| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <QtQuick/private/qsgcontext_p.h> |
| 41 | #include <QtQuick/private/qsgtexture_p.h> |
| 42 | #include <QtQuick/private/qquickpixmapcache_p.h> |
| 43 | #include <QtQuick/private/qsgadaptationlayer_p.h> |
| 44 | |
| 45 | #include <QGuiApplication> |
| 46 | #include <QScreen> |
| 47 | #include <QQuickWindow> |
| 48 | |
| 49 | #include <private/qqmlglobal_p.h> |
| 50 | |
| 51 | #include <QtQuick/private/qsgtexture_p.h> |
| 52 | #include <QtGui/private/qguiapplication_p.h> |
| 53 | #include <QtCore/private/qabstractanimation_p.h> |
| 54 | |
| 55 | #include <private/qobject_p.h> |
| 56 | #include <qmutex.h> |
| 57 | |
| 58 | /* |
| 59 | Comments about this class from Gunnar: |
| 60 | |
| 61 | The QSGContext class is right now two things.. The first is the |
| 62 | adaptation layer and central storage ground for all the things |
| 63 | in the scene graph, like textures and materials. This part really |
| 64 | belongs inside the scene graph coreapi. |
| 65 | |
| 66 | The other part is the QML adaptation classes, like how to implement |
| 67 | rectangle nodes. This is not part of the scene graph core API, but |
| 68 | more part of the QML adaptation of scene graph. |
| 69 | |
| 70 | If we ever move the scene graph core API into its own thing, this class |
| 71 | needs to be split in two. Right now its one because we're lazy when it comes |
| 72 | to defining plugin interfaces.. |
| 73 | */ |
| 74 | |
| 75 | QT_BEGIN_NAMESPACE |
| 76 | |
| 77 | // Used for very high-level info about the renderering and gl context |
| 78 | // Includes GL_VERSION, type of render loop, atlas size, etc. |
| 79 | Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.general" ) |
| 80 | |
| 81 | // Used to debug the renderloop logic. Primarily useful for platform integrators |
| 82 | // and when investigating the render loop logic. |
| 83 | Q_LOGGING_CATEGORY(QSG_LOG_RENDERLOOP, "qt.scenegraph.renderloop" ) |
| 84 | |
| 85 | |
| 86 | // GLSL shader compilation |
| 87 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_COMPILATION, "qt.scenegraph.time.compilation" ) |
| 88 | |
| 89 | // polish, animations, sync, render and swap in the render loop |
| 90 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop" ) |
| 91 | |
| 92 | // Texture uploads and swizzling |
| 93 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_TEXTURE, "qt.scenegraph.time.texture" ) |
| 94 | |
| 95 | // Glyph preparation (only for distance fields atm) |
| 96 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph" ) |
| 97 | |
| 98 | // Timing inside the renderer base class |
| 99 | Q_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer" ) |
| 100 | |
| 101 | bool qsg_useConsistentTiming() |
| 102 | { |
| 103 | int use = -1; |
| 104 | if (use < 0) { |
| 105 | use = !qEnvironmentVariableIsEmpty(varName: "QSG_FIXED_ANIMATION_STEP" ) && qgetenv(varName: "QSG_FIXED_ANIMATION_STEP" ) != "no" |
| 106 | ? 1 : 0; |
| 107 | qCDebug(QSG_LOG_INFO, "Using %s" , bool(use) ? "fixed animation steps" : "sg animation driver" ); |
| 108 | } |
| 109 | return bool(use); |
| 110 | } |
| 111 | |
| 112 | class QSGAnimationDriver : public QAnimationDriver |
| 113 | { |
| 114 | Q_OBJECT |
| 115 | public: |
| 116 | enum Mode { |
| 117 | VSyncMode, |
| 118 | TimerMode |
| 119 | }; |
| 120 | |
| 121 | QSGAnimationDriver(QObject *parent) |
| 122 | : QAnimationDriver(parent) |
| 123 | , m_time(0) |
| 124 | , m_vsync(0) |
| 125 | , m_mode(VSyncMode) |
| 126 | , m_lag(0) |
| 127 | , m_bad(0) |
| 128 | , m_good(0) |
| 129 | { |
| 130 | QScreen *screen = QGuiApplication::primaryScreen(); |
| 131 | if (screen && !qsg_useConsistentTiming()) { |
| 132 | m_vsync = 1000.0 / screen->refreshRate(); |
| 133 | if (m_vsync <= 0) |
| 134 | m_mode = TimerMode; |
| 135 | } else { |
| 136 | m_mode = TimerMode; |
| 137 | if (qsg_useConsistentTiming()) |
