1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 The Qt Company Ltd. |
4 | ** Contact: http://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt Gamepad module |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at http://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or later as published by the Free |
28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
29 | ** the packaging of this file. Please review the following information to |
30 | ** ensure the GNU General Public License version 2.0 requirements will be |
31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
32 | ** |
33 | ** $QT_END_LICENSE$ |
34 | ** |
35 | ****************************************************************************/ |
36 | |
37 | #include "qgamepadmanager.h" |
38 | |
39 | #include "qgamepadbackend_p.h" |
40 | #include "qgamepadbackendfactory_p.h" |
41 | |
42 | #include <QtCore/QLoggingCategory> |
43 | |
44 | #include <private/qobject_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | Q_LOGGING_CATEGORY(gp, "qt.gamepad" ) |
49 | |
50 | class QGamepadManagerPrivate : public QObjectPrivate |
51 | { |
52 | Q_DECLARE_PUBLIC(QGamepadManager) |
53 | public: |
54 | QGamepadManagerPrivate() |
55 | : gamepadBackend(nullptr) |
56 | { |
57 | loadBackend(); |
58 | } |
59 | |
60 | void loadBackend(); |
61 | |
62 | QGamepadBackend *gamepadBackend; |
63 | QMap<int, QString> connectedGamepads; |
64 | |
65 | //private slots |
66 | void _q_forwardGamepadConnected(int deviceId); |
67 | void _q_forwardGamepadNameChanged(int deviceId, const QString &name); |
68 | void _q_forwardGamepadDisconnected(int deviceId); |
69 | void _q_forwardGamepadAxisEvent(int deviceId, QGamepadManager::GamepadAxis axis, double value); |
70 | void _q_forwardGamepadButtonPressEvent(int deviceId, QGamepadManager::GamepadButton button, double value); |
71 | void _q_forwardGamepadButtonReleaseEvent(int deviceId, QGamepadManager::GamepadButton button); |
72 | }; |
73 | |
74 | void QGamepadManagerPrivate::_q_forwardGamepadConnected(int deviceId) |
75 | { |
76 | Q_Q(QGamepadManager); |
77 | connectedGamepads.insert(key: deviceId, value: QString()); |
78 | emit q->gamepadConnected(deviceId); |
79 | emit q->connectedGamepadsChanged(); |
80 | } |
81 | |
82 | void QGamepadManagerPrivate::_q_forwardGamepadNameChanged(int deviceId, const QString &name) |
83 | { |
84 | Q_Q(QGamepadManager); |
85 | connectedGamepads.insert(key: deviceId, value: name); |
86 | emit q->gamepadNameChanged(deviceId, name); |
87 | } |
88 | |
89 | void QGamepadManagerPrivate::_q_forwardGamepadDisconnected(int deviceId) |
90 | { |
91 | Q_Q(QGamepadManager); |
92 | connectedGamepads.remove(key: deviceId); |
93 | emit q->gamepadDisconnected(deviceId); |
94 | emit q->connectedGamepadsChanged(); |
95 | } |
96 | |
97 | void QGamepadManagerPrivate::_q_forwardGamepadAxisEvent(int deviceId, QGamepadManager::GamepadAxis axis, double value) |
98 | { |
99 | Q_Q(QGamepadManager); |
100 | emit q->gamepadAxisEvent(deviceId, axis, value); |
101 | } |
102 | |
103 | void QGamepadManagerPrivate::_q_forwardGamepadButtonPressEvent(int deviceId, QGamepadManager::GamepadButton button, double value) |
104 | { |
105 | Q_Q(QGamepadManager); |
106 | emit q->gamepadButtonPressEvent(deviceId, button, value); |
107 | } |
108 | |
109 | void QGamepadManagerPrivate::_q_forwardGamepadButtonReleaseEvent(int deviceId, QGamepadManager::GamepadButton button) |
110 | { |
111 | Q_Q(QGamepadManager); |
112 | emit q->gamepadButtonReleaseEvent(deviceId, button); |
113 | } |
114 | |
115 | void QGamepadManagerPrivate::loadBackend() |
116 | { |
117 | QStringList keys = QGamepadBackendFactory::keys(); |
