| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsgsoftwarerenderablenode_p.h" | 
| 41 |  | 
| 42 | #include "qsgsoftwareinternalimagenode_p.h" | 
| 43 | #include "qsgsoftwareinternalrectanglenode_p.h" | 
| 44 | #include "qsgsoftwareglyphnode_p.h" | 
| 45 | #include "qsgsoftwarepublicnodes_p.h" | 
| 46 | #include "qsgsoftwarepainternode_p.h" | 
| 47 | #include "qsgsoftwarepixmaptexture_p.h" | 
| 48 | #if QT_CONFIG(quick_sprite) | 
| 49 | #include "qsgsoftwarespritenode_p.h" | 
| 50 | #endif | 
| 51 |  | 
| 52 | #include <qsgsimplerectnode.h> | 
| 53 | #include <qsgsimpletexturenode.h> | 
| 54 | #include <private/qsgrendernode_p.h> | 
| 55 | #include <private/qsgplaintexture_p.h> | 
| 56 |  | 
| 57 | #include <qmath.h> | 
| 58 |  | 
| 59 | Q_LOGGING_CATEGORY(lcRenderable, "qt.scenegraph.softwarecontext.renderable" ) | 
| 60 |  | 
| 61 | QT_BEGIN_NAMESPACE | 
| 62 |  | 
| 63 | // Largest subrectangle with integer coordinates | 
| 64 | inline QRect toRectMin(const QRectF & r) | 
| 65 | { | 
| 66 |     int x1 = qCeil(v: r.left()); | 
| 67 |     int x2 = qFloor(v: r.right()); | 
| 68 |     int y1 = qCeil(v: r.top()); | 
| 69 |     int y2 = qFloor(v: r.bottom()); | 
| 70 |     return QRect(x1, y1, x2 - x1, y2 - y1); | 
| 71 | } | 
| 72 |  | 
| 73 | // Smallest superrectangle with integer coordinates | 
| 74 | inline QRect toRectMax(const QRectF & r) | 
| 75 | { | 
| 76 |     return r.toAlignedRect(); | 
| 77 | } | 
| 78 |  | 
| 79 | QSGSoftwareRenderableNode::QSGSoftwareRenderableNode(NodeType type, QSGNode *node) | 
| 80 |     : m_nodeType(type) | 
| 81 |     , m_isOpaque(true) | 
| 82 |     , m_isDirty(true) | 
| 83 |     , m_hasClipRegion(false) | 
| 84 |     , m_opacity(1.0f) | 
| 85 | { | 
| 86 |     switch (m_nodeType) { | 
| 87 |     case QSGSoftwareRenderableNode::SimpleRect: | 
| 88 |         m_handle.simpleRectNode = static_cast<QSGSimpleRectNode*>(node); | 
| 89 |         break; | 
| 90 |     case QSGSoftwareRenderableNode::SimpleTexture: | 
| 91 |         m_handle.simpleTextureNode = static_cast<QSGSimpleTextureNode*>(node); | 
| 92 |         break; | 
| 93 |     case QSGSoftwareRenderableNode::Image: | 
| 94 |         m_handle.imageNode = static_cast<QSGSoftwareInternalImageNode*>(node); | 
| 95 |         break; | 
| 96 |     case QSGSoftwareRenderableNode::Painter: | 
| 97 |         m_handle.painterNode = static_cast<QSGSoftwarePainterNode*>(node); | 
| 98 |         break; | 
| 99 |     case QSGSoftwareRenderableNode::Rectangle: | 
| 100 |         m_handle.rectangleNode = static_cast<QSGSoftwareInternalRectangleNode*>(node); | 
| 101 |         break; | 
| 102 |     case QSGSoftwareRenderableNode::Glyph: | 
| 103 |         m_handle.glpyhNode = static_cast<QSGSoftwareGlyphNode*>(node); | 
| 104 |         break; | 
| 105 |     case QSGSoftwareRenderableNode::NinePatch: | 
| 106 |         m_handle.ninePatchNode = static_cast<QSGSoftwareNinePatchNode*>(node); | 
| 107 |         break; | 
| 108 |     case QSGSoftwareRenderableNode::SimpleRectangle: | 
| 109 |         m_handle.simpleRectangleNode = static_cast<QSGRectangleNode*>(node); | 
| 110 |         break; | 
| 111 |     case QSGSoftwareRenderableNode::SimpleImage: | 
| 112 |         m_handle.simpleImageNode = static_cast<QSGImageNode*>(node); | 
| 113 |         break; | 
| 114 | #if QT_CONFIG(quick_sprite) | 
| 115 |     case QSGSoftwareRenderableNode::SpriteNode: | 
| 116 |         m_handle.spriteNode = static_cast<QSGSoftwareSpriteNode*>(node); | 
| 117 |         break; | 
| 118 | #endif | 
| 119 |     case QSGSoftwareRenderableNode::RenderNode: | 
