1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qdiffusemapmaterial.h" |
5 | #include "qdiffusemapmaterial_p.h" |
6 | |
7 | #include <Qt3DRender/qfilterkey.h> |
8 | #include <Qt3DRender/qmaterial.h> |
9 | #include <Qt3DRender/qeffect.h> |
10 | #include <Qt3DRender/qtexture.h> |
11 | #include <Qt3DRender/qtechnique.h> |
12 | #include <Qt3DRender/qshaderprogram.h> |
13 | #include <Qt3DRender/qshaderprogrambuilder.h> |
14 | #include <Qt3DRender/qparameter.h> |
15 | #include <Qt3DRender/qrenderpass.h> |
16 | #include <Qt3DRender/qgraphicsapifilter.h> |
17 | #include <QtCore/QUrl> |
18 | #include <QtGui/QVector3D> |
19 | #include <QtGui/QVector4D> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | using namespace Qt3DRender; |
24 | |
25 | namespace Qt3DExtras { |
26 | |
27 | QDiffuseMapMaterialPrivate::() |
28 | : QMaterialPrivate() |
29 | , m_diffuseMapEffect(new QEffect()) |
30 | , m_diffuseTexture(new QTexture2D()) |
31 | , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.05f, g: 0.05f, b: 0.05f, a: 1.0f))) |
32 | , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture" ), m_diffuseTexture)) |
33 | , m_specularParameter(new QParameter(QStringLiteral("ks" ), QColor::fromRgbF(r: 0.01f, g: 0.01f, b: 0.01f, a: 1.0f))) |
34 | , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) |
35 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
36 | , m_diffuseMapGL3Technique(new QTechnique()) |
37 | , m_diffuseMapGL2Technique(new QTechnique()) |
38 | , m_diffuseMapES2Technique(new QTechnique()) |
39 | , m_diffuseMapRHITechnique(new QTechnique()) |
40 | , m_diffuseMapGL3RenderPass(new QRenderPass()) |
41 | , m_diffuseMapGL2RenderPass(new QRenderPass()) |
42 | , m_diffuseMapES2RenderPass(new QRenderPass()) |
43 | , m_diffuseMapRHIRenderPass(new QRenderPass()) |
44 | , m_diffuseMapGL3Shader(new QShaderProgram()) |
45 | , m_diffuseMapGL3ShaderBuilder(new QShaderProgramBuilder()) |
46 | , m_diffuseMapGL2ES2Shader(new QShaderProgram()) |
47 | , m_diffuseMapGL2ES2ShaderBuilder(new QShaderProgramBuilder()) |
48 | , m_diffuseMapRHIShader(new QShaderProgram()) |
49 | , m_diffuseMapRHIShaderBuilder(new QShaderProgramBuilder()) |
50 | , m_filterKey(new QFilterKey) |
51 | { |
52 | m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); |
53 | m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
54 | m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
55 | m_diffuseTexture->setGenerateMipMaps(true); |
56 | m_diffuseTexture->setMaximumAnisotropy(16.0f); |
57 | } |
58 | |
59 | void QDiffuseMapMaterialPrivate::() |
60 | { |
61 | Q_Q(QDiffuseMapMaterial); |
62 | |
63 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
64 | receiverPrivate: this, slot: &QDiffuseMapMaterialPrivate::handleAmbientChanged); |
65 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
66 | receiverPrivate: this, slot: &QDiffuseMapMaterialPrivate::handleDiffuseChanged); |
67 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
68 | receiverPrivate: this, slot: &QDiffuseMapMaterialPrivate::handleSpecularChanged); |
69 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
70 | receiverPrivate: this, slot: &QDiffuseMapMaterialPrivate::handleShininessChanged); |
71 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
72 | receiverPrivate: this, slot: &QDiffuseMapMaterialPrivate::handleTextureScaleChanged); |
73 | |
74 | m_diffuseMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
75 | m_diffuseMapGL3ShaderBuilder->setParent(q); |
76 | m_diffuseMapGL3ShaderBuilder->setShaderProgram(m_diffuseMapGL3Shader); |
77 | m_diffuseMapGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
78 | m_diffuseMapGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
79 | QStringLiteral("specular" ), |
80 | QStringLiteral("normal" )}); |
81 | |
82 | m_diffuseMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
83 | m_diffuseMapGL2ES2ShaderBuilder->setParent(q); |
84 | m_diffuseMapGL2ES2ShaderBuilder->setShaderProgram(m_diffuseMapGL2ES2Shader); |
85 | m_diffuseMapGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
86 | m_diffuseMapGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
87 | QStringLiteral("specular" ), |
88 | QStringLiteral("normal" )}); |
89 | |
90 | m_diffuseMapRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm_tex.vert" )))); |
91 | m_diffuseMapRHIShaderBuilder->setParent(q); |
92 | m_diffuseMapRHIShaderBuilder->setShaderProgram(m_diffuseMapRHIShader); |
93 | m_diffuseMapRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
