| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 |  | 
| 41 | #include "qsgcompressedtexture_p.h" | 
| 42 | #include <QOpenGLContext> | 
| 43 | #include <QOpenGLTexture> | 
| 44 | #include <QOpenGLFunctions> | 
| 45 | #include <QDebug> | 
| 46 | #include <QtQuick/private/qquickwindow_p.h> | 
| 47 | #include <QtGui/private/qrhi_p.h> | 
| 48 |  | 
| 49 | QT_BEGIN_NAMESPACE | 
| 50 |  | 
| 51 | Q_LOGGING_CATEGORY(QSG_LOG_TEXTUREIO, "qt.scenegraph.textureio" ); | 
| 52 |  | 
| 53 | QSGCompressedTexture::QSGCompressedTexture(const QTextureFileData &texData) | 
| 54 |     : QSGTexture(*(new QSGCompressedTexturePrivate)), | 
| 55 |       m_textureData(texData) | 
| 56 | { | 
| 57 |     m_size = m_textureData.size(); | 
| 58 |     m_hasAlpha = !formatIsOpaque(glTextureFormat: m_textureData.glInternalFormat()); | 
| 59 | } | 
| 60 |  | 
| 61 | QSGCompressedTexture::~QSGCompressedTexture() | 
| 62 | { | 
| 63 | #if QT_CONFIG(opengl) | 
| 64 |     if (m_textureId) { | 
| 65 |         QOpenGLContext *ctx = QOpenGLContext::currentContext(); | 
| 66 |         QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr; | 
| 67 |         if (!funcs) | 
| 68 |             return; | 
| 69 |  | 
| 70 |         funcs->glDeleteTextures(n: 1, textures: &m_textureId); | 
| 71 |     } | 
| 72 | #endif | 
| 73 |  | 
| 74 |     delete m_texture; | 
| 75 | } | 
| 76 |  | 
| 77 | int QSGCompressedTexture::textureId() const | 
| 78 | { | 
| 79 | #if QT_CONFIG(opengl) | 
| 80 |     if (!m_textureId) { | 
| 81 |         QOpenGLContext *ctx = QOpenGLContext::currentContext(); | 
| 82 |         QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr; | 
| 83 |         if (!funcs) | 
| 84 |             return 0; | 
| 85 |  | 
| 86 |         funcs->glGenTextures(n: 1, textures: &m_textureId); | 
| 87 |     } | 
| 88 | #endif | 
| 89 |     return m_textureId; | 
| 90 | } | 
| 91 |  | 
| 92 | int QSGCompressedTexturePrivate::comparisonKey() const | 
| 93 | { | 
| 94 |     Q_Q(const QSGCompressedTexture); | 
| 95 |     // not textureId() as that would create an id when not yet done - that's not wanted here | 
| 96 |     if (q->m_textureId) | 
| 97 |         return q->m_textureId; | 
| 98 |  | 
| 99 |     if (q->m_texture) | 
| 100 |         return int(qintptr(q->m_texture)); | 
| 101 |  | 
| 102 |     // two textures (and so materials) with not-yet-created texture underneath are never equal | 
| 103 |     return int(qintptr(q)); | 
| 104 | } | 
| 105 |  | 
| 106 | QSize QSGCompressedTexture::textureSize() const | 
| 107 | { | 
| 108 |     return m_size; | 
| 109 | } | 
| 110 |  | 
| 111 | bool QSGCompressedTexture::hasAlphaChannel() const | 
| 112 | { | 
| 113 |     return m_hasAlpha; | 
| 114 | } | 
| 115 |  | 
| 116 | bool QSGCompressedTexture::hasMipmaps() const | 
| 117 | { | 
| 118 |     return false; | 
| 119 | } | 
| 120 |  | 
| 121 | void QSGCompressedTexture::bind() | 
| 122 | { | 
| 123 | #if QT_CONFIG(opengl) | 
| 124 |     QOpenGLContext *ctx = QOpenGLContext::currentContext(); | 
| 125 |     QOpenGLFunctions *funcs = ctx ? ctx->functions() : nullptr; | 
| 126 |     if (!funcs) | 
| 127 |         return; | 
| 128 |  | 
| 129 |     if (!textureId()) | 
| 130 |         return; | 
| 131 |  | 
| 132 |     funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureId); | 
| 133 |  | 
| 134 |     if (m_uploaded) | 
| 135 |         return; | 
| 136 |  | 
| 137 |     if (!m_textureData.isValid()) { | 
| 138 |         qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s" , m_textureData.logName().constData()); | 
| 139 |         funcs->glBindTexture(GL_TEXTURE_2D, texture: 0); | 
| 140 |         return; | 
| 141 |     } | 
| 142 |  | 
| 143 |     if (Q_UNLIKELY(QSG_LOG_TEXTUREIO().isDebugEnabled())) { | 