| 120 |         m_handle.renderNode = static_cast<QSGRenderNode*>(node); | 
| 121 |         break; | 
| 122 |     case QSGSoftwareRenderableNode::Invalid: | 
| 123 |         m_handle.simpleRectNode = nullptr; | 
| 124 |         break; | 
| 125 |     } | 
| 126 | } | 
| 127 |  | 
| 128 | QSGSoftwareRenderableNode::~QSGSoftwareRenderableNode() | 
| 129 | { | 
| 130 |  | 
| 131 | } | 
| 132 |  | 
| 133 | void QSGSoftwareRenderableNode::update() | 
| 134 | { | 
| 135 |     // Update the Node properties | 
| 136 |     m_isDirty = true; | 
| 137 |     m_isOpaque = false; | 
| 138 |  | 
| 139 |     QRectF boundingRect; | 
| 140 |  | 
| 141 |     switch (m_nodeType) { | 
| 142 |     case QSGSoftwareRenderableNode::SimpleRect: | 
| 143 |         if (m_handle.simpleRectNode->color().alpha() == 255) | 
| 144 |             m_isOpaque = true; | 
| 145 |  | 
| 146 |         boundingRect = m_handle.simpleRectNode->rect(); | 
| 147 |         break; | 
| 148 |     case QSGSoftwareRenderableNode::SimpleTexture: | 
| 149 |         if (!m_handle.simpleTextureNode->texture()->hasAlphaChannel()) | 
| 150 |             m_isOpaque = true; | 
| 151 |  | 
| 152 |         boundingRect = m_handle.simpleTextureNode->rect(); | 
| 153 |         break; | 
| 154 |     case QSGSoftwareRenderableNode::Image: | 
| 155 |         m_isOpaque = !m_handle.imageNode->pixmap().hasAlphaChannel(); | 
| 156 |  | 
| 157 |         boundingRect = m_handle.imageNode->rect().toRect(); | 
| 158 |         break; | 
| 159 |     case QSGSoftwareRenderableNode::Painter: | 
| 160 |         if (m_handle.painterNode->opaquePainting()) | 
| 161 |             m_isOpaque = true; | 
| 162 |  | 
| 163 |         boundingRect = QRectF(0, 0, m_handle.painterNode->size().width(), m_handle.painterNode->size().height()); | 
| 164 |         break; | 
| 165 |     case QSGSoftwareRenderableNode::Rectangle: | 
| 166 |         if (m_handle.rectangleNode->isOpaque()) | 
| 167 |             m_isOpaque = true; | 
| 168 |  | 
| 169 |         boundingRect = m_handle.rectangleNode->rect(); | 
| 170 |         break; | 
| 171 |     case QSGSoftwareRenderableNode::Glyph: | 
| 172 |         // Always has alpha | 
| 173 |         boundingRect = m_handle.glpyhNode->boundingRect(); | 
| 174 |         break; | 
| 175 |     case QSGSoftwareRenderableNode::NinePatch: | 
| 176 |         m_isOpaque = m_handle.ninePatchNode->isOpaque(); | 
| 177 |  | 
| 178 |         boundingRect = m_handle.ninePatchNode->bounds(); | 
| 179 |         break; | 
| 180 |     case QSGSoftwareRenderableNode::SimpleRectangle: | 
| 181 |         if (m_handle.simpleRectangleNode->color().alpha() == 255) | 
| 182 |             m_isOpaque = true; | 
| 183 |  | 
| 184 |         boundingRect = m_handle.simpleRectangleNode->rect(); | 
| 185 |         break; | 
| 186 |     case QSGSoftwareRenderableNode::SimpleImage: | 
| 187 |         if (!m_handle.simpleImageNode->texture()->hasAlphaChannel()) | 
| 188 |             m_isOpaque = true; | 
| 189 |  | 
| 190 |         boundingRect = m_handle.simpleImageNode->rect(); | 
| 191 |         break; | 
| 192 | #if QT_CONFIG(quick_sprite) | 
| 193 |     case QSGSoftwareRenderableNode::SpriteNode: | 
| 194 |         m_isOpaque = m_handle.spriteNode->isOpaque(); | 
| 195 |         boundingRect = m_handle.spriteNode->rect(); | 
| 196 |         break; | 
| 197 | #endif | 
| 198 |     case QSGSoftwareRenderableNode::RenderNode: | 
| 199 |         if (m_handle.renderNode->flags().testFlag(flag: QSGRenderNode::OpaqueRendering)) | 
| 200 |             m_isOpaque = true; | 
| 201 |  | 
| 202 |         boundingRect = m_handle.renderNode->rect(); | 
