| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qtransform.h" |
| 5 | #include "qtransform_p.h" |
| 6 | |
| 7 | #include <Qt3DCore/private/qmath3d_p.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | namespace Qt3DCore { |
| 12 | |
| 13 | QTransformPrivate::QTransformPrivate() |
| 14 | : QComponentPrivate() |
| 15 | , m_rotation() |
| 16 | , m_scale(1.0f, 1.0f, 1.0f) |
| 17 | , m_translation() |
| 18 | , m_eulerRotationAngles() |
| 19 | , m_matrixDirty(false) |
| 20 | { |
| 21 | m_shareable = false; |
| 22 | } |
| 23 | |
| 24 | QTransformPrivate::~QTransformPrivate() |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | /*! |
| 29 | \qmltype Transform |
| 30 | \inqmlmodule Qt3D.Core |
| 31 | \inherits Component3D |
| 32 | \nativetype Qt3DCore::QTransform |
| 33 | \since 5.6 |
| 34 | \brief Used to perform transforms on meshes. |
| 35 | |
| 36 | The Transform component is not shareable between multiple Entity's. |
| 37 | The transformation is held as vector3d scale, quaternion rotation and |
| 38 | vector3d translation components. The transformations are applied to the |
| 39 | mesh in that order. When Transform::matrix property is set, it is decomposed |
| 40 | to these transform components and corresponding transform signals are emitted. |
| 41 | |
| 42 | Several helper functions are provided to set up the Transform; |
| 43 | fromAxisAndAngle and fromAxesAndAngles can be used to set the rotation around |
| 44 | specific axes, fromEulerAngles can be used to set the rotation based on euler |
| 45 | angles and rotateAround can be used to rotate the object around specific point |
| 46 | relative to local origin. |
| 47 | */ |
| 48 | |
| 49 | /*! |
| 50 | \qmlproperty matrix4x4 Transform::matrix |
| 51 | |
| 52 | Holds the matrix4x4 of the transform. |
| 53 | \note When the matrix property is set, it is decomposed to translation, rotation and scale components. |
| 54 | */ |
| 55 | |
| 56 | /*! |
| 57 | \qmlproperty real Transform::rotationX |
| 58 | |
| 59 | Holds the x rotation of the transform as Euler angle. |
| 60 | */ |
| 61 | |
| 62 | /*! |
| 63 | \qmlproperty real Transform::rotationY |
| 64 | |
| 65 | Holds the y rotation of the transform as Euler angle. |
| 66 | */ |
| 67 | |
| 68 | /*! |
| 69 | \qmlproperty real Transform::rotationZ |
| 70 | |
| 71 | Holds the z rotation of the transform as Euler angle. |
| 72 | */ |
| 73 | |
| 74 | /*! |
| 75 | \qmlproperty vector3d Transform::scale3D |
| 76 | |
| 77 | Holds the scale of the transform as vector3d. |
| 78 | */ |
| 79 | |
| 80 | /*! |
| 81 | \qmlproperty real Transform::scale |
| 82 | |
| 83 | Holds the uniform scale of the transform. If the scale has been set with scale3D, holds |
| 84 | the x value only. |
| 85 | */ |
| 86 | |
| 87 | /*! |
| 88 | \qmlproperty quaternion Transform::rotation |
| 89 | |
| 90 | Holds the rotation of the transform as quaternion. |
| 91 | */ |
| 92 | |
| 93 | /*! |
| 94 | \qmlproperty vector3d Transform::translation |
| 95 | |
| 96 | Holds the translation of the transform as vector3d. |
| 97 | */ |
| 98 | |
| 99 | /*! |
| 100 | \qmlproperty matrix4x4 QTransform::worldMatrix |
| 101 | |
| 102 | Holds the world transformation matrix for the transform. This assumes the |
| 103 | Transform component is being referenced by an Entity. This makes it more |
| 104 | convenient to identify when an Entity part of a subtree has been |
| 105 | transformed in the world even though its local transformation might not |