| 144 |         qCDebug(QSG_LOG_TEXTUREIO) << "Uploading texture"  << m_textureData; | 
| 145 |         while (funcs->glGetError() != GL_NO_ERROR); | 
| 146 |     } | 
| 147 |  | 
| 148 |     funcs->glCompressedTexImage2D(GL_TEXTURE_2D, level: 0, internalformat: m_textureData.glInternalFormat(), | 
| 149 |                                   width: m_size.width(), height: m_size.height(), border: 0, imageSize: m_textureData.dataLength(), | 
| 150 |                                   data: m_textureData.data().constData() + m_textureData.dataOffset()); | 
| 151 |  | 
| 152 |     if (Q_UNLIKELY(QSG_LOG_TEXTUREIO().isDebugEnabled())) { | 
| 153 |         GLuint error = funcs->glGetError(); | 
| 154 |         if (error != GL_NO_ERROR) { | 
| 155 |             qCDebug(QSG_LOG_TEXTUREIO, "glCompressedTexImage2D failed for %s, error 0x%x" , m_textureData.logName().constData(), error); | 
| 156 |         } | 
| 157 |     } | 
| 158 |  | 
| 159 |     m_textureData = QTextureFileData();  // Release this memory, not needed anymore | 
| 160 |  | 
| 161 |     updateBindOptions(force: true); | 
| 162 |     m_uploaded = true; | 
| 163 | #endif // QT_CONFIG(opengl) | 
| 164 | } | 
| 165 |  | 
| 166 | static QPair<QRhiTexture::Format, bool> toRhiCompressedFormat(uint glinternalformat) | 
| 167 | { | 
| 168 |     switch (glinternalformat) { | 
| 169 |     case QOpenGLTexture::RGB_DXT1: | 
| 170 |         return { QRhiTexture::BC1, false }; | 
| 171 |     case QOpenGLTexture::SRGB_DXT1: | 
| 172 |         return { QRhiTexture::BC1, true }; | 
| 173 |  | 
| 174 |     case QOpenGLTexture::RGBA_DXT3: | 
| 175 |         return { QRhiTexture::BC3, false }; | 
| 176 |     case QOpenGLTexture::SRGB_Alpha_DXT3: | 
| 177 |         return { QRhiTexture::BC3, true }; | 
| 178 |  | 
| 179 |     case QOpenGLTexture::RGBA_DXT5: | 
| 180 |         return { QRhiTexture::BC5, false }; | 
| 181 |     case QOpenGLTexture::SRGB_Alpha_DXT5: | 
| 182 |         return { QRhiTexture::BC5, true }; | 
| 183 |  | 
| 184 |     case QOpenGLTexture::RGB8_ETC2: | 
| 185 |         return { QRhiTexture::ETC2_RGB8, false }; | 
| 186 |     case QOpenGLTexture::SRGB8_ETC2: | 
| 187 |         return { QRhiTexture::ETC2_RGB8, true }; | 
| 188 |  | 
| 189 |     case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: | 
| 190 |         return { QRhiTexture::ETC2_RGB8A1, false }; | 
| 191 |     case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: | 
| 192 |         return { QRhiTexture::ETC2_RGB8A1, true }; | 
| 193 |  | 
| 194 |     case QOpenGLTexture::RGBA8_ETC2_EAC: | 
| 195 |         return { QRhiTexture::ETC2_RGBA8, false }; | 
| 196 |     case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: | 
| 197 |         return { QRhiTexture::ETC2_RGBA8, true }; | 
| 198 |  | 
| 199 |     case QOpenGLTexture::RGBA_ASTC_4x4: | 
| 200 |         return { QRhiTexture::ASTC_4x4, false }; | 
| 201 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: | 
| 202 |         return { QRhiTexture::ASTC_4x4, true }; | 
| 203 |  | 
| 204 |     case QOpenGLTexture::RGBA_ASTC_5x4: | 
| 205 |         return { QRhiTexture::ASTC_5x4, false }; | 
| 206 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: | 
| 207 |         return { QRhiTexture::ASTC_5x4, true }; | 
| 208 |  | 
| 209 |     case QOpenGLTexture::RGBA_ASTC_5x5: | 
| 210 |         return { QRhiTexture::ASTC_5x5, false }; | 
| 211 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: | 
| 212 |         return { QRhiTexture::ASTC_5x5, true }; | 
| 213 |  | 
| 214 |     case QOpenGLTexture::RGBA_ASTC_6x5: | 
| 215 |         return { QRhiTexture::ASTC_6x5, false }; | 
| 216 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: | 