118 | qCDebug(gp) << "Available backends:" << keys; |
119 | if (!keys.isEmpty()) { |
120 | QString requestedKey = QString::fromUtf8(str: qgetenv(varName: "QT_GAMEPAD" )); |
121 | QString targetKey = keys.first(); |
122 | if (!requestedKey.isEmpty() && keys.contains(str: requestedKey)) |
123 | targetKey = requestedKey; |
124 | if (!targetKey.isEmpty()) { |
125 | qCDebug(gp) << "Loading backend" << targetKey; |
126 | gamepadBackend = QGamepadBackendFactory::create(name: targetKey, args: QStringList()); |
127 | } |
128 | } |
129 | |
130 | if (!gamepadBackend) { |
131 | //Use dummy backend |
132 | gamepadBackend = new QGamepadBackend(); |
133 | qCDebug(gp) << "Using dummy backend" ; |
134 | } |
135 | } |
136 | |
137 | /*! |
138 | \class QGamepadManager |
139 | \inmodule QtGamepad |
140 | \brief Queries attached gamepads and related events. |
141 | |
142 | QGamepadManager provides a high-level interface for querying the attached |
143 | gamepads and events related to all of the connected devices. |
144 | */ |
145 | |
146 | /*! |
147 | * \qmltype GamepadManager |
148 | * \inqmlmodule QtGamepad |
149 | * \instantiates QGamepadManager |
150 | * \brief Queries attached gamepads and related events. |
151 | * |
152 | * GamepadManager QML type provides a high-level interface for |
153 | * querying the attached gamepads and events related to all of the |
154 | * connected devices. |
155 | */ |
156 | |
157 | /*! |
158 | * Constructor for QGamepadManager. |
159 | */ |
160 | |
161 | QGamepadManager::QGamepadManager() : |
162 | QObject(*new QGamepadManagerPrivate(), nullptr) |
163 | { |
164 | Q_D(QGamepadManager); |
165 | |
166 | qRegisterMetaType<QGamepadManager::GamepadButton>(typeName: "QGamepadManager::GamepadButton" ); |
167 | qRegisterMetaType<QGamepadManager::GamepadAxis>(typeName: "QGamepadManager::GamepadAxis" ); |
168 | |
169 | connect(sender: d->gamepadBackend, SIGNAL(gamepadAdded(int)), receiver: this, SLOT(_q_forwardGamepadConnected(int))); |
170 | connect(sender: d->gamepadBackend, SIGNAL(gamepadNamed(int, QString)), receiver: this, SLOT(_q_forwardGamepadNameChanged(int, QString))); |
171 | connect(sender: d->gamepadBackend, SIGNAL(gamepadRemoved(int)), receiver: this, SLOT(_q_forwardGamepadDisconnected(int))); |
172 | connect(sender: d->gamepadBackend, SIGNAL(gamepadAxisMoved(int,QGamepadManager::GamepadAxis,double)), receiver: this, SLOT(_q_forwardGamepadAxisEvent(int,QGamepadManager::GamepadAxis,double))); |
173 | connect(sender: d->gamepadBackend, SIGNAL(gamepadButtonPressed(int,QGamepadManager::GamepadButton,double)), receiver: this, SLOT(_q_forwardGamepadButtonPressEvent(int,QGamepadManager::GamepadButton,double))); |
174 | connect(sender: d->gamepadBackend, SIGNAL(gamepadButtonReleased(int,QGamepadManager::GamepadButton)), receiver: this, SLOT(_q_forwardGamepadButtonReleaseEvent(int,QGamepadManager::GamepadButton))); |
175 | |
176 | connect(sender: d->gamepadBackend, signal: &QGamepadBackend::buttonConfigured, receiver: this, slot: &QGamepadManager::buttonConfigured); |
177 | connect(sender: d->gamepadBackend, signal: &QGamepadBackend::axisConfigured, receiver: this, slot: &QGamepadManager::axisConfigured); |
178 | connect(sender: d->gamepadBackend, signal: &QGamepadBackend::configurationCanceled, receiver: this, slot: &QGamepadManager::configurationCanceled); |
179 | |
180 | if (!d->gamepadBackend->start()) |
181 | qCWarning(gp) << "Failed to start gamepad backend" ; |
182 | } |
183 | |
184 | /*! |
185 | * Destructor for QGamepadManager. |
186 | */ |
187 | |
188 | QGamepadManager::~QGamepadManager() |
189 | { |
190 | Q_D(QGamepadManager); |
191 | d->gamepadBackend->stop(); |
192 | d->gamepadBackend->deleteLater(); |