| 106 | have changed. |
| 107 | |
| 108 | \since 5.14 |
| 109 | */ |
| 110 | |
| 111 | /*! |
| 112 | \qmlmethod quaternion Transform::fromAxisAndAngle(vector3d axis, real angle) |
| 113 | Creates a quaternion from \a axis and \a angle. |
| 114 | Returns the resulting quaternion. |
| 115 | */ |
| 116 | |
| 117 | /*! |
| 118 | \qmlmethod quaternion Transform::fromAxisAndAngle(real x, real y, real z, real angle) |
| 119 | Creates a quaternion from \a x, \a y, \a z, and \a angle. |
| 120 | Returns the resulting quaternion. |
| 121 | */ |
| 122 | |
| 123 | /*! |
| 124 | \qmlmethod quaternion Transform::fromAxesAndAngles(vector3d axis1, real angle1, |
| 125 | vector3d axis2, real angle2) |
| 126 | Creates a quaternion from \a axis1, \a angle1, \a axis2, and \a angle2. |
| 127 | Returns the resulting quaternion. |
| 128 | */ |
| 129 | |
| 130 | /*! |
| 131 | \qmlmethod quaternion Transform::fromAxesAndAngles(vector3d axis1, real angle1, |
| 132 | vector3d axis2, real angle2, |
| 133 | vector3d axis3, real angle3) |
| 134 | Creates a quaternion from \a axis1, \a angle1, \a axis2, \a angle2, \a axis3, and \a angle3. |
| 135 | Returns the resulting quaternion. |
| 136 | */ |
| 137 | |
| 138 | /*! |
| 139 | \qmlmethod quaternion Transform::fromEulerAngles(vector3d eulerAngles) |
| 140 | Creates a quaternion from \a eulerAngles. |
| 141 | Returns the resulting quaternion. |
| 142 | */ |
| 143 | |
| 144 | /*! |
| 145 | \qmlmethod quaternion Transform::fromEulerAngles(real pitch, real yaw, real roll) |
| 146 | Creates a quaternion from \a pitch, \a yaw, and \a roll. |
| 147 | Returns the resulting quaternion. |
| 148 | */ |
| 149 | |
| 150 | /*! |
| 151 | \qmlmethod matrix4x4 Transform::rotateAround(vector3d point, real angle, vector3d axis) |
| 152 | Creates a rotation matrix from \a axis and \a angle around \a point relative to local origin. |
| 153 | Returns the resulting matrix4x4. |
| 154 | */ |
| 155 | |
| 156 | /*! |
| 157 | \class Qt3DCore::QTransform |
| 158 | \inmodule Qt3DCore |
| 159 | \inherits Qt3DCore::QComponent |
| 160 | \since 5.6 |
| 161 | \brief Used to perform transforms on meshes. |
| 162 | |
| 163 | The QTransform component is not shareable between multiple QEntity's. |
| 164 | The transformation is held as QVector3D scale, QQuaternion rotation and |
| 165 | QVector3D translation components. The transformations are applied to the |
| 166 | mesh in that order. When QTransform::matrix property is set, it is decomposed |
| 167 | to these transform components and corresponding signals are emitted. |
| 168 | |
| 169 | Several helper functions are provided to set up the QTransform; |
| 170 | fromAxisAndAngle and fromAxesAndAngles can be used to set the rotation around |
| 171 | specific axes, fromEulerAngles can be used to set the rotation based on euler |
| 172 | angles and rotateAround can be used to rotate the object around specific point |
| 173 | relative to local origin. |
| 174 | */ |
| 175 | |
| 176 | /*! |
| 177 | Constructs a new QTransform with \a parent. |
| 178 | */ |
| 179 | QTransform::QTransform(QNode *parent) |
| 180 | : QComponent(*new QTransformPrivate, parent) |
| 181 | { |
| 182 | } |
| 183 | |
| 184 | /*! |
| 185 | \internal |
| 186 | */ |
| 187 | QTransform::~QTransform() |
| 188 | { |
| 189 | } |
| 190 | |
| 191 | /*! |
| 192 | \internal |
| 193 | */ |
| 194 | QTransform::QTransform(QTransformPrivate &dd, QNode *parent) |
| 195 | : QComponent(dd, parent) |