| 217 |         return { QRhiTexture::ASTC_6x5, true }; | 
| 218 |  | 
| 219 |     case QOpenGLTexture::RGBA_ASTC_6x6: | 
| 220 |         return { QRhiTexture::ASTC_6x6, false }; | 
| 221 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: | 
| 222 |         return { QRhiTexture::ASTC_6x6, true }; | 
| 223 |  | 
| 224 |     case QOpenGLTexture::RGBA_ASTC_8x5: | 
| 225 |         return { QRhiTexture::ASTC_8x5, false }; | 
| 226 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: | 
| 227 |         return { QRhiTexture::ASTC_8x5, true }; | 
| 228 |  | 
| 229 |     case QOpenGLTexture::RGBA_ASTC_8x6: | 
| 230 |         return { QRhiTexture::ASTC_8x6, false }; | 
| 231 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: | 
| 232 |         return { QRhiTexture::ASTC_8x6, true }; | 
| 233 |  | 
| 234 |     case QOpenGLTexture::RGBA_ASTC_8x8: | 
| 235 |         return { QRhiTexture::ASTC_8x8, false }; | 
| 236 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: | 
| 237 |         return { QRhiTexture::ASTC_8x8, true }; | 
| 238 |  | 
| 239 |     case QOpenGLTexture::RGBA_ASTC_10x5: | 
| 240 |         return { QRhiTexture::ASTC_10x5, false }; | 
| 241 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: | 
| 242 |         return { QRhiTexture::ASTC_10x5, true }; | 
| 243 |  | 
| 244 |     case QOpenGLTexture::RGBA_ASTC_10x6: | 
| 245 |         return { QRhiTexture::ASTC_10x6, false }; | 
| 246 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: | 
| 247 |         return { QRhiTexture::ASTC_10x6, true }; | 
| 248 |  | 
| 249 |     case QOpenGLTexture::RGBA_ASTC_10x8: | 
| 250 |         return { QRhiTexture::ASTC_10x8, false }; | 
| 251 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: | 
| 252 |         return { QRhiTexture::ASTC_10x8, true }; | 
| 253 |  | 
| 254 |     case QOpenGLTexture::RGBA_ASTC_10x10: | 
| 255 |         return { QRhiTexture::ASTC_10x10, false }; | 
| 256 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: | 
| 257 |         return { QRhiTexture::ASTC_10x10, true }; | 
| 258 |  | 
| 259 |     case QOpenGLTexture::RGBA_ASTC_12x10: | 
| 260 |         return { QRhiTexture::ASTC_12x10, false }; | 
| 261 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: | 
| 262 |         return { QRhiTexture::ASTC_12x10, true }; | 
| 263 |  | 
| 264 |     case QOpenGLTexture::RGBA_ASTC_12x12: | 
| 265 |         return { QRhiTexture::ASTC_12x12, false }; | 
| 266 |     case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: | 
| 267 |         return { QRhiTexture::ASTC_12x12, true }; | 
| 268 |  | 
| 269 |     default: | 
| 270 |         return { QRhiTexture::UnknownFormat, false }; | 
| 271 |     } | 
| 272 | } | 
| 273 |  | 
| 274 | QRhiTexture *QSGCompressedTexturePrivate::rhiTexture() const | 
| 275 | { | 
| 276 |     Q_Q(const QSGCompressedTexture); | 
| 277 |     return q->m_texture; | 
| 278 | } | 
| 279 |  | 
| 280 | void QSGCompressedTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) | 
| 281 | { | 
| 282 |     Q_Q(QSGCompressedTexture); | 
| 283 |     if (q->m_uploaded) | 
| 284 |         return; | 
| 285 |  | 
| 286 |     q->m_uploaded = true; // even if fails, no point in trying again | 
| 287 |  | 
| 288 |     if (!q->m_textureData.isValid()) { | 
| 289 |         qCDebug(QSG_LOG_TEXTUREIO, "Invalid texture data for %s" , q->m_textureData.logName().constData()); | 
| 290 |         return; | 
| 291 |     } | 
| 292 |  | 
| 293 |     const QPair<QRhiTexture::Format, bool> fmt = toRhiCompressedFormat(glinternalformat: q->m_textureData.glInternalFormat()); | 
| 294 |     if (fmt.first == QRhiTexture::UnknownFormat) { | 
| 295 |         qWarning(msg: "Unknown compressed format 0x%x" , q->m_textureData.glInternalFormat()); | 
| 296 |         return; | 