193 | } |
194 | |
195 | /*! |
196 | Returns the instance of the QGamepadManager. |
197 | */ |
198 | QGamepadManager *QGamepadManager::instance() |
199 | { |
200 | static QGamepadManager instance; |
201 | return &instance; |
202 | } |
203 | |
204 | /*! |
205 | Returns a boolean indicating whether the gamepad with |
206 | the specified \a deviceId is connected or not. |
207 | */ |
208 | bool QGamepadManager::isGamepadConnected(int deviceId) const |
209 | { |
210 | Q_D(const QGamepadManager); |
211 | return d->connectedGamepads.contains(key: deviceId); |
212 | } |
213 | |
214 | /*! |
215 | Returns the name of the gamepad identified by \a deviceId. |
216 | If \a deviceId does not identify a connected gamepad, returns an empty string. |
217 | |
218 | \since 5.11 |
219 | */ |
220 | QString QGamepadManager::gamepadName(int deviceId) const |
221 | { |
222 | Q_D(const QGamepadManager); |
223 | return d->connectedGamepads.value(akey: deviceId); |
224 | } |
225 | |
226 | /*! |
227 | \qmlproperty var GamepadManager::connectedGamepads |
228 | \readonly |
229 | |
230 | Returns a list of integers containing the \l {QGamepad::}{deviceId} |
231 | values of the connected gamepads. |
232 | */ |
233 | |
234 | /*! |
235 | Returns a list of integers containing the \l {QGamepad::}{deviceId} |
236 | values of the connected gamepads. |
237 | */ |
238 | const QList<int> QGamepadManager::connectedGamepads() const |
239 | { |
240 | Q_D(const QGamepadManager); |
241 | return d->connectedGamepads.keys(); |
242 | } |
243 | |
244 | /*! |
245 | Returns a boolean indicating whether configuration |
246 | is needed for the specified \a deviceId. |
247 | */ |
248 | bool QGamepadManager::isConfigurationNeeded(int deviceId) const |
249 | { |
250 | Q_D(const QGamepadManager); |
251 | return d->gamepadBackend->isConfigurationNeeded(deviceId); |
252 | } |
253 | |
254 | /*! |
255 | Configures the specified \a button on the gamepad with |
256 | this \a deviceId. |
257 | Returns \c true in case of success. |
258 | */ |
259 | bool QGamepadManager::configureButton(int deviceId, QGamepadManager::GamepadButton button) |
260 | { |
261 | Q_D(QGamepadManager); |
262 | return d->gamepadBackend->configureButton(deviceId, button); |
263 | } |
264 | |
265 | /*! |
266 | Configures \a axis on the gamepad with the specified \a deviceId. |
267 | Returns \c true in case of success. |
268 | */ |
269 | bool QGamepadManager::configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) |
270 | { |
271 | Q_D(QGamepadManager); |
272 | return d->gamepadBackend->configureAxis(deviceId, axis); |
273 | } |
274 | |
275 | /*! |
276 | Configures \a button as the cancel button on the gamepad with |
277 | id \a deviceId. |
278 | Returns \c true in case of success. |
279 | */ |
280 | bool QGamepadManager::setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) |
281 | { |
282 | Q_D(QGamepadManager); |
283 | return d->gamepadBackend->setCancelConfigureButton(deviceId, button); |
284 | } |
285 | |
286 | /*! |
287 | Resets the configuration on the gamepad with the |
288 | specified \a deviceId. |
289 | */ |
290 | void QGamepadManager::resetConfiguration(int deviceId) |
291 | { |
292 | Q_D(QGamepadManager); |
293 | d->gamepadBackend->resetConfiguration(deviceId); |
294 | } |
295 | |
296 | /*! |
297 | Sets the name of the \a file that stores the button and axis |
298 | configuration data. |
299 | */ |
300 | void QGamepadManager::setSettingsFile(const QString &file) |
301 | { |
302 | Q_D(QGamepadManager); |
303 | d->gamepadBackend->setSettingsFile(file); |
304 | } |
305 | |
306 | QT_END_NAMESPACE |
307 | |
308 | #include "moc_qgamepadmanager.cpp" |
309 | |