1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qmetalroughmaterial.h" |
5 | #include "qmetalroughmaterial_p.h" |
6 | #include <Qt3DRender/qfilterkey.h> |
7 | #include <Qt3DRender/qmaterial.h> |
8 | #include <Qt3DRender/qeffect.h> |
9 | #include <Qt3DRender/qtexture.h> |
10 | #include <Qt3DRender/qtechnique.h> |
11 | #include <Qt3DRender/qshaderprogram.h> |
12 | #include <Qt3DRender/qshaderprogrambuilder.h> |
13 | #include <Qt3DRender/qparameter.h> |
14 | #include <Qt3DRender/qrenderpass.h> |
15 | #include <Qt3DRender/qgraphicsapifilter.h> |
16 | #include <QUrl> |
17 | #include <QVector3D> |
18 | #include <QVector4D> |
19 | |
20 | QT_BEGIN_NAMESPACE |
21 | |
22 | using namespace Qt3DRender; |
23 | |
24 | namespace Qt3DExtras { |
25 | |
26 | QMetalRoughMaterialPrivate::() |
27 | : QMaterialPrivate() |
28 | , m_baseColorParameter(new QParameter(QStringLiteral("baseColor" ), QColor::fromString(name: "grey" ))) |
29 | , m_metalnessParameter(new QParameter(QStringLiteral("metalness" ), 0.0f)) |
30 | , m_roughnessParameter(new QParameter(QStringLiteral("roughness" ), 0.0f)) |
31 | , m_baseColorMapParameter(new QParameter(QStringLiteral("baseColorMap" ), QVariant())) |
32 | , m_metalnessMapParameter(new QParameter(QStringLiteral("metalnessMap" ), QVariant())) |
33 | , m_roughnessMapParameter(new QParameter(QStringLiteral("roughnessMap" ), QVariant())) |
34 | , m_ambientOcclusionMapParameter(new QParameter(QStringLiteral("ambientOcclusionMap" ), QVariant())) |
35 | , m_normalMapParameter(new QParameter(QStringLiteral("normalMap" ), QVariant())) |
36 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
37 | , m_metalRoughEffect(new QEffect()) |
38 | , m_metalRoughGL3Technique(new QTechnique()) |
39 | , m_metalRoughGL3RenderPass(new QRenderPass()) |
40 | , m_metalRoughGL3Shader(new QShaderProgram()) |
41 | , m_metalRoughGL3ShaderBuilder(new QShaderProgramBuilder()) |
42 | , m_metalRoughES3Technique(new QTechnique()) |
43 | , m_metalRoughES3RenderPass(new QRenderPass()) |
44 | , m_metalRoughES3Shader(new QShaderProgram()) |
45 | , m_metalRoughES3ShaderBuilder(new QShaderProgramBuilder()) |
46 | , m_metalRoughRHITechnique(new QTechnique()) |
47 | , m_metalRoughRHIRenderPass(new QRenderPass()) |
48 | , m_metalRoughRHIShader(new QShaderProgram()) |
49 | , m_metalRoughRHIShaderBuilder(new QShaderProgramBuilder()) |
50 | , m_filterKey(new QFilterKey) |
51 | { |
52 | } |
53 | |
54 | void QMetalRoughMaterialPrivate::() |
55 | { |
56 | Q_Q(QMetalRoughMaterial); |
57 | |
58 | QObject::connect(sender: m_baseColorParameter, signal: &Qt3DRender::QParameter::valueChanged, |
59 | context: q, slot: &QMetalRoughMaterial::baseColorChanged); |
60 | QObject::connect(sender: m_metalnessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
61 | context: q, slot: &QMetalRoughMaterial::metalnessChanged); |
62 | QObject::connect(sender: m_roughnessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
63 | context: q, slot: &QMetalRoughMaterial::roughnessChanged); |
64 | QObject::connect(sender: m_ambientOcclusionMapParameter, signal: &Qt3DRender::QParameter::valueChanged, |
65 | context: q, slot: &QMetalRoughMaterial::roughnessChanged); |
66 | QObject::connect(sender: m_normalMapParameter, signal: &Qt3DRender::QParameter::valueChanged, |
67 | context: q, slot: &QMetalRoughMaterial::normalChanged); |
68 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
69 | receiverPrivate: this, slot: &QMetalRoughMaterialPrivate::handleTextureScaleChanged); |
70 | |
71 | m_metalRoughGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
72 | m_metalRoughGL3ShaderBuilder->setParent(q); |
73 | m_metalRoughGL3ShaderBuilder->setShaderProgram(m_metalRoughGL3Shader); |
74 | m_metalRoughGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
75 | m_metalRoughGL3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
76 | QStringLiteral("metalness" ), |
77 | QStringLiteral("roughness" ), |
78 | QStringLiteral("ambientOcclusion" ), |
79 | QStringLiteral("normal" )}); |
80 | |
81 | m_metalRoughES3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es3/default.vert" )))); |
82 | m_metalRoughES3ShaderBuilder->setParent(q); |