| 196 | { |
| 197 | } |
| 198 | |
| 199 | void QTransformPrivate::setWorldMatrix(const QMatrix4x4 &worldMatrix) |
| 200 | { |
| 201 | Q_Q(QTransform); |
| 202 | if (m_worldMatrix == worldMatrix) |
| 203 | return; |
| 204 | const bool blocked = q->blockNotifications(block: true); |
| 205 | m_worldMatrix = worldMatrix; |
| 206 | emit q->worldMatrixChanged(worldMatrix); |
| 207 | q->blockNotifications(block: blocked); |
| 208 | } |
| 209 | |
| 210 | void QTransformPrivate::update() |
| 211 | { |
| 212 | if (!m_blockNotifications) |
| 213 | m_dirty = true; |
| 214 | markDirty(changes: QScene::TransformDirty); |
| 215 | QNodePrivate::update(); |
| 216 | } |
| 217 | |
| 218 | void QTransform::setMatrix(const QMatrix4x4 &m) |
| 219 | { |
| 220 | Q_D(QTransform); |
| 221 | if (m != matrix()) { |
| 222 | d->m_matrix = m; |
| 223 | d->m_matrixDirty = false; |
| 224 | |
| 225 | QVector3D s; |
| 226 | QVector3D t; |
| 227 | QQuaternion r; |
| 228 | decomposeQMatrix4x4(m, position&: t, orientation&: r, scale&: s); |
| 229 | d->m_scale = s; |
| 230 | d->m_rotation = r; |
| 231 | d->m_translation = t; |
| 232 | d->m_eulerRotationAngles = d->m_rotation.toEulerAngles(); |
| 233 | emit scale3DChanged(scale: s); |
| 234 | emit rotationChanged(rotation: r); |
| 235 | emit translationChanged(translation: t); |
| 236 | const bool wasBlocked = blockNotifications(block: true); |
| 237 | emit matrixChanged(); |
| 238 | emit scaleChanged(scale: d->m_scale.x()); |
| 239 | emit rotationXChanged(rotationX: d->m_eulerRotationAngles.x()); |
| 240 | emit rotationYChanged(rotationY: d->m_eulerRotationAngles.y()); |
| 241 | emit rotationZChanged(rotationZ: d->m_eulerRotationAngles.z()); |
| 242 | blockNotifications(block: wasBlocked); |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | void QTransform::setRotationX(float rotationX) |
| 247 | { |
| 248 | Q_D(QTransform); |
| 249 | |
| 250 | if (d->m_eulerRotationAngles.x() == rotationX) |
| 251 | return; |
| 252 | |
| 253 | d->m_eulerRotationAngles.setX(rotationX); |
| 254 | QQuaternion rotation = QQuaternion::fromEulerAngles(angles: d->m_eulerRotationAngles); |
| 255 | if (rotation != d->m_rotation) { |
| 256 | d->m_rotation = rotation; |
| 257 | d->m_matrixDirty = true; |
| 258 | emit rotationChanged(rotation); |
| 259 | } |
| 260 | |
| 261 | const bool wasBlocked = blockNotifications(block: true); |
| 262 | emit rotationXChanged(rotationX); |
| 263 | emit matrixChanged(); |
| 264 | blockNotifications(block: wasBlocked); |
| 265 | } |
| 266 | |
| 267 | void QTransform::setRotationY(float rotationY) |
| 268 | { |
| 269 | Q_D(QTransform); |
| 270 | |
| 271 | if (d->m_eulerRotationAngles.y() == rotationY) |
| 272 | return; |
| 273 | |
| 274 | d->m_eulerRotationAngles.setY(rotationY); |
| 275 | QQuaternion rotation = QQuaternion::fromEulerAngles(angles: d->m_eulerRotationAngles); |
| 276 | if (rotation != d->m_rotation) { |
| 277 | d->m_rotation = rotation; |
| 278 | d->m_matrixDirty = true; |
| 279 | emit rotationChanged(rotation); |
| 280 | } |
| 281 | |
| 282 | const bool wasBlocked = blockNotifications(block: true); |
| 283 | emit rotationYChanged(rotationY); |
| 284 | emit matrixChanged(); |
| 285 | blockNotifications(block: wasBlocked); |
| 286 | } |
| 287 | |
| 288 | void QTransform::setRotationZ(float rotationZ) |
| 289 | { |
| 290 | Q_D(QTransform); |
| 291 | if (d->m_eulerRotationAngles.z() == rotationZ) |
| 292 | return; |
| 293 | |
| 294 | d->m_eulerRotationAngles.setZ(rotationZ); |