| 203 |         break; | 
| 204 |     default: | 
| 205 |         break; | 
| 206 |     } | 
| 207 |  | 
| 208 |     if (m_transform.isRotating()) | 
| 209 |         m_isOpaque = false; | 
| 210 |  | 
| 211 |     const QRectF transformedRect = m_transform.mapRect(boundingRect); | 
| 212 |     m_boundingRectMin = toRectMin(r: transformedRect); | 
| 213 |     m_boundingRectMax = toRectMax(r: transformedRect); | 
| 214 |  | 
| 215 |     if (m_hasClipRegion && m_clipRegion.rectCount() <= 1) { | 
| 216 |         // If there is a clipRegion, and it is empty, the item wont be rendered | 
| 217 |         if (m_clipRegion.isEmpty()) { | 
| 218 |             m_boundingRectMin = QRect(); | 
| 219 |             m_boundingRectMax = QRect(); | 
| 220 |         } else { | 
| 221 |             const auto rects = m_clipRegion.begin(); | 
| 222 |             m_boundingRectMin = m_boundingRectMin.intersected(other: rects[0]); | 
| 223 |             m_boundingRectMax = m_boundingRectMax.intersected(other: rects[0]); | 
| 224 |         } | 
| 225 |     } | 
| 226 |  | 
| 227 |     // Overrides | 
| 228 |     if (m_opacity < 1.0f) | 
| 229 |         m_isOpaque = false; | 
| 230 |  | 
| 231 |     m_dirtyRegion = QRegion(m_boundingRectMax); | 
| 232 | } | 
| 233 |  | 
| 234 | struct RenderNodeState : public QSGRenderNode::RenderState | 
| 235 | { | 
| 236 |     const QMatrix4x4 *projectionMatrix() const override { return &ident; } | 
| 237 |     QRect scissorRect() const override { return QRect(); } | 
| 238 |     bool scissorEnabled() const override { return false; } | 
| 239 |     int stencilValue() const override { return 0; } | 
| 240 |     bool stencilEnabled() const override { return false; } | 
| 241 |     const QRegion *clipRegion() const override { return &cr; } | 
| 242 |     QMatrix4x4 ident; | 
| 243 |     QRegion cr; | 
| 244 | }; | 
| 245 |  | 
| 246 | QRegion QSGSoftwareRenderableNode::renderNode(QPainter *painter, bool forceOpaquePainting) | 
| 247 | { | 
| 248 |     Q_ASSERT(painter); | 
| 249 |  | 
| 250 |     // Check for don't paint conditions | 
| 251 |     if (m_nodeType != RenderNode) { | 
| 252 |         if (!m_isDirty || qFuzzyIsNull(f: m_opacity) || m_dirtyRegion.isEmpty()) { | 
| 253 |             m_isDirty = false; | 
| 254 |             m_dirtyRegion = QRegion(); | 
| 255 |             return QRegion(); | 
| 256 |         } | 
| 257 |     } else { | 
| 258 |         if (!m_isDirty || qFuzzyIsNull(f: m_opacity)) { | 
| 259 |             m_isDirty = false; | 
| 260 |             m_dirtyRegion = QRegion(); | 
| 261 |             return QRegion(); | 
| 262 |         } else { | 
| 263 |             QSGRenderNodePrivate *rd = QSGRenderNodePrivate::get(node: m_handle.renderNode); | 
| 264 |             QMatrix4x4 m = m_transform; | 
| 265 |             rd->m_matrix = &m; | 
| 266 |             rd->m_opacity = m_opacity; | 
| 267 |  | 
| 268 |             // all the clip region below is in world coordinates, taking m_transform into account already | 
| 269 |             QRegion cr = m_dirtyRegion; | 
| 270 |             if (m_clipRegion.rectCount() > 1) | 
| 271 |                 cr &= m_clipRegion; | 
| 272 |  | 
| 273 |             painter->save(); | 
| 274 |             RenderNodeState rs; | 
| 275 |             rs.cr = cr; | 
| 276 |             m_handle.renderNode->render(state: &rs); | 
| 277 |             painter->restore(); | 
| 278 |  | 
| 279 |             const QRect br = m_handle.renderNode->flags().testFlag(flag: QSGRenderNode::BoundedRectRendering) | 
| 280 |                 ? m_boundingRectMax // already mapped to world | 
