| 1 | /* |
| 2 | * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors |
| 3 | * http://code.google.com/p/poly2tri/ |
| 4 | * |
| 5 | * All rights reserved. |
| 6 | * |
| 7 | * Redistribution and use in source and binary forms, with or without modification, |
| 8 | * are permitted provided that the following conditions are met: |
| 9 | * |
| 10 | * * Redistributions of source code must retain the above copyright notice, |
| 11 | * this list of conditions and the following disclaimer. |
| 12 | * * Redistributions in binary form must reproduce the above copyright notice, |
| 13 | * this list of conditions and the following disclaimer in the documentation |
| 14 | * and/or other materials provided with the distribution. |
| 15 | * * Neither the name of Poly2Tri nor the names of its contributors may be |
| 16 | * used to endorse or promote products derived from this software without specific |
| 17 | * prior written permission. |
| 18 | * |
| 19 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 20 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 21 | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 22 | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 23 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 24 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 25 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 26 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 27 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| 28 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 29 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 30 | */ |
| 31 | #include "sweep_context.h" |
| 32 | #include <algorithm> |
| 33 | #include "advancing_front.h" |
| 34 | |
| 35 | namespace p2t { |
| 36 | |
| 37 | SweepContext::SweepContext(std::vector<Point*> polyline) : |
| 38 | front_(0), |
| 39 | head_(0), |
| 40 | tail_(0), |
| 41 | af_head_(0), |
| 42 | af_middle_(0), |
| 43 | af_tail_(0) |
| 44 | { |
| 45 | basin = Basin(); |
| 46 | edge_event = EdgeEvent(); |
| 47 | |
| 48 | points_ = polyline; |
| 49 | |
| 50 | InitEdges(polyline: points_); |
| 51 | } |
| 52 | |
| 53 | void SweepContext::AddHole(std::vector<Point*> polyline) |
| 54 | { |
| 55 | InitEdges(polyline); |
| 56 | for (unsigned int i = 0; i < polyline.size(); i++) { |
| 57 | points_.push_back(x: polyline[i]); |
| 58 | } |
| 59 | } |
| 60 | |
| 61 | void SweepContext::AddPoint(Point* point) { |
| 62 | points_.push_back(x: point); |
| 63 | } |
| 64 | |
| 65 | std::vector<Triangle*> SweepContext::GetTriangles() |
| 66 | { |
| 67 | return triangles_; |
| 68 | } |
| 69 | |
| 70 | std::list<Triangle*> SweepContext::GetMap() |
| 71 | { |
| 72 | return map_; |
| 73 | } |
| 74 | |
| 75 | void SweepContext::InitTriangulation() |
| 76 | { |
| 77 | double xmax(points_[0]->x), xmin(points_[0]->x); |
| 78 | double ymax(points_[0]->y), ymin(points_[0]->y); |
| 79 | |
| 80 | // Calculate bounds. |
| 81 | for (unsigned int i = 0; i < points_.size(); i++) { |
| 82 | Point& p = *points_[i]; |
| 83 | if (p.x > xmax) |
| 84 | xmax = p.x; |
| 85 | if (p.x < xmin) |
| 86 | xmin = p.x; |
| 87 | if (p.y > ymax) |
| 88 | ymax = p.y; |
| 89 | if (p.y < ymin) |
| 90 | ymin = p.y; |
| 91 | } |
| 92 | |
| 93 | double dx = kAlpha * (xmax - xmin); |
| 94 | double dy = kAlpha * (ymax - ymin); |
| 95 | head_ = new Point(xmax + dx, ymin - dy); |
| 96 | tail_ = new Point(xmin - dx, ymin - dy); |
| 97 | |
| 98 | // Sort points along y-axis |
| 99 | std::sort(first: points_.begin(), last: points_.end(), comp: cmp); |
