| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Gamepad module |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "qgamepadkeynavigation.h" |
| 38 | #include <QtGui/QKeyEvent> |
| 39 | #include <QtGui/QGuiApplication> |
| 40 | #include <QtGui/QWindow> |
| 41 | #include <QtGamepad/QGamepad> |
| 42 | |
| 43 | #include <private/qobject_p.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | class QGamepadKeyNavigationPrivate : public QObjectPrivate |
| 48 | { |
| 49 | Q_DECLARE_PUBLIC(QGamepadKeyNavigation) |
| 50 | public: |
| 51 | QGamepadKeyNavigationPrivate() |
| 52 | : active(true) |
| 53 | , gamepad(nullptr) |
| 54 | , buttonL2Pressed(false) |
| 55 | , buttonR2Pressed(false) |
| 56 | { |
| 57 | } |
| 58 | |
| 59 | void sendGeneratedKeyEvent(QKeyEvent *event); |
| 60 | |
| 61 | bool active; |
| 62 | QGamepad *gamepad; |
| 63 | QGamepadManager *gamepadManger; |
| 64 | bool buttonL2Pressed; |
| 65 | bool buttonR2Pressed; |
| 66 | QMap<QGamepadManager::GamepadButton, Qt::Key> keyMapping; |
| 67 | |
| 68 | void _q_processGamepadButtonPressEvent(int index, QGamepadManager::GamepadButton button, double value); |
| 69 | void _q_processGamepadButtonReleaseEvent(int index, QGamepadManager::GamepadButton button); |
| 70 | }; |
| 71 | |
| 72 | void QGamepadKeyNavigationPrivate::sendGeneratedKeyEvent(QKeyEvent *event) |
| 73 | { |
| 74 | if (!active) { |
| 75 | delete event; |
| 76 | return; |
| 77 | } |
| 78 | const QGuiApplication *app = qApp; |
| 79 | QWindow *focusWindow = app ? app->focusWindow() : nullptr; |
| 80 | if (focusWindow) |
| 81 | QGuiApplication::sendEvent(receiver: focusWindow, event); |
| 82 | } |
| 83 | |
| 84 | void QGamepadKeyNavigationPrivate::_q_processGamepadButtonPressEvent(int index, QGamepadManager::GamepadButton button, double value) |
| 85 | { |
| 86 | Q_UNUSED(value) |
| 87 | //If a gamepad has been set then, only use the events of that gamepad |
| 88 | if (gamepad && gamepad->deviceId() != index) |
| 89 | return; |
| 90 | |
| 91 | //Trigger buttons are a special case as they get multiple press events as the value changes |
| 92 | if (button == QGamepadManager::ButtonL2 && buttonL2Pressed) |
| 93 | return; |
| 94 | else |
| 95 | buttonL2Pressed = true; |
| 96 | if (button == QGamepadManager::ButtonR2 && buttonR2Pressed) |
| 97 | return; |
| 98 | else |
| 99 | buttonR2Pressed = true; |
| 100 | |
| 101 | QKeyEvent *event = new QKeyEvent(QEvent::KeyPress, keyMapping[button], Qt::NoModifier); |
| 102 | sendGeneratedKeyEvent(event); |
| 103 | } |
| 104 | |
| 105 | void QGamepadKeyNavigationPrivate::_q_processGamepadButtonReleaseEvent(int index, QGamepadManager::GamepadButton button) |
| 106 | { |
| 107 | //If a gamepad has been set then, only use the events of that gamepad |
| 108 | if (gamepad && gamepad->deviceId() != index) |
| 109 | return; |
| 110 | |
| 111 | //Free the trigger buttons if necessary |
| 112 | if (button == QGamepadManager::ButtonL2) |
| 113 | buttonL2Pressed = false; |
| 114 | if (button == QGamepadManager::ButtonR2) |
| 115 | buttonR2Pressed = false; |
| 116 | |
| 117 | QKeyEvent *event = new QKeyEvent(QEvent::KeyRelease, keyMapping[button], Qt::NoModifier); |
| 118 | sendGeneratedKeyEvent(event); |
| 119 | } |
| 120 | |
| 121 | /*! |