| 295 | QQuaternion rotation = QQuaternion::fromEulerAngles(angles: d->m_eulerRotationAngles); |
| 296 | if (rotation != d->m_rotation) { |
| 297 | d->m_rotation = rotation; |
| 298 | d->m_matrixDirty = true; |
| 299 | emit rotationChanged(rotation); |
| 300 | } |
| 301 | |
| 302 | const bool wasBlocked = blockNotifications(block: true); |
| 303 | emit rotationZChanged(rotationZ); |
| 304 | emit matrixChanged(); |
| 305 | blockNotifications(block: wasBlocked); |
| 306 | } |
| 307 | |
| 308 | /*! |
| 309 | \property Qt3DCore::QTransform::matrix |
| 310 | |
| 311 | Holds the QMatrix4x4 of the transform. |
| 312 | \note When the matrix property is set, it is decomposed to translation, rotation and scale components. |
| 313 | */ |
| 314 | QMatrix4x4 QTransform::matrix() const |
| 315 | { |
| 316 | Q_D(const QTransform); |
| 317 | if (d->m_matrixDirty) { |
| 318 | composeQMatrix4x4(position: d->m_translation, orientation: d->m_rotation, scale: d->m_scale, m&: d->m_matrix); |
| 319 | d->m_matrixDirty = false; |
| 320 | } |
| 321 | return d->m_matrix; |
| 322 | } |
| 323 | |
| 324 | /*! |
| 325 | \property Qt3DCore::QTransform::worldMatrix |
| 326 | |
| 327 | Holds the world transformation matrix for the transform. This assumes the |
| 328 | QTransform component is being referenced by a QEntity. This makes it more |
| 329 | convenient to identify when a QEntity part of a subtree has been |
| 330 | transformed in the world even though its local transformation might not |
| 331 | have changed. |
| 332 | |
| 333 | \since 5.14 |
| 334 | */ |
| 335 | |
| 336 | /*! |
| 337 | Returns the world transformation matrix associated to the QTransform when |
| 338 | referenced by a QEntity which may be part of a QEntity hierarchy. |
| 339 | |
| 340 | \since 5.14 |
| 341 | */ |
| 342 | QMatrix4x4 QTransform::worldMatrix() const |
| 343 | { |
| 344 | Q_D(const QTransform); |
| 345 | return d->m_worldMatrix; |
| 346 | } |
| 347 | |
| 348 | /*! |
| 349 | \property Qt3DCore::QTransform::rotationX |
| 350 | |
| 351 | Holds the x rotation of the transform as Euler angle. |
| 352 | */ |
| 353 | float QTransform::rotationX() const |
| 354 | { |
| 355 | Q_D(const QTransform); |
| 356 | return d->m_eulerRotationAngles.x(); |
| 357 | } |
| 358 | |
| 359 | /*! |
| 360 | \property Qt3DCore::QTransform::rotationY |
| 361 | |
| 362 | Holds the y rotation of the transform as Euler angle. |
| 363 | */ |
| 364 | float QTransform::rotationY() const |
| 365 | { |
| 366 | Q_D(const QTransform); |
| 367 | return d->m_eulerRotationAngles.y(); |
| 368 | } |
| 369 | |
| 370 | /*! |
| 371 | \property Qt3DCore::QTransform::rotationZ |
| 372 | |
| 373 | Holds the z rotation of the transform as Euler angle. |
| 374 | */ |
| 375 | float QTransform::rotationZ() const |
| 376 | { |
| 377 | Q_D(const QTransform); |
| 378 | return d->m_eulerRotationAngles.z(); |
| 379 | } |
| 380 | |
| 381 | void QTransform::setScale3D(const QVector3D &scale) |
| 382 | { |
| 383 | Q_D(QTransform); |
| 384 | if (scale != d->m_scale) { |
| 385 | d->m_scale = scale; |
| 386 | d->m_matrixDirty = true; |
| 387 | emit scale3DChanged(scale); |
| 388 | |
| 389 | const bool wasBlocked = blockNotifications(block: true); |
| 390 | emit matrixChanged(); |
| 391 | blockNotifications(block: wasBlocked); |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | /*! |
| 396 | \property Qt3DCore::QTransform::scale3D |
| 397 | |
| 398 | Holds the scale of the transform as QVector3D. |
