| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Gamepad module |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "qgamepad.h" |
| 38 | |
| 39 | #include <private/qobject_p.h> |
| 40 | |
| 41 | QT_BEGIN_NAMESPACE |
| 42 | |
| 43 | class QGamepadPrivate : public QObjectPrivate |
| 44 | { |
| 45 | Q_DECLARE_PUBLIC(QGamepad) |
| 46 | |
| 47 | public: |
| 48 | QGamepadPrivate(int deviceId) |
| 49 | : deviceId(deviceId) |
| 50 | , connected(false) |
| 51 | , axisLeftX(0.0) |
| 52 | , axisLeftY(0.0) |
| 53 | , axisRightX(0.0) |
| 54 | , axisRightY(0.0) |
| 55 | , buttonA(false) |
| 56 | , buttonB(false) |
| 57 | , buttonX(false) |
| 58 | , buttonY(false) |
| 59 | , buttonL1(false) |
| 60 | , buttonR1(false) |
| 61 | , buttonL2(0.0) |
| 62 | , buttonR2(0.0) |
| 63 | , buttonSelect(false) |
| 64 | , buttonStart(false) |
| 65 | , buttonL3(false) |
| 66 | , buttonR3(false) |
| 67 | , buttonUp(false) |
| 68 | , buttonDown(false) |
| 69 | , buttonLeft(false) |
| 70 | , buttonRight(false) |
| 71 | , buttonCenter(false) |
| 72 | , buttonGuide(false) |
| 73 | { |
| 74 | } |
| 75 | |
| 76 | QGamepadManager *gamepadManager; |
| 77 | |
| 78 | int deviceId; |
| 79 | bool connected; |
| 80 | QString name; |
| 81 | double axisLeftX; |
| 82 | double axisLeftY; |
| 83 | double axisRightX; |
| 84 | double axisRightY; |
| 85 | bool buttonA; |
| 86 | bool buttonB; |
| 87 | bool buttonX; |
| 88 | bool buttonY; |
| 89 | bool buttonL1; |
| 90 | bool buttonR1; |
| 91 | double buttonL2; |
| 92 | double buttonR2; |
| 93 | bool buttonSelect; |
| 94 | bool buttonStart; |
| 95 | bool buttonL3; |
| 96 | bool buttonR3; |
| 97 | bool buttonUp; |
| 98 | bool buttonDown; |
| 99 | bool buttonLeft; |
| 100 | bool buttonRight; |
| 101 | bool buttonCenter; |
| 102 | bool buttonGuide; |
| 103 | |
| 104 | void setConnected(bool isConnected); |
| 105 | void setName(const QString &name); |
| 106 | |
| 107 | void _q_handleGamepadConnected(int id); |
| 108 | void _q_handleGamepadNameChanged(int id, const QString &name); |
| 109 | void _q_handleGamepadDisconnected(int id); |
| 110 | void _q_handleGamepadAxisEvent(int id, QGamepadManager::GamepadAxis axis, double value); |
| 111 | void _q_handleGamepadButtonPressEvent(int id, QGamepadManager::GamepadButton button, double value); |
| 112 | void _q_handleGamepadButtonReleaseEvent(int id, QGamepadManager::GamepadButton button); |
| 113 | }; |
| 114 | |
| 115 | void QGamepadPrivate::setConnected(bool isConnected) |
| 116 | { |
| 117 | Q_Q(QGamepad); |
| 118 | if (connected != isConnected) { |
| 119 | connected = isConnected; |
| 120 | emit q->connectedChanged(value: connected); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | void QGamepadPrivate::setName(const QString &theName) |
| 125 | { |
| 126 | Q_Q(QGamepad); |
| 127 | if (name != theName) { |
| 128 | name = theName; |
| 129 | emit q->nameChanged(value: name); |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | /*! |
| 134 | * \internal |
| 135 | */\ |
| 136 | void QGamepadPrivate::_q_handleGamepadConnected(int id) |
| 137 | { |
| 138 | if (id == deviceId) { |
| 139 | setConnected(true); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | /*! |
| 144 | * \internal |
| 145 | */\ |
| 146 | void QGamepadPrivate::_q_handleGamepadNameChanged(int id, const QString &name) |
| 147 | { |
| 148 | if (id == deviceId) |
| 149 | setName(name); |
| 150 | } |
| 151 | |
| 152 | /*! |
| 153 | * \internal |
| 154 | */\ |
| 155 | void QGamepadPrivate::_q_handleGamepadDisconnected(int id) |
| 156 | { |
| 157 | if (id == deviceId) { |
