| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Gamepad module |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #ifndef QGAMEPADKEYNAVIGATION_H |
| 38 | #define QGAMEPADKEYNAVIGATION_H |
| 39 | |
| 40 | #include <QtCore/QObject> |
| 41 | #include <QtCore/QMap> |
| 42 | #include <QtGamepad/qtgamepadglobal.h> |
| 43 | |
| 44 | #include <QtGamepad/QGamepadManager> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | class QKeyEvent; |
| 49 | class QGamepad; |
| 50 | class QGamepadKeyNavigationPrivate; |
| 51 | class Q_GAMEPAD_EXPORT QGamepadKeyNavigation : public QObject |
| 52 | { |
| 53 | Q_OBJECT |
| 54 | Q_PROPERTY(bool active READ active WRITE setActive NOTIFY activeChanged) |
| 55 | Q_PROPERTY(QGamepad *gamepad READ gamepad WRITE setGamepad NOTIFY gamepadChanged) |
| 56 | Q_PROPERTY(Qt::Key upKey READ upKey WRITE setUpKey NOTIFY upKeyChanged) |
| 57 | Q_PROPERTY(Qt::Key downKey READ downKey WRITE setDownKey NOTIFY downKeyChanged) |
| 58 | Q_PROPERTY(Qt::Key leftKey READ leftKey WRITE setLeftKey NOTIFY leftKeyChanged) |
| 59 | Q_PROPERTY(Qt::Key rightKey READ rightKey WRITE setRightKey NOTIFY rightKeyChanged) |
| 60 | Q_PROPERTY(Qt::Key buttonAKey READ buttonAKey WRITE setButtonAKey NOTIFY buttonAKeyChanged) |
| 61 | Q_PROPERTY(Qt::Key buttonBKey READ buttonBKey WRITE setButtonBKey NOTIFY buttonBKeyChanged) |
| 62 | Q_PROPERTY(Qt::Key buttonXKey READ buttonXKey WRITE setButtonXKey NOTIFY buttonXKeyChanged) |
| 63 | Q_PROPERTY(Qt::Key buttonYKey READ buttonYKey WRITE setButtonYKey NOTIFY buttonYKeyChanged) |
| 64 | Q_PROPERTY(Qt::Key buttonSelectKey READ buttonSelectKey WRITE setButtonSelectKey NOTIFY buttonSelectKeyChanged) |
| 65 | Q_PROPERTY(Qt::Key buttonStartKey READ buttonStartKey WRITE setButtonStartKey NOTIFY buttonStartKeyChanged) |
| 66 | Q_PROPERTY(Qt::Key buttonGuideKey READ buttonGuideKey WRITE setButtonGuideKey NOTIFY buttonGuideKeyChanged) |
| 67 | Q_PROPERTY(Qt::Key buttonL1Key READ buttonL1Key WRITE setButtonL1Key NOTIFY buttonL1KeyChanged) |
| 68 | Q_PROPERTY(Qt::Key buttonR1Key READ buttonR1Key WRITE setButtonR1Key NOTIFY buttonR1KeyChanged) |
| 69 | Q_PROPERTY(Qt::Key buttonL2Key READ buttonL2Key WRITE setButtonL2Key NOTIFY buttonL2KeyChanged) |
| 70 | Q_PROPERTY(Qt::Key buttonR2Key READ buttonR2Key WRITE setButtonR2Key NOTIFY buttonR2KeyChanged) |
| 71 | Q_PROPERTY(Qt::Key buttonL3Key READ buttonL3Key WRITE setButtonL3Key NOTIFY buttonL3KeyChanged) |
| 72 | Q_PROPERTY(Qt::Key buttonR3Key READ buttonR3Key WRITE setButtonR3Key NOTIFY buttonR3KeyChanged) |
| 73 | public: |
| 74 | explicit QGamepadKeyNavigation(QObject *parent = nullptr); |
| 75 | |
| 76 | bool active() const; |
| 77 | QGamepad *gamepad() const; |
| 78 | |
| 79 | Qt::Key upKey() const; |
| 80 | Qt::Key downKey() const; |
| 81 | Qt::Key leftKey() const; |