94 | m_diffuseMapRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
95 | QStringLiteral("specular" ), |
96 | QStringLiteral("normal" )}); |
97 | |
98 | m_diffuseMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
99 | m_diffuseMapGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
100 | m_diffuseMapGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
101 | m_diffuseMapGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
102 | |
103 | m_diffuseMapGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
104 | m_diffuseMapGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
105 | m_diffuseMapGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
106 | m_diffuseMapGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
107 | |
108 | m_diffuseMapES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
109 | m_diffuseMapES2Technique->graphicsApiFilter()->setMajorVersion(2); |
110 | m_diffuseMapES2Technique->graphicsApiFilter()->setMinorVersion(0); |
111 | m_diffuseMapES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
112 | |
113 | m_diffuseMapRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
114 | m_diffuseMapRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
115 | m_diffuseMapRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
116 | |
117 | m_filterKey->setParent(q); |
118 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
119 | m_filterKey->setValue(QStringLiteral("forward" )); |
120 | |
121 | m_diffuseMapGL3Technique->addFilterKey(filterKey: m_filterKey); |
122 | m_diffuseMapGL2Technique->addFilterKey(filterKey: m_filterKey); |
123 | m_diffuseMapES2Technique->addFilterKey(filterKey: m_filterKey); |
124 | m_diffuseMapRHITechnique->addFilterKey(filterKey: m_filterKey); |
125 | |
126 | m_diffuseMapGL3RenderPass->setShaderProgram(m_diffuseMapGL3Shader); |
127 | m_diffuseMapGL2RenderPass->setShaderProgram(m_diffuseMapGL2ES2Shader); |
128 | m_diffuseMapES2RenderPass->setShaderProgram(m_diffuseMapGL2ES2Shader); |
129 | m_diffuseMapRHIRenderPass->setShaderProgram(m_diffuseMapRHIShader); |
130 | |
131 | m_diffuseMapGL3Technique->addRenderPass(pass: m_diffuseMapGL3RenderPass); |
132 | m_diffuseMapGL2Technique->addRenderPass(pass: m_diffuseMapGL2RenderPass); |
133 | m_diffuseMapES2Technique->addRenderPass(pass: m_diffuseMapES2RenderPass); |
134 | m_diffuseMapRHITechnique->addRenderPass(pass: m_diffuseMapRHIRenderPass); |
135 | |
136 | m_diffuseMapEffect->addTechnique(t: m_diffuseMapGL3Technique); |
137 | m_diffuseMapEffect->addTechnique(t: m_diffuseMapGL2Technique); |
138 | m_diffuseMapEffect->addTechnique(t: m_diffuseMapES2Technique); |
139 | m_diffuseMapEffect->addTechnique(t: m_diffuseMapRHITechnique); |
140 | |
141 | m_diffuseMapEffect->addParameter(parameter: m_ambientParameter); |
142 | m_diffuseMapEffect->addParameter(parameter: m_diffuseParameter); |
143 | m_diffuseMapEffect->addParameter(parameter: m_specularParameter); |
144 | m_diffuseMapEffect->addParameter(parameter: m_shininessParameter); |
145 | m_diffuseMapEffect->addParameter(parameter: m_textureScaleParameter); |
146 | |
147 | q->setEffect(m_diffuseMapEffect); |
148 | } |
149 | |
150 | void QDiffuseMapMaterialPrivate::handleAmbientChanged(const QVariant &var) |
151 | { |
152 | Q_Q(QDiffuseMapMaterial); |
153 | emit q->ambientChanged(ambient: var.value<QColor>()); |
154 | } |
155 | |
156 | void QDiffuseMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) |
157 | { |
158 | Q_Q(QDiffuseMapMaterial); |
159 | emit q->diffuseChanged(diffuse: var.value<QAbstractTexture *>()); |
160 | } |
161 | |
162 | void QDiffuseMapMaterialPrivate::handleSpecularChanged(const QVariant &var) |
163 | { |
164 | Q_Q(QDiffuseMapMaterial); |
165 | emit q->specularChanged(specular: var.value<QColor>()); |
166 | } |
167 | |
168 | void QDiffuseMapMaterialPrivate::handleShininessChanged(const QVariant &var) |
169 | { |
170 | Q_Q(QDiffuseMapMaterial); |
171 | emit q->shininessChanged(shininess: var.toFloat()); |
172 | } |
173 | |
174 | void QDiffuseMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
175 | { |
176 | Q_Q(QDiffuseMapMaterial); |
177 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
178 | } |
179 | |
180 | /*! |
181 | \class Qt3DExtras::QDiffuseMapMaterial |
182 | \brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect |
183 | where the diffuse light component is read from a texture map. |
184 | \inmodule Qt3DExtras |
185 | \since 5.7 |
186 | \inherits Qt3DRender::QMaterial |
187 | |
188 | \deprecated |