| 138 | QUnifiedTimer::instance(create: true)->setConsistentTiming(true); |
| 139 | } |
| 140 | if (m_mode == VSyncMode) |
| 141 | qCDebug(QSG_LOG_INFO, "Animation Driver: using vsync: %.2f ms" , m_vsync); |
| 142 | else |
| 143 | qCDebug(QSG_LOG_INFO, "Animation Driver: using walltime" ); |
| 144 | } |
| 145 | |
| 146 | void start() override |
| 147 | { |
| 148 | m_time = 0; |
| 149 | m_timer.start(); |
| 150 | m_wallTime.restart(); |
| 151 | QAnimationDriver::start(); |
| 152 | } |
| 153 | |
| 154 | qint64 elapsed() const override |
| 155 | { |
| 156 | return m_mode == VSyncMode |
| 157 | ? qint64(m_time) |
| 158 | : qint64(m_time) + m_wallTime.elapsed(); |
| 159 | } |
| 160 | |
| 161 | void advance() override |
| 162 | { |
| 163 | qint64 delta = m_timer.restart(); |
| 164 | |
| 165 | if (m_mode == VSyncMode) { |
| 166 | // If a frame is skipped, either because rendering was slow or because |
| 167 | // the QML was slow, we accept it and continue advancing with a single |
| 168 | // vsync tick. The reason for this is that by the time we notice this |
| 169 | // on the GUI thread, the temporal distortion has already gone to screen |
| 170 | // and by catching up, we will introduce a second distortion which will |
| 171 | // worse. We accept that the animation time falls behind wall time because |
| 172 | // it comes out looking better. |
| 173 | // Only when multiple bad frames are hit in a row, do we consider |
| 174 | // switching. A few really bad frames and we switch right away. For frames |
| 175 | // just above the vsync delta, we tolerate a bit more since a buffered |
| 176 | // driver can have vsync deltas on the form: 4, 21, 21, 2, 23, 16, and |
| 177 | // still manage to put the frames to screen at 16 ms intervals. In addition |
| 178 | // to that, we tolerate a 25% margin of error on the value of m_vsync |
| 179 | // reported from the system as this value is often not precise. |
| 180 | |
| 181 | m_time += m_vsync; |
| 182 | |
| 183 | if (delta > m_vsync * 1.25) { |
| 184 | m_lag += (delta / m_vsync); |
| 185 | m_bad++; |
| 186 | // We tolerate one bad frame without resorting to timer based. This is |
| 187 | // done to cope with a slow loader frame followed by smooth animation. |
| 188 | // However, on the second frame with massive lag, we switch. |
| 189 | if (m_lag > 10 && m_bad > 2) { |
| 190 | m_mode = TimerMode; |
| 191 | qCDebug(QSG_LOG_INFO, "animation driver switched to timer mode" ); |
| 192 | m_wallTime.restart(); |
| 193 | } |
| 194 | } else { |
| 195 | m_lag = 0; |
| 196 | m_bad = 0; |
| 197 | } |
| 198 | |
| 199 | } else { |
| 200 | if (delta < 1.25 * m_vsync) { |
| 201 | ++m_good; |
| 202 | } else { |
| 203 | m_good = 0; |
| 204 | } |
| 205 | |
| 206 | // We've been solid for a while, switch back to vsync mode. Tolerance |
| 207 | // for switching back is lower than switching to timer mode, as we |
| 208 | // want to stay in vsync mode as much as possible. |
| 209 | if (m_good > 10 && !qsg_useConsistentTiming()) { |
| 210 | m_time = elapsed(); |
| 211 | m_mode = VSyncMode; |
| 212 | m_bad = 0; |
| 213 | m_lag = 0; |
| 214 | qCDebug(QSG_LOG_INFO, "animation driver switched to vsync mode" ); |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | advanceAnimation(); |
| 219 | } |
| 220 | |
| 221 | double m_time; |
| 222 | double m_vsync; |
| 223 | Mode m_mode; |
| 224 | QElapsedTimer m_timer; |
| 225 | QElapsedTimer m_wallTime; |
| 226 | double m_lag; |
| 227 | int m_bad; |
| 228 | int m_good; |
| 229 | }; |
| 230 | |
| 231 | /*! |
| 232 | \class QSGContext |
| 233 | |
| 234 | \brief The QSGContext holds the scene graph entry points for one QML engine. |
| 235 | |
| 236 | The context is not ready for use until it has a QOpenGLContext. Once that happens, |
| 237 | the scene graph population can start. |
| 238 | |
| 239 | \internal |
| 240 | */ |
| 241 | |
| 242 | QSGContext::QSGContext(QObject *parent) : |
| 243 | QObject(parent) |
| 244 | { |
