| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2018 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgadaptationlayer_p.h" |
| 41 | |
| 42 | #include <qmath.h> |
| 43 | #include <QtQuick/private/qsgdistancefieldglyphnode_p.h> |
| 44 | #include <QtQuick/private/qsgcontext_p.h> |
| 45 | #include <private/qrawfont_p.h> |
| 46 | #include <QtGui/qguiapplication.h> |
| 47 | #include <qdir.h> |
| 48 | #include <qsgrendernode.h> |
| 49 | |
| 50 | #include <private/qquickprofiler_p.h> |
| 51 | #include <QElapsedTimer> |
| 52 | |
| 53 | #include <qtquick_tracepoints_p.h> |
| 54 | |
| 55 | QT_BEGIN_NAMESPACE |
| 56 | |
| 57 | static QElapsedTimer qsg_render_timer; |
| 58 | |
| 59 | QSGDistanceFieldGlyphCache::Texture QSGDistanceFieldGlyphCache::s_emptyTexture; |
| 60 | |
| 61 | QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(const QRawFont &font) |
| 62 | : m_pendingGlyphs(64) |
| 63 | { |
| 64 | Q_ASSERT(font.isValid()); |
| 65 | |
| 66 | QRawFontPrivate *fontD = QRawFontPrivate::get(font); |
| 67 | m_glyphCount = fontD->fontEngine->glyphCount(); |
| 68 | |
| 69 | m_doubleGlyphResolution = qt_fontHasNarrowOutlines(f: font) && m_glyphCount < QT_DISTANCEFIELD_HIGHGLYPHCOUNT(); |
| 70 | |
| 71 | m_referenceFont = font; |
| 72 | // we set the same pixel size as used by the distance field internally. |
| 73 | // this allows us to call pathForGlyph once and reuse the result. |
| 74 | m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(narrowOutlineFont: m_doubleGlyphResolution) * QT_DISTANCEFIELD_SCALE(narrowOutlineFont: m_doubleGlyphResolution)); |
| 75 | Q_ASSERT(m_referenceFont.isValid()); |
| 76 | } |
| 77 | |
| 78 | QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache() |
| 79 | { |
| 80 | } |
| 81 | |
| 82 | QSGDistanceFieldGlyphCache::GlyphData &QSGDistanceFieldGlyphCache::emptyData(glyph_t glyph) |
| 83 | { |
| 84 | GlyphData gd; |
| 85 | gd.texture = &s_emptyTexture; |
| 86 | QHash<glyph_t, GlyphData>::iterator it = m_glyphsData.insert(key: glyph, value: gd); |
| 87 | return it.value(); |
| 88 | } |
| 89 | |
| 90 | QSGDistanceFieldGlyphCache::GlyphData &QSGDistanceFieldGlyphCache::glyphData(glyph_t glyph) |
| 91 | { |
| 92 | QHash<glyph_t, GlyphData>::iterator data = m_glyphsData.find(key: glyph); |
| 93 | if (data == m_glyphsData.end()) { |
| 94 | GlyphData &gd = emptyData(glyph); |
| 95 | gd.path = m_referenceFont.pathForGlyph(glyphIndex: glyph); |
| 96 | // need bounding rect in base font size scale |
| 97 | qreal scaleFactor = qreal(1) / QT_DISTANCEFIELD_SCALE(narrowOutlineFont: m_doubleGlyphResolution); |
| 98 | QTransform scaleDown; |
| 99 | scaleDown.scale(sx: scaleFactor, sy: scaleFactor); |
| 100 | gd.boundingRect = scaleDown.mapRect(gd.path.boundingRect()); |
| 101 | return gd; |
| 102 | } |
| 103 | return data.value(); |
| 104 | } |
| 105 | |
| 106 | QSGDistanceFieldGlyphCache::Metrics QSGDistanceFieldGlyphCache::glyphMetrics(glyph_t glyph, qreal pixelSize) |
| 107 | { |
| 108 | GlyphData &gd = glyphData(glyph); |
| 109 | qreal scale = fontScale(pixelSize); |
| 110 | |
| 111 | Metrics m; |