189 | This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead. |
190 | |
191 | The specular lighting effect is based on the combination of 3 lighting components ambient, |
192 | diffuse and specular. The relative strengths of these components are controlled by means of |
193 | their reflectivity coefficients which are modelled as RGB triplets: |
194 | |
195 | \list |
196 | \li Ambient is the color that is emitted by an object without any other light source. |
197 | \li Diffuse is the color that is emitted for rought surface reflections with the lights. |
198 | \li Specular is the color emitted for shiny surface reflections with the lights. |
199 | \li The shininess of a surface is controlled by a float property. |
200 | \endlist |
201 | |
202 | This material uses an effect with a single render pass approach and performs per fragment |
203 | lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
204 | */ |
205 | |
206 | /*! |
207 | Constructs a new QDiffuseMapMaterial instance with parent object \a parent. |
208 | */ |
209 | QDiffuseMapMaterial::(QNode *parent) |
210 | : QMaterial(*new QDiffuseMapMaterialPrivate, parent) |
211 | { |
212 | Q_D(QDiffuseMapMaterial); |
213 | d->init(); |
214 | } |
215 | |
216 | /*! |
217 | Destroys the QDiffuseMapMaterial instance. |
218 | */ |
219 | QDiffuseMapMaterial::() |
220 | { |
221 | } |
222 | |
223 | /*! |
224 | \property QDiffuseMapMaterial::ambient |
225 | |
226 | Holds the current ambient color. |
227 | */ |
228 | |
229 | QColor QDiffuseMapMaterial::() const |
230 | { |
231 | Q_D(const QDiffuseMapMaterial); |
232 | return d->m_ambientParameter->value().value<QColor>(); |
233 | } |
234 | |
235 | /*! |
236 | \property QDiffuseMapMaterial::specular |
237 | |
238 | Holds the current specular color. |
239 | */ |
240 | QColor QDiffuseMapMaterial::() const |
241 | { |
242 | Q_D(const QDiffuseMapMaterial); |
243 | return d->m_specularParameter->value().value<QColor>(); |
244 | } |
245 | |
246 | /*! |
247 | \property QDiffuseMapMaterial::shininess |
248 | |
249 | Holds the current shininess as a float value. |
250 | */ |
251 | float QDiffuseMapMaterial::() const |
252 | { |
253 | Q_D(const QDiffuseMapMaterial); |
254 | return d->m_shininessParameter->value().toFloat(); |
255 | } |
256 | |
257 | /*! |
258 | \property QDiffuseMapMaterial::diffuse |
259 | |
260 | Holds the current texture used as the diffuse map. |
261 | |
262 | By default, the diffuse texture has the following properties: |
263 | |
264 | \list |
265 | \li Linear minification and magnification filters |
266 | \li Linear mipmap with mipmapping enabled |
267 | \li Repeat wrap mode |
268 | \li Maximum anisotropy of 16.0 |
269 | \endlist |
270 | */ |
271 | QAbstractTexture *QDiffuseMapMaterial::() const |
272 | { |
273 | Q_D(const QDiffuseMapMaterial); |
274 | return d->m_diffuseParameter->value().value<QAbstractTexture *>(); |
275 | } |
276 | |
277 | /*! |
278 | \property QDiffuseMapMaterial::textureScale |
279 | |
280 | Holds the current texture scale. It is applied as a multiplier to texture |
281 | coordinates at render time. Defaults to 1.0. |
282 | |
283 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
284 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
285 | would result in 16 (4x4) tiles. |
286 | */ |
287 | float QDiffuseMapMaterial::() const |
288 | { |
289 | Q_D(const QDiffuseMapMaterial); |
290 | return d->m_textureScaleParameter->value().toFloat(); |
291 | } |
292 | |
293 | void QDiffuseMapMaterial::(const QColor &ambient) |
294 | { |
295 | Q_D(const QDiffuseMapMaterial); |
296 | d->m_ambientParameter->setValue(ambient); |
297 | } |
298 | |
299 | void QDiffuseMapMaterial::(const QColor &specular) |
300 | { |
301 | Q_D(QDiffuseMapMaterial); |
302 | d->m_specularParameter->setValue(specular); |
303 | } |
304 | |
305 | void QDiffuseMapMaterial::(float shininess) |
306 | { |
307 | Q_D(QDiffuseMapMaterial); |
308 | d->m_shininessParameter->setValue(shininess); |
309 | } |
310 | |
311 | void QDiffuseMapMaterial::(QAbstractTexture *diffuseMap) |
312 | { |
313 | Q_D(QDiffuseMapMaterial); |
314 | d->m_diffuseParameter->setValue(QVariant::fromValue(value: diffuseMap)); |
315 | } |
316 | |
317 | void QDiffuseMapMaterial::(float textureScale) |
318 | { |
319 | Q_D(QDiffuseMapMaterial); |
320 | d->m_textureScaleParameter->setValue(textureScale); |
321 | } |
322 | |
323 | } // namespace Qt3DExtras |
324 | |
325 | QT_END_NAMESPACE |
326 | |
327 | #include "moc_qdiffusemapmaterial.cpp" |
328 | |