| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qnormaldiffusemapmaterial.h" |
| 5 | #include "qnormaldiffusemapmaterial_p.h" |
| 6 | |
| 7 | #include <Qt3DRender/qfilterkey.h> |
| 8 | #include <Qt3DRender/qeffect.h> |
| 9 | #include <Qt3DRender/qtexture.h> |
| 10 | #include <Qt3DRender/qtechnique.h> |
| 11 | #include <Qt3DRender/qparameter.h> |
| 12 | #include <Qt3DRender/qshaderprogram.h> |
| 13 | #include <Qt3DRender/qshaderprogrambuilder.h> |
| 14 | #include <Qt3DRender/qrenderpass.h> |
| 15 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 16 | #include <QtCore/QUrl> |
| 17 | #include <QtGui/QVector3D> |
| 18 | #include <QtGui/QVector4D> |
| 19 | |
| 20 | QT_BEGIN_NAMESPACE |
| 21 | |
| 22 | namespace Qt3DExtras { |
| 23 | |
| 24 | using namespace Qt3DRender; |
| 25 | |
| 26 | QNormalDiffuseMapMaterialPrivate::() |
| 27 | : QMaterialPrivate() |
| 28 | , m_normalDiffuseEffect(new QEffect()) |
| 29 | , m_diffuseTexture(new QTexture2D()) |
| 30 | , m_normalTexture(new QTexture2D()) |
| 31 | , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.1f, g: 0.1f, b: 0.1f, a: 1.0f))) |
| 32 | , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture" ), m_diffuseTexture)) |
| 33 | , m_normalParameter(new QParameter(QStringLiteral("normalTexture" ), m_normalTexture)) |
| 34 | , m_specularParameter(new QParameter(QStringLiteral("ks" ), QColor::fromRgbF(r: 0.01f, g: 0.01f, b: 0.01f, a: 1.0f))) |
| 35 | , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) |
| 36 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
| 37 | , m_normalDiffuseGL3Technique(new QTechnique()) |
| 38 | , m_normalDiffuseGL2Technique(new QTechnique()) |
| 39 | , m_normalDiffuseES2Technique(new QTechnique()) |
| 40 | , m_normalDiffuseRHITechnique(new QTechnique()) |
| 41 | , m_normalDiffuseGL3RenderPass(new QRenderPass()) |
| 42 | , m_normalDiffuseGL2RenderPass(new QRenderPass()) |
| 43 | , m_normalDiffuseES2RenderPass(new QRenderPass()) |
| 44 | , m_normalDiffuseRHIRenderPass(new QRenderPass()) |
| 45 | , m_normalDiffuseGL3Shader(new QShaderProgram()) |
| 46 | , m_normalDiffuseGL3ShaderBuilder(new QShaderProgramBuilder()) |
| 47 | , m_normalDiffuseGL2ES2Shader(new QShaderProgram()) |
| 48 | , m_normalDiffuseGL2ES2ShaderBuilder(new QShaderProgramBuilder()) |
| 49 | , m_normalDiffuseRHIShader(new QShaderProgram()) |
| 50 | , m_normalDiffuseRHIShaderBuilder(new QShaderProgramBuilder()) |
| 51 | , m_filterKey(new QFilterKey) |
| 52 | { |
| 53 | m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); |
| 54 | m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
| 55 | m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
| 56 | m_diffuseTexture->setGenerateMipMaps(true); |
| 57 | m_diffuseTexture->setMaximumAnisotropy(16.0f); |
| 58 | |
| 59 | m_normalTexture->setMagnificationFilter(QAbstractTexture::Linear); |
| 60 | m_normalTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
| 61 | m_normalTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
| 62 | m_normalTexture->setGenerateMipMaps(true); |
| 63 | m_normalTexture->setMaximumAnisotropy(16.0f); |
| 64 | } |
| 65 | |
| 66 | void QNormalDiffuseMapMaterialPrivate::() |
| 67 | { |
| 68 | Q_Q(QNormalDiffuseMapMaterial); |
| 69 | |
| 70 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 71 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleAmbientChanged); |
| 72 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 73 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleDiffuseChanged); |
| 74 | connect(sender: m_normalParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 75 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleNormalChanged); |
| 76 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 77 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleSpecularChanged); |
| 78 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 79 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleShininessChanged); |
| 80 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 81 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleTextureScaleChanged); |
| 82 | |
| 83 | m_normalDiffuseGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
| 84 | m_normalDiffuseGL3ShaderBuilder->setParent(q); |
| 85 | m_normalDiffuseGL3ShaderBuilder->setShaderProgram(m_normalDiffuseGL3Shader); |