| 245 | } |
| 246 | |
| 247 | QSGContext::~QSGContext() |
| 248 | { |
| 249 | } |
| 250 | |
| 251 | void QSGContext::renderContextInitialized(QSGRenderContext *) |
| 252 | { |
| 253 | } |
| 254 | |
| 255 | void QSGContext::renderContextInvalidated(QSGRenderContext *) |
| 256 | { |
| 257 | } |
| 258 | |
| 259 | |
| 260 | /*! |
| 261 | Convenience factory function for creating a colored rectangle with the given geometry. |
| 262 | */ |
| 263 | QSGInternalRectangleNode *QSGContext::createInternalRectangleNode(const QRectF &rect, const QColor &c) |
| 264 | { |
| 265 | QSGInternalRectangleNode *node = createInternalRectangleNode(); |
| 266 | node->setRect(rect); |
| 267 | node->setColor(c); |
| 268 | node->update(); |
| 269 | return node; |
| 270 | } |
| 271 | |
| 272 | /*! |
| 273 | Creates a new shader effect helper instance. This function is called on the |
| 274 | GUI thread, unlike the others. This is necessary in order to provide |
| 275 | adaptable, backend-specific shader effect functionality to the GUI thread too. |
| 276 | */ |
| 277 | QSGGuiThreadShaderEffectManager *QSGContext::createGuiThreadShaderEffectManager() |
| 278 | { |
| 279 | return nullptr; |
| 280 | } |
| 281 | |
| 282 | /*! |
| 283 | Creates a new shader effect node. The default of returning nullptr is |
| 284 | valid as long as the backend does not claim SupportsShaderEffectNode or |
| 285 | ignoring ShaderEffect elements is acceptable. |
| 286 | */ |
| 287 | QSGShaderEffectNode *QSGContext::createShaderEffectNode(QSGRenderContext *, QSGGuiThreadShaderEffectManager *) |
| 288 | { |
| 289 | return nullptr; |
| 290 | } |
| 291 | |
| 292 | /*! |
| 293 | Creates a new animation driver. |
| 294 | */ |
| 295 | QAnimationDriver *QSGContext::createAnimationDriver(QObject *parent) |
| 296 | { |
| 297 | return new QSGAnimationDriver(parent); |
| 298 | } |
| 299 | |
| 300 | QSize QSGContext::minimumFBOSize() const |
| 301 | { |
| 302 | return QSize(1, 1); |
| 303 | } |
| 304 | |
| 305 | /*! |
| 306 | Returns a pointer to the (presumably) global renderer interface. |
| 307 | |
| 308 | \note This function may be called on the GUI thread in order to get access |
| 309 | to QSGRendererInterface::graphicsApi() and other getters. |
| 310 | |
| 311 | \note it is expected that the simple queries (graphicsApi, shaderType, |
| 312 | etc.) are available regardless of the render context validity (i.e. |
| 313 | scenegraph status). This does not apply to engine-specific getters like |
| 314 | getResource(). In the end this means that this function must always return |
| 315 | a valid object in subclasses, even when renderContext->isValid() is false. |
| 316 | The typical pattern is to implement the QSGRendererInterface in the |
| 317 | QSGContext or QSGRenderContext subclass itself, whichever is more suitable. |
| 318 | */ |
| 319 | QSGRendererInterface *QSGContext::rendererInterface(QSGRenderContext *renderContext) |
| 320 | { |
| 321 | Q_UNUSED(renderContext); |
| 322 | qWarning(msg: "QSGRendererInterface not implemented" ); |
| 323 | return nullptr; |
| 324 | } |
| 325 | |
| 326 | QSGRenderContext::QSGRenderContext(QSGContext *context) |
| 327 | : m_sg(context) |
| 328 | { |
| 329 | } |
| 330 | |
| 331 | QSGRenderContext::~QSGRenderContext() |
| 332 | { |
| 333 | } |
| 334 | |
| 335 | void QSGRenderContext::initialize(const InitParams *params) |
| 336 | { |
| 337 | Q_UNUSED(params); |
| 338 | } |
| 339 | |
| 340 | void QSGRenderContext::invalidate() |
| 341 | { |
| 342 | } |
| 343 | |
| 344 | void QSGRenderContext::prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb) |
| 345 | { |
| 346 | Q_UNUSED(devicePixelRatio); |
| 347 | Q_UNUSED(cb); |
| 348 | } |
| 349 | |
| 350 | void QSGRenderContext::beginNextFrame(QSGRenderer *renderer, |
| 351 | RenderPassCallback mainPassRecordingStart, |
| 352 | RenderPassCallback mainPassRecordingEnd, |
| 353 | void *callbackUserData) |
| 354 | { |