| 122 | \class QGamepadKeyNavigation |
| 123 | \inmodule QtGamepad |
| 124 | \brief Provides support for keyboard events triggered by gamepads. |
| 125 | |
| 126 | QGamepadKeyNavigation provides support for keyboard events triggered by |
| 127 | gamepads. |
| 128 | */ |
| 129 | |
| 130 | /*! |
| 131 | * Constructs a QGamepadNavigation object with the given \a parent. |
| 132 | */ |
| 133 | |
| 134 | QGamepadKeyNavigation::QGamepadKeyNavigation(QObject *parent) |
| 135 | : QObject(*new QGamepadKeyNavigationPrivate(), parent) |
| 136 | { |
| 137 | Q_D(QGamepadKeyNavigation); |
| 138 | d->gamepadManger = QGamepadManager::instance(); |
| 139 | |
| 140 | //Default keymap |
| 141 | d->keyMapping.insert(key: QGamepadManager::ButtonUp, value: Qt::Key_Up); |
| 142 | d->keyMapping.insert(key: QGamepadManager::ButtonDown, value: Qt::Key_Down); |
| 143 | d->keyMapping.insert(key: QGamepadManager::ButtonLeft, value: Qt::Key_Left); |
| 144 | d->keyMapping.insert(key: QGamepadManager::ButtonRight, value: Qt::Key_Right); |
| 145 | d->keyMapping.insert(key: QGamepadManager::ButtonA, value: Qt::Key_Return); |
| 146 | d->keyMapping.insert(key: QGamepadManager::ButtonB, value: Qt::Key_Back); |
| 147 | d->keyMapping.insert(key: QGamepadManager::ButtonX, value: Qt::Key_Back); |
| 148 | d->keyMapping.insert(key: QGamepadManager::ButtonY, value: Qt::Key_Back); |
| 149 | d->keyMapping.insert(key: QGamepadManager::ButtonSelect, value: Qt::Key_Back); |
| 150 | d->keyMapping.insert(key: QGamepadManager::ButtonStart, value: Qt::Key_Return); |
| 151 | d->keyMapping.insert(key: QGamepadManager::ButtonGuide, value: Qt::Key_Back); |
| 152 | d->keyMapping.insert(key: QGamepadManager::ButtonL1, value: Qt::Key_Back); |
| 153 | d->keyMapping.insert(key: QGamepadManager::ButtonR1, value: Qt::Key_Forward); |
| 154 | d->keyMapping.insert(key: QGamepadManager::ButtonL2, value: Qt::Key_Back); |
| 155 | d->keyMapping.insert(key: QGamepadManager::ButtonR2, value: Qt::Key_Forward); |
| 156 | d->keyMapping.insert(key: QGamepadManager::ButtonL3, value: Qt::Key_Back); |
| 157 | d->keyMapping.insert(key: QGamepadManager::ButtonR3, value: Qt::Key_Forward); |
| 158 | |
| 159 | connect(sender: d->gamepadManger, SIGNAL(gamepadButtonPressEvent(int,QGamepadManager::GamepadButton,double)), |
| 160 | receiver: this, SLOT(_q_processGamepadButtonPressEvent(int,QGamepadManager::GamepadButton,double))); |
| 161 | connect(sender: d->gamepadManger, SIGNAL(gamepadButtonReleaseEvent(int,QGamepadManager::GamepadButton)), |
| 162 | receiver: this, SLOT(_q_processGamepadButtonReleaseEvent(int,QGamepadManager::GamepadButton))); |
| 163 | } |
| 164 | |
| 165 | /*! |
| 166 | * Returns whether key navigation on the gamepad is active or not. |
| 167 | */ |
| 168 | bool QGamepadKeyNavigation::active() const |
| 169 | { |
| 170 | Q_D(const QGamepadKeyNavigation); |
| 171 | return d->active; |
| 172 | } |
| 173 | |
| 174 | /*! |
| 175 | * Returns a pointer the current QGamepad |
| 176 | */ |
| 177 | QGamepad *QGamepadKeyNavigation::gamepad() const |
| 178 | { |
| 179 | Q_D(const QGamepadKeyNavigation); |
| 180 | return d->gamepad; |
| 181 | } |
| 182 | |
| 183 | /*! |
| 184 | * Returns the key mapping of the Up button. |
| 185 | */ |
| 186 | Qt::Key QGamepadKeyNavigation::upKey() const |
