| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qmetalroughmaterial.h" |
| 5 | #include "qmetalroughmaterial_p.h" |
| 6 | #include <Qt3DRender/qfilterkey.h> |
| 7 | #include <Qt3DRender/qmaterial.h> |
| 8 | #include <Qt3DRender/qeffect.h> |
| 9 | #include <Qt3DRender/qtexture.h> |
| 10 | #include <Qt3DRender/qtechnique.h> |
| 11 | #include <Qt3DRender/qshaderprogram.h> |
| 12 | #include <Qt3DRender/qshaderprogrambuilder.h> |
| 13 | #include <Qt3DRender/qparameter.h> |
| 14 | #include <Qt3DRender/qrenderpass.h> |
| 15 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 16 | #include <QUrl> |
| 17 | #include <QVector3D> |
| 18 | #include <QVector4D> |
| 19 | |
| 20 | QT_BEGIN_NAMESPACE |
| 21 | |
| 22 | namespace Qt3DExtras { |
| 23 | |
| 24 | using namespace Qt3DRender; |
| 25 | |
| 26 | QMetalRoughMaterialPrivate::() |
| 27 | : QMaterialPrivate() |
| 28 | , m_baseColorParameter(new QParameter(QStringLiteral("baseColor" ), QColor::fromString(name: "grey" ))) |
| 29 | , m_metalnessParameter(new QParameter(QStringLiteral("metalness" ), 0.0f)) |
| 30 | , m_roughnessParameter(new QParameter(QStringLiteral("roughness" ), 0.0f)) |
| 31 | , m_baseColorMapParameter(new QParameter(QStringLiteral("baseColorMap" ), QVariant())) |
| 32 | , m_metalnessMapParameter(new QParameter(QStringLiteral("metalnessMap" ), QVariant())) |
| 33 | , m_roughnessMapParameter(new QParameter(QStringLiteral("roughnessMap" ), QVariant())) |
| 34 | , m_ambientOcclusionMapParameter(new QParameter(QStringLiteral("ambientOcclusionMap" ), QVariant())) |
| 35 | , m_normalMapParameter(new QParameter(QStringLiteral("normalMap" ), QVariant())) |
| 36 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
| 37 | , m_metalRoughEffect(new QEffect()) |
| 38 | , m_metalRoughGL3Technique(new QTechnique()) |
| 39 | , m_metalRoughGL3RenderPass(new QRenderPass()) |
| 40 | , m_metalRoughGL3Shader(new QShaderProgram()) |
| 41 | , m_metalRoughGL3ShaderBuilder(new QShaderProgramBuilder()) |
| 42 | , m_metalRoughES3Technique(new QTechnique()) |
| 43 | , m_metalRoughES3RenderPass(new QRenderPass()) |
| 44 | , m_metalRoughES3Shader(new QShaderProgram()) |
| 45 | , m_metalRoughES3ShaderBuilder(new QShaderProgramBuilder()) |
| 46 | , m_metalRoughRHITechnique(new QTechnique()) |
| 47 | , m_metalRoughRHIRenderPass(new QRenderPass()) |
| 48 | , m_metalRoughRHIShader(new QShaderProgram()) |
| 49 | , m_metalRoughRHIShaderBuilder(new QShaderProgramBuilder()) |
| 50 | , m_filterKey(new QFilterKey) |
| 51 | { |
| 52 | } |
| 53 | |
| 54 | void QMetalRoughMaterialPrivate::() |
| 55 | { |
| 56 | Q_Q(QMetalRoughMaterial); |
| 57 | |
| 58 | QObject::connect(sender: m_baseColorParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 59 | context: q, slot: &QMetalRoughMaterial::baseColorChanged); |
| 60 | QObject::connect(sender: m_metalnessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 61 | context: q, slot: &QMetalRoughMaterial::metalnessChanged); |
| 62 | QObject::connect(sender: m_roughnessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 63 | context: q, slot: &QMetalRoughMaterial::roughnessChanged); |
| 64 | QObject::connect(sender: m_ambientOcclusionMapParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 65 | context: q, slot: &QMetalRoughMaterial::roughnessChanged); |
| 66 | QObject::connect(sender: m_normalMapParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 67 | context: q, slot: &QMetalRoughMaterial::normalChanged); |
| 68 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 69 | receiverPrivate: this, slot: &QMetalRoughMaterialPrivate::handleTextureScaleChanged); |
| 70 | |
