1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qabstractskeleton.h" |
5 | #include "qabstractskeleton_p.h" |
6 | |
7 | QT_BEGIN_NAMESPACE |
8 | |
9 | namespace Qt3DCore { |
10 | |
11 | QAbstractSkeletonPrivate::QAbstractSkeletonPrivate() |
12 | : Qt3DCore::QNodePrivate() |
13 | , m_type(Skeleton) |
14 | , m_jointCount(0) |
15 | { |
16 | } |
17 | |
18 | /*! |
19 | \internal |
20 | */ |
21 | const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSkeleton *q) |
22 | { |
23 | return q->d_func(); |
24 | } |
25 | |
26 | /*! |
27 | \internal |
28 | */ |
29 | QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(QAbstractSkeleton *q) |
30 | { |
31 | return q->d_func(); |
32 | } |
33 | |
34 | /*! |
35 | \qmltype AbstractSkeleton |
36 | \inqmlmodule Qt3D.Core |
37 | \inherits Node |
38 | \instantiates Qt3DCore::QAbstractSkeleton |
39 | \since 5.10 |
40 | \brief A skeleton contains the joints for a skinned mesh. |
41 | |
42 | Do not use this class directly. You should use SkeletonLoader if loading |
43 | skeleton data from a file (most likely) or Skeleton if creating the |
44 | skeleton and skinned mesh data yourself (mainly for people creating |
45 | editors or tooling). |
46 | */ |
47 | |
48 | /*! |
49 | \class Qt3DCore::QAbstractSkeleton |
50 | \inmodule Qt3DCore |
51 | \inherits Qt3DCore::QNode |
52 | \since 5.10 |
53 | \brief A skeleton contains the joints for a skinned mesh. |
54 | |
55 | Do not use this class directly. You should use QSkeletonLoader if loading |
56 | skeleton data from a file (most likely) or QSkeleton if creating the |
57 | skeleton and skinned mesh data yourself (mainly for people creating |
58 | editors or tooling). |
59 | */ |
60 | |
61 | /*! \internal */ |
62 | QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent) |
63 | : Qt3DCore::QNode(dd, parent) |
64 | { |
65 | } |
66 | |
67 | /*! \internal */ |
68 | QAbstractSkeleton::~QAbstractSkeleton() |
69 | { |
70 | } |
71 | |
72 | /*! |
73 | \property Qt3DCore::QAbstractSkeleton::jointCount |
74 | |
75 | Holds the number of joints contained in the skeleton |
76 | */ |
77 | int QAbstractSkeleton::jointCount() const |
78 | { |
79 | Q_D(const QAbstractSkeleton); |
80 | return d->m_jointCount; |
81 | } |
82 | |
83 | void QAbstractSkeletonPrivate::setJointCount(int jointCount) |
84 | { |
85 | Q_Q(QAbstractSkeleton); |
86 | if (m_jointCount == jointCount) |
87 | return; |
88 | m_jointCount = jointCount; |
89 | const bool block = q->blockNotifications(block: true); |
90 | emit q->jointCountChanged(jointCount); |
91 | q->blockNotifications(block); |
92 | } |
93 | |
94 | } // namespace Qt3DCore |
95 | |
96 | QT_END_NAMESPACE |
97 | |
98 | #include "moc_qabstractskeleton.cpp" |
99 |