| 158 | setConnected(false); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | /*! |
| 163 | * \internal |
| 164 | */\ |
| 165 | void QGamepadPrivate::_q_handleGamepadAxisEvent(int id, QGamepadManager::GamepadAxis axis, double value) |
| 166 | { |
| 167 | Q_Q(QGamepad); |
| 168 | if (id != deviceId) |
| 169 | return; |
| 170 | |
| 171 | switch (axis) { |
| 172 | case QGamepadManager::AxisLeftX: |
| 173 | axisLeftX = value; |
| 174 | emit q->axisLeftXChanged(value); |
| 175 | break; |
| 176 | case QGamepadManager::AxisLeftY: |
| 177 | axisLeftY = value; |
| 178 | emit q->axisLeftYChanged(value); |
| 179 | break; |
| 180 | case QGamepadManager::AxisRightX: |
| 181 | axisRightX = value; |
| 182 | emit q->axisRightXChanged(value); |
| 183 | break; |
| 184 | case QGamepadManager::AxisRightY: |
| 185 | axisRightY = value; |
| 186 | emit q->axisRightYChanged(value); |
| 187 | break; |
| 188 | default: |
| 189 | break; |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | /*! |
| 194 | * \internal |
| 195 | */\ |
| 196 | void QGamepadPrivate::_q_handleGamepadButtonPressEvent(int id, QGamepadManager::GamepadButton button, double value) |
| 197 | { |
| 198 | Q_Q(QGamepad); |
| 199 | if (id != deviceId) |
| 200 | return; |
| 201 | |
| 202 | switch (button) { |
| 203 | case QGamepadManager::ButtonA: |
| 204 | buttonA = true; |
| 205 | emit q->buttonAChanged(value: true); |
| 206 | break; |
| 207 | case QGamepadManager::ButtonB: |
| 208 | buttonB = true; |
| 209 | emit q->buttonBChanged(value: true); |
| 210 | break; |
| 211 | case QGamepadManager::ButtonX: |
| 212 | buttonX = true; |
| 213 | emit q->buttonXChanged(value: true); |
| 214 | break; |
| 215 | case QGamepadManager::ButtonY: |
| 216 | buttonY = true; |
| 217 | emit q->buttonYChanged(value: true); |
| 218 | break; |
| 219 | case QGamepadManager::ButtonL1: |
| 220 | buttonL1 = true; |
| 221 | emit q->buttonL1Changed(value: true); |
| 222 | break; |
| 223 | case QGamepadManager::ButtonR1: |
| 224 | buttonR1 = true; |
| 225 | emit q->buttonR1Changed(value: true); |
| 226 | break; |
| 227 | case QGamepadManager::ButtonL2: |
| 228 | buttonL2 = value; |
| 229 | emit q->buttonL2Changed(value); |
| 230 | break; |
| 231 | case QGamepadManager::ButtonR2: |
| 232 | buttonR2 = value; |
| 233 | emit q->buttonR2Changed(value); |
| 234 | break; |
| 235 | case QGamepadManager::ButtonL3: |
| 236 | buttonL3 = true; |
| 237 | emit q->buttonL3Changed(value: true); |
| 238 | break; |
| 239 | case QGamepadManager::ButtonR3: |
| 240 | buttonR3 = true; |
| 241 | emit q->buttonR3Changed(value: true); |
| 242 | break; |
| 243 | case QGamepadManager::ButtonSelect: |
| 244 | buttonSelect = true; |
| 245 | emit q->buttonSelectChanged(value: true); |
| 246 | break; |
| 247 | case QGamepadManager::ButtonStart: |
| 248 | buttonStart = true; |
| 249 | emit q->buttonStartChanged(value: true); |
| 250 | break; |
| 251 | case QGamepadManager::ButtonUp: |
| 252 | buttonUp = true; |
| 253 | emit q->buttonUpChanged(value: true); |
| 254 | break; |
| 255 | case QGamepadManager::ButtonDown: |
| 256 | buttonDown = true; |
| 257 | emit q->buttonDownChanged(value: true); |
| 258 | break; |
| 259 | case QGamepadManager::ButtonLeft: |
| 260 | buttonLeft = true; |
| 261 | emit q->buttonLeftChanged(value: true); |
| 262 | break; |
| 263 | case QGamepadManager::ButtonRight: |
| 264 | buttonRight = true; |
| 265 | emit q->buttonRightChanged(value: true); |
| 266 | break; |
| 267 | case QGamepadManager::ButtonCenter: |
| 268 | buttonCenter = true; |
| 269 | emit q->buttonCenterChanged(value: true); |
| 270 | break; |