| 71 | m_metalRoughGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
| 72 | m_metalRoughGL3ShaderBuilder->setParent(q); |
| 73 | m_metalRoughGL3ShaderBuilder->setShaderProgram(m_metalRoughGL3Shader); |
| 74 | m_metalRoughGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
| 75 | m_metalRoughGL3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
| 76 | QStringLiteral("metalness" ), |
| 77 | QStringLiteral("roughness" ), |
| 78 | QStringLiteral("ambientOcclusion" ), |
| 79 | QStringLiteral("normal" )}); |
| 80 | |
| 81 | m_metalRoughES3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es3/default.vert" )))); |
| 82 | m_metalRoughES3ShaderBuilder->setParent(q); |
| 83 | m_metalRoughES3ShaderBuilder->setShaderProgram(m_metalRoughES3Shader); |
| 84 | m_metalRoughES3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
| 85 | m_metalRoughES3ShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
| 86 | QStringLiteral("metalness" ), |
| 87 | QStringLiteral("roughness" ), |
| 88 | QStringLiteral("ambientOcclusion" ), |
| 89 | QStringLiteral("normal" )}); |
| 90 | |
| 91 | m_metalRoughRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm.vert" )))); |
| 92 | m_metalRoughRHIShaderBuilder->setParent(q); |
| 93 | m_metalRoughRHIShaderBuilder->setShaderProgram(m_metalRoughRHIShader); |
| 94 | m_metalRoughRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/metalrough.frag.json" ))); |
| 95 | m_metalRoughRHIShaderBuilder->setEnabledLayers({QStringLiteral("baseColor" ), |
| 96 | QStringLiteral("metalness" ), |
| 97 | QStringLiteral("roughness" ), |
| 98 | QStringLiteral("ambientOcclusion" ), |
| 99 | QStringLiteral("normal" )}); |
| 100 | |
| 101 | m_metalRoughGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 102 | m_metalRoughGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 103 | m_metalRoughGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 104 | m_metalRoughGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 105 | |
| 106 | m_metalRoughES3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
| 107 | m_metalRoughES3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 108 | m_metalRoughES3Technique->graphicsApiFilter()->setMinorVersion(0); |
| 109 | |
| 110 | m_metalRoughRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
| 111 | m_metalRoughRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
| 112 | m_metalRoughRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
| 113 | |
| 114 | m_filterKey->setParent(q); |
| 115 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 116 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 117 | |
| 118 | m_metalRoughGL3Technique->addFilterKey(filterKey: m_filterKey); |
| 119 | m_metalRoughGL3RenderPass->setShaderProgram(m_metalRoughGL3Shader); |
| 120 | m_metalRoughGL3Technique->addRenderPass(pass: m_metalRoughGL3RenderPass); |
| 121 | m_metalRoughEffect->addTechnique(t: m_metalRoughGL3Technique); |
| 122 | |
| 123 | m_metalRoughES3Technique->addFilterKey(filterKey: m_filterKey); |
| 124 | m_metalRoughES3RenderPass->setShaderProgram(m_metalRoughES3Shader); |
| 125 | m_metalRoughES3Technique->addRenderPass(pass: m_metalRoughES3RenderPass); |
| 126 | m_metalRoughEffect->addTechnique(t: m_metalRoughES3Technique); |
| 127 | |
| 128 | m_metalRoughRHITechnique->addFilterKey(filterKey: m_filterKey); |
| 129 | m_metalRoughRHIRenderPass->setShaderProgram(m_metalRoughRHIShader); |
| 130 | m_metalRoughRHITechnique->addRenderPass(pass: m_metalRoughRHIRenderPass); |
| 131 | m_metalRoughEffect->addTechnique(t: m_metalRoughRHITechnique); |
| 132 | |
| 133 | // Given parameters a parent |