| 112 | m.width = gd.boundingRect.width() * scale; |
| 113 | m.height = gd.boundingRect.height() * scale; |
| 114 | m.baselineX = gd.boundingRect.x() * scale; |
| 115 | m.baselineY = -gd.boundingRect.y() * scale; |
| 116 | |
| 117 | return m; |
| 118 | } |
| 119 | |
| 120 | void QSGDistanceFieldGlyphCache::populate(const QVector<glyph_t> &glyphs) |
| 121 | { |
| 122 | QSet<glyph_t> referencedGlyphs; |
| 123 | QSet<glyph_t> newGlyphs; |
| 124 | int count = glyphs.count(); |
| 125 | for (int i = 0; i < count; ++i) { |
| 126 | glyph_t glyphIndex = glyphs.at(i); |
| 127 | if ((int) glyphIndex >= glyphCount() && glyphCount() > 0) { |
| 128 | qWarning(msg: "Warning: distance-field glyph is not available with index %d" , glyphIndex); |
| 129 | continue; |
| 130 | } |
| 131 | |
| 132 | GlyphData &gd = glyphData(glyph: glyphIndex); |
| 133 | ++gd.ref; |
| 134 | referencedGlyphs.insert(value: glyphIndex); |
| 135 | |
| 136 | if (gd.texCoord.isValid() || m_populatingGlyphs.contains(value: glyphIndex)) |
| 137 | continue; |
| 138 | |
| 139 | m_populatingGlyphs.insert(value: glyphIndex); |
| 140 | |
| 141 | if (gd.boundingRect.isEmpty()) { |
| 142 | gd.texCoord.width = 0; |
| 143 | gd.texCoord.height = 0; |
| 144 | } else { |
| 145 | newGlyphs.insert(value: glyphIndex); |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | referenceGlyphs(glyphs: referencedGlyphs); |
| 150 | if (!newGlyphs.isEmpty()) |
| 151 | requestGlyphs(glyphs: newGlyphs); |
| 152 | } |
| 153 | |
| 154 | void QSGDistanceFieldGlyphCache::release(const QVector<glyph_t> &glyphs) |
| 155 | { |
| 156 | QSet<glyph_t> unusedGlyphs; |
| 157 | int count = glyphs.count(); |
| 158 | for (int i = 0; i < count; ++i) { |
| 159 | glyph_t glyphIndex = glyphs.at(i); |
| 160 | GlyphData &gd = glyphData(glyph: glyphIndex); |
| 161 | if (--gd.ref == 0 && !gd.texCoord.isNull()) |
| 162 | unusedGlyphs.insert(value: glyphIndex); |
| 163 | } |
| 164 | releaseGlyphs(glyphs: unusedGlyphs); |
| 165 | } |
| 166 | |
| 167 | void QSGDistanceFieldGlyphCache::update() |
| 168 | { |
| 169 | m_populatingGlyphs.clear(); |
| 170 | |
| 171 | if (m_pendingGlyphs.isEmpty()) |
| 172 | return; |
| 173 | |
| 174 | Q_TRACE_SCOPE(QSGDistanceFieldGlyphCache_update, m_pendingGlyphs.size()); |
| 175 | |
| 176 | bool profileFrames = QSG_LOG_TIME_GLYPH().isDebugEnabled(); |
| 177 | if (profileFrames) |
| 178 | qsg_render_timer.start(); |
| 179 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphAdaptationLayerFrame); |
| 180 | Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_entry); |
| 181 | |
| 182 | QList<QDistanceField> distanceFields; |
| 183 | const int pendingGlyphsSize = m_pendingGlyphs.size(); |
| 184 | distanceFields.reserve(size: pendingGlyphsSize); |
| 185 | for (int i = 0; i < pendingGlyphsSize; ++i) { |
| 186 | GlyphData &gd = glyphData(glyph: m_pendingGlyphs.at(i)); |
| 187 | distanceFields.append(t: QDistanceField(gd.path, |
| 188 | m_pendingGlyphs.at(i), |
| 189 | m_doubleGlyphResolution)); |
| 190 | gd.path = QPainterPath(); // no longer needed, so release memory used by the painter path |