| 271 | case QGamepadManager::ButtonGuide: |
| 272 | buttonGuide = true; |
| 273 | emit q->buttonGuideChanged(value: true); |
| 274 | break; |
| 275 | default: |
| 276 | break; |
| 277 | } |
| 278 | |
| 279 | } |
| 280 | |
| 281 | /*! |
| 282 | * \internal |
| 283 | */\ |
| 284 | void QGamepadPrivate::_q_handleGamepadButtonReleaseEvent(int id, QGamepadManager::GamepadButton button) |
| 285 | { |
| 286 | Q_Q(QGamepad); |
| 287 | if (id != deviceId) |
| 288 | return; |
| 289 | |
| 290 | switch (button) { |
| 291 | case QGamepadManager::ButtonA: |
| 292 | buttonA = false; |
| 293 | emit q->buttonAChanged(value: false); |
| 294 | break; |
| 295 | case QGamepadManager::ButtonB: |
| 296 | buttonB = false; |
| 297 | emit q->buttonBChanged(value: false); |
| 298 | break; |
| 299 | case QGamepadManager::ButtonX: |
| 300 | buttonX = false; |
| 301 | emit q->buttonXChanged(value: false); |
| 302 | break; |
| 303 | case QGamepadManager::ButtonY: |
| 304 | buttonY = false; |
| 305 | emit q->buttonYChanged(value: false); |
| 306 | break; |
| 307 | case QGamepadManager::ButtonL1: |
| 308 | buttonL1 = false; |
| 309 | emit q->buttonL1Changed(value: false); |
| 310 | break; |
| 311 | case QGamepadManager::ButtonR1: |
| 312 | buttonR1 = false; |
| 313 | emit q->buttonR1Changed(value: false); |
| 314 | break; |
| 315 | case QGamepadManager::ButtonL2: |
| 316 | buttonL2 = 0.0; |
| 317 | emit q->buttonL2Changed(value: 0.0); |
| 318 | break; |
| 319 | case QGamepadManager::ButtonR2: |
| 320 | buttonR2 = 0.0; |
| 321 | emit q->buttonR2Changed(value: 0.0); |
| 322 | break; |
| 323 | case QGamepadManager::ButtonL3: |
| 324 | buttonL3 = false; |
| 325 | emit q->buttonL3Changed(value: false); |
| 326 | break; |
| 327 | case QGamepadManager::ButtonR3: |
| 328 | buttonR3 = false; |
| 329 | emit q->buttonR3Changed(value: false); |
| 330 | break; |
| 331 | case QGamepadManager::ButtonSelect: |
| 332 | buttonSelect = false; |
| 333 | emit q->buttonSelectChanged(value: false); |
| 334 | break; |
| 335 | case QGamepadManager::ButtonStart: |
| 336 | buttonStart = false; |
| 337 | emit q->buttonStartChanged(value: false); |
| 338 | break; |
| 339 | case QGamepadManager::ButtonUp: |
| 340 | buttonUp = false; |
| 341 | emit q->buttonUpChanged(value: false); |
| 342 | break; |
| 343 | case QGamepadManager::ButtonDown: |
| 344 | buttonDown = false; |
| 345 | emit q->buttonDownChanged(value: false); |
| 346 | break; |
| 347 | case QGamepadManager::ButtonLeft: |
| 348 | buttonLeft = false; |
| 349 | emit q->buttonLeftChanged(value: false); |
| 350 | break; |
| 351 | case QGamepadManager::ButtonRight: |
| 352 | buttonRight = false; |
| 353 | emit q->buttonRightChanged(value: false); |
| 354 | break; |
| 355 | case QGamepadManager::ButtonCenter: |
| 356 | buttonCenter = false; |
| 357 | emit q->buttonCenterChanged(value: false); |
| 358 | break; |
| 359 | case QGamepadManager::ButtonGuide: |
| 360 | buttonGuide = false; |
| 361 | emit q->buttonGuideChanged(value: false); |
| 362 | break; |
| 363 | default: |
| 364 | break; |
| 365 | } |
| 366 | } |
| 367 | |
| 368 | /*! |
| 369 | \class QGamepad |
| 370 | \inmodule QtGamepad |
| 371 | \brief A gamepad device connected to a system. |
| 372 | |
| 373 | QGamepad is used to access the current state of gamepad hardware connected |
| 374 | to a system. |
| 375 | */ |
| 376 | |
| 377 | /*! |
| 378 | * \qmltype Gamepad |
| 379 | * \inqmlmodule QtGamepad |
| 380 | * \brief A gamepad device connected to a system. |
| 381 | * \instantiates QGamepad |
| 382 | * |
