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39 | |
40 | #ifndef QSGSOFTWARERENDERABLENODE_H |
41 | #define QSGSOFTWARERENDERABLENODE_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QtQuick/private/qtquickglobal_p.h> |
55 | |
56 | #include <QtGui/QRegion> |
57 | #include <QtCore/QRect> |
58 | #include <QtGui/QTransform> |
59 | #include <QtQuick/qsgrectanglenode.h> |
60 | #include <QtQuick/qsgimagenode.h> |
61 | #include <QtQuick/qsgninepatchnode.h> |
62 | |
63 | QT_BEGIN_NAMESPACE |
64 | |
65 | class QSGSimpleRectNode; |
66 | class QSGSimpleTextureNode; |
67 | class QSGSoftwareInternalImageNode; |
68 | class QSGSoftwarePainterNode; |
69 | class QSGSoftwareInternalRectangleNode; |
70 | class QSGSoftwareGlyphNode; |
71 | class QSGSoftwareNinePatchNode; |
72 | class QSGSoftwareSpriteNode; |
73 | class QSGRenderNode; |
74 | |
75 | class Q_QUICK_PRIVATE_EXPORT QSGSoftwareRenderableNode |
76 | { |
77 | public: |
78 | enum NodeType { |
79 | Invalid = -1, |
80 | SimpleRect, |
81 | SimpleTexture, |
82 | Image, |
83 | Painter, |
84 | Rectangle, |
85 | Glyph, |
86 | NinePatch, |
87 | SimpleRectangle, |
88 | SimpleImage, |
89 | #if QT_CONFIG(quick_sprite) |
90 | SpriteNode, |
91 | #endif |
92 | RenderNode |
93 | }; |
94 | |
95 | QSGSoftwareRenderableNode(NodeType type, QSGNode *node); |
96 | ~QSGSoftwareRenderableNode(); |
97 | |
98 | void update(); |
99 | |
100 | QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false); |
101 | QRect boundingRectMin() const { return m_boundingRectMin; } |
102 | QRect boundingRectMax() const { return m_boundingRectMax; } |
103 | NodeType type() const { return m_nodeType; } |
104 | bool isOpaque() const { return m_isOpaque; } |
105 | bool isDirty() const { return m_isDirty; } |
106 | bool isDirtyRegionEmpty() const; |
107 | QSGNode *handle() const { return m_handle.node; } |
108 | |
109 | void setTransform(const QTransform &transform); |
110 | void setClipRegion(const QRegion &clipRegion, bool hasClipRegion = true); |
111 | void setOpacity(float opacity); |
112 | QTransform transform() const { return m_transform; } |
113 | QRegion clipRegion() const { return m_clipRegion; } |
114 | float opacity() const { return m_opacity; } |
115 | |
116 | void markGeometryDirty(); |
117 | void markMaterialDirty(); |
118 | |
119 | void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true); |
120 | void subtractDirtyRegion(const QRegion &dirtyRegion); |
121 | |
122 | QRegion previousDirtyRegion(bool wasRemoved = false) const; |
123 | QRegion dirtyRegion() const; |
124 | |
125 | private: |
126 | union RenderableNodeHandle { |
127 | QSGNode *node; |
128 | QSGSimpleRectNode *simpleRectNode; |
129 | QSGSimpleTextureNode *simpleTextureNode; |
130 | QSGSoftwareInternalImageNode *imageNode; |
131 | QSGSoftwarePainterNode *painterNode; |
132 | QSGSoftwareInternalRectangleNode *rectangleNode; |
133 | QSGSoftwareGlyphNode *glpyhNode; |
134 | QSGSoftwareNinePatchNode *ninePatchNode; |
135 | QSGRectangleNode *simpleRectangleNode; |
136 | QSGImageNode *simpleImageNode; |
137 | QSGSoftwareSpriteNode *spriteNode; |
138 | QSGRenderNode *renderNode; |
139 | }; |
140 | |
141 | const NodeType m_nodeType; |
142 | RenderableNodeHandle m_handle; |
143 | |
144 | bool m_isOpaque; |
145 | |
146 | bool m_isDirty; |
147 | QRegion m_dirtyRegion; |
148 | QRegion m_previousDirtyRegion; |
149 | |
150 | QTransform m_transform; |
151 | QRegion m_clipRegion; |
152 | bool m_hasClipRegion; |
153 | float m_opacity; |
154 | |
155 | QRect m_boundingRectMin; |
156 | QRect m_boundingRectMax; |
157 | }; |
158 | |
159 | QT_END_NAMESPACE |
160 | |
161 | #endif // QSGSOFTWARERENDERABLENODE_H |
162 | |