] = currentState(node); |
75 | return true; |
76 | } |
77 | |
78 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGTransformNode *) |
79 | { |
80 | m_transformState.pop(); |
81 | } |
82 | |
83 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGClipNode *node) |
84 | { |
85 | // Make sure to translate the clip rect into world coordinates |
86 | if (m_clipState.count() == 0 || (m_clipState.count() == 1 && m_clipState.top().isNull())) { |
87 | m_clipState.push(t: m_transformState.top().map(r: QRegion(node->clipRect().toRect()))); |
88 | m_hasClip = true; |
89 | } else { |
90 | const QRegion transformedClipRect = m_transformState.top().map(r: QRegion(node->clipRect().toRect())); |
91 | m_clipState.push(t: transformedClipRect.intersected(r: m_clipState.top())); |
92 | } |
93 | m_stateMap[node] = currentState(node); |
94 | return true; |
95 | } |
96 | |
97 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGClipNode *) |
98 | { |
99 | m_clipState.pop(); |
100 | if (m_clipState.count() == 0 || (m_clipState.count() == 1 && m_clipState.top().isNull())) |
101 | m_hasClip = false; |
102 | } |
103 | |
104 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGGeometryNode *node) |
105 | { |
106 | if (QSGSimpleRectNode *rectNode = dynamic_cast<QSGSimpleRectNode *>(node)) { |
107 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SimpleRect, node: rectNode); |
108 | } else if (QSGSimpleTextureNode *tn = dynamic_cast<QSGSimpleTextureNode *>(node)) { |
109 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SimpleTexture, node: tn); |
110 | } else if (QSGNinePatchNode *nn = dynamic_cast<QSGNinePatchNode *>(node)) { |
111 | return updateRenderableNode(type: QSGSoftwareRenderableNode::NinePatch, node: nn); |
112 | } else if (QSGRectangleNode *rn = dynamic_cast<QSGRectangleNode *>(node)) { |
113 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SimpleRectangle, node: rn); |
114 | } else if (QSGImageNode *n = dynamic_cast<QSGImageNode *>(node)) { |
115 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SimpleImage, node: n); |
116 | } else { |
117 | // We dont know, so skip |
118 | return false; |
119 | } |
120 | } |
121 | |
122 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGGeometryNode *) |
123 | { |
124 | } |
125 | |
126 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGOpacityNode *node) |
127 | { |
128 | m_opacityState.push(t: m_opacityState.top() * node->opacity()); |
129 | m_stateMap[node] = currentState(node); |
130 | return true; |
131 | } |
132 | |
133 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGOpacityNode *) |
134 | { |
135 | m_opacityState.pop(); |
136 | } |
137 | |
138 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGInternalImageNode *node) |
139 | { |
140 | return updateRenderableNode(type: QSGSoftwareRenderableNode::Image, node); |
141 | } |
142 | |
143 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGInternalImageNode *) |
144 | { |
145 | } |
146 | |
147 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGPainterNode *node) |
148 | { |
149 | return updateRenderableNode(type: QSGSoftwareRenderableNode::Painter, node); |
150 | } |
151 | |
152 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGPainterNode *) |
153 | { |
154 | } |
155 | |
156 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGInternalRectangleNode *node) |
157 | { |
158 | return updateRenderableNode(type: QSGSoftwareRenderableNode::Rectangle, node); |
159 | } |
160 | |
161 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGInternalRectangleNode *) |
162 | { |
163 | } |
164 | |
165 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGGlyphNode *node) |
166 | { |
167 | return updateRenderableNode(type: QSGSoftwareRenderableNode::Glyph, node); |
168 | } |
169 | |
170 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGGlyphNode *) |
171 | { |
172 | } |
173 | |
174 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGRootNode *node) |
175 | { |
176 | m_stateMap[node] = currentState(node); |
177 | return true; |
178 | } |
179 | |
180 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRootNode *) |
181 | { |
182 | } |
183 | |
184 | #if QT_CONFIG(quick_sprite) |