| 383 | * Gamepad QML type is used to access the current state of gamepad |
| 384 | * hardware connected to a system. |
| 385 | */ |
| 386 | |
| 387 | /*! |
| 388 | * Constructs a QGamepad with the given \a deviceId and \a parent. |
| 389 | */ |
| 390 | QGamepad::QGamepad(int deviceId, QObject *parent) |
| 391 | : QObject(*new QGamepadPrivate(deviceId), parent) |
| 392 | { |
| 393 | Q_D(QGamepad); |
| 394 | d->gamepadManager = QGamepadManager::instance(); |
| 395 | connect(sender: d->gamepadManager, SIGNAL(gamepadConnected(int)), receiver: this, SLOT(_q_handleGamepadConnected(int))); |
| 396 | connect(sender: d->gamepadManager, SIGNAL(gamepadNameChanged(int, QString)), receiver: this, SLOT(_q_handleGamepadNameChanged(int, QString))); |
| 397 | connect(sender: d->gamepadManager, SIGNAL(gamepadDisconnected(int)), receiver: this, SLOT(_q_handleGamepadDisconnected(int))); |
| 398 | connect(sender: d->gamepadManager, SIGNAL(gamepadAxisEvent(int,QGamepadManager::GamepadAxis,double)), receiver: this, SLOT(_q_handleGamepadAxisEvent(int,QGamepadManager::GamepadAxis,double))); |
| 399 | connect(sender: d->gamepadManager, SIGNAL(gamepadButtonPressEvent(int,QGamepadManager::GamepadButton,double)), receiver: this, SLOT(_q_handleGamepadButtonPressEvent(int,QGamepadManager::GamepadButton,double))); |
| 400 | connect(sender: d->gamepadManager, SIGNAL(gamepadButtonReleaseEvent(int,QGamepadManager::GamepadButton)), receiver: this, SLOT(_q_handleGamepadButtonReleaseEvent(int,QGamepadManager::GamepadButton))); |
| 401 | |
| 402 | d->setConnected(d->gamepadManager->isGamepadConnected(deviceId)); |
| 403 | d->setName(d->gamepadManager->gamepadName(deviceId)); |
| 404 | } |
| 405 | |
| 406 | QGamepad::~QGamepad() |
| 407 | { |
| 408 | } |
| 409 | |
| 410 | /*! |
| 411 | * \property QGamepad::deviceId |
| 412 | * |
| 413 | * This property holds the deviceId of the gamepad device. Multiple gamepad devices can be |
| 414 | * connected at any given time, so setting this property defines which gamepad to use. |
| 415 | * |
| 416 | * \sa QGamepadManager::connectedGamepads() |
| 417 | */ |
| 418 | /*! |
| 419 | * \qmlproperty int Gamepad::deviceId |
| 420 | * |
| 421 | * This property holds the deviceId of the gamepad device. Multiple gamepad devices can be |
| 422 | * connected at any given time, so setting this property defines which gamepad to use. |
| 423 | * |
| 424 | * \sa {GamepadManager::connectedGamepads}{GamepadManager.connectedGamepads} |
| 425 | */ |
| 426 | int QGamepad::deviceId() const |
| 427 | { |
| 428 | Q_D(const QGamepad); |
| 429 | return d->deviceId; |
| 430 | } |
| 431 | |
| 432 | /*! |
| 433 | * \property QGamepad::connected |
| 434 | * |
| 435 | * The connectivity state of the gamepad device. |
| 436 | * If a gamepad is connected, this property will be \c true, otherwise \c false. |
| 437 | */ |
| 438 | /*! |
| 439 | * \qmlproperty bool Gamepad::connected |
| 440 | * \readonly |
| 441 | * |
| 442 | * The connectivity state of the gamepad device. |
| 443 | * If a gamepad is connected, this property will be \c true, otherwise \c false. |
| 444 | */ |
| 445 | bool QGamepad::isConnected() const |
| 446 | { |
| 447 | Q_D(const QGamepad); |
| 448 | return d->connected; |
| 449 | } |
| 450 | |
| 451 | /*! |
| 452 | * \property QGamepad::name |
| 453 | * |
| 454 | * The reported name of the gamepad if one is available. |
| 455 | */ |
| 456 | /*! |
| 457 | * \qmlproperty string Gamepad::name |
| 458 | * \readonly |
| 459 | * |
| 460 | * The reported name of the gamepad if one is available. |
| 461 | */ |
| 462 | QString QGamepad::name() const |