| 191 | } |
| 192 | |
| 193 | qint64 renderTime = 0; |
| 194 | int count = m_pendingGlyphs.size(); |
| 195 | if (profileFrames) |
| 196 | renderTime = qsg_render_timer.nsecsElapsed(); |
| 197 | |
| 198 | Q_TRACE(QSGDistanceFieldGlyphCache_glyphRender_exit); |
| 199 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphAdaptationLayerFrame, |
| 200 | QQuickProfiler::SceneGraphAdaptationLayerGlyphRender); |
| 201 | Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_entry); |
| 202 | |
| 203 | m_pendingGlyphs.reset(); |
| 204 | |
| 205 | storeGlyphs(glyphs: distanceFields); |
| 206 | |
| 207 | #if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) |
| 208 | for (Texture texture : qAsConst(m_textures)) |
| 209 | saveTexture(texture.textureId, texture.size.width(), texture.size.height()); |
| 210 | #endif |
| 211 | |
| 212 | if (QSG_LOG_TIME_GLYPH().isDebugEnabled()) { |
| 213 | quint64 now = qsg_render_timer.elapsed(); |
| 214 | qCDebug(QSG_LOG_TIME_GLYPH, |
| 215 | "distancefield: %d glyphs prepared in %dms, rendering=%d, upload=%d" , |
| 216 | count, |
| 217 | (int) now, |
| 218 | int(renderTime / 1000000), |
| 219 | int((now - (renderTime / 1000000)))); |
| 220 | } |
| 221 | Q_TRACE(QSGDistanceFieldGlyphCache_glyphStore_exit); |
| 222 | Q_QUICK_SG_PROFILE_END_WITH_PAYLOAD(QQuickProfiler::SceneGraphAdaptationLayerFrame, |
| 223 | QQuickProfiler::SceneGraphAdaptationLayerGlyphStore, |
| 224 | (qint64)count); |
| 225 | } |
| 226 | |
| 227 | void QSGDistanceFieldGlyphCache::setGlyphsPosition(const QList<GlyphPosition> &glyphs) |
| 228 | { |
| 229 | QVector<quint32> invalidatedGlyphs; |
| 230 | |
| 231 | int count = glyphs.count(); |
| 232 | for (int i = 0; i < count; ++i) { |
| 233 | GlyphPosition glyph = glyphs.at(i); |
| 234 | GlyphData &gd = glyphData(glyph: glyph.glyph); |
| 235 | |
| 236 | if (!gd.texCoord.isNull()) |
| 237 | invalidatedGlyphs.append(t: glyph.glyph); |
| 238 | |
| 239 | gd.texCoord.xMargin = QT_DISTANCEFIELD_RADIUS(narrowOutlineFont: m_doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(narrowOutlineFont: m_doubleGlyphResolution)); |
| 240 | gd.texCoord.yMargin = QT_DISTANCEFIELD_RADIUS(narrowOutlineFont: m_doubleGlyphResolution) / qreal(QT_DISTANCEFIELD_SCALE(narrowOutlineFont: m_doubleGlyphResolution)); |
| 241 | gd.texCoord.x = glyph.position.x(); |
| 242 | gd.texCoord.y = glyph.position.y(); |
| 243 | gd.texCoord.width = gd.boundingRect.width(); |
| 244 | gd.texCoord.height = gd.boundingRect.height(); |
| 245 | } |
| 246 | |
| 247 | if (!invalidatedGlyphs.isEmpty()) { |
| 248 | for (QSGDistanceFieldGlyphConsumerList::iterator iter = m_registeredNodes.begin(); iter != m_registeredNodes.end(); ++iter) { |
| 249 | iter->invalidateGlyphs(glyphs: invalidatedGlyphs); |
| 250 | } |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | void QSGDistanceFieldGlyphCache::registerOwnerElement(QQuickItem *ownerElement) |
| 255 | { |
| 256 | Q_UNUSED(ownerElement); |
| 257 | } |
| 258 | |
| 259 | void QSGDistanceFieldGlyphCache::unregisterOwnerElement(QQuickItem *ownerElement) |