| 187 | { |
| 188 | Q_D(const QGamepadKeyNavigation); |
| 189 | return d->keyMapping[QGamepadManager::ButtonUp]; |
| 190 | } |
| 191 | |
| 192 | /*! |
| 193 | * Returns the key mapping of the Down button. |
| 194 | */ |
| 195 | Qt::Key QGamepadKeyNavigation::downKey() const |
| 196 | { |
| 197 | Q_D(const QGamepadKeyNavigation); |
| 198 | return d->keyMapping[QGamepadManager::ButtonDown]; |
| 199 | } |
| 200 | |
| 201 | /*! |
| 202 | * Returns the key mapping of the Left button. |
| 203 | */ |
| 204 | Qt::Key QGamepadKeyNavigation::leftKey() const |
| 205 | { |
| 206 | Q_D(const QGamepadKeyNavigation); |
| 207 | return d->keyMapping[QGamepadManager::ButtonLeft]; |
| 208 | } |
| 209 | |
| 210 | /*! |
| 211 | * Returns the key mapping of the Right button. |
| 212 | */ |
| 213 | Qt::Key QGamepadKeyNavigation::rightKey() const |
| 214 | { |
| 215 | Q_D(const QGamepadKeyNavigation); |
| 216 | return d->keyMapping[QGamepadManager::ButtonRight]; |
| 217 | } |
| 218 | |
| 219 | /*! |
| 220 | * Returns the key mapping of A button. |
| 221 | */ |
| 222 | Qt::Key QGamepadKeyNavigation::buttonAKey() const |
| 223 | { |
| 224 | Q_D(const QGamepadKeyNavigation); |
| 225 | return d->keyMapping[QGamepadManager::ButtonA]; |
| 226 | } |
| 227 | |
| 228 | /*! |
| 229 | * Returns the key mapping of the B button. |
| 230 | */ |
| 231 | Qt::Key QGamepadKeyNavigation::buttonBKey() const |
| 232 | { |
| 233 | Q_D(const QGamepadKeyNavigation); |
| 234 | return d->keyMapping[QGamepadManager::ButtonB]; |
| 235 | } |
| 236 | |
| 237 | /*! |
| 238 | * Returns the key mapping of the X button. |
| 239 | */ |
| 240 | Qt::Key QGamepadKeyNavigation::buttonXKey() const |
| 241 | { |
| 242 | Q_D(const QGamepadKeyNavigation); |
| 243 | return d->keyMapping[QGamepadManager::ButtonX]; |
| 244 | } |
| 245 | |
| 246 | /*! |
| 247 | * Returns the key mapping of the Y button. |
| 248 | */ |
| 249 | Qt::Key QGamepadKeyNavigation::buttonYKey() const |
| 250 | { |
| 251 | Q_D(const QGamepadKeyNavigation); |
| 252 | return d->keyMapping[QGamepadManager::ButtonY]; |
| 253 | } |
| 254 | |
| 255 | /*! |
| 256 | * Returns the key mapping of the Select button. |
| 257 | */ |
| 258 | Qt::Key QGamepadKeyNavigation::buttonSelectKey() const |
| 259 | { |
| 260 | Q_D(const QGamepadKeyNavigation); |
| 261 | return d->keyMapping[QGamepadManager::ButtonSelect]; |
| 262 | } |
| 263 | |
| 264 | /*! |
| 265 | * Returns the key mapping of the Start button. |
| 266 | */ |
| 267 | Qt::Key QGamepadKeyNavigation::buttonStartKey() const |
| 268 | { |
| 269 | Q_D(const QGamepadKeyNavigation); |
| 270 | return d->keyMapping[QGamepadManager::ButtonStart]; |
| 271 | } |
| 272 | |
| 273 | /*! |
| 274 | * Returns the key mapping of the Guide button. |
| 275 | */ |
| 276 | Qt::Key QGamepadKeyNavigation::buttonGuideKey() const |
| 277 | { |
| 278 | Q_D(const QGamepadKeyNavigation); |
| 279 | return d->keyMapping[QGamepadManager::ButtonGuide]; |
| 280 | } |
| 281 | |
| 282 | /*! |
| 283 | * Returns the key mapping of the left shoulder button. |
| 284 | */ |
| 285 | Qt::Key QGamepadKeyNavigation::buttonL1Key() const |
| 286 | { |
| 287 | Q_D(const QGamepadKeyNavigation); |
| 288 | return d->keyMapping[QGamepadManager::ButtonL1]; |
| 289 | } |
| 290 | |
| 291 | /*! |