| 134 | m_baseColorMapParameter->setParent(m_metalRoughEffect); |
| 135 | m_metalnessMapParameter->setParent(m_metalRoughEffect); |
| 136 | m_roughnessMapParameter->setParent(m_metalRoughEffect); |
| 137 | |
| 138 | m_metalRoughEffect->addParameter(parameter: m_baseColorParameter); |
| 139 | m_metalRoughEffect->addParameter(parameter: m_metalnessParameter); |
| 140 | m_metalRoughEffect->addParameter(parameter: m_roughnessParameter); |
| 141 | m_metalRoughEffect->addParameter(parameter: m_textureScaleParameter); |
| 142 | |
| 143 | q->setEffect(m_metalRoughEffect); |
| 144 | } |
| 145 | |
| 146 | void QMetalRoughMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
| 147 | { |
| 148 | Q_Q(QMetalRoughMaterial); |
| 149 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
| 150 | } |
| 151 | |
| 152 | void QMetalRoughMaterialPrivate::(const QStringList &layers) |
| 153 | { |
| 154 | m_metalRoughGL3ShaderBuilder->setEnabledLayers(layers); |
| 155 | m_metalRoughES3ShaderBuilder->setEnabledLayers(layers); |
| 156 | m_metalRoughRHIShaderBuilder->setEnabledLayers(layers); |
| 157 | updateVertexShaderBasedOnLayers(layers); |
| 158 | } |
| 159 | |
| 160 | void QMetalRoughMaterialPrivate::(const QStringList &layers) |
| 161 | { |
| 162 | const QString mapsLayers[] = { |
| 163 | QStringLiteral("baseColorMap" ), |
| 164 | QStringLiteral("metalnessMap" ), |
| 165 | QStringLiteral("roughnessMap" ), |
| 166 | QStringLiteral("ambientOcclusionMap" ), |
| 167 | QStringLiteral("normalMap" ) |
| 168 | }; |
| 169 | |
| 170 | const bool needsTexCoords = std::any_of(first: std::cbegin(cont: mapsLayers), |
| 171 | last: std::cend(cont: mapsLayers), |
| 172 | pred: [&] (const QString &mapLayers) { return layers.contains(str: mapLayers); }); |
| 173 | const bool needsTangents = layers.contains(QStringLiteral("normalMap" )); |
| 174 | |
| 175 | QString vertexShader = QLatin1String("default_pos_norm" ); |
| 176 | |
| 177 | if (needsTexCoords) |
| 178 | vertexShader += QLatin1String("_tex" ); |
| 179 | if (needsTangents) |
| 180 | vertexShader += QLatin1String("_tan" ); |
| 181 | |
| 182 | m_metalRoughRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QLatin1String("qrc:/shaders/rhi/%1.vert" ).arg(args&: vertexShader)))); |
| 183 | } |
| 184 | |
| 185 | |
| 186 | /*! |
| 187 | \class Qt3DExtras::QMetalRoughMaterial |
| 188 | \ingroup qt3d-extras-materials |
| 189 | \brief The QMetalRoughMaterial provides a default implementation of PBR |
| 190 | lighting. |
| 191 | \inmodule Qt3DExtras |
| 192 | \since 5.9 |
| 193 | \inherits Qt3DRender::QMaterial |
| 194 | |
| 195 | This material uses an effect with a single render pass approach and performs per fragment |
| 196 | lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3. |
| 197 | */ |
| 198 | |
| 199 | /*! |
| 200 | \qmltype MetalRoughMaterial |
| 201 | \nativetype Qt3DExtras::QMetalRoughMaterial |
| 202 | \inqmlmodule Qt3D.Extras |
| 203 | |
| 204 | \brief This material uses an effect with a single render pass approach and |
| 205 | performs per fragment lighting. Techniques are provided for OpenGL 3 |
| 206 | and OpenGL ES 3. |
| 207 | */ |
| 208 | |
| 209 | /*! |
| 210 | Constructs a new QMetalRoughMaterial instance with parent object \a parent. |
| 211 | */ |
| 212 | QMetalRoughMaterial::(QNode *parent) |
| 213 | : QMaterial(*new QMetalRoughMaterialPrivate, parent) |
| 214 | { |
| 215 | Q_D(QMetalRoughMaterial); |
| 216 | d->init(); |
| 217 | } |
| 218 | |
| 219 | /*! \internal */ |
| 220 | QMetalRoughMaterial::(QMetalRoughMaterialPrivate &dd, QNode *parent) |
| 221 | : QMaterial(dd, parent) |
| 222 | { |
| 223 | Q_D(QMetalRoughMaterial); |
