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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qdoublematrix4x4_p.h" |
| 41 | #include <QtCore/qmath.h> |
| 42 | //#include <QtCore/qvariant.h> |
| 43 | #include <QtCore/qdatastream.h> |
| 44 | #include <cmath> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | static const double inv_dist_to_plane = 1.0 / 1024.0; |
| 49 | |
| 50 | QDoubleMatrix4x4::QDoubleMatrix4x4(const double *values) |
| 51 | { |
| 52 | for (int row = 0; row < 4; ++row) |
| 53 | for (int col = 0; col < 4; ++col) |
| 54 | m[col][row] = values[row * 4 + col]; |
| 55 | flagBits = General; |
| 56 | } |
| 57 | |
| 58 | QDoubleMatrix4x4::QDoubleMatrix4x4(const double *values, int cols, int rows) |
| 59 | { |
| 60 | for (int col = 0; col < 4; ++col) { |
| 61 | for (int row = 0; row < 4; ++row) { |
| 62 | if (col < cols && row < rows) |
| 63 | m[col][row] = values[col * rows + row]; |
| 64 | else if (col == row) |
| 65 | m[col][row] = 1.0; |
| 66 | else |
| 67 | m[col][row] = 0.0; |
| 68 | } |
| 69 | } |
| 70 | flagBits = General; |
| 71 | } |
| 72 | |
| 73 | static inline double matrixDet2(const double m[4][4], int col0, int col1, int row0, int row1) |
| 74 | { |
| 75 | return m[col0][row0] * m[col1][row1] - m[col0][row1] * m[col1][row0]; |
| 76 | } |
| 77 | |
| 78 | static inline double matrixDet3 |
| 79 | (const double m[4][4], int col0, int col1, int col2, |
| 80 | int row0, int row1, int row2) |
| 81 | { |
| 82 | return m[col0][row0] * matrixDet2(m, col0: col1, col1: col2, row0: row1, row1: row2) |
| 83 | - m[col1][row0] * matrixDet2(m, col0, col1: col2, row0: row1, row1: row2) |
| 84 | + m[col2][row0] * matrixDet2(m, col0, col1, row0: row1, row1: row2); |
| 85 | } |
| 86 | |
| 87 | static inline double matrixDet4(const double m[4][4]) |
| 88 | { |
| 89 | double det; |
| 90 | det = m[0][0] * matrixDet3(m, col0: 1, col1: 2, col2: 3, row0: 1, row1: 2, row2: 3); |
| 91 | det -= m[1][0] * matrixDet3(m, col0: 0, col1: 2, col2: 3, row0: 1, row1: 2, row2: 3); |
| 92 | det += m[2][0] * matrixDet3(m, col0: 0, col1: 1, col2: 3, row0: 1, row1: 2, row2: 3); |
| 93 | det -= m[3][0] * matrixDet3(m, col0: 0, col1: 1, col2: 2, row0: 1, row1: 2, row2: 3); |
| 94 | return det; |
| 95 | } |
| 96 | |
| 97 | double QDoubleMatrix4x4::determinant() const |
| 98 | { |
| 99 | if ((flagBits & ~(Translation | Rotation2D | Rotation)) == Identity) |
| 100 | return 1.0; |
| 101 | |
| 102 | if (flagBits < Rotation2D) |
| 103 | return m[0][0] * m[1][1] * m[2][2]; // Translation | Scale |
| 104 | if (flagBits < Perspective) |
| 105 | return matrixDet3(m, col0: 0, col1: 1, col2: 2, row0: 0, row1: 1, row2: 2); |
| 106 | return matrixDet4(m); |
| 107 | } |
| 108 | |
| 109 | QDoubleMatrix4x4 QDoubleMatrix4x4::inverted(bool *invertible) const |
| 110 | { |
| 111 | // Handle some of the easy cases first. |
| 112 | if (flagBits == Identity) { |
| 113 | if (invertible) |
| 114 | *invertible = true; |
| 115 | return QDoubleMatrix4x4(); |
| 116 | } else if (flagBits == Translation) { |
| 117 | QDoubleMatrix4x4 inv; |
| 118 | inv.m[3][0] = -m[3][0]; |
| 119 | inv.m[3][1] = -m[3][1]; |
| 120 | inv.m[3][2] = -m[3][2]; |
| 121 | inv.flagBits = Translation; |
| 122 | if (invertible) |
| 123 | *invertible = true; |
| 124 | return inv; |
| 125 | } else if (flagBits < Rotation2D) { |
| 126 | // Translation | Scale |
| 127 | if (m[0][0] == 0 || m[1][1] == 0 || m[2][2] == 0) { |
| 128 | if (invertible) |
| 129 | *invertible = false; |
| 130 | return QDoubleMatrix4x4(); |
| 131 | } |
| 132 | QDoubleMatrix4x4 inv; |
| 133 | inv.m[0][0] = 1.0 / m[0][0]; |
| 134 | inv.m[1][1] = 1.0 / m[1][1]; |
| 135 | inv.m[2][2] = 1.0 / m[2][2]; |
| 136 | inv.m[3][0] = -m[3][0] * inv.m[0][0]; |
| 137 | inv.m[3][1] = -m[3][1] * inv.m[1][1]; |
| 138 | inv.m[3][2] = -m[3][2] * inv.m[2][2]; |
| 139 | inv.flagBits = flagBits; |
| 140 | |
| 141 | if (invertible) |
| 142 | *invertible = true; |
| 143 | return inv; |
| 144 | } else if ((flagBits & ~(Translation | Rotation2D | Rotation)) == Identity) { |
| 145 | if (invertible) |
| 146 | *invertible = true; |
| 147 | return orthonormalInverse(); |
| 148 | } else if (flagBits < Perspective) { |
| 149 | QDoubleMatrix4x4 inv(1); // The "1" says to not load the identity. |
| 150 | |
| 151 | double det = matrixDet3(m, col0: 0, col1: 1, col2: 2, row0: 0, row1: 1, row2: 2); |
| 152 | if (det == 0.0) { |
| 153 | if (invertible) |
| 154 | *invertible = false; |
| 155 | return QDoubleMatrix4x4(); |
| 156 | } |
| 157 | det = 1.0 / det; |
| 158 | |
| 159 | inv.m[0][0] = matrixDet2(m, col0: 1, col1: 2, row0: 1, row1: 2) * det; |
| 160 | inv.m[0][1] = -matrixDet2(m, col0: 0, col1: 2, row0: 1, row1: 2) * det; |
| 161 | inv.m[0][2] = matrixDet2(m, col0: 0, col1: 1, row0: 1, row1: 2) * det; |
| 162 | inv.m[0][3] = 0; |
| 163 | inv.m[1][0] = -matrixDet2(m, col0: 1, col1: 2, row0: 0, row1: 2) * det; |
| 164 | inv.m[1][1] = matrixDet2(m, col0: 0, col1: 2, row0: 0, row1: 2) * det; |
| 165 | inv.m[1][2] = -matrixDet2(m, col0: 0, col1: 1, row0: 0, row1: 2) * det; |