| 292 | * Returns the key mapping of the Right shoulder button. |
| 293 | */ |
| 294 | Qt::Key QGamepadKeyNavigation::buttonR1Key() const |
| 295 | { |
| 296 | Q_D(const QGamepadKeyNavigation); |
| 297 | return d->keyMapping[QGamepadManager::ButtonL2]; |
| 298 | } |
| 299 | |
| 300 | /*! |
| 301 | * Returns the key mapping of the left trigger button. |
| 302 | */ |
| 303 | Qt::Key QGamepadKeyNavigation::buttonL2Key() const |
| 304 | { |
| 305 | Q_D(const QGamepadKeyNavigation); |
| 306 | return d->keyMapping[QGamepadManager::ButtonL2]; |
| 307 | } |
| 308 | |
| 309 | /*! |
| 310 | * Returns the key mapping of the Right trigger button. |
| 311 | */ |
| 312 | Qt::Key QGamepadKeyNavigation::buttonR2Key() const |
| 313 | { |
| 314 | Q_D(const QGamepadKeyNavigation); |
| 315 | return d->keyMapping[QGamepadManager::ButtonL2]; |
| 316 | } |
| 317 | |
| 318 | /*! |
| 319 | * Returns the key mapping of the left stick button. |
| 320 | */ |
| 321 | Qt::Key QGamepadKeyNavigation::buttonL3Key() const |
| 322 | { |
| 323 | Q_D(const QGamepadKeyNavigation); |
| 324 | return d->keyMapping[QGamepadManager::ButtonL3]; |
| 325 | } |
| 326 | |
| 327 | /*! |
| 328 | * Returns the key mapping of the right stick button. |
| 329 | */ |
| 330 | Qt::Key QGamepadKeyNavigation::buttonR3Key() const |
| 331 | { |
| 332 | Q_D(const QGamepadKeyNavigation); |
| 333 | return d->keyMapping[QGamepadManager::ButtonL3]; |
| 334 | } |
| 335 | |
| 336 | /*! |
| 337 | * Activates key navigation if \a isActive is true, |
| 338 | * disables it otherwise. |
| 339 | */ |
| 340 | void QGamepadKeyNavigation::setActive(bool isActive) |
| 341 | { |
| 342 | Q_D(QGamepadKeyNavigation); |
| 343 | if (d->active != isActive) { |
| 344 | d->active = isActive; |
| 345 | emit activeChanged(isActive); |
| 346 | } |
| 347 | } |
| 348 | |
| 349 | /*! |
| 350 | * Selects the specified \a gamepad. |
| 351 | */ |
| 352 | void QGamepadKeyNavigation::setGamepad(QGamepad *gamepad) |
| 353 | { |
| 354 | Q_D(QGamepadKeyNavigation); |
| 355 | if (d->gamepad != gamepad) { |
| 356 | d->gamepad = gamepad; |
| 357 | emit gamepadChanged(gamepad); |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | /*! |
| 362 | * Sets the mapping of the Up button with the |
| 363 | * keycode specified in \a key. |
| 364 | */ |
| 365 | void QGamepadKeyNavigation::setUpKey(Qt::Key key) |
| 366 | { |
| 367 | Q_D(QGamepadKeyNavigation); |
| 368 | if (d->keyMapping[QGamepadManager::ButtonUp] != key) { |
| 369 | d->keyMapping[QGamepadManager::ButtonUp] = key; |
| 370 | emit upKeyChanged(key); |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | /*! |
| 375 | * Sets the mapping of the Down button with the |
| 376 | * keycode specified in \a key. |
| 377 | */ |
| 378 | void QGamepadKeyNavigation::setDownKey(Qt::Key key) |
| 379 | { |
| 380 | Q_D(QGamepadKeyNavigation); |
| 381 | if (d->keyMapping[QGamepadManager::ButtonDown] != key) { |
| 382 | d->keyMapping[QGamepadManager::ButtonDown] = key; |
| 383 | emit downKeyChanged(key); |
| 384 | } |
| 385 | } |
| 386 | |
| 387 | /*! |
| 388 | * Sets the mapping of the Left button with the |
| 389 | * keycode specified in \a key. |
| 390 | */ |
| 391 | void QGamepadKeyNavigation::setLeftKey(Qt::Key key) |
| 392 | { |
| 393 | Q_D(QGamepadKeyNavigation); |