| 82 | Qt::Key rightKey() const; |
| 83 | Qt::Key buttonAKey() const; |
| 84 | Qt::Key buttonBKey() const; |
| 85 | Qt::Key buttonXKey() const; |
| 86 | Qt::Key buttonYKey() const; |
| 87 | Qt::Key buttonSelectKey() const; |
| 88 | Qt::Key buttonStartKey() const; |
| 89 | Qt::Key buttonGuideKey() const; |
| 90 | Qt::Key buttonL1Key() const; |
| 91 | Qt::Key buttonR1Key() const; |
| 92 | Qt::Key buttonL2Key() const; |
| 93 | Qt::Key buttonR2Key() const; |
| 94 | Qt::Key buttonL3Key() const; |
| 95 | Qt::Key buttonR3Key() const; |
| 96 | |
| 97 | Q_SIGNALS: |
| 98 | void activeChanged(bool isActive); |
| 99 | void gamepadChanged(QGamepad *gamepad); |
| 100 | |
| 101 | void upKeyChanged(Qt::Key key); |
| 102 | void downKeyChanged(Qt::Key key); |
| 103 | void leftKeyChanged(Qt::Key key); |
| 104 | void rightKeyChanged(Qt::Key key); |
| 105 | void buttonAKeyChanged(Qt::Key key); |
| 106 | void buttonBKeyChanged(Qt::Key key); |
| 107 | void buttonXKeyChanged(Qt::Key key); |
| 108 | void buttonYKeyChanged(Qt::Key key); |
| 109 | void buttonSelectKeyChanged(Qt::Key key); |
| 110 | void buttonStartKeyChanged(Qt::Key key); |
| 111 | void buttonGuideKeyChanged(Qt::Key key); |
| 112 | void buttonL1KeyChanged(Qt::Key key); |
| 113 | void buttonR1KeyChanged(Qt::Key key); |
| 114 | void buttonL2KeyChanged(Qt::Key key); |
| 115 | void buttonR2KeyChanged(Qt::Key key); |
| 116 | void buttonL3KeyChanged(Qt::Key key); |
| 117 | void buttonR3KeyChanged(Qt::Key key); |
| 118 | |
| 119 | public Q_SLOTS: |
| 120 | void setActive(bool isActive); |
| 121 | void setGamepad(QGamepad *gamepad); |
| 122 | |
| 123 | void setUpKey(Qt::Key key); |
| 124 | void setDownKey(Qt::Key key); |
| 125 | void setLeftKey(Qt::Key key); |
| 126 | void setRightKey(Qt::Key key); |
| 127 | void setButtonAKey(Qt::Key key); |
| 128 | void setButtonBKey(Qt::Key key); |
| 129 | void setButtonXKey(Qt::Key key); |
| 130 | void setButtonYKey(Qt::Key key); |
| 131 | void setButtonSelectKey(Qt::Key key); |
| 132 | void setButtonStartKey(Qt::Key key); |
| 133 | void setButtonGuideKey(Qt::Key key); |
| 134 | void setButtonL1Key(Qt::Key key); |
| 135 | void setButtonR1Key(Qt::Key key); |
| 136 | void setButtonL2Key(Qt::Key key); |
| 137 | void setButtonR2Key(Qt::Key key); |
| 138 | void setButtonL3Key(Qt::Key key); |
| 139 | void setButtonR3Key(Qt::Key key); |
| 140 | |
| 141 | private: |
| 142 | Q_DECLARE_PRIVATE(QGamepadKeyNavigation) |
| 143 | Q_DISABLE_COPY(QGamepadKeyNavigation) |
| 144 | Q_PRIVATE_SLOT(d_func(), void _q_processGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double)) |
| 145 | Q_PRIVATE_SLOT(d_func(), void _q_processGamepadButtonReleaseEvent(int, QGamepadManager::GamepadButton)) |
| 146 | }; |
| 147 | |
| 148 | QT_END_NAMESPACE |
| 149 | |
| 150 | #endif // QGAMEPADKEYNAVIGATION_H |
| 151 | |