| 355 | Q_UNUSED(renderer); |
| 356 | Q_UNUSED(mainPassRecordingStart); |
| 357 | Q_UNUSED(mainPassRecordingEnd); |
| 358 | Q_UNUSED(callbackUserData); |
| 359 | } |
| 360 | |
| 361 | void QSGRenderContext::endNextFrame(QSGRenderer *renderer) |
| 362 | { |
| 363 | Q_UNUSED(renderer); |
| 364 | } |
| 365 | |
| 366 | void QSGRenderContext::beginNextRhiFrame(QSGRenderer *renderer, |
| 367 | QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, QRhiCommandBuffer *cb, |
| 368 | RenderPassCallback mainPassRecordingStart, |
| 369 | RenderPassCallback mainPassRecordingEnd, |
| 370 | void *callbackUserData) |
| 371 | { |
| 372 | Q_UNUSED(renderer); |
| 373 | Q_UNUSED(rt); |
| 374 | Q_UNUSED(rp); |
| 375 | Q_UNUSED(cb); |
| 376 | Q_UNUSED(mainPassRecordingStart); |
| 377 | Q_UNUSED(mainPassRecordingEnd); |
| 378 | Q_UNUSED(callbackUserData); |
| 379 | } |
| 380 | |
| 381 | void QSGRenderContext::renderNextRhiFrame(QSGRenderer *renderer) |
| 382 | { |
| 383 | Q_UNUSED(renderer); |
| 384 | } |
| 385 | |
| 386 | void QSGRenderContext::endNextRhiFrame(QSGRenderer *renderer) |
| 387 | { |
| 388 | Q_UNUSED(renderer); |
| 389 | } |
| 390 | |
| 391 | void QSGRenderContext::endSync() |
| 392 | { |
| 393 | qDeleteAll(c: m_texturesToDelete); |
| 394 | m_texturesToDelete.clear(); |
| 395 | } |
| 396 | |
| 397 | /*! |
| 398 | Do necessary preprocessing before the frame |
| 399 | */ |
| 400 | void QSGRenderContext::preprocess() |
| 401 | { |
| 402 | } |
| 403 | |
| 404 | /*! |
| 405 | Factory function for scene graph backends of the distance-field glyph cache. |
| 406 | */ |
| 407 | QSGDistanceFieldGlyphCache *QSGRenderContext::distanceFieldGlyphCache(const QRawFont &) |
| 408 | { |
| 409 | return nullptr; |
| 410 | } |
| 411 | |
| 412 | |
| 413 | void QSGRenderContext::registerFontengineForCleanup(QFontEngine *engine) |
| 414 | { |
| 415 | engine->ref.ref(); |
| 416 | m_fontEnginesToClean << engine; |
| 417 | } |
| 418 | |
| 419 | QRhi *QSGRenderContext::rhi() const |
| 420 | { |
| 421 | return nullptr; |
| 422 | } |
| 423 | |
| 424 | /*! |
| 425 | Factory function for the scene graph renderers. |
| 426 | |
| 427 | The renderers are used for the toplevel renderer and once for every |
| 428 | QQuickShaderEffectSource used in the QML scene. |
| 429 | */ |
| 430 | |
| 431 | QSGTexture *QSGRenderContext::textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window) |
| 432 | { |
| 433 | if (!factory) |
| 434 | return nullptr; |
| 435 | |
| 436 | m_mutex.lock(); |
| 437 | QSGTexture *texture = m_textures.value(akey: factory); |
| 438 | m_mutex.unlock(); |
| 439 | |
| 440 | if (!texture) { |
| 441 | texture = factory->createTexture(window); |
| 442 | |
| 443 | m_mutex.lock(); |
| 444 | m_textures.insert(akey: factory, avalue: texture); |
| 445 | m_mutex.unlock(); |
| 446 | |
| 447 | connect(sender: factory, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(textureFactoryDestroyed(QObject*)), Qt::DirectConnection); |
| 448 | } |
| 449 | return texture; |
| 450 | } |
| 451 | |
| 452 | void QSGRenderContext::textureFactoryDestroyed(QObject *o) |
| 453 | { |
| 454 | m_mutex.lock(); |
| 455 | m_texturesToDelete << m_textures.take(akey: o); |
| 456 | m_mutex.unlock(); |
| 457 | } |
| 458 | |
| 459 | /*! |
| 460 | Return the texture corresponding to a texture factory. |
| 461 | |
| 462 | This may optionally manipulate the texture in some way; for example by returning |
| 463 | an atlased texture. |
| 464 | |
| 465 | This function is not a replacement for textureForFactory; both should be used |
| 466 | for a single texture (this might atlas, while the other might cache). |
| 467 | */ |
| 468 | QSGTexture *QSGRenderContext::compressedTextureForFactory(const QSGCompressedTextureFactory *) const |
| 469 | { |
| 470 | return nullptr; |
| 471 | } |
| 472 | |
| 473 | #include "qsgcontext.moc" |
| 474 | #include "moc_qsgcontext_p.cpp" |
| 475 | |
| 476 | QT_END_NAMESPACE |
| 477 | |