| 100 | |
| 101 | } |
| 102 | |
| 103 | void SweepContext::InitEdges(std::vector<Point*> polyline) |
| 104 | { |
| 105 | int num_points = polyline.size(); |
| 106 | for (int i = 0; i < num_points; i++) { |
| 107 | int j = i < num_points - 1 ? i + 1 : 0; |
| 108 | edge_list.push_back(x: new Edge(*polyline[i], *polyline[j])); |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | Point* SweepContext::GetPoint(const int& index) |
| 113 | { |
| 114 | return points_[index]; |
| 115 | } |
| 116 | |
| 117 | void SweepContext::AddToMap(Triangle* triangle) |
| 118 | { |
| 119 | map_.push_back(x: triangle); |
| 120 | } |
| 121 | |
| 122 | Node& SweepContext::LocateNode(Point& point) |
| 123 | { |
| 124 | // TODO implement search tree |
| 125 | return *front_->LocateNode(x: point.x); |
| 126 | } |
| 127 | |
| 128 | void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes) |
| 129 | { |
| 130 | |
| 131 | (void) nodes; |
| 132 | // Initial triangle |
| 133 | Triangle* triangle = new Triangle(*points_[0], *tail_, *head_); |
| 134 | |
| 135 | map_.push_back(x: triangle); |
| 136 | |
| 137 | af_head_ = new Node(*triangle->GetPoint(index: 1), *triangle); |
| 138 | af_middle_ = new Node(*triangle->GetPoint(index: 0), *triangle); |
| 139 | af_tail_ = new Node(*triangle->GetPoint(index: 2)); |
| 140 | front_ = new AdvancingFront(*af_head_, *af_tail_); |
| 141 | |
| 142 | // TODO: More intuitive if head is middles next and not previous? |
| 143 | // so swap head and tail |
| 144 | af_head_->next = af_middle_; |
| 145 | af_middle_->next = af_tail_; |
| 146 | af_middle_->prev = af_head_; |
| 147 | af_tail_->prev = af_middle_; |
| 148 | } |
| 149 | |
| 150 | void SweepContext::RemoveNode(Node* node) |
| 151 | { |
| 152 | delete node; |
| 153 | } |
| 154 | |
| 155 | void SweepContext::MapTriangleToNodes(Triangle& t) |
| 156 | { |
| 157 | for (int i = 0; i < 3; i++) { |
| 158 | if (!t.GetNeighbor(index: i)) { |
| 159 | Node* n = front_->LocatePoint(point: t.PointCW(point&: *t.GetPoint(index: i))); |
| 160 | if (n) |
| 161 | n->triangle = &t; |
| 162 | } |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | void SweepContext::RemoveFromMap(Triangle* triangle) |
| 167 | { |
| 168 | map_.remove(value: triangle); |
| 169 | } |
| 170 | |
| 171 | void SweepContext::MeshClean(Triangle& triangle) |
| 172 | { |
| 173 | std::vector<Triangle *> triangles; |
| 174 | triangles.push_back(x: &triangle); |
| 175 | |
| 176 | while(!triangles.empty()){ |
| 177 | Triangle *t = triangles.back(); |
| 178 | triangles.pop_back(); |
| 179 | |
| 180 | if (t != NULL && !t->IsInterior()) { |
| 181 | t->IsInterior(b: true); |
| 182 | triangles_.push_back(x: t); |
| 183 | for (int i = 0; i < 3; i++) { |
| 184 | if (!t->constrained_edge[i]) |
| 185 | triangles.push_back(x: t->GetNeighbor(index: i)); |
| 186 | } |
| 187 | } |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | SweepContext::~SweepContext() |
| 192 | { |
| 193 | |
| 194 | // Clean up memory |
| 195 | |
| 196 | delete head_; |
| 197 | delete tail_; |
| 198 | delete front_; |
| 199 | delete af_head_; |
| 200 | delete af_middle_; |
| 201 | delete af_tail_; |
| 202 | |
| 203 | typedef std::list<Triangle*> type_list; |
| 204 | |
| 205 | for (type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) { |
| 206 | Triangle* ptr = *iter; |
| 207 | delete ptr; |
| 208 | } |
| 209 | |
| 210 | for (unsigned int i = 0; i < edge_list.size(); i++) { |
| 211 | delete edge_list[i]; |
| 212 | } |
| 213 | |
| 214 | } |
| 215 | |
| 216 | } |
| 217 | |