| 260 | { |
| 261 | Q_UNUSED(ownerElement); |
| 262 | } |
| 263 | |
| 264 | void QSGDistanceFieldGlyphCache::processPendingGlyphs() |
| 265 | { |
| 266 | /* Intentionally empty */ |
| 267 | } |
| 268 | |
| 269 | void QSGDistanceFieldGlyphCache::setGlyphsTexture(const QVector<glyph_t> &glyphs, const Texture &tex) |
| 270 | { |
| 271 | int i = m_textures.indexOf(t: tex); |
| 272 | if (i == -1) { |
| 273 | m_textures.append(t: tex); |
| 274 | i = m_textures.size() - 1; |
| 275 | } else { |
| 276 | m_textures[i].size = tex.size; |
| 277 | } |
| 278 | Texture *texture = &(m_textures[i]); |
| 279 | |
| 280 | QVector<quint32> invalidatedGlyphs; |
| 281 | |
| 282 | int count = glyphs.count(); |
| 283 | for (int j = 0; j < count; ++j) { |
| 284 | glyph_t glyphIndex = glyphs.at(i: j); |
| 285 | GlyphData &gd = glyphData(glyph: glyphIndex); |
| 286 | if (gd.texture != &s_emptyTexture) |
| 287 | invalidatedGlyphs.append(t: glyphIndex); |
| 288 | gd.texture = texture; |
| 289 | } |
| 290 | |
| 291 | if (!invalidatedGlyphs.isEmpty()) { |
| 292 | for (QSGDistanceFieldGlyphConsumerList::iterator iter = m_registeredNodes.begin(); iter != m_registeredNodes.end(); ++iter) { |
| 293 | iter->invalidateGlyphs(glyphs: invalidatedGlyphs); |
| 294 | } |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | void QSGDistanceFieldGlyphCache::markGlyphsToRender(const QVector<glyph_t> &glyphs) |
| 299 | { |
| 300 | int count = glyphs.count(); |
| 301 | for (int i = 0; i < count; ++i) |
| 302 | m_pendingGlyphs.add(t: glyphs.at(i)); |
| 303 | } |
| 304 | |
| 305 | void QSGDistanceFieldGlyphCache::updateTexture(uint oldTex, uint newTex, const QSize &newTexSize) |
| 306 | { |
| 307 | int count = m_textures.count(); |
| 308 | for (int i = 0; i < count; ++i) { |
| 309 | Texture &tex = m_textures[i]; |
| 310 | if (tex.textureId == oldTex) { |
| 311 | tex.textureId = newTex; |
| 312 | tex.size = newTexSize; |
| 313 | return; |
| 314 | } |
| 315 | } |
| 316 | } |
| 317 | |
| 318 | void QSGDistanceFieldGlyphCache::updateRhiTexture(QRhiTexture *oldTex, QRhiTexture *newTex, const QSize &newTexSize) |
| 319 | { |
| 320 | int count = m_textures.count(); |
| 321 | for (int i = 0; i < count; ++i) { |
| 322 | Texture &tex = m_textures[i]; |
| 323 | if (tex.texture == oldTex) { |
| 324 | tex.texture = newTex; |
| 325 | tex.size = newTexSize; |
| 326 | return; |
| 327 | } |
| 328 | } |
| 329 | } |
| 330 | |
| 331 | #if defined(QSG_DISTANCEFIELD_CACHE_DEBUG) |
| 332 | #include <QtGui/qopenglfunctions.h> |
| 333 | |
| 334 | void QSGDistanceFieldGlyphCache::saveTexture(GLuint textureId, int width, int height) const |
| 335 | { |
| 336 | QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions(); |
| 337 | |
| 338 | GLuint fboId; |
| 339 | functions->glGenFramebuffers(1, &fboId); |
| 340 | |
| 341 | GLuint tmpTexture = 0; |
| 342 | functions->glGenTextures(1, &tmpTexture); |
| 343 | functions->glBindTexture(GL_TEXTURE_2D, tmpTexture); |