| 86 | m_normalDiffuseGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 87 | m_normalDiffuseGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 88 | QStringLiteral("specular" ), |
| 89 | QStringLiteral("normalTexture" )}); |
| 90 | |
| 91 | m_normalDiffuseGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
| 92 | m_normalDiffuseGL2ES2ShaderBuilder->setParent(q); |
| 93 | m_normalDiffuseGL2ES2ShaderBuilder->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
| 94 | m_normalDiffuseGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 95 | m_normalDiffuseGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 96 | QStringLiteral("specular" ), |
| 97 | QStringLiteral("normalTexture" )}); |
| 98 | |
| 99 | m_normalDiffuseRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm_tex_tan.vert" )))); |
| 100 | m_normalDiffuseRHIShaderBuilder->setParent(q); |
| 101 | m_normalDiffuseRHIShaderBuilder->setShaderProgram(m_normalDiffuseRHIShader); |
| 102 | m_normalDiffuseRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 103 | m_normalDiffuseRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 104 | QStringLiteral("specular" ), |
| 105 | QStringLiteral("normalTexture" )}); |
| 106 | |
| 107 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 108 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 109 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 110 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 111 | |
| 112 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 113 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 114 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 115 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 116 | |
| 117 | m_normalDiffuseES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
| 118 | m_normalDiffuseES2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 119 | m_normalDiffuseES2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 120 | m_normalDiffuseES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 121 | |
| 122 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
| 123 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
| 124 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
| 125 | |
| 126 | m_filterKey->setParent(q); |
| 127 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 128 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 129 | |
| 130 | m_normalDiffuseGL3Technique->addFilterKey(filterKey: m_filterKey); |
| 131 | m_normalDiffuseGL2Technique->addFilterKey(filterKey: m_filterKey); |
| 132 | m_normalDiffuseES2Technique->addFilterKey(filterKey: m_filterKey); |
| 133 | m_normalDiffuseRHITechnique->addFilterKey(filterKey: m_filterKey); |
| 134 | |
| 135 | m_normalDiffuseGL3RenderPass->setShaderProgram(m_normalDiffuseGL3Shader); |
| 136 | m_normalDiffuseGL2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
| 137 | m_normalDiffuseES2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
| 138 | m_normalDiffuseRHIRenderPass->setShaderProgram(m_normalDiffuseRHIShader); |
| 139 | |
| 140 | m_normalDiffuseGL3Technique->addRenderPass(pass: m_normalDiffuseGL3RenderPass); |
| 141 | m_normalDiffuseGL2Technique->addRenderPass(pass: m_normalDiffuseGL2RenderPass); |
| 142 | m_normalDiffuseES2Technique->addRenderPass(pass: m_normalDiffuseES2RenderPass); |
| 143 | m_normalDiffuseRHITechnique->addRenderPass(pass: m_normalDiffuseRHIRenderPass); |
| 144 | |
| 145 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseGL3Technique); |
| 146 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseGL2Technique); |
| 147 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseES2Technique); |
| 148 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseRHITechnique); |
| 149 | |
| 150 | m_normalDiffuseEffect->addParameter(parameter: m_ambientParameter); |
| 151 | m_normalDiffuseEffect->addParameter(parameter: m_diffuseParameter); |
| 152 | m_normalDiffuseEffect->addParameter(parameter: m_normalParameter); |
| 153 | m_normalDiffuseEffect->addParameter(parameter: m_specularParameter); |
| 154 | m_normalDiffuseEffect->addParameter(parameter: m_shininessParameter); |
| 155 | m_normalDiffuseEffect->addParameter(parameter: m_textureScaleParameter); |
| 156 | |
| 157 | q->setEffect(m_normalDiffuseEffect); |
| 158 | } |
| 159 | |
| 160 | void QNormalDiffuseMapMaterialPrivate::handleAmbientChanged(const QVariant &var) |
| 161 | { |
| 162 | Q_Q(QNormalDiffuseMapMaterial); |