| 297 |     } | 
| 298 |  | 
| 299 |     QRhiTexture::Flags texFlags; | 
| 300 |     if (fmt.second) | 
| 301 |         texFlags |= QRhiTexture::sRGB; | 
| 302 |  | 
| 303 |     if (!rhi->isTextureFormatSupported(format: fmt.first, flags: texFlags)) { | 
| 304 |         qWarning(msg: "Unsupported compressed format 0x%x" , q->m_textureData.glInternalFormat()); | 
| 305 |         return; | 
| 306 |     } | 
| 307 |  | 
| 308 |     if (!q->m_texture) { | 
| 309 |         q->m_texture = rhi->newTexture(format: fmt.first, pixelSize: q->m_size, sampleCount: 1, flags: texFlags); | 
| 310 |         if (!q->m_texture->build()) { | 
| 311 |             qWarning(msg: "Failed to create QRhiTexture for compressed data" ); | 
| 312 |             delete q->m_texture; | 
| 313 |             q->m_texture = nullptr; | 
| 314 |             return; | 
| 315 |         } | 
| 316 |     } | 
| 317 |  | 
| 318 |     // only upload mip level 0 since we never do mipmapping for compressed textures (for now?) | 
| 319 |     resourceUpdates->uploadTexture(tex: q->m_texture, desc: QRhiTextureUploadEntry(0, 0, | 
| 320 |         { q->m_textureData.data().constData() + q->m_textureData.dataOffset(), q->m_textureData.dataLength() })); | 
| 321 |  | 
| 322 |     q->m_textureData = QTextureFileData(); // Release this memory, not needed anymore | 
| 323 | } | 
| 324 |  | 
| 325 | QTextureFileData QSGCompressedTexture::textureData() const | 
| 326 | { | 
| 327 |     return m_textureData; | 
| 328 | } | 
| 329 |  | 
| 330 | bool QSGCompressedTexture::formatIsOpaque(quint32 glTextureFormat) | 
| 331 | { | 
| 332 |     switch (glTextureFormat) { | 
| 333 |     case QOpenGLTexture::RGB_DXT1: | 
| 334 |     case QOpenGLTexture::R_ATI1N_UNorm: | 
| 335 |     case QOpenGLTexture::R_ATI1N_SNorm: | 
| 336 |     case QOpenGLTexture::RG_ATI2N_UNorm: | 
| 337 |     case QOpenGLTexture::RG_ATI2N_SNorm: | 
| 338 |     case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: | 
| 339 |     case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: | 
| 340 |     case QOpenGLTexture::R11_EAC_UNorm: | 
| 341 |     case QOpenGLTexture::R11_EAC_SNorm: | 
| 342 |     case QOpenGLTexture::RG11_EAC_UNorm: | 
| 343 |     case QOpenGLTexture::RG11_EAC_SNorm: | 
| 344 |     case QOpenGLTexture::RGB8_ETC2: | 
| 345 |     case QOpenGLTexture::SRGB8_ETC2: | 
| 346 |     case QOpenGLTexture::RGB8_ETC1: | 
| 347 |     case QOpenGLTexture::SRGB_DXT1: | 
| 348 |         return true; | 
| 349 |         break; | 
| 350 |     default: | 
| 351 |         return false; | 
| 352 |     } | 
| 353 | } | 
| 354 |  | 
| 355 | QSGCompressedTextureFactory::QSGCompressedTextureFactory(const QTextureFileData &texData) | 
| 356 |     : m_textureData(texData) | 
| 357 | { | 
| 358 | } | 
| 359 |  | 
| 360 | QSGTexture *QSGCompressedTextureFactory::createTexture(QQuickWindow *window) const | 
| 361 | { | 
| 362 |     if (!m_textureData.isValid()) | 
| 363 |         return nullptr; | 
| 364 |  | 
| 365 |     // attempt to atlas the texture | 
| 366 |     QSGRenderContext *context = QQuickWindowPrivate::get(c: window)->context; | 
| 367 |     QSGTexture *t = context->compressedTextureForFactory(this); | 
| 368 |     if (t) | 
| 369 |         return t; | 
| 370 |  | 
| 371 |     return new QSGCompressedTexture(m_textureData); | 
| 372 | } | 
| 373 |  | 
| 374 | int QSGCompressedTextureFactory::textureByteCount() const | 
| 375 | { | 
| 376 |     return qMax(a: 0, b: m_textureData.data().size() - m_textureData.dataOffset()); | 
| 377 | } | 
| 378 |  | 
| 379 | QSize QSGCompressedTextureFactory::textureSize() const | 
| 380 | { | 
| 381 |     return m_textureData.size(); | 
| 382 | } | 
| 383 |  | 
| 384 | QT_END_NAMESPACE | 
| 385 |  |