| 166 | inv.m[1][3] = 0; |
| 167 | inv.m[2][0] = matrixDet2(m, col0: 1, col1: 2, row0: 0, row1: 1) * det; |
| 168 | inv.m[2][1] = -matrixDet2(m, col0: 0, col1: 2, row0: 0, row1: 1) * det; |
| 169 | inv.m[2][2] = matrixDet2(m, col0: 0, col1: 1, row0: 0, row1: 1) * det; |
| 170 | inv.m[2][3] = 0; |
| 171 | inv.m[3][0] = -inv.m[0][0] * m[3][0] - inv.m[1][0] * m[3][1] - inv.m[2][0] * m[3][2]; |
| 172 | inv.m[3][1] = -inv.m[0][1] * m[3][0] - inv.m[1][1] * m[3][1] - inv.m[2][1] * m[3][2]; |
| 173 | inv.m[3][2] = -inv.m[0][2] * m[3][0] - inv.m[1][2] * m[3][1] - inv.m[2][2] * m[3][2]; |
| 174 | inv.m[3][3] = 1; |
| 175 | inv.flagBits = flagBits; |
| 176 | |
| 177 | if (invertible) |
| 178 | *invertible = true; |
| 179 | return inv; |
| 180 | } |
| 181 | |
| 182 | QDoubleMatrix4x4 inv(1); // The "1" says to not load the identity. |
| 183 | |
| 184 | double det = matrixDet4(m); |
| 185 | if (det == 0.0) { |
| 186 | if (invertible) |
| 187 | *invertible = false; |
| 188 | return QDoubleMatrix4x4(); |
| 189 | } |
| 190 | det = 1.0 / det; |
| 191 | |
| 192 | inv.m[0][0] = matrixDet3(m, col0: 1, col1: 2, col2: 3, row0: 1, row1: 2, row2: 3) * det; |
| 193 | inv.m[0][1] = -matrixDet3(m, col0: 0, col1: 2, col2: 3, row0: 1, row1: 2, row2: 3) * det; |
| 194 | inv.m[0][2] = matrixDet3(m, col0: 0, col1: 1, col2: 3, row0: 1, row1: 2, row2: 3) * det; |
| 195 | inv.m[0][3] = -matrixDet3(m, col0: 0, col1: 1, col2: 2, row0: 1, row1: 2, row2: 3) * det; |
| 196 | inv.m[1][0] = -matrixDet3(m, col0: 1, col1: 2, col2: 3, row0: 0, row1: 2, row2: 3) * det; |
| 197 | inv.m[1][1] = matrixDet3(m, col0: 0, col1: 2, col2: 3, row0: 0, row1: 2, row2: 3) * det; |
| 198 | inv.m[1][2] = -matrixDet3(m, col0: 0, col1: 1, col2: 3, row0: 0, row1: 2, row2: 3) * det; |
| 199 | inv.m[1][3] = matrixDet3(m, col0: 0, col1: 1, col2: 2, row0: 0, row1: 2, row2: 3) * det; |
| 200 | inv.m[2][0] = matrixDet3(m, col0: 1, col1: 2, col2: 3, row0: 0, row1: 1, row2: 3) * det; |
| 201 | inv.m[2][1] = -matrixDet3(m, col0: 0, col1: 2, col2: 3, row0: 0, row1: 1, row2: 3) * det; |
| 202 | inv.m[2][2] = matrixDet3(m, col0: 0, col1: 1, col2: 3, row0: 0, row1: 1, row2: 3) * det; |
| 203 | inv.m[2][3] = -matrixDet3(m, col0: 0, col1: 1, col2: 2, row0: 0, row1: 1, row2: 3) * det; |
| 204 | inv.m[3][0] = -matrixDet3(m, col0: 1, col1: 2, col2: 3, row0: 0, row1: 1, row2: 2) * det; |
| 205 | inv.m[3][1] = matrixDet3(m, col0: 0, col1: 2, col2: 3, row0: 0, row1: 1, row2: 2) * det; |
| 206 | inv.m[3][2] = -matrixDet3(m, col0: 0, col1: 1, col2: 3, row0: 0, row1: 1, row2: 2) * det; |
| 207 | inv.m[3][3] = matrixDet3(m, col0: 0, col1: 1, col2: 2, row0: 0, row1: 1, row2: 2) * det; |
| 208 | inv.flagBits = flagBits; |
| 209 | |
| 210 | if (invertible) |
| 211 | *invertible = true; |
| 212 | return inv; |
| 213 | } |
| 214 | |
| 215 | QDoubleMatrix4x4 QDoubleMatrix4x4::transposed() const |
| 216 | { |
| 217 | QDoubleMatrix4x4 result(1); // The "1" says to not load the identity. |
| 218 | for (int row = 0; row < 4; ++row) { |
| 219 | for (int col = 0; col < 4; ++col) { |
| 220 | result.m[col][row] = m[row][col]; |
| 221 | } |
| 222 | } |
| 223 | // When a translation is transposed, it becomes a perspective transformation. |
| 224 | result.flagBits = (flagBits & Translation ? General : flagBits); |
| 225 | return result; |
| 226 | } |
| 227 | |
| 228 | QDoubleMatrix4x4& QDoubleMatrix4x4::operator/=(double divisor) |
| 229 | { |
| 230 | m[0][0] /= divisor; |
| 231 | m[0][1] /= divisor; |
| 232 | m[0][2] /= divisor; |
| 233 | m[0][3] /= divisor; |
| 234 | m[1][0] /= divisor; |
| 235 | m[1][1] /= divisor; |
| 236 | m[1][2] /= divisor; |
| 237 | m[1][3] /= divisor; |
| 238 | m[2][0] /= divisor; |
| 239 | m[2][1] /= divisor; |
| 240 | m[2][2] /= divisor; |
| 241 | m[2][3] /= divisor; |
| 242 | m[3][0] /= divisor; |
| 243 | m[3][1] /= divisor; |
| 244 | m[3][2] /= divisor; |
| 245 | m[3][3] /= divisor; |
| 246 | flagBits = General; |
| 247 | return *this; |
| 248 | } |
| 249 | |
| 250 | QDoubleMatrix4x4 operator/(const QDoubleMatrix4x4& matrix, double divisor) |
| 251 | { |
| 252 | QDoubleMatrix4x4 m(1); // The "1" says to not load the identity. |
| 253 | m.m[0][0] = matrix.m[0][0] / divisor; |
| 254 | m.m[0][1] = matrix.m[0][1] / divisor; |
| 255 | m.m[0][2] = matrix.m[0][2] / divisor; |
| 256 | m.m[0][3] = matrix.m[0][3] / divisor; |
| 257 | m.m[1][0] = matrix.m[1][0] / divisor; |
| 258 | m.m[1][1] = matrix.m[1][1] / divisor; |
| 259 | m.m[1][2] = matrix.m[1][2] / divisor; |
| 260 | m.m[1][3] = matrix.m[1][3] / divisor; |
| 261 | m.m[2][0] = matrix.m[2][0] / divisor; |
| 262 | m.m[2][1] = matrix.m[2][1] / divisor; |
| 263 | m.m[2][2] = matrix.m[2][2] / divisor; |
| 264 | m.m[2][3] = matrix.m[2][3] / divisor; |
| 265 | m.m[3][0] = matrix.m[3][0] / divisor; |
| 266 | m.m[3][1] = matrix.m[3][1] / divisor; |
| 267 | m.m[3][2] = matrix.m[3][2] / divisor; |
| 268 | m.m[3][3] = matrix.m[3][3] / divisor; |
| 269 | m.flagBits = QDoubleMatrix4x4::General; |
| 270 | return m; |