| 281 |                 : QRect(0, 0, painter->device()->width(), painter->device()->height()); | 
| 282 |             m_previousDirtyRegion = QRegion(br); | 
| 283 |             m_isDirty = false; | 
| 284 |             m_dirtyRegion = QRegion(); | 
| 285 |             return br; | 
| 286 |         } | 
| 287 |     } | 
| 288 |  | 
| 289 |     painter->save(); | 
| 290 |     painter->setOpacity(m_opacity); | 
| 291 |  | 
| 292 |     // Set clipRegion to m_dirtyRegion (in world coordinates, so must be done before the setTransform below) | 
| 293 |     // as m_dirtyRegion already accounts for clipRegion | 
| 294 |     painter->setClipRegion(m_dirtyRegion, op: Qt::ReplaceClip); | 
| 295 |     if (m_clipRegion.rectCount() > 1) | 
| 296 |         painter->setClipRegion(m_clipRegion, op: Qt::IntersectClip); | 
| 297 |  | 
| 298 |     painter->setTransform(transform: m_transform, combine: false); //precalculated worldTransform | 
| 299 |     if (forceOpaquePainting || m_isOpaque) | 
| 300 |         painter->setCompositionMode(QPainter::CompositionMode_Source); | 
| 301 |  | 
| 302 |     switch (m_nodeType) { | 
| 303 |     case QSGSoftwareRenderableNode::SimpleRect: | 
| 304 |         painter->fillRect(m_handle.simpleRectNode->rect(), color: m_handle.simpleRectNode->color()); | 
| 305 |         break; | 
| 306 |     case QSGSoftwareRenderableNode::SimpleTexture: | 
| 307 |     { | 
| 308 |         QSGTexture *texture = m_handle.simpleTextureNode->texture(); | 
| 309 |         if (QSGSoftwarePixmapTexture *pt = qobject_cast<QSGSoftwarePixmapTexture *>(object: texture)) { | 
| 310 |             const QPixmap &pm = pt->pixmap(); | 
| 311 |             painter->drawPixmap(targetRect: m_handle.simpleTextureNode->rect(), pixmap: pm, sourceRect: m_handle.simpleTextureNode->sourceRect()); | 
| 312 |         } else if (QSGPlainTexture *pt = qobject_cast<QSGPlainTexture *>(object: texture)) { | 
| 313 |             const QImage &im = pt->image(); | 
| 314 |             painter->drawImage(targetRect: m_handle.simpleTextureNode->rect(), image: im, sourceRect: m_handle.simpleTextureNode->sourceRect()); | 
| 315 |         } | 
| 316 |     } | 
| 317 |         break; | 
| 318 |     case QSGSoftwareRenderableNode::Image: | 
| 319 |         m_handle.imageNode->paint(painter); | 
| 320 |         break; | 
| 321 |     case QSGSoftwareRenderableNode::Painter: | 
| 322 |         m_handle.painterNode->paint(painter); | 
| 323 |         break; | 
| 324 |     case QSGSoftwareRenderableNode::Rectangle: | 
| 325 |         m_handle.rectangleNode->paint(painter); | 
| 326 |         break; | 
| 327 |     case QSGSoftwareRenderableNode::Glyph: | 
| 328 |         m_handle.glpyhNode->paint(painter); | 
| 329 |         break; | 
| 330 |     case QSGSoftwareRenderableNode::NinePatch: | 
| 331 |         m_handle.ninePatchNode->paint(painter); | 
| 332 |         break; | 
| 333 |     case QSGSoftwareRenderableNode::SimpleRectangle: | 
| 334 |         static_cast<QSGSoftwareRectangleNode *>(m_handle.simpleRectangleNode)->paint(painter); | 
| 335 |         break; | 
| 336 |     case QSGSoftwareRenderableNode::SimpleImage: | 
| 337 |         static_cast<QSGSoftwareImageNode *>(m_handle.simpleImageNode)->paint(painter); | 
| 338 |         break; | 
| 339 | #if QT_CONFIG(quick_sprite) | 
| 340 |     case QSGSoftwareRenderableNode::SpriteNode: | 
| 341 |         static_cast<QSGSoftwareSpriteNode *>(m_handle.spriteNode)->paint(painter); | 
| 342 |         break; | 
| 343 | #endif | 
| 344 |     default: | 
| 345 |         break; | 
| 346 |     } | 