| 224 | d->init(); |
| 225 | } |
| 226 | |
| 227 | /*! |
| 228 | Destroys the QMetalRoughMaterial instance. |
| 229 | */ |
| 230 | QMetalRoughMaterial::() |
| 231 | { |
| 232 | } |
| 233 | |
| 234 | /*! |
| 235 | \property Qt3DExtras::QMetalRoughMaterial::baseColor |
| 236 | |
| 237 | Holds the current base color of the material. This can be either a plain |
| 238 | color value or a texture. By default the value of this property is "grey". |
| 239 | */ |
| 240 | /*! |
| 241 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::baseColor |
| 242 | |
| 243 | Holds the current base color of the material. This can be either a plain |
| 244 | color value or a texture. By default the value of this property is "grey". |
| 245 | */ |
| 246 | QVariant QMetalRoughMaterial::() const |
| 247 | { |
| 248 | Q_D(const QMetalRoughMaterial); |
| 249 | return d->m_baseColorParameter->value(); |
| 250 | } |
| 251 | |
| 252 | /*! |
| 253 | \property Qt3DExtras::QMetalRoughMaterial::metalness |
| 254 | |
| 255 | Holds the current metalness level of the material, as a value between |
| 256 | 0 (purely dielectric, the default) and 1 (purely metallic). This can be |
| 257 | either a plain uniform value or a texture. By default the value of this |
| 258 | property is 0. |
| 259 | */ |
| 260 | /*! |
| 261 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::metalness |
| 262 | |
| 263 | Holds the current metalness level of the material, as a value between |
| 264 | 0 (purely dielectric, the default) and 1 (purely metallic). This can be |
| 265 | either a plain uniform value or a texture. By default the value of this |
| 266 | property is 0. |
| 267 | */ |
| 268 | QVariant QMetalRoughMaterial::() const |
| 269 | { |
| 270 | Q_D(const QMetalRoughMaterial); |
| 271 | return d->m_metalnessParameter->value(); |
| 272 | } |
| 273 | |
| 274 | /*! |
| 275 | \property Qt3DExtras::QMetalRoughMaterial::roughness |
| 276 | |
| 277 | Holds the current roughness level of the material. This can be either a |
| 278 | plain uniform value or a texture. By default the value of this property is |
| 279 | 0. |
| 280 | */ |
| 281 | /*! |
| 282 | \qmlproperty variant Qt3D.Extras::MetalRoughMaterial::roughness |
| 283 | |
| 284 | Holds the current roughness level of the material. This can be either a |
| 285 | plain uniform value or a texture. By default the value of this property is |
| 286 | 0. |
| 287 | */ |
| 288 | QVariant QMetalRoughMaterial::() const |
| 289 | { |
| 290 | Q_D(const QMetalRoughMaterial); |
| 291 | return d->m_roughnessParameter->value(); |
| 292 | } |
| 293 | |
| 294 | /*! |
| 295 | \property Qt3DExtras::QMetalRoughMaterial::ambientOcclusion |
| 296 | |
| 297 | Holds the current ambient occlusion map texture of the material. This can |
| 298 | only be a texture, otherwise it is ignored. By default this map is not set. |
| 299 | */ |
| 300 | /*! |
| 301 | \qmlproperty Texture Qt3D.Extras::MetalRoughMaterial::ambientOcclusion |
| 302 | |
| 303 | Holds the current ambient occlusion map texture of the material. This can |
| 304 | only be a texture, otherwise it is ignored. By default this map is not set. |
| 305 | */ |
| 306 | QVariant QMetalRoughMaterial::() const |
| 307 | { |
| 308 | Q_D(const QMetalRoughMaterial); |
| 309 | return d->m_ambientOcclusionMapParameter->value(); |
| 310 | } |
| 311 | |
| 312 | /*! |
| 313 | \property Qt3DExtras::QMetalRoughMaterial::normal |
| 314 | |
| 315 | Holds the current normal map texture of the material. This can only be a |
| 316 | texture, otherwise it is ignored. By default this map is not set. |
| 317 | */ |
| 318 | /*! |