| 271 | } |
| 272 | |
| 273 | void QDoubleMatrix4x4::scale(const QDoubleVector3D& vector) |
| 274 | { |
| 275 | double vx = vector.x(); |
| 276 | double vy = vector.y(); |
| 277 | double vz = vector.z(); |
| 278 | if (flagBits < Scale) { |
| 279 | m[0][0] = vx; |
| 280 | m[1][1] = vy; |
| 281 | m[2][2] = vz; |
| 282 | } else if (flagBits < Rotation2D) { |
| 283 | m[0][0] *= vx; |
| 284 | m[1][1] *= vy; |
| 285 | m[2][2] *= vz; |
| 286 | } else if (flagBits < Rotation) { |
| 287 | m[0][0] *= vx; |
| 288 | m[0][1] *= vx; |
| 289 | m[1][0] *= vy; |
| 290 | m[1][1] *= vy; |
| 291 | m[2][2] *= vz; |
| 292 | } else { |
| 293 | m[0][0] *= vx; |
| 294 | m[0][1] *= vx; |
| 295 | m[0][2] *= vx; |
| 296 | m[0][3] *= vx; |
| 297 | m[1][0] *= vy; |
| 298 | m[1][1] *= vy; |
| 299 | m[1][2] *= vy; |
| 300 | m[1][3] *= vy; |
| 301 | m[2][0] *= vz; |
| 302 | m[2][1] *= vz; |
| 303 | m[2][2] *= vz; |
| 304 | m[2][3] *= vz; |
| 305 | } |
| 306 | flagBits |= Scale; |
| 307 | } |
| 308 | |
| 309 | void QDoubleMatrix4x4::scale(double x, double y) |
| 310 | { |
| 311 | if (flagBits < Scale) { |
| 312 | m[0][0] = x; |
| 313 | m[1][1] = y; |
| 314 | } else if (flagBits < Rotation2D) { |
| 315 | m[0][0] *= x; |
| 316 | m[1][1] *= y; |
| 317 | } else if (flagBits < Rotation) { |
| 318 | m[0][0] *= x; |
| 319 | m[0][1] *= x; |
| 320 | m[1][0] *= y; |
| 321 | m[1][1] *= y; |
| 322 | } else { |
| 323 | m[0][0] *= x; |
| 324 | m[0][1] *= x; |
| 325 | m[0][2] *= x; |
| 326 | m[0][3] *= x; |
| 327 | m[1][0] *= y; |
| 328 | m[1][1] *= y; |
| 329 | m[1][2] *= y; |
| 330 | m[1][3] *= y; |
| 331 | } |
| 332 | flagBits |= Scale; |
| 333 | } |
| 334 | |
| 335 | void QDoubleMatrix4x4::scale(double x, double y, double z) |
| 336 | { |
| 337 | if (flagBits < Scale) { |
| 338 | m[0][0] = x; |
| 339 | m[1][1] = y; |
| 340 | m[2][2] = z; |
| 341 | } else if (flagBits < Rotation2D) { |
| 342 | m[0][0] *= x; |
| 343 | m[1][1] *= y; |
| 344 | m[2][2] *= z; |
| 345 | } else if (flagBits < Rotation) { |
| 346 | m[0][0] *= x; |
| 347 | m[0][1] *= x; |
| 348 | m[1][0] *= y; |
| 349 | m[1][1] *= y; |
| 350 | m[2][2] *= z; |
| 351 | } else { |
| 352 | m[0][0] *= x; |
| 353 | m[0][1] *= x; |
| 354 | m[0][2] *= x; |
| 355 | m[0][3] *= x; |
| 356 | m[1][0] *= y; |
| 357 | m[1][1] *= y; |
| 358 | m[1][2] *= y; |
| 359 | m[1][3] *= y; |
| 360 | m[2][0] *= z; |
| 361 | m[2][1] *= z; |
| 362 | m[2][2] *= z; |
| 363 | m[2][3] *= z; |
| 364 | } |
| 365 | flagBits |= Scale; |
| 366 | } |
| 367 | |
| 368 | void QDoubleMatrix4x4::scale(double factor) |
| 369 | { |
| 370 | if (flagBits < Scale) { |
| 371 | m[0][0] = factor; |
| 372 | m[1][1] = factor; |
| 373 | m[2][2] = factor; |
| 374 | } else if (flagBits < Rotation2D) { |
| 375 | m[0][0] *= factor; |
| 376 | m[1][1] *= factor; |
| 377 | m[2][2] *= factor; |
| 378 | } else if (flagBits < Rotation) { |
| 379 | m[0][0] *= factor; |
| 380 | m[0][1] *= factor; |
| 381 | m[1][0] *= factor; |
| 382 | m[1][1] *= factor; |
| 383 | m[2][2] *= factor; |
| 384 | } else { |
| 385 | m[0][0] *= factor; |
| 386 | m[0][1] *= factor; |
| 387 | m[0][2] *= factor; |
| 388 | m[0][3] *= factor; |
| 389 | m[1][0] *= factor; |
| 390 | m[1][1] *= factor; |
| 391 | m[1][2] *= factor; |
| 392 | m[1][3] *= factor; |
| 393 | m[2][0] *= factor; |
| 394 | m[2][1] *= factor; |
| 395 | m[2][2] *= factor; |
| 396 | m[2][3] *= factor; |
| 397 | } |
| 398 | flagBits |= Scale; |
| 399 | } |
| 400 | |
| 401 | void QDoubleMatrix4x4::translate(const QDoubleVector3D& vector) |
| 402 | { |
| 403 | double vx = vector.x(); |
| 404 | double vy = vector.y(); |
| 405 | double vz = vector.z(); |
| 406 | if (flagBits == Identity) { |
| 407 | m[3][0] = vx; |
| 408 | m[3][1] = vy; |
| 409 | m[3][2] = vz; |
| 410 | } else if (flagBits == Translation) { |
| 411 | m[3][0] += vx; |
| 412 | m[3][1] += vy; |
| 413 | m[3][2] += vz; |
| 414 | } else if (flagBits == Scale) { |
| 415 | m[3][0] = m[0][0] * vx; |
| 416 | m[3][1] = m[1][1] * vy; |
| 417 | m[3][2] = m[2][2] * vz; |
| 418 | } else if (flagBits == (Translation | Scale)) { |
| 419 | m[3][0] += m[0][0] * vx; |
| 420 | m[3][1] += m[1][1] * vy; |
| 421 | m[3][2] += m[2][2] * vz; |
| 422 | } else if (flagBits < Rotation) { |
| 423 | m[3][0] += m[0][0] * vx + m[1][0] * vy; |
| 424 | m[3][1] += m[0][1] * vx + m[1][1] * vy; |
| 425 | m[3][2] += m[2][2] * vz; |
| 426 | } else { |
| 427 | m[3][0] += m[0][0] * vx + m[1][0] * vy + m[2][0] * vz; |
| 428 | m[3][1] += m[0][1] * vx + m[1][1] * vy + m[2][1] * vz; |
| 429 | m[3][2] += m[0][2] * vx + m[1][2] * vy + m[2][2] * vz; |
| 430 | m[3][3] += m[0][3] * vx + m[1][3] * vy + m[2][3] * vz; |
| 431 | } |
| 432 | flagBits |= Translation; |
| 433 | } |
| 434 | |
| 435 | void QDoubleMatrix4x4::translate(double x, double y) |
| 436 | { |
| 437 | if (flagBits == Identity) { |
| 438 | m[3][0] = x; |
| 439 | m[3][1] = y; |
| 440 | } else if (flagBits == Translation) { |
| 441 | m[3][0] += x; |
| 442 | m[3][1] += y; |
| 443 | } else if (flagBits == Scale) { |
| 444 | m[3][0] = m[0][0] * x; |