| 344 | functions->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 345 | functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 346 | functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 347 | functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 348 | functions->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 349 | functions->glBindTexture(GL_TEXTURE_2D, 0); |
| 350 | |
| 351 | functions->glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId); |
| 352 | functions->glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, |
| 353 | tmpTexture, 0); |
| 354 | |
| 355 | functions->glActiveTexture(GL_TEXTURE0); |
| 356 | functions->glBindTexture(GL_TEXTURE_2D, textureId); |
| 357 | |
| 358 | functions->glDisable(GL_STENCIL_TEST); |
| 359 | functions->glDisable(GL_DEPTH_TEST); |
| 360 | functions->glDisable(GL_SCISSOR_TEST); |
| 361 | functions->glDisable(GL_BLEND); |
| 362 | |
| 363 | GLfloat textureCoordinateArray[8]; |
| 364 | textureCoordinateArray[0] = 0.0f; |
| 365 | textureCoordinateArray[1] = 0.0f; |
| 366 | textureCoordinateArray[2] = 1.0f; |
| 367 | textureCoordinateArray[3] = 0.0f; |
| 368 | textureCoordinateArray[4] = 1.0f; |
| 369 | textureCoordinateArray[5] = 1.0f; |
| 370 | textureCoordinateArray[6] = 0.0f; |
| 371 | textureCoordinateArray[7] = 1.0f; |
| 372 | |
| 373 | GLfloat vertexCoordinateArray[8]; |
| 374 | vertexCoordinateArray[0] = -1.0f; |
| 375 | vertexCoordinateArray[1] = -1.0f; |
| 376 | vertexCoordinateArray[2] = 1.0f; |
| 377 | vertexCoordinateArray[3] = -1.0f; |
| 378 | vertexCoordinateArray[4] = 1.0f; |
| 379 | vertexCoordinateArray[5] = 1.0f; |
| 380 | vertexCoordinateArray[6] = -1.0f; |
| 381 | vertexCoordinateArray[7] = 1.0f; |
| 382 | |
| 383 | functions->glViewport(0, 0, width, height); |
| 384 | functions->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); |
| 385 | functions->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); |
| 386 | |
| 387 | { |
| 388 | static const char *vertexShaderSource = |
| 389 | "attribute vec4 vertexCoordsArray; \n" |
| 390 | "attribute vec2 textureCoordArray; \n" |
| 391 | "varying vec2 textureCoords; \n" |
| 392 | "void main(void) \n" |
| 393 | "{ \n" |
| 394 | " gl_Position = vertexCoordsArray; \n" |
| 395 | " textureCoords = textureCoordArray; \n" |
| 396 | "} \n" ; |
| 397 | |
| 398 | static const char *fragmentShaderSource = |
| 399 | "varying vec2 textureCoords; \n" |
| 400 | "uniform sampler2D texture; \n" |
| 401 | "void main() \n" |
| 402 | "{ \n" |
| 403 | " gl_FragColor = texture2D(texture, textureCoords); \n" |
| 404 | "} \n" ; |
| 405 | |
| 406 | GLuint vertexShader = functions->glCreateShader(GL_VERTEX_SHADER); |
| 407 | GLuint fragmentShader = functions->glCreateShader(GL_FRAGMENT_SHADER); |
| 408 | |
| 409 | if (vertexShader == 0 || fragmentShader == 0) { |
| 410 | GLenum error = functions->glGetError(); |
| 411 | qWarning("QSGDistanceFieldGlyphCache::saveTexture: Failed to create shaders. (GL error: %x)" , |
| 412 | error); |
| 413 | return; |
| 414 | } |
| 415 | |
| 416 | functions->glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); |
| 417 | functions->glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); |