| 319 | \qmlproperty Texture Qt3D.Extras::MetalRoughMaterial::normal |
| 320 | |
| 321 | Holds the current normal map texture of the material. This can only be a |
| 322 | texture, otherwise it is ignored. By default this map is not set. |
| 323 | */ |
| 324 | QVariant QMetalRoughMaterial::() const |
| 325 | { |
| 326 | Q_D(const QMetalRoughMaterial); |
| 327 | return d->m_normalMapParameter->value(); |
| 328 | } |
| 329 | |
| 330 | /*! |
| 331 | \property Qt3DExtras::QMetalRoughMaterial::textureScale |
| 332 | |
| 333 | Holds the current texture scale. It is applied as a multiplier to texture |
| 334 | coordinates at render time. Defaults to 1.0. |
| 335 | |
| 336 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
| 337 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 338 | would result in 16 (4x4) tiles. |
| 339 | */ |
| 340 | /*! |
| 341 | \qmlproperty real Qt3D.Extras::MetalRoughMaterial::textureScale |
| 342 | |
| 343 | Holds the current texture scale. It is applied as a multiplier to texture |
| 344 | coordinates at render time. Defaults to 1.0. |
| 345 | |
| 346 | When used in conjunction with WrapMode.Repeat, textureScale provides a simple |
| 347 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 348 | would result in 16 (4x4) tiles. |
| 349 | */ |
| 350 | float QMetalRoughMaterial::() const |
| 351 | { |
| 352 | Q_D(const QMetalRoughMaterial); |
| 353 | return d->m_textureScaleParameter->value().toFloat(); |
| 354 | } |
| 355 | |
| 356 | void QMetalRoughMaterial::(const QVariant &baseColor) |
| 357 | { |
| 358 | Q_D(QMetalRoughMaterial); |
| 359 | d->m_baseColorParameter->setValue(baseColor); |
| 360 | d->m_baseColorMapParameter->setValue(baseColor); |
| 361 | |
| 362 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 363 | if (baseColor.value<QAbstractTexture *>()) { |
| 364 | layers.removeAll(QStringLiteral("baseColor" )); |
| 365 | layers.append(QStringLiteral("baseColorMap" )); |
| 366 | d->m_metalRoughEffect->addParameter(parameter: d->m_baseColorMapParameter); |
| 367 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_baseColorParameter)) |
| 368 | d->m_metalRoughEffect->removeParameter(parameter: d->m_baseColorParameter); |
| 369 | } else { |
| 370 | layers.removeAll(QStringLiteral("baseColorMap" )); |
| 371 | layers.append(QStringLiteral("baseColor" )); |
| 372 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_baseColorMapParameter)) |
| 373 | d->m_metalRoughEffect->removeParameter(parameter: d->m_baseColorMapParameter); |
| 374 | d->m_metalRoughEffect->addParameter(parameter: d->m_baseColorParameter); |
| 375 | } |
| 376 | d->updateLayersOnTechnique(layers); |
| 377 | } |
| 378 | |
| 379 | void QMetalRoughMaterial::(const QVariant &metalness) |
| 380 | { |
| 381 | Q_D(QMetalRoughMaterial); |
| 382 | d->m_metalnessParameter->setValue(metalness); |
| 383 | d->m_metalnessMapParameter->setValue(metalness); |
| 384 | |
| 385 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 386 | if (metalness.value<QAbstractTexture *>()) { |
| 387 | layers.removeAll(QStringLiteral("metalness" )); |
| 388 | layers.append(QStringLiteral("metalnessMap" )); |
| 389 | d->m_metalRoughEffect->addParameter(parameter: d->m_metalnessMapParameter); |
| 390 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_metalnessParameter)) |
| 391 | d->m_metalRoughEffect->removeParameter(parameter: d->m_metalnessParameter); |
| 392 | } else { |
| 393 | layers.removeAll(QStringLiteral("metalnessMap" )); |
| 394 | layers.append(QStringLiteral("metalness" )); |
| 395 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_metalnessMapParameter)) |