| 445 | m[3][1] = m[1][1] * y; |
| 446 | } else if (flagBits == (Translation | Scale)) { |
| 447 | m[3][0] += m[0][0] * x; |
| 448 | m[3][1] += m[1][1] * y; |
| 449 | } else if (flagBits < Rotation) { |
| 450 | m[3][0] += m[0][0] * x + m[1][0] * y; |
| 451 | m[3][1] += m[0][1] * x + m[1][1] * y; |
| 452 | } else { |
| 453 | m[3][0] += m[0][0] * x + m[1][0] * y; |
| 454 | m[3][1] += m[0][1] * x + m[1][1] * y; |
| 455 | m[3][2] += m[0][2] * x + m[1][2] * y; |
| 456 | m[3][3] += m[0][3] * x + m[1][3] * y; |
| 457 | } |
| 458 | flagBits |= Translation; |
| 459 | } |
| 460 | |
| 461 | void QDoubleMatrix4x4::translate(double x, double y, double z) |
| 462 | { |
| 463 | if (flagBits == Identity) { |
| 464 | m[3][0] = x; |
| 465 | m[3][1] = y; |
| 466 | m[3][2] = z; |
| 467 | } else if (flagBits == Translation) { |
| 468 | m[3][0] += x; |
| 469 | m[3][1] += y; |
| 470 | m[3][2] += z; |
| 471 | } else if (flagBits == Scale) { |
| 472 | m[3][0] = m[0][0] * x; |
| 473 | m[3][1] = m[1][1] * y; |
| 474 | m[3][2] = m[2][2] * z; |
| 475 | } else if (flagBits == (Translation | Scale)) { |
| 476 | m[3][0] += m[0][0] * x; |
| 477 | m[3][1] += m[1][1] * y; |
| 478 | m[3][2] += m[2][2] * z; |
| 479 | } else if (flagBits < Rotation) { |
| 480 | m[3][0] += m[0][0] * x + m[1][0] * y; |
| 481 | m[3][1] += m[0][1] * x + m[1][1] * y; |
| 482 | m[3][2] += m[2][2] * z; |
| 483 | } else { |
| 484 | m[3][0] += m[0][0] * x + m[1][0] * y + m[2][0] * z; |
| 485 | m[3][1] += m[0][1] * x + m[1][1] * y + m[2][1] * z; |
| 486 | m[3][2] += m[0][2] * x + m[1][2] * y + m[2][2] * z; |
| 487 | m[3][3] += m[0][3] * x + m[1][3] * y + m[2][3] * z; |
| 488 | } |
| 489 | flagBits |= Translation; |
| 490 | } |
| 491 | |
| 492 | void QDoubleMatrix4x4::rotate(double angle, const QDoubleVector3D& vector) |
| 493 | { |
| 494 | rotate(angle, x: vector.x(), y: vector.y(), z: vector.z()); |
| 495 | } |
| 496 | |
| 497 | void QDoubleMatrix4x4::rotate(double angle, double x, double y, double z) |
| 498 | { |
| 499 | if (angle == 0.0) |
| 500 | return; |
| 501 | double c, s; |
| 502 | if (angle == 90.0 || angle == -270.0) { |
| 503 | s = 1.0; |
| 504 | c = 0.0; |
| 505 | } else if (angle == -90.0 || angle == 270.0) { |
| 506 | s = -1.0; |
| 507 | c = 0.0; |
| 508 | } else if (angle == 180.0 || angle == -180.0) { |
| 509 | s = 0.0; |
| 510 | c = -1.0; |
| 511 | } else { |
| 512 | double a = qDegreesToRadians(degrees: angle); |
| 513 | c = std::cos(x: a); |
| 514 | s = std::sin(x: a); |
| 515 | } |
| 516 | if (x == 0.0) { |
| 517 | if (y == 0.0) { |
| 518 | if (z != 0.0) { |
| 519 | // Rotate around the Z axis. |
| 520 | if (z < 0) |
| 521 | s = -s; |
| 522 | double tmp; |
| 523 | m[0][0] = (tmp = m[0][0]) * c + m[1][0] * s; |
| 524 | m[1][0] = m[1][0] * c - tmp * s; |
| 525 | m[0][1] = (tmp = m[0][1]) * c + m[1][1] * s; |
| 526 | m[1][1] = m[1][1] * c - tmp * s; |
| 527 | m[0][2] = (tmp = m[0][2]) * c + m[1][2] * s; |
| 528 | m[1][2] = m[1][2] * c - tmp * s; |
| 529 | m[0][3] = (tmp = m[0][3]) * c + m[1][3] * s; |
| 530 | m[1][3] = m[1][3] * c - tmp * s; |
| 531 | |
| 532 | flagBits |= Rotation2D; |
| 533 | return; |
| 534 | } |
| 535 | } else if (z == 0.0) { |
| 536 | // Rotate around the Y axis. |
| 537 | if (y < 0) |
| 538 | s = -s; |
| 539 | double tmp; |
| 540 | m[2][0] = (tmp = m[2][0]) * c + m[0][0] * s; |
| 541 | m[0][0] = m[0][0] * c - tmp * s; |
| 542 | m[2][1] = (tmp = m[2][1]) * c + m[0][1] * s; |
| 543 | m[0][1] = m[0][1] * c - tmp * s; |
| 544 | m[2][2] = (tmp = m[2][2]) * c + m[0][2] * s; |
| 545 | m[0][2] = m[0][2] * c - tmp * s; |
| 546 | m[2][3] = (tmp = m[2][3]) * c + m[0][3] * s; |
| 547 | m[0][3] = m[0][3] * c - tmp * s; |
| 548 | |
| 549 | flagBits |= Rotation; |
| 550 | return; |
| 551 | } |
| 552 | } else if (y == 0.0 && z == 0.0) { |
| 553 | // Rotate around the X axis. |
| 554 | if (x < 0) |
| 555 | s = -s; |
| 556 | double tmp; |
| 557 | m[1][0] = (tmp = m[1][0]) * c + m[2][0] * s; |
| 558 | m[2][0] = m[2][0] * c - tmp * s; |
| 559 | m[1][1] = (tmp = m[1][1]) * c + m[2][1] * s; |
| 560 | m[2][1] = m[2][1] * c - tmp * s; |
| 561 | m[1][2] = (tmp = m[1][2]) * c + m[2][2] * s; |
| 562 | m[2][2] = m[2][2] * c - tmp * s; |
| 563 | m[1][3] = (tmp = m[1][3]) * c + m[2][3] * s; |
| 564 | m[2][3] = m[2][3] * c - tmp * s; |
| 565 | |
| 566 | flagBits |= Rotation; |
| 567 | return; |
| 568 | } |
| 569 | |
| 570 | double len = double(x) * double(x) + |
| 571 | double(y) * double(y) + |
| 572 | double(z) * double(z); |
| 573 | if (!qFuzzyCompare(p1: len, p2: 1.0) && !qFuzzyIsNull(d: len)) { |
| 574 | len = std::sqrt(x: len); |
| 575 | x = double(double(x) / len); |
| 576 | y = double(double(y) / len); |
| 577 | z = double(double(z) / len); |
| 578 | } |
| 579 | double ic = 1.0 - c; |
| 580 | QDoubleMatrix4x4 rot(1); // The "1" says to not load the identity. |
| 581 | rot.m[0][0] = x * x * ic + c; |
| 582 | rot.m[1][0] = x * y * ic - z * s; |
| 583 | rot.m[2][0] = x * z * ic + y * s; |
| 584 | rot.m[3][0] = 0.0; |
| 585 | rot.m[0][1] = y * x * ic + z * s; |