| 347 |  | 
| 348 |     painter->restore(); | 
| 349 |  | 
| 350 |     QRegion areaToBeFlushed = m_dirtyRegion; | 
| 351 |     m_previousDirtyRegion = QRegion(m_boundingRectMax); | 
| 352 |     m_isDirty = false; | 
| 353 |     m_dirtyRegion = QRegion(); | 
| 354 |  | 
| 355 |     return areaToBeFlushed; | 
| 356 | } | 
| 357 |  | 
| 358 | bool QSGSoftwareRenderableNode::isDirtyRegionEmpty() const | 
| 359 | { | 
| 360 |     return m_dirtyRegion.isEmpty(); | 
| 361 | } | 
| 362 |  | 
| 363 | void QSGSoftwareRenderableNode::setTransform(const QTransform &transform) | 
| 364 | { | 
| 365 |     if (m_transform == transform) | 
| 366 |         return; | 
| 367 |     m_transform = transform; | 
| 368 |     update(); | 
| 369 | } | 
| 370 |  | 
| 371 | void QSGSoftwareRenderableNode::setClipRegion(const QRegion &clipRect, bool hasClipRegion) | 
| 372 | { | 
| 373 |     if (m_clipRegion == clipRect && m_hasClipRegion == hasClipRegion) | 
| 374 |         return; | 
| 375 |  | 
| 376 |     m_clipRegion = clipRect; | 
| 377 |     m_hasClipRegion = hasClipRegion; | 
| 378 |     update(); | 
| 379 | } | 
| 380 |  | 
| 381 | void QSGSoftwareRenderableNode::setOpacity(float opacity) | 
| 382 | { | 
| 383 |     if (qFuzzyCompare(p1: m_opacity, p2: opacity)) | 
| 384 |         return; | 
| 385 |  | 
| 386 |     m_opacity = opacity; | 
| 387 |     update(); | 
| 388 | } | 
| 389 |  | 
| 390 | void QSGSoftwareRenderableNode::markGeometryDirty() | 
| 391 | { | 
| 392 |     update(); | 
| 393 | } | 
| 394 |  | 
| 395 | void QSGSoftwareRenderableNode::markMaterialDirty() | 
| 396 | { | 
| 397 |     update(); | 
| 398 | } | 
| 399 |  | 
| 400 | void QSGSoftwareRenderableNode::addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty) | 
| 401 | { | 
| 402 |     // Check if the dirty region applies to this node | 
| 403 |     QRegion prev = m_dirtyRegion; | 
| 404 |     if (dirtyRegion.intersects(r: m_boundingRectMax)) { | 
| 405 |         if (forceDirty) | 
| 406 |             m_isDirty = true; | 
| 407 |         m_dirtyRegion += dirtyRegion.intersected(r: m_boundingRectMax); | 
| 408 |     } | 
| 409 |     qCDebug(lcRenderable) << "addDirtyRegion: "  << dirtyRegion << "old dirtyRegion: "  << prev << "new dirtyRegion: "  << m_dirtyRegion; | 
| 410 | } | 
| 411 |  | 
| 412 | void QSGSoftwareRenderableNode::subtractDirtyRegion(const QRegion &dirtyRegion) | 
| 413 | { | 
| 414 |     QRegion prev = m_dirtyRegion; | 
| 415 |     if (m_isDirty) { | 
| 416 |         // Check if this rect concerns us | 
| 417 |         if (dirtyRegion.intersects(r: m_boundingRectMax)) { | 
| 418 |             m_dirtyRegion -= dirtyRegion; | 
| 419 |             if (m_dirtyRegion.isEmpty()) | 
| 420 |                 m_isDirty = false; | 
| 421 |         } | 
| 422 |     } | 
| 423 |     qCDebug(lcRenderable) << "subtractDirtyRegion: "  << dirtyRegion << "old dirtyRegion"  << prev << "new dirtyRegion: "  << m_dirtyRegion; | 
| 424 | } | 
| 425 |  | 
| 426 | QRegion QSGSoftwareRenderableNode::previousDirtyRegion(bool wasRemoved) const | 
| 427 | { | 
| 428 |     // When removing a node, the boundingRect shouldn't be subtracted | 
| 429 |     // because a deleted node has no valid boundingRect | 
| 430 |     if (wasRemoved) | 
| 431 |         return m_previousDirtyRegion; | 
| 432 |  | 
| 433 |     return m_previousDirtyRegion.subtracted(r: QRegion(m_boundingRectMax)); | 
| 434 | } | 
| 435 |  | 
| 436 | QRegion QSGSoftwareRenderableNode::dirtyRegion() const | 
| 437 | { | 
| 438 |     return m_dirtyRegion; | 
| 439 | } | 
| 440 |  | 
| 441 | QT_END_NAMESPACE | 
| 442 |  |