83 | m_metalRoughES3ShaderBuilder->setShaderProgram(m_metalRoughES3Shader); |
84 | m_metalRoughES3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
85 | m_metalRoughES3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
86 | QStringLiteral("metalness" ), |
87 | QStringLiteral("roughness" ), |
88 | QStringLiteral("ambientOcclusion" ), |
89 | QStringLiteral("normal" )}); |
90 | |
91 | m_metalRoughRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm.vert" )))); |
92 | m_metalRoughRHIShaderBuilder->setParent(q); |
93 | m_metalRoughRHIShaderBuilder->setShaderProgram(m_metalRoughRHIShader); |
94 | m_metalRoughRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
95 | m_metalRoughRHIShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
96 | QStringLiteral("metalness" ), |
97 | QStringLiteral("roughness" ), |
98 | QStringLiteral("ambientOcclusion" ), |
99 | QStringLiteral("normal" )}); |
100 | |
101 | m_metalRoughGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
102 | m_metalRoughGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
103 | m_metalRoughGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
104 | m_metalRoughGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
105 | |
106 | m_metalRoughES3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
107 | m_metalRoughES3Technique->graphicsApiFilter()->setMajorVersion(3); |
108 | m_metalRoughES3Technique->graphicsApiFilter()->setMinorVersion(0); |
109 | |
110 | m_metalRoughRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
111 | m_metalRoughRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
112 | m_metalRoughRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
113 | |
114 | m_filterKey->setParent(q); |
115 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
116 | m_filterKey->setValue(QStringLiteral("forward" )); |
117 | |
118 | m_metalRoughGL3Technique->addFilterKey(filterKey: m_filterKey); |
119 | m_metalRoughGL3RenderPass->setShaderProgram(m_metalRoughGL3Shader); |
120 | m_metalRoughGL3Technique->addRenderPass(pass: m_metalRoughGL3RenderPass); |
121 | m_metalRoughEffect->addTechnique(t: m_metalRoughGL3Technique); |
122 | |
123 | m_metalRoughES3Technique->addFilterKey(filterKey: m_filterKey); |
124 | m_metalRoughES3RenderPass->setShaderProgram(m_metalRoughES3Shader); |
125 | m_metalRoughES3Technique->addRenderPass(pass: m_metalRoughES3RenderPass); |
126 | m_metalRoughEffect->addTechnique(t: m_metalRoughES3Technique); |
127 | |
128 | m_metalRoughRHITechnique->addFilterKey(filterKey: m_filterKey); |
129 | m_metalRoughRHIRenderPass->setShaderProgram(m_metalRoughRHIShader); |
130 | m_metalRoughRHITechnique->addRenderPass(pass: m_metalRoughRHIRenderPass); |
131 | m_metalRoughEffect->addTechnique(t: m_metalRoughRHITechnique); |
132 | |
133 | // Given parameters a parent |
134 | m_baseColorMapParameter->setParent(m_metalRoughEffect); |
135 | m_metalnessMapParameter->setParent(m_metalRoughEffect); |
136 | m_roughnessMapParameter->setParent(m_metalRoughEffect); |
137 | |
138 | m_metalRoughEffect->addParameter(parameter: m_baseColorParameter); |
139 | m_metalRoughEffect->addParameter(parameter: m_metalnessParameter); |
140 | m_metalRoughEffect->addParameter(parameter: m_roughnessParameter); |
141 | m_metalRoughEffect->addParameter(parameter: m_textureScaleParameter); |
142 | |
143 | q->setEffect(m_metalRoughEffect); |
144 | } |
145 | |
146 | void QMetalRoughMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
147 | { |
148 | Q_Q(QMetalRoughMaterial); |
149 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
150 | } |
151 | |
152 | void QMetalRoughMaterialPrivate::(const QStringList &layers) |
153 | { |
154 | m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); |
155 | m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); |
156 | m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); |
157 | updateVertexShaderBasedOnLayers(layers); |
158 | } |
159 | |
160 | void QMetalRoughMaterialPrivate::(const QStringList &layers) |
161 | { |
162 | const QString mapsLayers[] = { |
163 | QStringLiteral("baseColorMap" ), |
164 | QStringLiteral("metalnessMap" ), |
