1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qnormaldiffusemapalphamaterial.h" |
5 | #include "qnormaldiffusemapalphamaterial_p.h" |
6 | |
7 | #include <Qt3DRender/qeffect.h> |
8 | #include <Qt3DRender/qtexture.h> |
9 | #include <Qt3DRender/qtechnique.h> |
10 | #include <Qt3DRender/qparameter.h> |
11 | #include <Qt3DRender/qshaderprogram.h> |
12 | #include <Qt3DRender/qshaderprogrambuilder.h> |
13 | #include <Qt3DRender/qrenderpass.h> |
14 | #include <Qt3DRender/qgraphicsapifilter.h> |
15 | #include <Qt3DRender/qalphacoverage.h> |
16 | #include <Qt3DRender/qdepthtest.h> |
17 | #include <QtCore/QUrl> |
18 | #include <QtGui/QVector3D> |
19 | #include <QtGui/QVector4D> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | using namespace Qt3DRender; |
24 | |
25 | namespace Qt3DExtras { |
26 | |
27 | |
28 | QNormalDiffuseMapAlphaMaterialPrivate::() |
29 | : QNormalDiffuseMapMaterialPrivate() |
30 | , m_alphaCoverage(new QAlphaCoverage()) |
31 | , m_depthTest(new QDepthTest()) |
32 | { |
33 | } |
34 | |
35 | void QNormalDiffuseMapAlphaMaterialPrivate::() |
36 | { |
37 | Q_Q(QNormalDiffuseMapMaterial); |
38 | |
39 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
40 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleAmbientChanged); |
41 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
42 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleDiffuseChanged); |
43 | connect(sender: m_normalParameter, signal: &Qt3DRender::QParameter::valueChanged, |
44 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleNormalChanged); |
45 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
46 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleSpecularChanged); |
47 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
48 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleShininessChanged); |
49 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
50 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleTextureScaleChanged); |
51 | |
52 | m_normalDiffuseGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
53 | m_normalDiffuseGL3ShaderBuilder->setParent(q); |
54 | m_normalDiffuseGL3ShaderBuilder->setShaderProgram(m_normalDiffuseGL3Shader); |
55 | m_normalDiffuseGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
56 | m_normalDiffuseGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
57 | QStringLiteral("specular" ), |
58 | QStringLiteral("normalTexture" )}); |
59 | |
60 | m_normalDiffuseGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
61 | m_normalDiffuseGL2ES2ShaderBuilder->setParent(q); |
62 | m_normalDiffuseGL2ES2ShaderBuilder->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
63 | m_normalDiffuseGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
64 | m_normalDiffuseGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
65 | QStringLiteral("specular" ), |
66 | QStringLiteral("normalTexture" )}); |
67 | |
68 | m_normalDiffuseRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm_tex_tan.vert" )))); |
69 | m_normalDiffuseRHIShaderBuilder->setParent(q); |
70 | m_normalDiffuseRHIShaderBuilder->setShaderProgram(m_normalDiffuseRHIShader); |
71 | m_normalDiffuseRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
72 | m_normalDiffuseRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
73 | QStringLiteral("specular" ), |
74 | QStringLiteral("normalTexture" )}); |
75 | |
76 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
77 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
78 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
79 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
80 | |
81 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
82 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
83 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
84 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
85 | |
86 | m_normalDiffuseES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
87 | m_normalDiffuseES2Technique->graphicsApiFilter()->setMajorVersion(2); |
88 | m_normalDiffuseES2Technique->graphicsApiFilter()->setMinorVersion(0); |
89 | m_normalDiffuseES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
90 | |
91 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
92 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
93 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
94 | |
95 | m_filterKey->setParent(q); |
96 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