| 463 | { |
| 464 | Q_D(const QGamepad); |
| 465 | return d->name; |
| 466 | } |
| 467 | |
| 468 | /*! |
| 469 | * \property QGamepad::axisLeftX |
| 470 | * |
| 471 | * The value of the left thumbstick's X axis. |
| 472 | * The axis values range from -1.0 to 1.0. |
| 473 | */ |
| 474 | /*! |
| 475 | * \qmlproperty double Gamepad::axisLeftX |
| 476 | * \readonly |
| 477 | * |
| 478 | * The value of the left thumbstick's X axis. |
| 479 | * The axis values range from -1.0 to 1.0. |
| 480 | */ |
| 481 | double QGamepad::axisLeftX() const |
| 482 | { |
| 483 | Q_D(const QGamepad); |
| 484 | return d->axisLeftX; |
| 485 | } |
| 486 | |
| 487 | /*! |
| 488 | * \property QGamepad::axisLeftY |
| 489 | * |
| 490 | * The value of the left thumbstick's Y axis. |
| 491 | * The axis values range from -1.0 to 1.0. |
| 492 | */ |
| 493 | /*! |
| 494 | * \qmlproperty double Gamepad::axisLeftY |
| 495 | * \readonly |
| 496 | * |
| 497 | * The value of the left thumbstick's Y axis. |
| 498 | * The axis values range from -1.0 to 1.0. |
| 499 | */ |
| 500 | double QGamepad::axisLeftY() const |
| 501 | { |
| 502 | Q_D(const QGamepad); |
| 503 | return d->axisLeftY; |
| 504 | } |
| 505 | |
| 506 | /*! |
| 507 | * \property QGamepad::axisRightX |
| 508 | * |
| 509 | * This value of the right thumbstick's X axis. |
| 510 | * The axis values range from -1.0 to 1.0. |
| 511 | */ |
| 512 | /*! |
| 513 | * \qmlproperty double Gamepad::axisRightX |
| 514 | * \readonly |
| 515 | * |
| 516 | * This value of the right thumbstick's X axis. |
| 517 | * The axis values range from -1.0 to 1.0. |
| 518 | */ |
| 519 | double QGamepad::axisRightX() const |
| 520 | { |
| 521 | Q_D(const QGamepad); |
| 522 | return d->axisRightX; |
| 523 | } |
| 524 | |
| 525 | /*! |
| 526 | * \property QGamepad::axisRightY |
| 527 | * |
| 528 | * This value of the right thumbstick's Y axis. |
| 529 | * The axis values range from -1.0 to 1.0. |
| 530 | */ |
| 531 | /*! |
| 532 | * \qmlproperty double Gamepad::axisRightY |
| 533 | * \readonly |
| 534 | * |
| 535 | * This value of the right thumbstick's Y axis. |
| 536 | * The axis values range from -1.0 to 1.0. |
| 537 | */ |
| 538 | double QGamepad::axisRightY() const |
| 539 | { |
| 540 | Q_D(const QGamepad); |
| 541 | return d->axisRightY; |
| 542 | } |
| 543 | |
| 544 | /*! |
| 545 | * \property QGamepad::buttonA |
| 546 | * |
| 547 | * The state of the A button. |
| 548 | * The value is \c true when pressed, and \c false when not pressed. |
| 549 | */ |
| 550 | /*! |
| 551 | * \qmlproperty bool Gamepad::buttonA |
| 552 | * \readonly |
| 553 | * |
| 554 | * The state of the A button. |
| 555 | * The value is \c true when pressed, and \c false when not pressed. |
| 556 | */ |
| 557 | bool QGamepad::buttonA() const |
| 558 | { |
| 559 | Q_D(const QGamepad); |
| 560 | return d->buttonA; |
| 561 | } |
| 562 | |
| 563 | /*! |
| 564 | * \property QGamepad::buttonB |
| 565 | * |
| 566 | * The state of the B button. |
| 567 | * The value is \c true when pressed, and \c false when not pressed. |
| 568 | */ |
| 569 | /*! |
| 570 | * \qmlproperty bool Gamepad::buttonB |
| 571 | * \readonly |
| 572 | * |
| 573 | * The state of the B button. |
| 574 | * The value is \c true when pressed, and \c false when not pressed. |
| 575 | */ |
| 576 | bool QGamepad::buttonB() const |
| 577 | { |
| 578 | Q_D(const QGamepad); |
| 579 | return d->buttonB; |
| 580 | } |
| 581 | |
| 582 | /*! |
| 583 | * \property QGamepad::buttonX |
| 584 | * |
| 585 | * The state of the X button. |
| 586 | * The value is \c true when pressed, and \c false when not pressed. |