165 | QStringLiteral("roughnessMap" ), |
166 | QStringLiteral("ambientOcclusionMap" ), |
167 | QStringLiteral("normalMap" ) |
168 | }; |
169 | |
170 | const bool needsTexCoords = std::any_of(first: std::cbegin(cont: mapsLayers), |
171 | last: std::cend(cont: mapsLayers), |
172 | pred: [&] (const QString &mapLayers) { return layers.contains(str: mapLayers); }); |
173 | const bool needsTangents = layers.contains(QStringLiteral("normalMap" )); |
174 | |
175 | QString vertexShader = QLatin1String("default_pos_norm" ); |
176 | |
177 | if (needsTexCoords) |
178 | vertexShader += QLatin1String("_tex" ); |
179 | if (needsTangents) |
180 | vertexShader += QLatin1String("_tan" ); |
181 | |
182 | m_metalRoughRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QLatin1String("qrc:/shaders/rhi/%1.vert" ).arg(args&: vertexShader)))); |
183 | } |
184 | |
185 | |
186 | /*! |
187 | \class Qt3DExtras::QMetalRoughMaterial |
188 | \ingroup qt3d-extras-materials |
189 | \brief The QMetalRoughMaterial provides a default implementation of PBR |
190 | lighting. |
191 | \inmodule Qt3DExtras |
192 | \since 5.9 |
193 | \inherits Qt3DRender::QMaterial |
194 | |
195 | This material uses an effect with a single render pass approach and performs per fragment |
196 | lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3. |
197 | */ |
198 | |
199 | /*! |
200 | \qmltype MetalRoughMaterial |
201 | \instantiates Qt3DExtras::QMetalRoughMaterial |
202 | \inqmlmodule Qt3D.Extras |
203 | |
204 | \brief This material uses an effect with a single render pass approach and |
205 | performs per fragment lighting. Techniques are provided for OpenGL 3 |
206 | and OpenGL ES 3. |
207 | */ |
208 | |
209 | /*! |
210 | Constructs a new QMetalRoughMaterial instance with parent object \a parent. |
211 | */ |
212 | QMetalRoughMaterial::(QNode *parent) |
213 | : QMaterial(*new QMetalRoughMaterialPrivate, parent) |
214 | { |
215 | Q_D(QMetalRoughMaterial); |
216 | d->init(); |
217 | } |
218 | |
219 | /*! \internal */ |
220 | QMetalRoughMaterial::(QMetalRoughMaterialPrivate &dd, QNode *parent) |
221 | : QMaterial(dd, parent) |
222 | { |
223 | Q_D(QMetalRoughMaterial); |
224 | d->init(); |
225 | } |
226 | |
227 | /*! |
228 | Destroys the QMetalRoughMaterial instance. |
229 | */ |
230 | QMetalRoughMaterial::() |
231 | { |
232 | } |
233 | |
234 | /*! |
235 | \property QMetalRoughMaterial::baseColor |
236 | |
237 | Holds the current base color of the material. This can be either a plain |
238 | color value or a texture. By default the value of this property is "grey". |
239 | */ |
240 | /*! |
241 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::baseColor |
242 | |
243 | Holds the current base color of the material. This can be either a plain |
244 | color value or a texture. By default the value of this property is "grey". |
245 | */ |
246 | QVariant QMetalRoughMaterial::() const |
247 | { |
248 | Q_D(const QMetalRoughMaterial); |
249 | return d->m_baseColorParameter->value(); |
250 | } |
251 | |
252 | /*! |
253 | \property QMetalRoughMaterial::metalness |
254 | |
255 | Holds the current metalness level of the material, as a value between |
256 | 0 (purely dielectric, the default) and 1 (purely metallic). This can be |
257 | either a plain uniform value or a texture. By default the value of this |
258 | property is 0. |
259 | */ |
260 | /*! |
261 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::metalness |
262 | |
263 | Holds the current metalness level of the material, as a value between |
264 | 0 (purely dielectric, the default) and 1 (purely metallic). This can be |
265 | either a plain uniform value or a texture. By default the value of this |
266 | property is 0. |
267 | */ |
268 | QVariant QMetalRoughMaterial::() const |
269 | { |
270 | Q_D(const QMetalRoughMaterial); |
271 | return d->m_metalnessParameter->value(); |
272 | } |
273 | |
274 | /*! |
275 | \property QMetalRoughMaterial::roughness |
276 | |
277 | Holds the current roughness level of the material. This can be either a |
278 | plain uniform value or a texture. By default the value of this property is |
279 | 0. |
280 | */ |
281 | /*! |