97 | m_filterKey->setValue(QStringLiteral("forward" )); |
98 | |
99 | m_normalDiffuseGL3Technique->addFilterKey(filterKey: m_filterKey); |
100 | m_normalDiffuseGL2Technique->addFilterKey(filterKey: m_filterKey); |
101 | m_normalDiffuseES2Technique->addFilterKey(filterKey: m_filterKey); |
102 | m_normalDiffuseRHITechnique->addFilterKey(filterKey: m_filterKey); |
103 | |
104 | m_depthTest->setDepthFunction(QDepthTest::Less); |
105 | |
106 | m_normalDiffuseGL3RenderPass->setShaderProgram(m_normalDiffuseGL3Shader); |
107 | m_normalDiffuseGL3RenderPass->addRenderState(state: m_alphaCoverage); |
108 | m_normalDiffuseGL3RenderPass->addRenderState(state: m_depthTest); |
109 | |
110 | m_normalDiffuseGL2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
111 | m_normalDiffuseGL2RenderPass->addRenderState(state: m_alphaCoverage); |
112 | m_normalDiffuseGL2RenderPass->addRenderState(state: m_depthTest); |
113 | |
114 | m_normalDiffuseES2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
115 | m_normalDiffuseES2RenderPass->addRenderState(state: m_alphaCoverage); |
116 | m_normalDiffuseES2RenderPass->addRenderState(state: m_depthTest); |
117 | |
118 | m_normalDiffuseRHIRenderPass->setShaderProgram(m_normalDiffuseRHIShader); |
119 | m_normalDiffuseRHIRenderPass->addRenderState(state: m_alphaCoverage); |
120 | m_normalDiffuseRHIRenderPass->addRenderState(state: m_depthTest); |
121 | |
122 | m_normalDiffuseGL3Technique->addRenderPass(pass: m_normalDiffuseGL3RenderPass); |
123 | m_normalDiffuseGL2Technique->addRenderPass(pass: m_normalDiffuseGL2RenderPass); |
124 | m_normalDiffuseES2Technique->addRenderPass(pass: m_normalDiffuseES2RenderPass); |
125 | m_normalDiffuseRHITechnique->addRenderPass(pass: m_normalDiffuseRHIRenderPass); |
126 | |
127 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseGL3Technique); |
128 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseGL2Technique); |
129 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseES2Technique); |
130 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseRHITechnique); |
131 | |
132 | m_normalDiffuseEffect->addParameter(parameter: m_ambientParameter); |
133 | m_normalDiffuseEffect->addParameter(parameter: m_diffuseParameter); |
134 | m_normalDiffuseEffect->addParameter(parameter: m_normalParameter); |
135 | m_normalDiffuseEffect->addParameter(parameter: m_specularParameter); |
136 | m_normalDiffuseEffect->addParameter(parameter: m_shininessParameter); |
137 | m_normalDiffuseEffect->addParameter(parameter: m_textureScaleParameter); |
138 | |
139 | q->setEffect(m_normalDiffuseEffect); |
140 | } |
141 | |
142 | |
143 | /*! |
144 | \class Qt3DExtras::QNormalDiffuseMapAlphaMaterial |
145 | \brief The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial |
146 | with alpha coverage and a depth test performed in the rendering pass. |
147 | \inmodule Qt3DExtras |
148 | \since 5.7 |
149 | \inherits Qt3DExtras::QNormalDiffuseMapMaterial |
150 | |
151 | \deprecated |
152 | This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead. |
153 | |
154 | The specular lighting effect is based on the combination of 3 lighting components ambient, |
155 | diffuse and specular. The relative strengths of these components are controlled by means of |
156 | their reflectivity coefficients which are modelled as RGB triplets: |
157 | |
158 | \list |
159 | \li Ambient is the color that is emitted by an object without any other light source. |
160 | \li Diffuse is the color that is emitted for rought surface reflections with the lights. |
161 | \li Specular is the color emitted for shiny surface reflections with the lights. |
162 | \li The shininess of a surface is controlled by a float property. |
163 | \endlist |
164 | |
165 | This material uses an effect with a single render pass approach and performs per fragment |
166 | lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
167 | */ |
168 | /*! |
169 | Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object \a parent. |
170 | */ |
171 | QNormalDiffuseMapAlphaMaterial::(QNode *parent) |
172 | : QNormalDiffuseMapMaterial(*new QNormalDiffuseMapAlphaMaterialPrivate, parent) |
173 | { |
174 | } |
175 | |
176 | /*! |
177 | Destroys the QNormalDiffuseMapAlphaMaterial instance. |
178 | */ |
179 | QNormalDiffuseMapAlphaMaterial::() |
180 | { |
181 | } |
182 | |
183 | } // namespace Qt3DRender |
184 | |
185 | QT_END_NAMESPACE |
186 | |
187 | #include "moc_qnormaldiffusemapalphamaterial.cpp" |
188 | |