| 587 | */ |
| 588 | /*! |
| 589 | * \qmlproperty bool Gamepad::buttonX |
| 590 | * \readonly |
| 591 | * |
| 592 | * The state of the X button. |
| 593 | * The value is \c true when pressed, and \c false when not pressed. |
| 594 | */ |
| 595 | bool QGamepad::buttonX() const |
| 596 | { |
| 597 | Q_D(const QGamepad); |
| 598 | return d->buttonX; |
| 599 | } |
| 600 | |
| 601 | /*! |
| 602 | * \property QGamepad::buttonY |
| 603 | * |
| 604 | * The state of the Y button. |
| 605 | * The value is \c true when pressed, and \c false when not pressed. |
| 606 | */ |
| 607 | /*! |
| 608 | * \qmlproperty bool Gamepad::buttonY |
| 609 | * \readonly |
| 610 | * |
| 611 | * The state of the Y button. |
| 612 | * The value is \c true when pressed, and \c false when not pressed. |
| 613 | */ |
| 614 | bool QGamepad::buttonY() const |
| 615 | { |
| 616 | Q_D(const QGamepad); |
| 617 | return d->buttonY; |
| 618 | } |
| 619 | |
| 620 | /*! |
| 621 | * \property QGamepad::buttonL1 |
| 622 | * |
| 623 | * The state of the left shoulder button. |
| 624 | * The value is \c true when pressed, and \c false when not pressed. |
| 625 | */ |
| 626 | /*! |
| 627 | * \qmlproperty bool Gamepad::buttonL1 |
| 628 | * \readonly |
| 629 | * |
| 630 | * The state of the left shoulder button. |
| 631 | * The value is \c true when pressed, and \c false when not pressed. |
| 632 | */ |
| 633 | bool QGamepad::buttonL1() const |
| 634 | { |
| 635 | Q_D(const QGamepad); |
| 636 | return d->buttonL1; |
| 637 | } |
| 638 | |
| 639 | /*! |
| 640 | * \property QGamepad::buttonR1 |
| 641 | * |
| 642 | * The state of the right shoulder button. |
| 643 | * The value is \c true when pressed, and \c false when not pressed. |
| 644 | */ |
| 645 | /*! |
| 646 | * \qmlproperty bool Gamepad::buttonR1 |
| 647 | * \readonly |
| 648 | * |
| 649 | * The state of the right shoulder button. |
| 650 | * The value is \c true when pressed, and \c false when not pressed. |
| 651 | */ |
| 652 | bool QGamepad::buttonR1() const |
| 653 | { |
| 654 | Q_D(const QGamepad); |
| 655 | return d->buttonR1; |
| 656 | } |
| 657 | |
| 658 | /*! |
| 659 | * \property QGamepad::buttonL2 |
| 660 | * |
| 661 | * The value of the left trigger button. |
| 662 | * This trigger value ranges from 0.0 when not pressed to 1.0 |
| 663 | * when pressed completely. |
| 664 | */ |
| 665 | /*! |
| 666 | * \qmlproperty double Gamepad::buttonL2 |
| 667 | * \readonly |
| 668 | * |
| 669 | * The value of the left trigger button. |
| 670 | * This trigger value ranges from 0.0 when not pressed to 1.0 |
| 671 | * when pressed completely. |
| 672 | */ |
| 673 | double QGamepad::buttonL2() const |
| 674 | { |
| 675 | Q_D(const QGamepad); |
| 676 | return d->buttonL2; |
| 677 | } |
| 678 | |
| 679 | /*! |
| 680 | * \property QGamepad::buttonR2 |
| 681 | * |
| 682 | * The value of the right trigger button. |
| 683 | * This trigger value ranges from 0.0 when not pressed to 1.0 |
| 684 | * when pressed completely. |
| 685 | */ |
| 686 | /*! |
| 687 | * \qmlproperty double Gamepad::buttonR2 |
| 688 | * \readonly |
| 689 | * |
| 690 | * The value of the right trigger button. |
| 691 | * This trigger value ranges from 0.0 when not pressed to 1.0 |
| 692 | * when pressed completely. |
| 693 | */ |
| 694 | double QGamepad::buttonR2() const |
| 695 | { |
| 696 | Q_D(const QGamepad); |
| 697 | return d->buttonR2; |
| 698 | } |
| 699 | |
| 700 | /*! |
| 701 | * \property QGamepad::buttonSelect |
| 702 | * |
| 703 | * The state of the Select button. |
