| 1 | /* |
| 2 | * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors |
| 3 | * http://code.google.com/p/poly2tri/ |
| 4 | * |
| 5 | * All rights reserved. |
| 6 | * |
| 7 | * Redistribution and use in source and binary forms, with or without modification, |
| 8 | * are permitted provided that the following conditions are met: |
| 9 | * |
| 10 | * * Redistributions of source code must retain the above copyright notice, |
| 11 | * this list of conditions and the following disclaimer. |
| 12 | * * Redistributions in binary form must reproduce the above copyright notice, |
| 13 | * this list of conditions and the following disclaimer in the documentation |
| 14 | * and/or other materials provided with the distribution. |
| 15 | * * Neither the name of Poly2Tri nor the names of its contributors may be |
| 16 | * used to endorse or promote products derived from this software without specific |
| 17 | * prior written permission. |
| 18 | * |
| 19 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 20 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 21 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 22 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 23 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 24 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 25 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 26 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 27 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| 28 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 29 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 30 | */ |
| 31 | /** |
| 32 | * Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and |
| 33 | * Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation', |
| 34 | * International Journal of Geographical Information Science |
| 35 | * |
| 36 | * "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com |
| 37 | */ |
| 38 | |
| 39 | #ifndef SWEEP_H |
| 40 | #define SWEEP_H |
| 41 | |
| 42 | #include <vector> |
| 43 | |
| 44 | namespace p2t { |
| 45 | |
| 46 | class SweepContext; |
| 47 | struct Node; |
| 48 | struct Point; |
| 49 | struct Edge; |
| 50 | class Triangle; |
| 51 | |
| 52 | class Sweep |
| 53 | { |
| 54 | public: |
| 55 | |
| 56 | /** |
| 57 | * Triangulate |
| 58 | * |
| 59 | * @param tcx |
| 60 | */ |
| 61 | void Triangulate(SweepContext& tcx); |
| 62 | |
| 63 | /** |
| 64 | * Destructor - clean up memory |
| 65 | */ |
| 66 | ~Sweep(); |
| 67 | |
| 68 | private: |
| 69 | |
| 70 | /** |
| 71 | * Start sweeping the Y-sorted point set from bottom to top |
| 72 | * |
| 73 | * @param tcx |
| 74 | */ |
| 75 | void SweepPoints(SweepContext& tcx); |
| 76 | |
| 77 | /** |
| 78 | * Find closes node to the left of the new point and |
| 79 | * create a new triangle. If needed new holes and basins |
| 80 | * will be filled to. |
| 81 | * |
| 82 | * @param tcx |
| 83 | * @param point |
| 84 | * @return |
| 85 | */ |
| 86 | Node& PointEvent(SweepContext& tcx, Point& point); |
| 87 | |
| 88 | /** |
| 89 | * |
| 90 | * |
| 91 | * @param tcx |
| 92 | * @param edge |
| 93 | * @param node |
| 94 | */ |
| 95 | void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node); |
| 96 | |
| 97 | void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point); |
| 98 | |
| 99 | /** |
| 100 | * Creates a new front triangle and legalize it |
| 101 | * |
| 102 | * @param tcx |
| 103 | * @param point |
| 104 | * @param node |
| 105 | * @return |
| 106 | */ |
| 107 | Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node); |
| 108 | |
| 109 | /** |
| 110 | * Adds a triangle to the advancing front to fill a hole. |
| 111 | * @param tcx |
| 112 | * @param node - middle node, that is the bottom of the hole |
| 113 | */ |
| 114 | void Fill(SweepContext& tcx, Node& node); |
| 115 | |
| 116 | /** |
| 117 | * Returns true if triangle was legalized |
| 118 | */ |
| 119 | bool Legalize(SweepContext& tcx, Triangle& t); |
| 120 | |
| 121 | /** |
| 122 | * <b>Requirement</b>:<br> |
| 123 | * 1. a,b and c form a triangle.<br> |
| 124 | * 2. a and d is know to be on opposite side of bc<br> |
| 125 | * <pre> |
| 126 | * a |
| 127 | * + |
| 128 | * / \ |
| 129 | * / \ |
| 130 | * b/ \c |
| 131 | * +-------+ |
| 132 | * / d \ |
| 133 | * / \ |
| 134 | * </pre> |
| 135 | * <b>Fact</b>: d has to be in area B to have a chance to be inside the circle formed by |
| 136 | * a,b and c<br> |
| 137 | * d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW<br> |
| 138 | * This preknowledge gives us a way to optimize the incircle test |
| 139 | * @param a - triangle point, opposite d |
| 140 | * @param b - triangle point |
| 141 | * @param c - triangle point |
| 142 | * @param d - point opposite a |
| 143 | * @return true if d is inside circle, false if on circle edge |
| 144 | */ |
| 145 | bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd); |
| 146 | |
| 147 | /** |