| 418 | functions->glCompileShader(vertexShader); |
| 419 | |
| 420 | GLint len = 1; |
| 421 | functions->glGetShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &len); |
| 422 | |
| 423 | char infoLog[2048]; |
| 424 | functions->glGetShaderInfoLog(vertexShader, 2048, NULL, infoLog); |
| 425 | if (qstrlen(infoLog) > 0) |
| 426 | qWarning("Problems compiling vertex shader:\n %s" , infoLog); |
| 427 | |
| 428 | functions->glCompileShader(fragmentShader); |
| 429 | functions->glGetShaderInfoLog(fragmentShader, 2048, NULL, infoLog); |
| 430 | if (qstrlen(infoLog) > 0) |
| 431 | qWarning("Problems compiling fragment shader:\n %s" , infoLog); |
| 432 | |
| 433 | GLuint shaderProgram = functions->glCreateProgram(); |
| 434 | functions->glAttachShader(shaderProgram, vertexShader); |
| 435 | functions->glAttachShader(shaderProgram, fragmentShader); |
| 436 | |
| 437 | functions->glBindAttribLocation(shaderProgram, 0, "vertexCoordsArray" ); |
| 438 | functions->glBindAttribLocation(shaderProgram, 1, "textureCoordArray" ); |
| 439 | |
| 440 | functions->glLinkProgram(shaderProgram); |
| 441 | functions->glGetProgramInfoLog(shaderProgram, 2048, NULL, infoLog); |
| 442 | if (qstrlen(infoLog) > 0) |
| 443 | qWarning("Problems linking shaders:\n %s" , infoLog); |
| 444 | |
| 445 | functions->glUseProgram(shaderProgram); |
| 446 | functions->glEnableVertexAttribArray(0); |
| 447 | functions->glEnableVertexAttribArray(1); |
| 448 | |
| 449 | int textureUniformLocation = functions->glGetUniformLocation(shaderProgram, "texture" ); |
| 450 | functions->glUniform1i(textureUniformLocation, 0); |
| 451 | } |
| 452 | |
| 453 | functions->glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 454 | |
| 455 | { |
| 456 | GLenum error = functions->glGetError(); |
| 457 | if (error != GL_NO_ERROR) |
| 458 | qWarning("glDrawArrays reported error 0x%x" , error); |
| 459 | } |
| 460 | |
| 461 | uchar *data = new uchar[width * height * 4]; |
| 462 | |
| 463 | functions->glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); |
| 464 | |
| 465 | QImage image(data, width, height, QImage::Format_ARGB32); |
| 466 | |
| 467 | QByteArray fileName = m_referenceFont.familyName().toLatin1() + '_' + QByteArray::number(textureId); |
| 468 | fileName = fileName.replace('/', '_').replace(' ', '_') + ".png" ; |
| 469 | |
| 470 | image.save(QString::fromLocal8Bit(fileName)); |
| 471 | |
| 472 | { |
| 473 | GLenum error = functions->glGetError(); |
| 474 | if (error != GL_NO_ERROR) |
| 475 | qWarning("glReadPixels reported error 0x%x" , error); |
| 476 | } |
| 477 | |
| 478 | functions->glDisableVertexAttribArray(0); |
| 479 | functions->glDisableVertexAttribArray(1); |
| 480 | |
| 481 | functions->glDeleteFramebuffers(1, &fboId); |
| 482 | functions->glDeleteTextures(1, &tmpTexture); |
| 483 | |
| 484 | delete[] data; |
| 485 | } |
| 486 | #endif |
| 487 | |
| 488 | void QSGNodeVisitorEx::visitChildren(QSGNode *node) |
| 489 | { |
| 490 | for (QSGNode *child = node->firstChild(); child; child = child->nextSibling()) { |
| 491 | switch (child->type()) { |