| 704 | * The value is \c true when pressed, and \c false when not pressed. |
| 705 | * This button can sometimes be labeled as the Back button on some gamepads. |
| 706 | */ |
| 707 | /*! |
| 708 | * \qmlproperty bool Gamepad::buttonSelect |
| 709 | * \readonly |
| 710 | * |
| 711 | * The state of the Select button. |
| 712 | * The value is \c true when pressed, and \c false when not pressed. |
| 713 | * This button can sometimes be labeled as the Back button on some gamepads. |
| 714 | */ |
| 715 | bool QGamepad::buttonSelect() const |
| 716 | { |
| 717 | Q_D(const QGamepad); |
| 718 | return d->buttonSelect; |
| 719 | } |
| 720 | |
| 721 | /*! |
| 722 | * \property QGamepad::buttonStart |
| 723 | * |
| 724 | * The state of the Start button. |
| 725 | * The value is \c true when pressed, and \c false when not pressed. |
| 726 | * This button can sometimes be labeled as the Forward button on some gamepads. |
| 727 | */ |
| 728 | /*! |
| 729 | * \qmlproperty bool Gamepad::buttonStart |
| 730 | * \readonly |
| 731 | * |
| 732 | * The state of the Start button. |
| 733 | * The value is \c true when pressed, and \c false when not pressed. |
| 734 | * This button can sometimes be labeled as the Forward button on some gamepads. |
| 735 | */ |
| 736 | bool QGamepad::buttonStart() const |
| 737 | { |
| 738 | Q_D(const QGamepad); |
| 739 | return d->buttonStart; |
| 740 | } |
| 741 | |
| 742 | /*! |
| 743 | * \property QGamepad::buttonL3 |
| 744 | * |
| 745 | * The state of the left stick button. |
| 746 | * The value is \c true when pressed, and \c false when not pressed. |
| 747 | * This button is usually triggered by pressing the left joystick itself. |
| 748 | */ |
| 749 | /*! |
| 750 | * \qmlproperty bool Gamepad::buttonL3 |
| 751 | * \readonly |
| 752 | * |
| 753 | * The state of the left stick button. |
| 754 | * The value is \c true when pressed, and \c false when not pressed. |
| 755 | * This button is usually triggered by pressing the left joystick itself. |
| 756 | */ |
| 757 | bool QGamepad::buttonL3() const |
| 758 | { |
| 759 | Q_D(const QGamepad); |
| 760 | return d->buttonL3; |
| 761 | } |
| 762 | |
| 763 | /*! |
| 764 | * \property QGamepad::buttonR3 |
| 765 | * |
| 766 | * The state of the right stick button. |
| 767 | * The value is \c true when pressed, and \c false when not pressed. |
| 768 | * This button is usually triggered by pressing the right joystick itself. |
| 769 | */ |
| 770 | /*! |
| 771 | * \qmlproperty bool Gamepad::buttonR3 |
| 772 | * \readonly |
| 773 | * |
| 774 | * The state of the right stick button. |
| 775 | * The value is \c true when pressed, and \c false when not pressed. |
| 776 | * This button is usually triggered by pressing the right joystick itself. |
| 777 | */ |
| 778 | bool QGamepad::buttonR3() const |
| 779 | { |
| 780 | Q_D(const QGamepad); |
| 781 | return d->buttonR3; |
| 782 | } |
| 783 | |
| 784 | /*! |
| 785 | * \property QGamepad::buttonUp |
| 786 | * |
| 787 | * The state of the direction pad up button. |
| 788 | * The value is \c true when pressed, and \c false when not pressed. |
| 789 | */ |
| 790 | /*! |
| 791 | * \qmlproperty bool Gamepad::buttonUp |
| 792 | * \readonly |
| 793 | * |
| 794 | * The state of the direction pad up button. |
| 795 | * The value is \c true when pressed, and \c false when not pressed. |
| 796 | */ |
| 797 | bool QGamepad::buttonUp() const |
| 798 | { |
| 799 | Q_D(const QGamepad); |
| 800 | return d->buttonUp; |
| 801 | } |
| 802 | |
| 803 | /*! |
| 804 | * \property QGamepad::buttonDown |
| 805 | * |
| 806 | * The state of the direction pad down button. |