| 148 | * Rotates a triangle pair one vertex CW |
| 149 | *<pre> |
| 150 | * n2 n2 |
| 151 | * P +-----+ P +-----+ |
| 152 | * | t /| |\ t | |
| 153 | * | / | | \ | |
| 154 | * n1| / |n3 n1| \ |n3 |
| 155 | * | / | after CW | \ | |
| 156 | * |/ oT | | oT \| |
| 157 | * +-----+ oP +-----+ |
| 158 | * n4 n4 |
| 159 | * </pre> |
| 160 | */ |
| 161 | void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op); |
| 162 | |
| 163 | /** |
| 164 | * Fills holes in the Advancing Front |
| 165 | * |
| 166 | * |
| 167 | * @param tcx |
| 168 | * @param n |
| 169 | */ |
| 170 | void FillAdvancingFront(SweepContext& tcx, Node& n); |
| 171 | |
| 172 | // Decision-making about when to Fill hole. |
| 173 | // Contributed by ToolmakerSteve2 |
| 174 | bool LargeHole_DontFill(Node* node); |
| 175 | bool AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb); |
| 176 | bool AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb); |
| 177 | double Angle(Point& origin, Point& pa, Point& pb); |
| 178 | |
| 179 | /** |
| 180 | * |
| 181 | * @param node - middle node |
| 182 | * @return the angle between 3 front nodes |
| 183 | */ |
| 184 | double HoleAngle(Node& node); |
| 185 | |
| 186 | /** |
| 187 | * The basin angle is decided against the horizontal line [1,0] |
| 188 | */ |
| 189 | double BasinAngle(Node& node); |
| 190 | |
| 191 | /** |
| 192 | * Fills a basin that has formed on the Advancing Front to the right |
| 193 | * of given node.<br> |
| 194 | * First we decide a left,bottom and right node that forms the |
| 195 | * boundaries of the basin. Then we do a reqursive fill. |
| 196 | * |
| 197 | * @param tcx |
| 198 | * @param node - starting node, this or next node will be left node |
| 199 | */ |
| 200 | void FillBasin(SweepContext& tcx, Node& node); |
| 201 | |
| 202 | /** |
| 203 | * Recursive algorithm to fill a Basin with triangles |
| 204 | * |
| 205 | * @param tcx |
| 206 | * @param node - bottom_node |
| 207 | * @param cnt - counter used to alternate on even and odd numbers |
| 208 | */ |
| 209 | void FillBasinReq(SweepContext& tcx, Node* node); |
| 210 | |
| 211 | bool IsShallow(SweepContext& tcx, Node& node); |
| 212 | |
| 213 | bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq); |
| 214 | |
| 215 | void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node); |
| 216 | |
| 217 | void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node); |
| 218 | |
| 219 | void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); |
| 220 | |
| 221 | void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); |
| 222 | |
| 223 | void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); |
| 224 | |
| 225 | void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node); |
| 226 | |
| 227 | void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); |
| 228 | |
| 229 | void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); |
| 230 | |
| 231 | void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); |
| 232 | |
| 233 | void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p); |
| 234 | |
| 235 | /** |
| 236 | * After a flip we have two triangles and know that only one will still be |
| 237 | * intersecting the edge. So decide which to contiune with and legalize the other |
| 238 | * |
| 239 | * @param tcx |
| 240 | * @param o - should be the result of an orient2d( eq, op, ep ) |
| 241 | * @param t - triangle 1 |
| 242 | * @param ot - triangle 2 |
| 243 | * @param p - a point shared by both triangles |
| 244 | * @param op - another point shared by both triangles |
| 245 | * @return returns the triangle still intersecting the edge |
| 246 | */ |
| 247 | Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op); |
| 248 | |
| 249 | /** |
| 250 | * When we need to traverse from one triangle to the next we need |
| 251 | * the point in current triangle that is the opposite point to the next |
| 252 | * triangle. |
| 253 | * |
| 254 | * @param ep |
| 255 | * @param eq |
| 256 | * @param ot |
| 257 | * @param op |
| 258 | * @return |
| 259 | */ |
| 260 | Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op); |
| 261 | |
| 262 | /** |
| 263 | * Scan part of the FlipScan algorithm<br> |
| 264 | * When a triangle pair isn't flippable we will scan for the next |
| 265 | * point that is inside the flip triangle scan area. When found |
| 266 | * we generate a new flipEdgeEvent |
| 267 | * |
| 268 | * @param tcx |
| 269 | * @param ep - last point on the edge we are traversing |
| 270 | * @param eq - first point on the edge we are traversing |
| 271 | * @param flipTriangle - the current triangle sharing the point eq with edge |
| 272 | * @param t |
| 273 | * @param p |
| 274 | */ |
| 275 | void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p); |
| 276 | |
| 277 | void FinalizationPolygon(SweepContext& tcx); |
| 278 | |
| 279 | std::vector<Node*> nodes_; |
| 280 | |
| 281 | }; |
| 282 | |
| 283 | } |
| 284 | |
| 285 | #endif |
| 286 | |