1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 The Qt Company Ltd. |
4 | ** Contact: http://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt Gamepad module |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at http://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or later as published by the Free |
28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
29 | ** the packaging of this file. Please review the following information to |
30 | ** ensure the GNU General Public License version 2.0 requirements will be |
31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
32 | ** |
33 | ** $QT_END_LICENSE$ |
34 | ** |
35 | ****************************************************************************/ |
36 | |
37 | #include "qgamepadmouseitem.h" |
38 | #include <cmath> |
39 | |
40 | #include <QtGamepad/QGamepad> |
41 | #include <QtGui/QWindow> |
42 | #include <QtQuick/QQuickWindow> |
43 | #include <QtGui/QGuiApplication> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | QGamepadMouseItem::QGamepadMouseItem(QQuickItem *parent) |
48 | : QQuickItem(parent) |
49 | , m_active(false) |
50 | , m_gamepad(nullptr) |
51 | , m_joystick(QGamepadMouseItem::LeftStick) |
52 | , m_deadZoneSize(0.1) |
53 | { |
54 | m_updateTimer.setInterval(16); |
55 | connect(sender: &m_updateTimer, SIGNAL(timeout()), receiver: this, SLOT(updateMousePostion())); |
56 | } |
57 | |
58 | bool QGamepadMouseItem::active() const |
59 | { |
60 | return m_active; |
61 | } |
62 | |
63 | QGamepad *QGamepadMouseItem::gamepad() const |
64 | { |
65 | return m_gamepad; |
66 | } |
67 | |
68 | QGamepadMouseItem::GamepadJoystick QGamepadMouseItem::joystick() const |
69 | { |
70 | return m_joystick; |
71 | } |
72 | |
73 | double QGamepadMouseItem::deadZoneSize() const |
74 | { |
75 | return m_deadZoneSize; |
76 | } |
77 | |
78 | QPointF QGamepadMouseItem::mousePosition() const |
79 | { |
80 | return m_mousePosition; |
81 | } |
82 | |
83 | void QGamepadMouseItem::setActive(bool arg) |
84 | { |
85 | if (m_active != arg) { |
86 | m_active = arg; |
87 | if (m_active) { |
88 | m_deltaTimer.start(); |
89 | m_updateTimer.start(); |
90 | } else { |
91 | m_updateTimer.stop(); |
92 | m_deltaTimer.invalidate(); |
93 | } |
94 | emit activeChanged(isActive: arg); |
95 | } |
96 | } |
97 | |
98 | void QGamepadMouseItem::setGamepad(QGamepad *gamepad) |
99 | { |
100 | if (m_gamepad != gamepad) { |
101 | m_gamepad = gamepad; |
102 | emit gamepadChanged(gamepad); |
103 | } |
104 | } |
105 | |
106 | void QGamepadMouseItem::setJoystick(QGamepadMouseItem::GamepadJoystick joystick) |
107 | { |
108 | if (m_joystick != joystick) { |
109 | m_joystick = joystick; |
110 | emit joystickChanged(joystick); |
111 | } |
112 | } |
113 | |
114 | void QGamepadMouseItem::setDeadZoneSize(double size) |
115 | { |
116 | if (m_deadZoneSize != size) { |
117 | m_deadZoneSize = size; |
118 | emit deadZoneSizeChanged(size); |
119 | } |
120 | } |
121 | |
122 | void QGamepadMouseItem::mouseButtonPressed(int button) |
123 | { |
124 | processMouseButtonEvent(isPressed: true, button: (Qt::MouseButton)button); |
125 | } |
126 | |
127 | void QGamepadMouseItem::mouseButtonReleased(int button) |
128 | { |
129 | processMouseButtonEvent(isPressed: false, button: (Qt::MouseButton)button); |
130 | } |
131 | |
132 | void QGamepadMouseItem::updateMousePostion() |
133 | { |
134 | //Get the delta from the last call |