| 586 | rot.m[1][1] = y * y * ic + c; |
| 587 | rot.m[2][1] = y * z * ic - x * s; |
| 588 | rot.m[3][1] = 0.0; |
| 589 | rot.m[0][2] = x * z * ic - y * s; |
| 590 | rot.m[1][2] = y * z * ic + x * s; |
| 591 | rot.m[2][2] = z * z * ic + c; |
| 592 | rot.m[3][2] = 0.0; |
| 593 | rot.m[0][3] = 0.0; |
| 594 | rot.m[1][3] = 0.0; |
| 595 | rot.m[2][3] = 0.0; |
| 596 | rot.m[3][3] = 1.0; |
| 597 | rot.flagBits = Rotation; |
| 598 | *this *= rot; |
| 599 | } |
| 600 | |
| 601 | void QDoubleMatrix4x4::projectedRotate(double angle, double x, double y, double z) |
| 602 | { |
| 603 | // Used by QGraphicsRotation::applyTo() to perform a rotation |
| 604 | // and projection back to 2D in a single step. |
| 605 | if (angle == 0.0) |
| 606 | return; |
| 607 | double c, s; |
| 608 | if (angle == 90.0 || angle == -270.0) { |
| 609 | s = 1.0; |
| 610 | c = 0.0; |
| 611 | } else if (angle == -90.0 || angle == 270.0) { |
| 612 | s = -1.0; |
| 613 | c = 0.0; |
| 614 | } else if (angle == 180.0 || angle == -180.0) { |
| 615 | s = 0.0; |
| 616 | c = -1.0; |
| 617 | } else { |
| 618 | double a = qDegreesToRadians(degrees: angle); |
| 619 | c = std::cos(x: a); |
| 620 | s = std::sin(x: a); |
| 621 | } |
| 622 | if (x == 0.0) { |
| 623 | if (y == 0.0) { |
| 624 | if (z != 0.0) { |
| 625 | // Rotate around the Z axis. |
| 626 | if (z < 0) |
| 627 | s = -s; |
| 628 | double tmp; |
| 629 | m[0][0] = (tmp = m[0][0]) * c + m[1][0] * s; |
| 630 | m[1][0] = m[1][0] * c - tmp * s; |
| 631 | m[0][1] = (tmp = m[0][1]) * c + m[1][1] * s; |
| 632 | m[1][1] = m[1][1] * c - tmp * s; |
| 633 | m[0][2] = (tmp = m[0][2]) * c + m[1][2] * s; |
| 634 | m[1][2] = m[1][2] * c - tmp * s; |
| 635 | m[0][3] = (tmp = m[0][3]) * c + m[1][3] * s; |
| 636 | m[1][3] = m[1][3] * c - tmp * s; |
| 637 | |
| 638 | flagBits |= Rotation2D; |
| 639 | return; |
| 640 | } |
| 641 | } else if (z == 0.0) { |
| 642 | // Rotate around the Y axis. |
| 643 | if (y < 0) |
| 644 | s = -s; |
| 645 | m[0][0] = m[0][0] * c + m[3][0] * s * inv_dist_to_plane; |
| 646 | m[0][1] = m[0][1] * c + m[3][1] * s * inv_dist_to_plane; |
| 647 | m[0][2] = m[0][2] * c + m[3][2] * s * inv_dist_to_plane; |
| 648 | m[0][3] = m[0][3] * c + m[3][3] * s * inv_dist_to_plane; |
| 649 | flagBits = General; |
| 650 | return; |
| 651 | } |
| 652 | } else if (y == 0.0 && z == 0.0) { |
| 653 | // Rotate around the X axis. |
| 654 | if (x < 0) |
| 655 | s = -s; |
| 656 | m[1][0] = m[1][0] * c - m[3][0] * s * inv_dist_to_plane; |
| 657 | m[1][1] = m[1][1] * c - m[3][1] * s * inv_dist_to_plane; |
| 658 | m[1][2] = m[1][2] * c - m[3][2] * s * inv_dist_to_plane; |
| 659 | m[1][3] = m[1][3] * c - m[3][3] * s * inv_dist_to_plane; |
| 660 | flagBits = General; |
| 661 | return; |
| 662 | } |
| 663 | double len = double(x) * double(x) + |
| 664 | double(y) * double(y) + |
| 665 | double(z) * double(z); |
| 666 | if (!qFuzzyCompare(p1: len, p2: 1.0) && !qFuzzyIsNull(d: len)) { |
| 667 | len = std::sqrt(x: len); |
| 668 | x = double(double(x) / len); |
| 669 | y = double(double(y) / len); |
| 670 | z = double(double(z) / len); |
| 671 | } |
| 672 | double ic = 1.0 - c; |
| 673 | QDoubleMatrix4x4 rot(1); // The "1" says to not load the identity. |
| 674 | rot.m[0][0] = x * x * ic + c; |
| 675 | rot.m[1][0] = x * y * ic - z * s; |
| 676 | rot.m[2][0] = 0.0; |
| 677 | rot.m[3][0] = 0.0; |
| 678 | rot.m[0][1] = y * x * ic + z * s; |
| 679 | rot.m[1][1] = y * y * ic + c; |
| 680 | rot.m[2][1] = 0.0; |
| 681 | rot.m[3][1] = 0.0; |
| 682 | rot.m[0][2] = 0.0; |
| 683 | rot.m[1][2] = 0.0; |
| 684 | rot.m[2][2] = 1.0; |
| 685 | rot.m[3][2] = 0.0; |
| 686 | rot.m[0][3] = (x * z * ic - y * s) * -inv_dist_to_plane; |
| 687 | rot.m[1][3] = (y * z * ic + x * s) * -inv_dist_to_plane; |
| 688 | rot.m[2][3] = 0.0; |
| 689 | rot.m[3][3] = 1.0; |
| 690 | rot.flagBits = General; |
| 691 | *this *= rot; |
| 692 | } |
| 693 | |
| 694 | void QDoubleMatrix4x4::ortho(const QRect& rect) |
| 695 | { |
| 696 | // Note: rect.right() and rect.bottom() subtract 1 in QRect, |
| 697 | // which gives the location of a pixel within the rectangle, |
| 698 | // instead of the extent of the rectangle. We want the extent. |
| 699 | // QRectF expresses the extent properly. |
| 700 | ortho(left: rect.x(), right: rect.x() + rect.width(), bottom: rect.y() + rect.height(), top: rect.y(), nearPlane: -1.0, farPlane: 1.0); |
| 701 | } |
| 702 | |
| 703 | void QDoubleMatrix4x4::ortho(const QRectF& rect) |
| 704 | { |
| 705 | ortho(left: rect.left(), right: rect.right(), bottom: rect.bottom(), top: rect.top(), nearPlane: -1.0, farPlane: 1.0); |
| 706 | } |
| 707 | |
| 708 | void QDoubleMatrix4x4::ortho(double left, double right, double bottom, double top, double nearPlane, double farPlane) |
| 709 | { |
| 710 | // Bail out if the projection volume is zero-sized. |
| 711 | if (left == right || bottom == top || nearPlane == farPlane) |
| 712 | return; |
| 713 | |
| 714 | // Construct the projection. |
| 715 | double width = right - left; |
| 716 | double invheight = top - bottom; |