185 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGSpriteNode *node) |
186 | { |
187 | return updateRenderableNode(type: QSGSoftwareRenderableNode::SpriteNode, node); |
188 | } |
189 | |
190 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGSpriteNode *) |
191 | { |
192 | |
193 | } |
194 | #endif |
195 | |
196 | bool QSGSoftwareRenderableNodeUpdater::visit(QSGRenderNode *node) |
197 | { |
198 | return updateRenderableNode(type: QSGSoftwareRenderableNode::RenderNode, node); |
199 | } |
200 | |
201 | void QSGSoftwareRenderableNodeUpdater::endVisit(QSGRenderNode *) |
202 | { |
203 | } |
204 | |
205 | void QSGSoftwareRenderableNodeUpdater::updateNodes(QSGNode *node, bool isNodeRemoved) |
206 | { |
207 | m_opacityState.clear(); |
208 | m_clipState.clear(); |
209 | m_transformState.clear(); |
210 | |
211 | auto parentNode = node->parent(); |
212 | // If the node was deleted, it will have no parent |
213 | // check if the state map has the previous parent |
214 | if ((!parentNode || isNodeRemoved ) && m_stateMap.contains(akey: node)) |
215 | parentNode = m_stateMap[node].parent; |
216 | |
217 | // If we find a parent, use its state for updating the new children |
218 | if (parentNode && m_stateMap.contains(akey: parentNode)) { |
219 | auto state = m_stateMap[parentNode]; |
220 | m_opacityState.push(t: state.opacity); |
221 | m_transformState.push(t: state.transform); |
222 | m_clipState.push(t: state.clip); |
223 | m_hasClip = state.hasClip; |
224 | } else { |
225 | // There is no parent, and no previous parent, so likely a root node |
226 | m_opacityState.push(t: 1.0f); |
227 | m_transformState.push(t: QTransform()); |
228 | m_clipState.push(t: QRegion()); |
229 | m_hasClip = false; |
230 | } |
231 | |
232 | // If the node is being removed, then cleanup the state data |
233 | // Then just visit the children without visiting the now removed node |
234 | if (isNodeRemoved) { |
235 | m_stateMap.remove(akey: node); |
236 | return; |
237 | } |
238 | |
239 | // Visit the current node itself first |
240 | switch (node->type()) { |
241 | case QSGNode::ClipNodeType: { |
242 | QSGClipNode *c = static_cast<QSGClipNode*>(node); |
243 | if (visit(node: c)) |
244 | visitChildren(node: c); |
245 | endVisit(c); |
246 | break; |
247 | } |
248 | case QSGNode::TransformNodeType: { |
249 | QSGTransformNode *c = static_cast<QSGTransformNode*>(node); |
250 | if (visit(node: c)) |
251 | visitChildren(node: c); |
252 | endVisit(c); |
253 | break; |
254 | } |
255 | case QSGNode::OpacityNodeType: { |
256 | QSGOpacityNode *c = static_cast<QSGOpacityNode*>(node); |
257 | if (visit(node: c)) |
258 | visitChildren(node: c); |
259 | endVisit(c); |
260 | break; |
261 | } |
262 | case QSGNode::GeometryNodeType: { |
263 | if (node->flags() & QSGNode::IsVisitableNode) { |
264 | QSGVisitableNode *v = static_cast<QSGVisitableNode*>(node); |
265 | v->accept(this); |
266 | } else { |
267 | QSGGeometryNode *c = static_cast<QSGGeometryNode*>(node); |
268 | if (visit(node: c)) |
269 | visitChildren(node: c); |
270 | endVisit(c); |
271 | } |
272 | break; |
273 | } |
274 | case QSGNode::RootNodeType: { |
275 | QSGRootNode *root = static_cast<QSGRootNode*>(node); |
276 | if (visit(node: root)) |
277 | visitChildren(node: root); |
278 | endVisit(root); |
279 | break; |
280 | } |
281 | case QSGNode::BasicNodeType: { |
282 | visitChildren(node); |
283 | break; |
284 | } |
285 | case QSGNode::RenderNodeType: { |
286 | QSGRenderNode *r = static_cast<QSGRenderNode*>(node); |
287 | if (visit(node: r)) |
288 | visitChildren(node: r); |
289 | endVisit(r); |
290 | break; |
291 | } |
292 | default: |
293 | Q_UNREACHABLE(); |
294 | break; |
295 | } |
296 | } |
297 | |
298 | QSGSoftwareRenderableNodeUpdater::NodeState QSGSoftwareRenderableNodeUpdater::currentState(QSGNode *node) const |
299 | { |
300 | NodeState state; |
301 | state.opacity = m_opacityState.top(); |
302 | state.clip = m_clipState.top(); |
303 | state.hasClip = m_hasClip; |
304 | state.transform = m_transformState.top(); |
305 | state.parent = node->parent(); |
306 | return state; |
307 | } |
308 | |
309 | QT_END_NAMESPACE |
310 | |