| 399 | */ |
| 400 | QVector3D QTransform::scale3D() const |
| 401 | { |
| 402 | Q_D(const QTransform); |
| 403 | return d->m_scale; |
| 404 | } |
| 405 | |
| 406 | void QTransform::setScale(float scale) |
| 407 | { |
| 408 | Q_D(QTransform); |
| 409 | if (scale != d->m_scale.x()) { |
| 410 | setScale3D(QVector3D(scale, scale, scale)); |
| 411 | |
| 412 | const bool wasBlocked = blockNotifications(block: true); |
| 413 | emit scaleChanged(scale); |
| 414 | blockNotifications(block: wasBlocked); |
| 415 | } |
| 416 | } |
| 417 | |
| 418 | /*! |
| 419 | \property Qt3DCore::QTransform::scale |
| 420 | |
| 421 | Holds the uniform scale of the transform. If the scale has been set with setScale3D, holds |
| 422 | the x value only. |
| 423 | */ |
| 424 | float QTransform::scale() const |
| 425 | { |
| 426 | Q_D(const QTransform); |
| 427 | return d->m_scale.x(); |
| 428 | } |
| 429 | |
| 430 | void QTransform::setRotation(const QQuaternion &rotation) |
| 431 | { |
| 432 | Q_D(QTransform); |
| 433 | if (rotation != d->m_rotation) { |
| 434 | d->m_rotation = rotation; |
| 435 | const QVector3D oldRotation = d->m_eulerRotationAngles; |
| 436 | d->m_eulerRotationAngles = d->m_rotation.toEulerAngles(); |
| 437 | d->m_matrixDirty = true; |
| 438 | emit rotationChanged(rotation); |
| 439 | |
| 440 | const bool wasBlocked = blockNotifications(block: true); |
| 441 | emit matrixChanged(); |
| 442 | if (d->m_eulerRotationAngles.x() != oldRotation.x()) |
| 443 | emit rotationXChanged(rotationX: d->m_eulerRotationAngles.x()); |
| 444 | if (d->m_eulerRotationAngles.y() != oldRotation.y()) |
| 445 | emit rotationYChanged(rotationY: d->m_eulerRotationAngles.y()); |
| 446 | if (d->m_eulerRotationAngles.z() != oldRotation.z()) |
| 447 | emit rotationZChanged(rotationZ: d->m_eulerRotationAngles.z()); |
| 448 | blockNotifications(block: wasBlocked); |
| 449 | } |
| 450 | } |
| 451 | |
| 452 | /*! |
| 453 | \property Qt3DCore::QTransform::rotation |
| 454 | |
| 455 | Holds the rotation of the transform as QQuaternion. |
| 456 | */ |
| 457 | QQuaternion QTransform::rotation() const |
| 458 | { |
| 459 | Q_D(const QTransform); |
| 460 | return d->m_rotation; |
| 461 | } |
| 462 | |
| 463 | void QTransform::setTranslation(const QVector3D &translation) |
| 464 | { |
| 465 | Q_D(QTransform); |
| 466 | if (translation != d->m_translation) { |
| 467 | d->m_translation = translation; |
| 468 | d->m_matrixDirty = true; |
| 469 | emit translationChanged(translation); |
| 470 | |
| 471 | const bool wasBlocked = blockNotifications(block: true); |
| 472 | emit matrixChanged(); |
| 473 | blockNotifications(block: wasBlocked); |
| 474 | } |
| 475 | } |
| 476 | |
| 477 | /*! |
| 478 | \property Qt3DCore::QTransform::translation |
| 479 | |
| 480 | Holds the translation of the transform as QVector3D. |
| 481 | */ |
| 482 | QVector3D QTransform::translation() const |
| 483 | { |
| 484 | Q_D(const QTransform); |
| 485 | return d->m_translation; |
| 486 | } |
| 487 | |
| 488 | /*! |
| 489 | Creates a QQuaternion from \a axis and \a angle. |
| 490 | Returns the resulting QQuaternion. |
| 491 | */ |
| 492 | QQuaternion QTransform::fromAxisAndAngle(const QVector3D &axis, float angle) |
| 493 | { |
| 494 | return QQuaternion::fromAxisAndAngle(axis, angle); |
| 495 | } |
| 496 | |
| 497 | /*! |
| 498 | Creates a QQuaternion from \a x, \a y, \a z, and \a angle. |
| 499 | Returns the resulting QQuaternion. |
| 500 | */ |