| 717 | double clip = farPlane - nearPlane; |
| 718 | QDoubleMatrix4x4 m(1); |
| 719 | m.m[0][0] = 2.0 / width; |
| 720 | m.m[1][0] = 0.0; |
| 721 | m.m[2][0] = 0.0; |
| 722 | m.m[3][0] = -(left + right) / width; |
| 723 | m.m[0][1] = 0.0; |
| 724 | m.m[1][1] = 2.0 / invheight; |
| 725 | m.m[2][1] = 0.0; |
| 726 | m.m[3][1] = -(top + bottom) / invheight; |
| 727 | m.m[0][2] = 0.0; |
| 728 | m.m[1][2] = 0.0; |
| 729 | m.m[2][2] = -2.0 / clip; |
| 730 | m.m[3][2] = -(nearPlane + farPlane) / clip; |
| 731 | m.m[0][3] = 0.0; |
| 732 | m.m[1][3] = 0.0; |
| 733 | m.m[2][3] = 0.0; |
| 734 | m.m[3][3] = 1.0; |
| 735 | m.flagBits = Translation | Scale; |
| 736 | |
| 737 | // Apply the projection. |
| 738 | *this *= m; |
| 739 | } |
| 740 | |
| 741 | void QDoubleMatrix4x4::frustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) |
| 742 | { |
| 743 | // Bail out if the projection volume is zero-sized. |
| 744 | if (left == right || bottom == top || nearPlane == farPlane) |
| 745 | return; |
| 746 | |
| 747 | // Construct the projection. |
| 748 | QDoubleMatrix4x4 m(1); |
| 749 | double width = right - left; |
| 750 | double invheight = top - bottom; |
| 751 | double clip = farPlane - nearPlane; |
| 752 | m.m[0][0] = 2.0 * nearPlane / width; |
| 753 | m.m[1][0] = 0.0; |
| 754 | m.m[2][0] = (left + right) / width; |
| 755 | m.m[3][0] = 0.0; |
| 756 | m.m[0][1] = 0.0; |
| 757 | m.m[1][1] = 2.0 * nearPlane / invheight; |
| 758 | m.m[2][1] = (top + bottom) / invheight; |
| 759 | m.m[3][1] = 0.0; |
| 760 | m.m[0][2] = 0.0; |
| 761 | m.m[1][2] = 0.0; |
| 762 | m.m[2][2] = -(nearPlane + farPlane) / clip; |
| 763 | m.m[3][2] = -2.0 * nearPlane * farPlane / clip; |
| 764 | m.m[0][3] = 0.0; |
| 765 | m.m[1][3] = 0.0; |
| 766 | m.m[2][3] = -1.0; |
| 767 | m.m[3][3] = 0.0; |
| 768 | m.flagBits = General; |
| 769 | |
| 770 | // Apply the projection. |
| 771 | *this *= m; |
| 772 | } |
| 773 | |
| 774 | void QDoubleMatrix4x4::perspective(double verticalAngle, double aspectRatio, double nearPlane, double farPlane) |
| 775 | { |
| 776 | // Bail out if the projection volume is zero-sized. |
| 777 | if (nearPlane == farPlane || aspectRatio == 0.0) |
| 778 | return; |
| 779 | |
| 780 | // Construct the projection. |
| 781 | QDoubleMatrix4x4 m(1); |
| 782 | double radians = qDegreesToRadians(degrees: verticalAngle / 2.0); |
| 783 | double sine = std::sin(x: radians); |
| 784 | if (sine == 0.0) |
| 785 | return; |
| 786 | double cotan = std::cos(x: radians) / sine; |
| 787 | double clip = farPlane - nearPlane; |
| 788 | m.m[0][0] = cotan / aspectRatio; |
| 789 | m.m[1][0] = 0.0; |
| 790 | m.m[2][0] = 0.0; |
| 791 | m.m[3][0] = 0.0; |
| 792 | m.m[0][1] = 0.0; |
| 793 | m.m[1][1] = cotan; |
| 794 | m.m[2][1] = 0.0; |
| 795 | m.m[3][1] = 0.0; |
| 796 | m.m[0][2] = 0.0; |
| 797 | m.m[1][2] = 0.0; |
| 798 | m.m[2][2] = -(nearPlane + farPlane) / clip; |
| 799 | m.m[3][2] = -(2.0 * nearPlane * farPlane) / clip; |
| 800 | m.m[0][3] = 0.0; |
| 801 | m.m[1][3] = 0.0; |
| 802 | m.m[2][3] = -1.0; |
| 803 | m.m[3][3] = 0.0; |
| 804 | m.flagBits = General; |
| 805 | |
| 806 | // Apply the projection. |
| 807 | *this *= m; |
| 808 | } |
| 809 | |
| 810 | void QDoubleMatrix4x4::lookAt(const QDoubleVector3D& eye, const QDoubleVector3D& center, const QDoubleVector3D& up) |
| 811 | { |
| 812 | QDoubleVector3D forward = center - eye; |
| 813 | if (qFuzzyIsNull(d: forward.x()) && qFuzzyIsNull(d: forward.y()) && qFuzzyIsNull(d: forward.z())) |
| 814 | return; |
| 815 | |
| 816 | forward.normalize(); |
| 817 | QDoubleVector3D side = QDoubleVector3D::crossProduct(v1: forward, v2: up).normalized(); |
| 818 | QDoubleVector3D upVector = QDoubleVector3D::crossProduct(v1: side, v2: forward); |
| 819 | |
| 820 | QDoubleMatrix4x4 m(1); |
| 821 | m.m[0][0] = side.x(); |
| 822 | m.m[1][0] = side.y(); |
| 823 | m.m[2][0] = side.z(); |
| 824 | m.m[3][0] = 0.0; |
| 825 | m.m[0][1] = upVector.x(); |
| 826 | m.m[1][1] = upVector.y(); |
| 827 | m.m[2][1] = upVector.z(); |
| 828 | m.m[3][1] = 0.0; |
| 829 | m.m[0][2] = -forward.x(); |
| 830 | m.m[1][2] = -forward.y(); |
| 831 | m.m[2][2] = -forward.z(); |
| 832 | m.m[3][2] = 0.0; |
| 833 | m.m[0][3] = 0.0; |
| 834 | m.m[1][3] = 0.0; |
| 835 | m.m[2][3] = 0.0; |
| 836 | m.m[3][3] = 1.0; |
| 837 | m.flagBits = Rotation; |
| 838 | |
| 839 | *this *= m; |
| 840 | translate(vector: -eye); |
| 841 | } |
| 842 | |
| 843 | void QDoubleMatrix4x4::viewport(double left, double bottom, double width, double height, double nearPlane, double farPlane) |
| 844 | { |
| 845 | const double w2 = width / 2.0; |
| 846 | const double h2 = height / 2.0; |
| 847 | |
| 848 | QDoubleMatrix4x4 m(1); |
| 849 | m.m[0][0] = w2; |
| 850 | m.m[1][0] = 0.0; |
| 851 | m.m[2][0] = 0.0; |
| 852 | m.m[3][0] = left + w2; |
| 853 | m.m[0][1] = 0.0; |
| 854 | m.m[1][1] = h2; |
| 855 | m.m[2][1] = 0.0; |
| 856 | m.m[3][1] = bottom + h2; |
| 857 | m.m[0][2] = 0.0; |
| 858 | m.m[1][2] = 0.0; |
| 859 | m.m[2][2] = (farPlane - nearPlane) / 2.0; |