| 394 | if (d->keyMapping[QGamepadManager::ButtonLeft] != key) { |
| 395 | d->keyMapping[QGamepadManager::ButtonLeft] = key; |
| 396 | emit leftKeyChanged(key); |
| 397 | } |
| 398 | } |
| 399 | |
| 400 | /*! |
| 401 | * Sets the mapping of the Right button with the |
| 402 | * keycode specified in \a key. |
| 403 | */ |
| 404 | void QGamepadKeyNavigation::setRightKey(Qt::Key key) |
| 405 | { |
| 406 | Q_D(QGamepadKeyNavigation); |
| 407 | if (d->keyMapping[QGamepadManager::ButtonRight] != key) { |
| 408 | d->keyMapping[QGamepadManager::ButtonRight] = key; |
| 409 | emit rightKeyChanged(key); |
| 410 | } |
| 411 | } |
| 412 | |
| 413 | /*! |
| 414 | * Sets the mapping of the A button with the keycode |
| 415 | * specified in \a key. |
| 416 | */ |
| 417 | void QGamepadKeyNavigation::setButtonAKey(Qt::Key key) |
| 418 | { |
| 419 | Q_D(QGamepadKeyNavigation); |
| 420 | if (d->keyMapping[QGamepadManager::ButtonA] != key) { |
| 421 | d->keyMapping[QGamepadManager::ButtonA] = key; |
| 422 | emit buttonAKeyChanged(key); |
| 423 | } |
| 424 | } |
| 425 | |
| 426 | /*! |
| 427 | * Sets the mapping of the B button with the keycode |
| 428 | * specified in \a key. |
| 429 | */ |
| 430 | void QGamepadKeyNavigation::setButtonBKey(Qt::Key key) |
| 431 | { |
| 432 | Q_D(QGamepadKeyNavigation); |
| 433 | if (d->keyMapping[QGamepadManager::ButtonB] != key) { |
| 434 | d->keyMapping[QGamepadManager::ButtonB] = key; |
| 435 | emit buttonBKeyChanged(key); |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | /*! |
| 440 | * Sets the mapping of the X button with the |
| 441 | * keycode specified in \a key. |
| 442 | */ |
| 443 | void QGamepadKeyNavigation::setButtonXKey(Qt::Key key) |
| 444 | { |
| 445 | Q_D(QGamepadKeyNavigation); |
| 446 | if (d->keyMapping[QGamepadManager::ButtonX] != key) { |
| 447 | d->keyMapping[QGamepadManager::ButtonX] = key; |
| 448 | emit buttonXKeyChanged(key); |
| 449 | } |
| 450 | } |
| 451 | |
| 452 | /*! |
| 453 | * Sets the mapping of the Y button with the |
| 454 | * keycode specified in \a key. |
| 455 | */ |
| 456 | void QGamepadKeyNavigation::setButtonYKey(Qt::Key key) |
| 457 | { |
| 458 | Q_D(QGamepadKeyNavigation); |
| 459 | if (d->keyMapping[QGamepadManager::ButtonY] != key) { |
| 460 | d->keyMapping[QGamepadManager::ButtonY] = key; |
| 461 | emit buttonYKeyChanged(key); |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | /*! |
| 466 | * Sets the mapping of the Select button with the |
| 467 | * keycode specified in \a key. |
| 468 | */ |
| 469 | void QGamepadKeyNavigation::setButtonSelectKey(Qt::Key key) |
| 470 | { |
| 471 | Q_D(QGamepadKeyNavigation); |
| 472 | if (d->keyMapping[QGamepadManager::ButtonSelect] != key) { |
| 473 | d->keyMapping[QGamepadManager::ButtonSelect] = key; |
| 474 | emit buttonSelectKeyChanged(key); |
| 475 | } |
| 476 | } |
| 477 | |
| 478 | /*! |
| 479 | * Sets the mapping of the Start button with the |
| 480 | * keycode specified in \a key. |
| 481 | */ |
| 482 | void QGamepadKeyNavigation::setButtonStartKey(Qt::Key key) |
| 483 | { |
| 484 | Q_D(QGamepadKeyNavigation); |
| 485 | if (d->keyMapping[QGamepadManager::ButtonStart] != key) { |
| 486 | d->keyMapping[QGamepadManager::ButtonStart] = key; |
| 487 | emit buttonStartKeyChanged(key); |