| 501 | QQuaternion QTransform::fromAxisAndAngle(float x, float y, float z, float angle) |
| 502 | { |
| 503 | return QQuaternion::fromAxisAndAngle(x, y, z, angle); |
| 504 | } |
| 505 | |
| 506 | /*! |
| 507 | Creates a QQuaternion from \a axis1, \a angle1, \a axis2, and \a angle2. |
| 508 | Returns the resulting QQuaternion. |
| 509 | */ |
| 510 | QQuaternion QTransform::fromAxesAndAngles(const QVector3D &axis1, float angle1, |
| 511 | const QVector3D &axis2, float angle2) |
| 512 | { |
| 513 | const QQuaternion q1 = QQuaternion::fromAxisAndAngle(axis: axis1, angle: angle1); |
| 514 | const QQuaternion q2 = QQuaternion::fromAxisAndAngle(axis: axis2, angle: angle2); |
| 515 | return q2 * q1; |
| 516 | } |
| 517 | |
| 518 | /*! |
| 519 | Creates a QQuaternion from \a axis1, \a angle1, \a axis2, \a angle2, \a axis3, and \a angle3. |
| 520 | Returns the resulting QQuaternion. |
| 521 | */ |
| 522 | QQuaternion QTransform::fromAxesAndAngles(const QVector3D &axis1, float angle1, |
| 523 | const QVector3D &axis2, float angle2, |
| 524 | const QVector3D &axis3, float angle3) |
| 525 | { |
| 526 | const QQuaternion q1 = QQuaternion::fromAxisAndAngle(axis: axis1, angle: angle1); |
| 527 | const QQuaternion q2 = QQuaternion::fromAxisAndAngle(axis: axis2, angle: angle2); |
| 528 | const QQuaternion q3 = QQuaternion::fromAxisAndAngle(axis: axis3, angle: angle3); |
| 529 | return q3 * q2 * q1; |
| 530 | } |
| 531 | |
| 532 | /*! |
| 533 | Creates a QQuaterniom definining a rotation from the axes \a xAxis, \a yAxis and \a zAxis. |
| 534 | \since 5.11 |
| 535 | */ |
| 536 | QQuaternion QTransform::fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis) |
| 537 | { |
| 538 | return QQuaternion::fromAxes(xAxis, yAxis, zAxis); |
| 539 | } |
| 540 | |
| 541 | /*! |
| 542 | Creates a QQuaternion from \a eulerAngles. |
| 543 | Returns the resulting QQuaternion. |
| 544 | */ |
| 545 | QQuaternion QTransform::fromEulerAngles(const QVector3D &eulerAngles) |
| 546 | { |
| 547 | return QQuaternion::fromEulerAngles(angles: eulerAngles); |
| 548 | } |
| 549 | |
| 550 | /*! |
| 551 | Creates a QQuaternion from \a pitch, \a yaw, and \a roll. |
| 552 | Returns the resulting QQuaternion. |
| 553 | */ |
| 554 | QQuaternion QTransform::fromEulerAngles(float pitch, float yaw, float roll) |
| 555 | { |
| 556 | return QQuaternion::fromEulerAngles(pitch, yaw, roll); |
| 557 | } |
| 558 | |
| 559 | /*! |
| 560 | Creates a rotation matrix from \a axis and \a angle around \a point. |
| 561 | Returns the resulting QMatrix4x4. |
| 562 | */ |
| 563 | QMatrix4x4 QTransform::rotateAround(const QVector3D &point, float angle, const QVector3D &axis) |
| 564 | { |
| 565 | QMatrix4x4 m; |
| 566 | m.translate(vector: point); |
| 567 | m.rotate(angle, vector: axis); |
| 568 | m.translate(vector: -point); |
| 569 | return m; |
| 570 | } |
| 571 | |
| 572 | /*! |
| 573 | Returns a rotation matrix defined from the axes \a xAxis, \a yAxis, \a zAxis. |
| 574 | \since 5.11 |
| 575 | */ |
| 576 | QMatrix4x4 QTransform::rotateFromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis) |
| 577 | { |
| 578 | return QMatrix4x4(xAxis.x(), yAxis.x(), zAxis.x(), 0.0f, |
| 579 | xAxis.y(), yAxis.y(), zAxis.y(), 0.0f, |
| 580 | xAxis.z(), yAxis.z(), zAxis.z(), 0.0f, |
| 581 | 0.0f, 0.0f, 0.0f, 1.0f); |
| 582 | } |
| 583 | |
| 584 | } // namespace Qt3DCore |
| 585 | |
| 586 | QT_END_NAMESPACE |
| 587 | |
| 588 | #include "moc_qtransform.cpp" |
| 589 | |