| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 The Qt Company Ltd. | 
| 4 | ** Contact: http://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Gamepad module | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at http://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or later as published by the Free | 
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in | 
| 29 | ** the packaging of this file. Please review the following information to | 
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be | 
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. | 
| 32 | ** | 
| 33 | ** $QT_END_LICENSE$ | 
| 34 | ** | 
| 35 | ****************************************************************************/ | 
| 36 |  | 
| 37 | #include "qgamepadmouseitem.h" | 
| 38 | #include <cmath> | 
| 39 |  | 
| 40 | #include <QtGamepad/QGamepad> | 
| 41 | #include <QtGui/QWindow> | 
| 42 | #include <QtQuick/QQuickWindow> | 
| 43 | #include <QtGui/QGuiApplication> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | QGamepadMouseItem::QGamepadMouseItem(QQuickItem *parent) | 
| 48 |     : QQuickItem(parent) | 
| 49 |     , m_active(false) | 
| 50 |     , m_gamepad(nullptr) | 
| 51 |     , m_joystick(QGamepadMouseItem::LeftStick) | 
| 52 |     , m_deadZoneSize(0.1) | 
| 53 | { | 
| 54 |     m_updateTimer.setInterval(16); | 
| 55 |     connect(sender: &m_updateTimer, SIGNAL(timeout()), receiver: this, SLOT(updateMousePostion())); | 
| 56 | } | 
| 57 |  | 
| 58 | bool QGamepadMouseItem::active() const | 
| 59 | { | 
| 60 |     return m_active; | 
| 61 | } | 
| 62 |  | 
| 63 | QGamepad *QGamepadMouseItem::gamepad() const | 
| 64 | { | 
| 65 |     return m_gamepad; | 
| 66 | } | 
| 67 |  | 
| 68 | QGamepadMouseItem::GamepadJoystick QGamepadMouseItem::joystick() const | 
| 69 | { | 
| 70 |     return m_joystick; | 
| 71 | } | 
| 72 |  | 
| 73 | double QGamepadMouseItem::deadZoneSize() const | 
| 74 | { | 
| 75 |     return m_deadZoneSize; | 
| 76 | } | 
| 77 |  | 
| 78 | QPointF QGamepadMouseItem::mousePosition() const | 
| 79 | { | 
| 80 |     return m_mousePosition; | 
| 81 | } | 
| 82 |  | 
| 83 | void QGamepadMouseItem::setActive(bool arg) | 
| 84 | { | 
| 85 |     if (m_active != arg) { | 
| 86 |         m_active = arg; | 
| 87 |         if (m_active) { | 
| 88 |             m_deltaTimer.start(); | 
| 89 |             m_updateTimer.start(); | 
| 90 |         } else { | 
| 91 |             m_updateTimer.stop(); | 
| 92 |             m_deltaTimer.invalidate(); | 
| 93 |         } | 
| 94 |         emit activeChanged(isActive: arg); | 
| 95 |     } | 
| 96 | } | 
| 97 |  | 
| 98 | void QGamepadMouseItem::setGamepad(QGamepad *gamepad) | 
| 99 | { | 
| 100 |     if (m_gamepad != gamepad) { | 
| 101 |         m_gamepad = gamepad; | 
| 102 |         emit gamepadChanged(gamepad); | 
| 103 |     } | 
| 104 | } | 
| 105 |  | 
| 106 | void QGamepadMouseItem::setJoystick(QGamepadMouseItem::GamepadJoystick joystick) | 
| 107 | { | 
| 108 |     if (m_joystick != joystick) { | 
| 109 |         m_joystick = joystick; | 
| 110 |         emit joystickChanged(joystick); | 
| 111 |     } | 
| 112 | } | 
| 113 |  | 
| 114 | void QGamepadMouseItem::setDeadZoneSize(double size) | 
| 115 | { | 
| 116 |     if (m_deadZoneSize != size) { | 
| 117 |         m_deadZoneSize = size; | 
| 118 |         emit deadZoneSizeChanged(size); | 
| 119 |     } | 
| 120 | } | 
| 121 |  | 
| 122 | void QGamepadMouseItem::mouseButtonPressed(int button) | 
| 123 | { | 
| 124 |     processMouseButtonEvent(isPressed: true, button: (Qt::MouseButton)button); | 
| 125 | } | 
| 126 |  | 
| 127 | void QGamepadMouseItem::mouseButtonReleased(int button) | 
| 128 | { | 
| 129 |     processMouseButtonEvent(isPressed: false, button: (Qt::MouseButton)button); | 
| 130 | } | 
| 131 |  | 
| 132 | void QGamepadMouseItem::updateMousePostion() | 
| 133 | { | 
| 134 |     //Get the delta from the last call | 
| 135 |     qint64 delta = m_deltaTimer.restart(); | 