282 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::roughness |
283 | |
284 | Holds the current roughness level of the material. This can be either a |
285 | plain uniform value or a texture. By default the value of this property is |
286 | 0. |
287 | */ |
288 | QVariant QMetalRoughMaterial::() const |
289 | { |
290 | Q_D(const QMetalRoughMaterial); |
291 | return d->m_roughnessParameter->value(); |
292 | } |
293 | |
294 | /*! |
295 | \property QMetalRoughMaterial::ambientOcclusion |
296 | |
297 | Holds the current ambient occlusion map texture of the material. This can |
298 | only be a texture, otherwise it is ignored. By default this map is not set. |
299 | */ |
300 | /*! |
301 | \qmlproperty Texture Qt3D.Extras::MetalRoughMaterial::ambientOcclusion |
302 | |
303 | Holds the current ambient occlusion map texture of the material. This can |
304 | only be a texture, otherwise it is ignored. By default this map is not set. |
305 | */ |
306 | QVariant QMetalRoughMaterial::() const |
307 | { |
308 | Q_D(const QMetalRoughMaterial); |
309 | return d->m_ambientOcclusionMapParameter->value(); |
310 | } |
311 | |
312 | /*! |
313 | \property QMetalRoughMaterial::normal |
314 | |
315 | Holds the current normal map texture of the material. This can only be a |
316 | texture, otherwise it is ignored. By default this map is not set. |
317 | */ |
318 | /*! |
319 | \qmlproperty Texture Qt3D.Extras::MetalRoughMaterial::normal |
320 | |
321 | Holds the current normal map texture of the material. This can only be a |
322 | texture, otherwise it is ignored. By default this map is not set. |
323 | */ |
324 | QVariant QMetalRoughMaterial::() const |
325 | { |
326 | Q_D(const QMetalRoughMaterial); |
327 | return d->m_normalMapParameter->value(); |
328 | } |
329 | |
330 | /*! |
331 | \property QMetalRoughMaterial::textureScale |
332 | |
333 | Holds the current texture scale. It is applied as a multiplier to texture |
334 | coordinates at render time. Defaults to 1.0. |
335 | |
336 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
337 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
338 | would result in 16 (4x4) tiles. |
339 | */ |
340 | /*! |
341 | \qmlproperty real Qt3D.Extras::MetalRoughMaterial::textureScale |
342 | |
343 | Holds the current texture scale. It is applied as a multiplier to texture |
344 | coordinates at render time. Defaults to 1.0. |
345 | |
346 | When used in conjunction with WrapMode.Repeat, textureScale provides a simple |
347 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
348 | would result in 16 (4x4) tiles. |
349 | */ |
350 | float QMetalRoughMaterial::() const |
351 | { |
352 | Q_D(const QMetalRoughMaterial); |
353 | return d->m_textureScaleParameter->value().toFloat(); |
354 | } |
355 | |
356 | void QMetalRoughMaterial::(const QVariant &baseColor) |
357 | { |
358 | Q_D(QMetalRoughMaterial); |
359 | d->m_baseColorParameter->setValue(baseColor); |
360 | d->m_baseColorMapParameter->setValue(baseColor); |
361 | |
362 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
363 | if (baseColor.value<QAbstractTexture *>()) { |
364 | layers.removeAll(QStringLiteral("baseColor" )); |
365 | layers.append(QStringLiteral("baseColorMap" )); |
366 | d->m_metalRoughEffect->addParameter(parameter: d->m_baseColorMapParameter); |
367 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_baseColorParameter)) |
368 | d->m_metalRoughEffect->removeParameter(parameter: d->m_baseColorParameter); |
369 | } else { |
370 | layers.removeAll(QStringLiteral("baseColorMap" )); |
371 | layers.append(QStringLiteral("baseColor" )); |
372 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_baseColorMapParameter)) |
373 | d->m_metalRoughEffect->removeParameter(parameter: d->m_baseColorMapParameter); |
374 | d->m_metalRoughEffect->addParameter(parameter: d->m_baseColorParameter); |
375 | } |
376 | d->updateLayersOnTechnique(layers); |
377 | } |
378 | |
379 | void QMetalRoughMaterial::(const QVariant &metalness) |
380 | { |
381 | Q_D(QMetalRoughMaterial); |
382 | d->m_metalnessParameter->setValue(metalness); |
383 | d->m_metalnessMapParameter->setValue(metalness); |