| 492 | case QSGNode::ClipNodeType: { |
| 493 | QSGClipNode *c = static_cast<QSGClipNode*>(child); |
| 494 | if (visit(c)) |
| 495 | visitChildren(node: c); |
| 496 | endVisit(c); |
| 497 | break; |
| 498 | } |
| 499 | case QSGNode::TransformNodeType: { |
| 500 | QSGTransformNode *c = static_cast<QSGTransformNode*>(child); |
| 501 | if (visit(c)) |
| 502 | visitChildren(node: c); |
| 503 | endVisit(c); |
| 504 | break; |
| 505 | } |
| 506 | case QSGNode::OpacityNodeType: { |
| 507 | QSGOpacityNode *c = static_cast<QSGOpacityNode*>(child); |
| 508 | if (visit(c)) |
| 509 | visitChildren(node: c); |
| 510 | endVisit(c); |
| 511 | break; |
| 512 | } |
| 513 | case QSGNode::GeometryNodeType: { |
| 514 | if (child->flags() & QSGNode::IsVisitableNode) { |
| 515 | QSGVisitableNode *v = static_cast<QSGVisitableNode*>(child); |
| 516 | v->accept(this); |
| 517 | } else { |
| 518 | QSGGeometryNode *c = static_cast<QSGGeometryNode*>(child); |
| 519 | if (visit(c)) |
| 520 | visitChildren(node: c); |
| 521 | endVisit(c); |
| 522 | } |
| 523 | break; |
| 524 | } |
| 525 | case QSGNode::RootNodeType: { |
| 526 | QSGRootNode *root = static_cast<QSGRootNode*>(child); |
| 527 | if (visit(root)) |
| 528 | visitChildren(node: root); |
| 529 | endVisit(root); |
| 530 | break; |
| 531 | } |
| 532 | case QSGNode::BasicNodeType: { |
| 533 | visitChildren(node: child); |
| 534 | break; |
| 535 | } |
| 536 | case QSGNode::RenderNodeType: { |
| 537 | QSGRenderNode *r = static_cast<QSGRenderNode*>(child); |
| 538 | if (visit(r)) |
| 539 | visitChildren(node: r); |
| 540 | endVisit(r); |
| 541 | break; |
| 542 | } |
| 543 | default: |
| 544 | Q_UNREACHABLE(); |
| 545 | break; |
| 546 | } |
| 547 | } |
| 548 | } |
| 549 | |
| 550 | #ifndef QT_NO_DEBUG_STREAM |
| 551 | QDebug operator<<(QDebug debug, const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &v) |
| 552 | { |
| 553 | QDebugStateSaver saver(debug); |
| 554 | debug.space(); |
| 555 | debug << v.name; |
| 556 | switch (v.type) { |
| 557 | case QSGGuiThreadShaderEffectManager::ShaderInfo::Constant: |
| 558 | debug << "cvar" << "offset" << v.offset << "size" << v.size; |
| 559 | break; |
| 560 | case QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler: |
| 561 | debug << "sampler" << "bindpoint" << v.bindPoint; |
| 562 | break; |
| 563 | case QSGGuiThreadShaderEffectManager::ShaderInfo::Texture: |
| 564 | debug << "texture" << "bindpoint" << v.bindPoint; |
| 565 | break; |
| 566 | default: |
| 567 | break; |
| 568 | } |
| 569 | return debug; |
| 570 | } |
| 571 | |
| 572 | QDebug operator<<(QDebug debug, const QSGShaderEffectNode::VariableData &vd) |
| 573 | { |
| 574 | QDebugStateSaver saver(debug); |
| 575 | debug.space(); |
| 576 | debug << vd.specialType; |
| 577 | return debug; |
| 578 | } |
| 579 | #endif |
| 580 | |
| 581 | /*! |
| 582 | \internal |
| 583 | */ |
| 584 | QSGLayer::QSGLayer(QSGTexturePrivate &dd) |
| 585 | : QSGDynamicTexture(dd) |
| 586 | { |
| 587 | } |
| 588 | |
| 589 | QT_END_NAMESPACE |
| 590 | |
| 591 | #include "moc_qsgadaptationlayer_p.cpp" |
| 592 | |