| 860 | m.m[3][2] = (nearPlane + farPlane) / 2.0; |
| 861 | m.m[0][3] = 0.0; |
| 862 | m.m[1][3] = 0.0; |
| 863 | m.m[2][3] = 0.0; |
| 864 | m.m[3][3] = 1.0; |
| 865 | m.flagBits = General; |
| 866 | |
| 867 | *this *= m; |
| 868 | } |
| 869 | |
| 870 | void QDoubleMatrix4x4::flipCoordinates() |
| 871 | { |
| 872 | // Multiplying the y and z coordinates with -1 does NOT flip between right-handed and |
| 873 | // left-handed coordinate systems, it just rotates 180 degrees around the x axis, so |
| 874 | // I'm deprecating this function. |
| 875 | if (flagBits < Rotation2D) { |
| 876 | // Translation | Scale |
| 877 | m[1][1] = -m[1][1]; |
| 878 | m[2][2] = -m[2][2]; |
| 879 | } else { |
| 880 | m[1][0] = -m[1][0]; |
| 881 | m[1][1] = -m[1][1]; |
| 882 | m[1][2] = -m[1][2]; |
| 883 | m[1][3] = -m[1][3]; |
| 884 | m[2][0] = -m[2][0]; |
| 885 | m[2][1] = -m[2][1]; |
| 886 | m[2][2] = -m[2][2]; |
| 887 | m[2][3] = -m[2][3]; |
| 888 | } |
| 889 | flagBits |= Scale; |
| 890 | } |
| 891 | |
| 892 | void QDoubleMatrix4x4::copyDataTo(double *values) const |
| 893 | { |
| 894 | for (int row = 0; row < 4; ++row) |
| 895 | for (int col = 0; col < 4; ++col) |
| 896 | values[row * 4 + col] = double(m[col][row]); |
| 897 | } |
| 898 | |
| 899 | QRect QDoubleMatrix4x4::mapRect(const QRect& rect) const |
| 900 | { |
| 901 | if (flagBits < Scale) { |
| 902 | // Translation |
| 903 | return QRect(qRound(d: rect.x() + m[3][0]), |
| 904 | qRound(d: rect.y() + m[3][1]), |
| 905 | rect.width(), rect.height()); |
| 906 | } else if (flagBits < Rotation2D) { |
| 907 | // Translation | Scale |
| 908 | double x = rect.x() * m[0][0] + m[3][0]; |
| 909 | double y = rect.y() * m[1][1] + m[3][1]; |
| 910 | double w = rect.width() * m[0][0]; |
| 911 | double h = rect.height() * m[1][1]; |
| 912 | if (w < 0) { |
| 913 | w = -w; |
| 914 | x -= w; |
| 915 | } |
| 916 | if (h < 0) { |
| 917 | h = -h; |
| 918 | y -= h; |
| 919 | } |
| 920 | return QRect(qRound(d: x), qRound(d: y), qRound(d: w), qRound(d: h)); |
| 921 | } |
| 922 | |
| 923 | QPoint tl = map(point: rect.topLeft()); |
| 924 | QPoint tr = map(point: QPoint(rect.x() + rect.width(), rect.y())); |
| 925 | QPoint bl = map(point: QPoint(rect.x(), rect.y() + rect.height())); |
| 926 | QPoint br = map(point: QPoint(rect.x() + rect.width(), |
| 927 | rect.y() + rect.height())); |
| 928 | |
| 929 | int xmin = qMin(a: qMin(a: tl.x(), b: tr.x()), b: qMin(a: bl.x(), b: br.x())); |
| 930 | int xmax = qMax(a: qMax(a: tl.x(), b: tr.x()), b: qMax(a: bl.x(), b: br.x())); |
| 931 | int ymin = qMin(a: qMin(a: tl.y(), b: tr.y()), b: qMin(a: bl.y(), b: br.y())); |
| 932 | int ymax = qMax(a: qMax(a: tl.y(), b: tr.y()), b: qMax(a: bl.y(), b: br.y())); |
| 933 | |
| 934 | return QRect(xmin, ymin, xmax - xmin, ymax - ymin); |
| 935 | } |
| 936 | |
| 937 | QRectF QDoubleMatrix4x4::mapRect(const QRectF& rect) const |
| 938 | { |
| 939 | if (flagBits < Scale) { |
| 940 | // Translation |
| 941 | return rect.translated(dx: m[3][0], dy: m[3][1]); |
| 942 | } else if (flagBits < Rotation2D) { |
| 943 | // Translation | Scale |
| 944 | double x = rect.x() * m[0][0] + m[3][0]; |
| 945 | double y = rect.y() * m[1][1] + m[3][1]; |
| 946 | double w = rect.width() * m[0][0]; |
| 947 | double h = rect.height() * m[1][1]; |
| 948 | if (w < 0) { |
| 949 | w = -w; |
| 950 | x -= w; |
| 951 | } |
| 952 | if (h < 0) { |
| 953 | h = -h; |
| 954 | y -= h; |
| 955 | } |
| 956 | return QRectF(x, y, w, h); |
| 957 | } |
| 958 | |
| 959 | QPointF tl = map(point: rect.topLeft()); QPointF tr = map(point: rect.topRight()); |
| 960 | QPointF bl = map(point: rect.bottomLeft()); QPointF br = map(point: rect.bottomRight()); |
| 961 | |
| 962 | double xmin = qMin(a: qMin(a: tl.x(), b: tr.x()), b: qMin(a: bl.x(), b: br.x())); |
| 963 | double xmax = qMax(a: qMax(a: tl.x(), b: tr.x()), b: qMax(a: bl.x(), b: br.x())); |
| 964 | double ymin = qMin(a: qMin(a: tl.y(), b: tr.y()), b: qMin(a: bl.y(), b: br.y())); |
| 965 | double ymax = qMax(a: qMax(a: tl.y(), b: tr.y()), b: qMax(a: bl.y(), b: br.y())); |
| 966 | |
| 967 | return QRectF(QPointF(xmin, ymin), QPointF(xmax, ymax)); |
| 968 | } |
| 969 | |
| 970 | QDoubleMatrix4x4 QDoubleMatrix4x4::orthonormalInverse() const |
| 971 | { |
| 972 | QDoubleMatrix4x4 result(1); // The '1' says not to load identity |
| 973 | |
| 974 | result.m[0][0] = m[0][0]; |
| 975 | result.m[1][0] = m[0][1]; |
| 976 | result.m[2][0] = m[0][2]; |
| 977 | |
| 978 | result.m[0][1] = m[1][0]; |
| 979 | result.m[1][1] = m[1][1]; |
| 980 | result.m[2][1] = m[1][2]; |
| 981 | |
| 982 | result.m[0][2] = m[2][0]; |
| 983 | result.m[1][2] = m[2][1]; |
| 984 | result.m[2][2] = m[2][2]; |
| 985 | |
| 986 | result.m[0][3] = 0.0; |
| 987 | result.m[1][3] = 0.0; |
| 988 | result.m[2][3] = 0.0; |
| 989 | |
| 990 | result.m[3][0] = -(result.m[0][0] * m[3][0] + result.m[1][0] * m[3][1] + result.m[2][0] * m[3][2]); |
| 991 | result.m[3][1] = -(result.m[0][1] * m[3][0] + result.m[1][1] * m[3][1] + result.m[2][1] * m[3][2]); |