| 396 | d->m_metalRoughEffect->removeParameter(parameter: d->m_metalnessMapParameter); |
| 397 | d->m_metalRoughEffect->addParameter(parameter: d->m_metalnessParameter); |
| 398 | } |
| 399 | d->updateLayersOnTechnique(layers); |
| 400 | } |
| 401 | |
| 402 | void QMetalRoughMaterial::(const QVariant &roughness) |
| 403 | { |
| 404 | Q_D(QMetalRoughMaterial); |
| 405 | d->m_roughnessParameter->setValue(roughness); |
| 406 | d->m_roughnessMapParameter->setValue(roughness); |
| 407 | |
| 408 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 409 | if (roughness.value<QAbstractTexture *>()) { |
| 410 | layers.removeAll(QStringLiteral("roughness" )); |
| 411 | layers.append(QStringLiteral("roughnessMap" )); |
| 412 | d->m_metalRoughEffect->addParameter(parameter: d->m_roughnessMapParameter); |
| 413 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_roughnessParameter)) |
| 414 | d->m_metalRoughEffect->removeParameter(parameter: d->m_roughnessParameter); |
| 415 | } else { |
| 416 | layers.removeAll(QStringLiteral("roughnessMap" )); |
| 417 | layers.append(QStringLiteral("roughness" )); |
| 418 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_roughnessMapParameter)) |
| 419 | d->m_metalRoughEffect->removeParameter(parameter: d->m_roughnessMapParameter); |
| 420 | d->m_metalRoughEffect->addParameter(parameter: d->m_roughnessParameter); |
| 421 | } |
| 422 | d->updateLayersOnTechnique(layers); |
| 423 | } |
| 424 | |
| 425 | void QMetalRoughMaterial::(const QVariant &ambientOcclusion) |
| 426 | { |
| 427 | Q_D(QMetalRoughMaterial); |
| 428 | d->m_ambientOcclusionMapParameter->setValue(ambientOcclusion); |
| 429 | |
| 430 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 431 | if (ambientOcclusion.value<QAbstractTexture *>()) { |
| 432 | layers.removeAll(QStringLiteral("ambientOcclusion" )); |
| 433 | layers.append(QStringLiteral("ambientOcclusionMap" )); |
| 434 | d->m_metalRoughEffect->addParameter(parameter: d->m_ambientOcclusionMapParameter); |
| 435 | } else { |
| 436 | layers.removeAll(QStringLiteral("ambientOcclusionMap" )); |
| 437 | layers.append(QStringLiteral("ambientOcclusion" )); |
| 438 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_ambientOcclusionMapParameter)) |
| 439 | d->m_metalRoughEffect->removeParameter(parameter: d->m_ambientOcclusionMapParameter); |
| 440 | } |
| 441 | d->updateLayersOnTechnique(layers); |
| 442 | } |
| 443 | |
| 444 | void QMetalRoughMaterial::(const QVariant &normal) |
| 445 | { |
| 446 | Q_D(QMetalRoughMaterial); |
| 447 | d->m_normalMapParameter->setValue(normal); |
| 448 | |
| 449 | auto layers = d->m_metalRoughGL3ShaderBuilder->enabledLayers(); |
| 450 | if (normal.value<QAbstractTexture *>()) { |
| 451 | layers.removeAll(QStringLiteral("normal" )); |
| 452 | layers.append(QStringLiteral("normalMap" )); |
| 453 | d->m_metalRoughEffect->addParameter(parameter: d->m_normalMapParameter); |
| 454 | } else { |
| 455 | layers.removeAll(QStringLiteral("normalMap" )); |
| 456 | layers.append(QStringLiteral("normal" )); |
| 457 | if (d->m_metalRoughEffect->parameters().contains(t: d->m_normalMapParameter)) |
| 458 | d->m_metalRoughEffect->removeParameter(parameter: d->m_normalMapParameter); |
| 459 | } |
| 460 | d->updateLayersOnTechnique(layers); |
| 461 | } |
| 462 | |
| 463 | void QMetalRoughMaterial::(float textureScale) |
| 464 | { |
| 465 | Q_D(QMetalRoughMaterial); |
| 466 | d->m_textureScaleParameter->setValue(textureScale); |
| 467 | } |
| 468 | |
| 469 | } // namespace Qt3DExtras |
| 470 | |
| 471 | QT_END_NAMESPACE |
| 472 | |
| 473 | #include "moc_qmetalroughmaterial.cpp" |
| 474 | |