| 1 | /**************************************************************************** |
|---|---|
| 2 | ** |
| 3 | ** Copyright (C) 2015 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Gamepad module |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "qgamepadbackend_p.h" |
| 38 | #include <QSettings> |
| 39 | |
| 40 | QT_BEGIN_NAMESPACE |
| 41 | |
| 42 | static const QLatin1String GAMEPAD_GROUP("___gamepad_saved_states_v2"); |
| 43 | |
| 44 | QGamepadBackend::QGamepadBackend(QObject *parent) : |
| 45 | QObject(parent) |
| 46 | { |
| 47 | } |
| 48 | |
| 49 | bool QGamepadBackend::isConfigurationNeeded(int /*deviceId*/) |
| 50 | { |
| 51 | return false; |
| 52 | } |
| 53 | |
| 54 | void QGamepadBackend::resetConfiguration(int /*deviceId*/) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | bool QGamepadBackend::configureButton(int /*deviceId*/, QGamepadManager::GamepadButton /*button*/) |
| 59 | { |
| 60 | return false; |
| 61 | } |
| 62 | |
| 63 | bool QGamepadBackend::configureAxis(int /*deviceId*/, QGamepadManager::GamepadAxis /*axis*/) |
| 64 | { |
| 65 | return false; |
| 66 | } |
| 67 | |
| 68 | bool QGamepadBackend::setCancelConfigureButton(int /*deviceId*/, QGamepadManager::GamepadButton /*button*/) |
| 69 | { |
| 70 | return false; |
| 71 | } |
| 72 | |
| 73 | void QGamepadBackend::setSettingsFile(const QString &file) |
| 74 | { |
| 75 | m_settingsFilePath = file; |
| 76 | } |
| 77 | |
| 78 | void QGamepadBackend::saveSettings(int productId, const QVariant &value) |
| 79 | { |
| 80 | QScopedPointer<QSettings> s; |
| 81 | if (m_settingsFilePath.isNull()) |
| 82 | s.reset(other: new QSettings()); |
| 83 | else |
| 84 | s.reset(other: new QSettings(m_settingsFilePath)); |
| 85 | s->beginGroup(prefix: GAMEPAD_GROUP); |
| 86 | QString key = QString::fromLatin1(str: "id_%1").arg(a: productId); |
| 87 | if (value.isNull()) |
| 88 | s->remove(key); |
| 89 | else |
| 90 | s->setValue(key, value); |
| 91 | } |
| 92 | |
| 93 | QVariant QGamepadBackend::readSettings(int productId) |
| 94 | { |
| 95 | QScopedPointer<QSettings> s; |
| 96 | if (m_settingsFilePath.isNull()) |
| 97 | s.reset(other: new QSettings()); |
| 98 | else |
| 99 | s.reset(other: new QSettings(m_settingsFilePath)); |
| 100 | s->beginGroup(prefix: GAMEPAD_GROUP); |
| 101 | return s->value(key: QString::fromLatin1(str: "id_%1").arg(a: productId)); |
| 102 | } |
| 103 | |
| 104 | bool QGamepadBackend::start() |
| 105 | { |
| 106 | return true; |
| 107 | } |
| 108 | |
| 109 | void QGamepadBackend::stop() |
| 110 | { |
| 111 | |
| 112 | } |
| 113 | |
| 114 | QT_END_NAMESPACE |
| 115 |