| 992 | result.m[3][2] = -(result.m[0][2] * m[3][0] + result.m[1][2] * m[3][1] + result.m[2][2] * m[3][2]); |
| 993 | result.m[3][3] = 1.0; |
| 994 | |
| 995 | result.flagBits = flagBits; |
| 996 | |
| 997 | return result; |
| 998 | } |
| 999 | |
| 1000 | void QDoubleMatrix4x4::optimize() |
| 1001 | { |
| 1002 | // If the last row is not (0, 0, 0, 1), the matrix is not a special type. |
| 1003 | flagBits = General; |
| 1004 | if (m[0][3] != 0 || m[1][3] != 0 || m[2][3] != 0 || m[3][3] != 1) |
| 1005 | return; |
| 1006 | |
| 1007 | flagBits &= ~Perspective; |
| 1008 | |
| 1009 | // If the last column is (0, 0, 0, 1), then there is no translation. |
| 1010 | if (m[3][0] == 0 && m[3][1] == 0 && m[3][2] == 0) |
| 1011 | flagBits &= ~Translation; |
| 1012 | |
| 1013 | // If the two first elements of row 3 and column 3 are 0, then any rotation must be about Z. |
| 1014 | if (!m[0][2] && !m[1][2] && !m[2][0] && !m[2][1]) { |
| 1015 | flagBits &= ~Rotation; |
| 1016 | // If the six non-diagonal elements in the top left 3x3 matrix are 0, there is no rotation. |
| 1017 | if (!m[0][1] && !m[1][0]) { |
| 1018 | flagBits &= ~Rotation2D; |
| 1019 | // Check for identity. |
| 1020 | if (m[0][0] == 1 && m[1][1] == 1 && m[2][2] == 1) |
| 1021 | flagBits &= ~Scale; |
| 1022 | } else { |
| 1023 | // If the columns are orthonormal and form a right-handed system, then there is no scale. |
| 1024 | double det = matrixDet2(m, col0: 0, col1: 1, row0: 0, row1: 1); |
| 1025 | double lenX = m[0][0] * m[0][0] + m[0][1] * m[0][1]; |
| 1026 | double lenY = m[1][0] * m[1][0] + m[1][1] * m[1][1]; |
| 1027 | double lenZ = m[2][2]; |
| 1028 | if (qFuzzyCompare(p1: det, p2: 1.0) && qFuzzyCompare(p1: lenX, p2: 1.0) |
| 1029 | && qFuzzyCompare(p1: lenY, p2: 1.0) && qFuzzyCompare(p1: lenZ, p2: 1.0)) |
| 1030 | { |
| 1031 | flagBits &= ~Scale; |
| 1032 | } |
| 1033 | } |
| 1034 | } else { |
| 1035 | // If the columns are orthonormal and form a right-handed system, then there is no scale. |
| 1036 | double det = matrixDet3(m, col0: 0, col1: 1, col2: 2, row0: 0, row1: 1, row2: 2); |
| 1037 | double lenX = m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2]; |
| 1038 | double lenY = m[1][0] * m[1][0] + m[1][1] * m[1][1] + m[1][2] * m[1][2]; |
| 1039 | double lenZ = m[2][0] * m[2][0] + m[2][1] * m[2][1] + m[2][2] * m[2][2]; |
| 1040 | if (qFuzzyCompare(p1: det, p2: 1.0) && qFuzzyCompare(p1: lenX, p2: 1.0) |
| 1041 | && qFuzzyCompare(p1: lenY, p2: 1.0) && qFuzzyCompare(p1: lenZ, p2: 1.0)) |
| 1042 | { |
| 1043 | flagBits &= ~Scale; |
| 1044 | } |
| 1045 | } |
| 1046 | } |
| 1047 | |
| 1048 | #ifndef QT_NO_DEBUG_STREAM |
| 1049 | |
| 1050 | QDebug operator<<(QDebug dbg, const QDoubleMatrix4x4 &m) |
| 1051 | { |
| 1052 | QDebugStateSaver saver(dbg); |
| 1053 | // Create a string that represents the matrix type. |
| 1054 | QByteArray bits; |
| 1055 | if (m.flagBits == QDoubleMatrix4x4::Identity) { |
| 1056 | bits = "Identity" ; |
| 1057 | } else if (m.flagBits == QDoubleMatrix4x4::General) { |
| 1058 | bits = "General" ; |
| 1059 | } else { |
| 1060 | if ((m.flagBits & QDoubleMatrix4x4::Translation) != 0) |
| 1061 | bits += "Translation," ; |
| 1062 | if ((m.flagBits & QDoubleMatrix4x4::Scale) != 0) |
| 1063 | bits += "Scale," ; |
| 1064 | if ((m.flagBits & QDoubleMatrix4x4::Rotation2D) != 0) |
| 1065 | bits += "Rotation2D," ; |
| 1066 | if ((m.flagBits & QDoubleMatrix4x4::Rotation) != 0) |
| 1067 | bits += "Rotation," ; |
| 1068 | if ((m.flagBits & QDoubleMatrix4x4::Perspective) != 0) |
| 1069 | bits += "Perspective," ; |
| 1070 | if (bits.size() > 0) |
| 1071 | bits = bits.left(len: bits.size() - 1); |
| 1072 | } |
| 1073 | |
| 1074 | // Output in row-major order because it is more human-readable. |
| 1075 | dbg.nospace() << "QDoubleMatrix4x4(type:" << bits.constData() << Qt::endl |
| 1076 | << qSetFieldWidth(width: 10) |
| 1077 | << m(0, 0) << m(0, 1) << m(0, 2) << m(0, 3) << Qt::endl |
| 1078 | << m(1, 0) << m(1, 1) << m(1, 2) << m(1, 3) << Qt::endl |
| 1079 | << m(2, 0) << m(2, 1) << m(2, 2) << m(2, 3) << Qt::endl |
| 1080 | << m(3, 0) << m(3, 1) << m(3, 2) << m(3, 3) << Qt::endl |
| 1081 | << qSetFieldWidth(width: 0) << ')'; |
| 1082 | return dbg; |
| 1083 | } |
| 1084 | |
| 1085 | #endif |
| 1086 | |
| 1087 | #ifndef QT_NO_DATASTREAM |
| 1088 | |
| 1089 | QDataStream &operator<<(QDataStream &stream, const QDoubleMatrix4x4 &matrix) |
| 1090 | { |
| 1091 | for (int row = 0; row < 4; ++row) |
| 1092 | for (int col = 0; col < 4; ++col) |
| 1093 | stream << matrix(row, col); |
| 1094 | return stream; |
| 1095 | } |
| 1096 | |
| 1097 | QDataStream &operator>>(QDataStream &stream, QDoubleMatrix4x4 &matrix) |
| 1098 | { |
| 1099 | double x; |
| 1100 | for (int row = 0; row < 4; ++row) { |
| 1101 | for (int col = 0; col < 4; ++col) { |
| 1102 | stream >> x; |
| 1103 | matrix(row, col) = x; |
| 1104 | } |
| 1105 | } |
| 1106 | matrix.optimize(); |
| 1107 | return stream; |
| 1108 | } |
| 1109 | |
| 1110 | #endif // QT_NO_DATASTREAM |
| 1111 | |
| 1112 | QT_END_NAMESPACE |
| 1113 | |