384 | |
385 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
386 | if (metalness.value<QAbstractTexture *>()) { |
387 | layers.removeAll(QStringLiteral("metalness" )); |
388 | layers.append(QStringLiteral("metalnessMap" )); |
389 | d->m_metalRoughEffect->addParameter(parameter: d->m_metalnessMapParameter); |
390 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_metalnessParameter)) |
391 | d->m_metalRoughEffect->removeParameter(parameter: d->m_metalnessParameter); |
392 | } else { |
393 | layers.removeAll(QStringLiteral("metalnessMap" )); |
394 | layers.append(QStringLiteral("metalness" )); |
395 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_metalnessMapParameter)) |
396 | d->m_metalRoughEffect->removeParameter(parameter: d->m_metalnessMapParameter); |
397 | d->m_metalRoughEffect->addParameter(parameter: d->m_metalnessParameter); |
398 | } |
399 | d->updateLayersOnTechnique(layers); |
400 | } |
401 | |
402 | void QMetalRoughMaterial::(const QVariant &roughness) |
403 | { |
404 | Q_D(QMetalRoughMaterial); |
405 | d->m_roughnessParameter->setValue(roughness); |
406 | d->m_roughnessMapParameter->setValue(roughness); |
407 | |
408 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
409 | if (roughness.value<QAbstractTexture *>()) { |
410 | layers.removeAll(QStringLiteral("roughness" )); |
411 | layers.append(QStringLiteral("roughnessMap" )); |
412 | d->m_metalRoughEffect->addParameter(parameter: d->m_roughnessMapParameter); |
413 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_roughnessParameter)) |
414 | d->m_metalRoughEffect->removeParameter(parameter: d->m_roughnessParameter); |
415 | } else { |
416 | layers.removeAll(QStringLiteral("roughnessMap" )); |
417 | layers.append(QStringLiteral("roughness" )); |
418 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_roughnessMapParameter)) |
419 | d->m_metalRoughEffect->removeParameter(parameter: d->m_roughnessMapParameter); |
420 | d->m_metalRoughEffect->addParameter(parameter: d->m_roughnessParameter); |
421 | } |
422 | d->updateLayersOnTechnique(layers); |
423 | } |
424 | |
425 | void QMetalRoughMaterial::(const QVariant &ambientOcclusion) |
426 | { |
427 | Q_D(QMetalRoughMaterial); |
428 | d->m_ambientOcclusionMapParameter->setValue(ambientOcclusion); |
429 | |
430 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
431 | if (ambientOcclusion.value<QAbstractTexture *>()) { |
432 | layers.removeAll(QStringLiteral("ambientOcclusion" )); |
433 | layers.append(QStringLiteral("ambientOcclusionMap" )); |
434 | d->m_metalRoughEffect->addParameter(parameter: d->m_ambientOcclusionMapParameter); |
435 | } else { |
436 | layers.removeAll(QStringLiteral("ambientOcclusionMap" )); |
437 | layers.append(QStringLiteral("ambientOcclusion" )); |
438 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_ambientOcclusionMapParameter)) |
439 | d->m_metalRoughEffect->removeParameter(parameter: d->m_ambientOcclusionMapParameter); |
440 | } |
441 | d->updateLayersOnTechnique(layers); |
442 | } |
443 | |
444 | void QMetalRoughMaterial::(const QVariant &normal) |
445 | { |
446 | Q_D(QMetalRoughMaterial); |
447 | d->m_normalMapParameter->setValue(normal); |
448 | |
449 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
450 | if (normal.value<QAbstractTexture *>()) { |
451 | layers.removeAll(QStringLiteral("normal" )); |
452 | layers.append(QStringLiteral("normalMap" )); |
453 | d->m_metalRoughEffect->addParameter(parameter: d->m_normalMapParameter); |
454 | } else { |
455 | layers.removeAll(QStringLiteral("normalMap" )); |
456 | layers.append(QStringLiteral("normal" )); |
457 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_normalMapParameter)) |
458 | d->m_metalRoughEffect->removeParameter(parameter: d->m_normalMapParameter); |
459 | } |
460 | d->updateLayersOnTechnique(layers); |
461 | } |
462 | |
463 | void QMetalRoughMaterial::(float textureScale) |
464 | { |
465 | Q_D(QMetalRoughMaterial); |
466 | d->m_textureScaleParameter->setValue(textureScale); |
467 | } |
468 | |
469 | } // namespace Qt3DExtras |
470 | |
471 | QT_END_NAMESPACE |
472 | |
473 | #include "moc_qmetalroughmaterial.cpp" |
474 | |