| 136 |  | 
| 137 |     //Don't bother when there is not gamepad to read from | 
| 138 |     if (!m_gamepad || !m_gamepad->isConnected()) | 
| 139 |         return; | 
| 140 |  | 
| 141 |     double xVelocity = 0.0; | 
| 142 |     double yVelocity = 0.0; | 
| 143 |  | 
| 144 |     if (m_joystick == QGamepadMouseItem::LeftStick) { | 
| 145 |         xVelocity = m_gamepad->axisLeftX(); | 
| 146 |         yVelocity = m_gamepad->axisLeftY(); | 
| 147 |     } else if (m_joystick == QGamepadMouseItem::RightStick) { | 
| 148 |         xVelocity = m_gamepad->axisRightX(); | 
| 149 |         yVelocity = m_gamepad->axisRightY(); | 
| 150 |     } else { //The greatest of both | 
| 151 |         if (std::abs(x: m_gamepad->axisLeftX()) > std::abs(x: m_gamepad->axisRightX())) | 
| 152 |             xVelocity = m_gamepad->axisLeftX(); | 
| 153 |         else | 
| 154 |             xVelocity = m_gamepad->axisRightX(); | 
| 155 |         if (std::abs(x: m_gamepad->axisLeftY()) > std::abs(x: m_gamepad->axisRightY())) | 
| 156 |             yVelocity = m_gamepad->axisLeftY(); | 
| 157 |         else | 
| 158 |             yVelocity = m_gamepad->axisRightY(); | 
| 159 |     } | 
| 160 |  | 
| 161 |     //Check for deadzone limits] | 
| 162 |     if (std::abs(x: xVelocity) < m_deadZoneSize) | 
| 163 |         xVelocity = 0.0; | 
| 164 |     if (std::abs(x: yVelocity) < m_deadZoneSize) | 
| 165 |         yVelocity = 0.0; | 
| 166 |     if (xVelocity == 0.0 && yVelocity == 0.0) | 
| 167 |         return; | 
| 168 |  | 
| 169 |     double newXPosition = m_mousePosition.x() + xVelocity * delta; | 
| 170 |     double newYPosition = m_mousePosition.y() + yVelocity * delta; | 
| 171 |     //Check bounds | 
| 172 |     if (newXPosition < 0) | 
| 173 |         newXPosition = 0; | 
| 174 |     else if (newXPosition > width()) | 
| 175 |         newXPosition = width(); | 
| 176 |  | 
| 177 |     if (newYPosition < 0) | 
| 178 |         newYPosition = 0; | 
| 179 |     else if (newYPosition > height()) | 
| 180 |         newYPosition = height(); | 
| 181 |  | 
| 182 |     m_mousePosition = QPointF(newXPosition, newYPosition); | 
| 183 |     emit mousePositionChanged(position: m_mousePosition); | 
| 184 | } | 
| 185 |  | 
| 186 | void QGamepadMouseItem::processMouseMoveEvent(QPointF position) | 
| 187 | { | 
| 188 |     QMouseEvent *mouseEvent = new QMouseEvent(QEvent::MouseMove, mapToScene(point: position), Qt::NoButton, m_mouseButtons, Qt::NoModifier); | 
| 189 |     sendGeneratedMouseEvent(event: mouseEvent); | 
| 190 | } | 
| 191 |  | 
| 192 | void QGamepadMouseItem::processMouseButtonEvent(bool isPressed, Qt::MouseButton button) | 
| 193 | { | 
| 194 |     QMouseEvent *event; | 
| 195 |     if (isPressed) { | 
| 196 |         m_mouseButtons |= button; | 
| 197 |         event = new QMouseEvent(QEvent::MouseButtonPress, mapToScene(point: m_mousePosition), button, m_mouseButtons, Qt::NoModifier); | 
| 198 |     } else { | 
| 199 |         m_mouseButtons ^= button; | 
| 200 |         event = new QMouseEvent(QEvent::MouseButtonRelease, mapToScene(point: m_mousePosition), button, m_mouseButtons, Qt::NoModifier); | 
| 201 |     } | 
| 202 |  | 
| 203 |     sendGeneratedMouseEvent(event); | 
| 204 | } | 
| 205 |  | 
| 206 | void QGamepadMouseItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) | 
| 207 | { | 
| 208 |     QQuickItem::geometryChanged(newGeometry, oldGeometry); | 
| 209 |  | 
| 210 |     m_mousePosition = newGeometry.center(); | 
| 211 | } | 
| 212 |  | 
| 213 | void QGamepadMouseItem::sendGeneratedMouseEvent(QMouseEvent *event) | 
| 214 | { | 
| 215 |     if (!m_active || !this->window()) { | 
| 216 |         delete event; | 
| 217 |         return; | 
| 218 |     } | 
| 219 |  | 
| 220 |     QWindow *window = qobject_cast<QWindow*>(o: this->window()); | 
| 221 |     if (window) | 
| 222 |         QGuiApplication::sendEvent(receiver: window, event); | 
| 223 | } | 
| 224 |  | 
| 225 | QT_END_NAMESPACE | 
| 226 |  |