| 807 | * The value is \c true when pressed, and \c false when not pressed. |
| 808 | */ |
| 809 | /*! |
| 810 | * \qmlproperty bool Gamepad::buttonDown |
| 811 | * \readonly |
| 812 | * |
| 813 | * The state of the direction pad down button. |
| 814 | * The value is \c true when pressed, and \c false when not pressed. |
| 815 | */ |
| 816 | bool QGamepad::buttonDown() const |
| 817 | { |
| 818 | Q_D(const QGamepad); |
| 819 | return d->buttonDown; |
| 820 | } |
| 821 | |
| 822 | /*! |
| 823 | * \property QGamepad::buttonLeft |
| 824 | * |
| 825 | * The state of the direction pad left button. |
| 826 | * The value is \c true when pressed, and \c false when not pressed. |
| 827 | */ |
| 828 | /*! |
| 829 | * \qmlproperty bool Gamepad::buttonLeft |
| 830 | * \readonly |
| 831 | * |
| 832 | * The state of the direction pad left button. |
| 833 | * The value is \c true when pressed, and \c false when not pressed. |
| 834 | */ |
| 835 | bool QGamepad::buttonLeft() const |
| 836 | { |
| 837 | Q_D(const QGamepad); |
| 838 | return d->buttonLeft; |
| 839 | } |
| 840 | |
| 841 | /*! |
| 842 | * \property QGamepad::buttonRight |
| 843 | * |
| 844 | * The state of the direction pad right button. |
| 845 | * The value is \c true when pressed, and \c false when not pressed. |
| 846 | */ |
| 847 | /*! |
| 848 | * \qmlproperty bool Gamepad::buttonRight |
| 849 | * \readonly |
| 850 | * |
| 851 | * The state of the direction pad right button. |
| 852 | * The value is \c true when pressed, and \c false when not pressed. |
| 853 | */ |
| 854 | bool QGamepad::buttonRight() const |
| 855 | { |
| 856 | Q_D(const QGamepad); |
| 857 | return d->buttonRight; |
| 858 | } |
| 859 | |
| 860 | /*! |
| 861 | * \property QGamepad::buttonCenter |
| 862 | * |
| 863 | * The state of the center button. |
| 864 | * The value is \c true when pressed, and \c false when not pressed. |
| 865 | */ |
| 866 | /* |
| 867 | * \qmlproperty bool Gamepad::buttonCenter |
| 868 | * \readonly |
| 869 | * |
| 870 | * The state of the center button. |
| 871 | * The value is \c true when pressed, and \c false when not pressed. |
| 872 | */ |
| 873 | bool QGamepad::buttonCenter() const |
| 874 | { |
| 875 | Q_D(const QGamepad); |
| 876 | return d->buttonCenter; |
| 877 | } |
| 878 | |
| 879 | /*! |
| 880 | * \property QGamepad::buttonGuide |
| 881 | * |
| 882 | * The state of the guide button. |
| 883 | * The value is \c true when pressed, and \c false when not pressed. |
| 884 | * This button is typically the one in the center of the gamepad with a logo. |
| 885 | * Not all gamepads have a guide button. |
| 886 | */ |
| 887 | /* |
| 888 | * \qmlproperty bool Gamepad::buttonGuide |
| 889 | * \readonly |
| 890 | * |
| 891 | * The state of the guide button. |
| 892 | * The value is \c true when pressed, and \c false when not pressed. |
| 893 | * This button is typically the one in the center of the gamepad with a logo. |
| 894 | * Not all gamepads have a guide button. |
| 895 | */ |
| 896 | |
| 897 | bool QGamepad::buttonGuide() const |
| 898 | { |
| 899 | Q_D(const QGamepad); |
| 900 | return d->buttonGuide; |
| 901 | } |
| 902 | |
| 903 | void QGamepad::setDeviceId(int number) |
| 904 | { |
| 905 | Q_D(QGamepad); |
| 906 | if (d->deviceId != number) { |
| 907 | d->deviceId = number; |
| 908 | emit deviceIdChanged(value: number); |
| 909 | d->setConnected(d->gamepadManager->isGamepadConnected(deviceId: d->deviceId)); |
| 910 | } |
| 911 | } |
| 912 | |
| 913 | QT_END_NAMESPACE |
| 914 | |
| 915 | #include "moc_qgamepad.cpp" |
| 916 | |