135 | qint64 delta = m_deltaTimer.restart(); |
136 | |
137 | //Don't bother when there is not gamepad to read from |
138 | if (!m_gamepad || !m_gamepad->isConnected()) |
139 | return; |
140 | |
141 | double xVelocity = 0.0; |
142 | double yVelocity = 0.0; |
143 | |
144 | if (m_joystick == QGamepadMouseItem::LeftStick) { |
145 | xVelocity = m_gamepad->axisLeftX(); |
146 | yVelocity = m_gamepad->axisLeftY(); |
147 | } else if (m_joystick == QGamepadMouseItem::RightStick) { |
148 | xVelocity = m_gamepad->axisRightX(); |
149 | yVelocity = m_gamepad->axisRightY(); |
150 | } else { //The greatest of both |
151 | if (std::abs(x: m_gamepad->axisLeftX()) > std::abs(x: m_gamepad->axisRightX())) |
152 | xVelocity = m_gamepad->axisLeftX(); |
153 | else |
154 | xVelocity = m_gamepad->axisRightX(); |
155 | if (std::abs(x: m_gamepad->axisLeftY()) > std::abs(x: m_gamepad->axisRightY())) |
156 | yVelocity = m_gamepad->axisLeftY(); |
157 | else |
158 | yVelocity = m_gamepad->axisRightY(); |
159 | } |
160 | |
161 | //Check for deadzone limits] |
162 | if (std::abs(x: xVelocity) < m_deadZoneSize) |
163 | xVelocity = 0.0; |
164 | if (std::abs(x: yVelocity) < m_deadZoneSize) |
165 | yVelocity = 0.0; |
166 | if (xVelocity == 0.0 && yVelocity == 0.0) |
167 | return; |
168 | |
169 | double newXPosition = m_mousePosition.x() + xVelocity * delta; |
170 | double newYPosition = m_mousePosition.y() + yVelocity * delta; |
171 | //Check bounds |
172 | if (newXPosition < 0) |
173 | newXPosition = 0; |
174 | else if (newXPosition > width()) |
175 | newXPosition = width(); |
176 | |
177 | if (newYPosition < 0) |
178 | newYPosition = 0; |
179 | else if (newYPosition > height()) |
180 | newYPosition = height(); |
181 | |
182 | m_mousePosition = QPointF(newXPosition, newYPosition); |
183 | emit mousePositionChanged(position: m_mousePosition); |
184 | } |
185 | |
186 | void QGamepadMouseItem::processMouseMoveEvent(QPointF position) |
187 | { |
188 | QMouseEvent *mouseEvent = new QMouseEvent(QEvent::MouseMove, mapToScene(point: position), Qt::NoButton, m_mouseButtons, Qt::NoModifier); |
189 | sendGeneratedMouseEvent(event: mouseEvent); |
190 | } |
191 | |
192 | void QGamepadMouseItem::processMouseButtonEvent(bool isPressed, Qt::MouseButton button) |
193 | { |
194 | QMouseEvent *event; |
195 | if (isPressed) { |
196 | m_mouseButtons |= button; |
197 | event = new QMouseEvent(QEvent::MouseButtonPress, mapToScene(point: m_mousePosition), button, m_mouseButtons, Qt::NoModifier); |
198 | } else { |
199 | m_mouseButtons ^= button; |
200 | event = new QMouseEvent(QEvent::MouseButtonRelease, mapToScene(point: m_mousePosition), button, m_mouseButtons, Qt::NoModifier); |
201 | } |
202 | |
203 | sendGeneratedMouseEvent(event); |
204 | } |
205 | |
206 | void QGamepadMouseItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) |
207 | { |
208 | QQuickItem::geometryChanged(newGeometry, oldGeometry); |
209 | |
210 | m_mousePosition = newGeometry.center(); |
211 | } |
212 | |
213 | void QGamepadMouseItem::sendGeneratedMouseEvent(QMouseEvent *event) |
214 | { |
215 | if (!m_active || !this->window()) { |
216 | delete event; |
217 | return; |
218 | } |
219 | |
220 | QWindow *window = qobject_cast<QWindow*>(o: this->window()); |
221 | if (window) |
222 | QGuiApplication::sendEvent(receiver: window, event); |
223 | } |
224 | |
225 | QT_END_NAMESPACE |
226 | |