| 488 | } |
| 489 | } |
| 490 | |
| 491 | /*! |
| 492 | * Sets the mapping of the Guide button with the keycode |
| 493 | * specified in \a key. |
| 494 | */ |
| 495 | void QGamepadKeyNavigation::setButtonGuideKey(Qt::Key key) |
| 496 | { |
| 497 | Q_D(QGamepadKeyNavigation); |
| 498 | if (d->keyMapping[QGamepadManager::ButtonGuide] != key) { |
| 499 | d->keyMapping[QGamepadManager::ButtonGuide] = key; |
| 500 | emit buttonGuideKeyChanged(key); |
| 501 | } |
| 502 | } |
| 503 | |
| 504 | /*! |
| 505 | * Sets the mapping of the left shoulder button with the |
| 506 | * keycode specified in \a key. |
| 507 | */ |
| 508 | void QGamepadKeyNavigation::setButtonL1Key(Qt::Key key) |
| 509 | { |
| 510 | Q_D(QGamepadKeyNavigation); |
| 511 | if (d->keyMapping[QGamepadManager::ButtonL1] != key) { |
| 512 | d->keyMapping[QGamepadManager::ButtonL1] = key; |
| 513 | emit buttonL1KeyChanged(key); |
| 514 | } |
| 515 | } |
| 516 | |
| 517 | /*! |
| 518 | * Sets the mapping of the right shoulder button with the |
| 519 | * keycode specified in \a key. |
| 520 | */ |
| 521 | void QGamepadKeyNavigation::setButtonR1Key(Qt::Key key) |
| 522 | { |
| 523 | Q_D(QGamepadKeyNavigation); |
| 524 | if (d->keyMapping[QGamepadManager::ButtonR1] != key) { |
| 525 | d->keyMapping[QGamepadManager::ButtonR1] = key; |
| 526 | emit buttonR1KeyChanged(key); |
| 527 | } |
| 528 | } |
| 529 | |
| 530 | /*! |
| 531 | * Sets the mapping of the left trigger button with the |
| 532 | * keycode specified in \a key. |
| 533 | */ |
| 534 | void QGamepadKeyNavigation::setButtonL2Key(Qt::Key key) |
| 535 | { |
| 536 | Q_D(QGamepadKeyNavigation); |
| 537 | if (d->keyMapping[QGamepadManager::ButtonL2] != key) { |
| 538 | d->keyMapping[QGamepadManager::ButtonL2] = key; |
| 539 | emit buttonL1KeyChanged(key); |
| 540 | } |
| 541 | } |
| 542 | |
| 543 | /*! |
| 544 | * Sets the mapping of the right trigger button with the |
| 545 | * keycode specified in \a key. |
| 546 | */ |
| 547 | void QGamepadKeyNavigation::setButtonR2Key(Qt::Key key) |
| 548 | { |
| 549 | Q_D(QGamepadKeyNavigation); |
| 550 | if (d->keyMapping[QGamepadManager::ButtonR2] != key) { |
| 551 | d->keyMapping[QGamepadManager::ButtonR2] = key; |
| 552 | emit buttonR1KeyChanged(key); |
| 553 | } |
| 554 | } |
| 555 | |
| 556 | /*! |
| 557 | * Sets the mapping of the left stick button with the |
| 558 | * keycode specified in \a key. |
| 559 | */ |
| 560 | void QGamepadKeyNavigation::setButtonL3Key(Qt::Key key) |
| 561 | { |
| 562 | Q_D(QGamepadKeyNavigation); |
| 563 | if (d->keyMapping[QGamepadManager::ButtonL3] != key) { |
| 564 | d->keyMapping[QGamepadManager::ButtonL3] = key; |
| 565 | emit buttonL1KeyChanged(key); |
| 566 | } |
| 567 | } |
| 568 | |
| 569 | /*! |
| 570 | * Sets the mapping of the right stick button with the |
| 571 | * keycode specified in \a key. |
| 572 | */ |
| 573 | void QGamepadKeyNavigation::setButtonR3Key(Qt::Key key) |
| 574 | { |
| 575 | Q_D(QGamepadKeyNavigation); |
| 576 | if (d->keyMapping[QGamepadManager::ButtonR3] != key) { |
| 577 | d->keyMapping[QGamepadManager::ButtonR3] = key; |
| 578 | emit buttonR1KeyChanged(key); |
| 579 | } |
| 580 | } |
| 581 | |
| 582 | QT_END_NAMESPACE |
| 583 | |
| 584 | #include "moc_qgamepadkeynavigation.cpp" |
| 585 | |