| 163 | emit q->ambientChanged(ambient: var.value<QColor>()); |
| 164 | } |
| 165 | |
| 166 | void QNormalDiffuseMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) |
| 167 | { |
| 168 | Q_Q(QNormalDiffuseMapMaterial); |
| 169 | emit q->diffuseChanged(diffuse: var.value<QAbstractTexture *>()); |
| 170 | } |
| 171 | |
| 172 | void QNormalDiffuseMapMaterialPrivate::handleNormalChanged(const QVariant &var) |
| 173 | { |
| 174 | Q_Q(QNormalDiffuseMapMaterial); |
| 175 | emit q->normalChanged(normal: var.value<QAbstractTexture *>()); |
| 176 | } |
| 177 | |
| 178 | void QNormalDiffuseMapMaterialPrivate::handleSpecularChanged(const QVariant &var) |
| 179 | { |
| 180 | Q_Q(QNormalDiffuseMapMaterial); |
| 181 | emit q->specularChanged(specular: var.value<QColor>()); |
| 182 | } |
| 183 | |
| 184 | void QNormalDiffuseMapMaterialPrivate::handleShininessChanged(const QVariant &var) |
| 185 | { |
| 186 | Q_Q(QNormalDiffuseMapMaterial); |
| 187 | emit q->shininessChanged(shininess: var.toFloat()); |
| 188 | } |
| 189 | |
| 190 | void QNormalDiffuseMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
| 191 | { |
| 192 | Q_Q(QNormalDiffuseMapMaterial); |
| 193 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
| 194 | } |
| 195 | |
| 196 | /*! |
| 197 | \class Qt3DExtras::QNormalDiffuseMapMaterial |
| 198 | \brief The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting |
| 199 | and bump effect where the diffuse light component is read from a texture map and the normals of |
| 200 | the mesh being rendered from a normal texture map. |
| 201 | \inmodule Qt3DExtras |
| 202 | \since 5.7 |
| 203 | \inherits Qt3DRender::QMaterial |
| 204 | |
| 205 | \deprecated |
| 206 | This class is deprecated; use QDiffuseSpecularMaterial instead. |
| 207 | |
| 208 | The specular lighting effect is based on the combination of 3 lighting components ambient, |
| 209 | diffuse and specular. The relative strengths of these components are controlled by means of |
| 210 | their reflectivity coefficients which are modelled as RGB triplets: |
| 211 | |
| 212 | \list |
| 213 | \li Ambient is the color that is emitted by an object without any other light source. |
| 214 | \li Diffuse is the color that is emitted for rought surface reflections with the lights. |
| 215 | \li Specular is the color emitted for shiny surface reflections with the lights. |
| 216 | \li The shininess of a surface is controlled by a float property. |
| 217 | \endlist |
| 218 | |
| 219 | This material uses an effect with a single render pass approach and performs per fragment |
| 220 | lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
| 221 | */ |
| 222 | |
| 223 | /*! |
| 224 | Constructs a new QNormalDiffuseMapMaterial instance with parent object \a parent. |
| 225 | */ |
| 226 | QNormalDiffuseMapMaterial::(QNode *parent) |
| 227 | : QMaterial(*new QNormalDiffuseMapMaterialPrivate, parent) |
| 228 | { |
| 229 | Q_D(QNormalDiffuseMapMaterial); |
| 230 | d->init(); |
| 231 | } |
| 232 | |
| 233 | /*! \internal */ |
| 234 | QNormalDiffuseMapMaterial::(QNormalDiffuseMapMaterialPrivate &dd, QNode *parent) |
| 235 | : QMaterial(dd, parent) |
| 236 | { |
| 237 | Q_D(QNormalDiffuseMapMaterial); |
| 238 | d->init(); |
| 239 | } |
| 240 | |
| 241 | /*! |
| 242 | Destroys the QNormalDiffuseMapMaterial instance. |
| 243 | */ |
| 244 | QNormalDiffuseMapMaterial::() |
| 245 | { |
| 246 | } |
| 247 | |
| 248 | /*! |
| 249 | \property Qt3DExtras::QNormalDiffuseMapMaterial::ambient |
| 250 | |
| 251 | Holds the current ambient color. |
| 252 | */ |
| 253 | QColor QNormalDiffuseMapMaterial::() const |
| 254 | { |
| 255 | Q_D(const QNormalDiffuseMapMaterial); |
| 256 | return d->m_ambientParameter->value().value<QColor>(); |
| 257 | } |
| 258 | |
| 259 | /*! |
| 260 | \property Qt3DExtras::QNormalDiffuseMapMaterial::specular |
| 261 | |
| 262 | Holds the current specular color. |
| 263 | */ |
| 264 | QColor QNormalDiffuseMapMaterial::() const |
| 265 | { |
| 266 | Q_D(const QNormalDiffuseMapMaterial); |
| 267 | return d->m_specularParameter->value().value<QColor>(); |
| 268 | } |
| 269 | |
| 270 | /*! |
| 271 | \property Qt3DExtras::QNormalDiffuseMapMaterial::diffuse |
| 272 | |
| 273 | Holds the current diffuse map texture. |
| 274 | |
| 275 | By default, the diffuse texture has these properties: |
| 276 | |
| 277 | \list |
| 278 | \li Linear minification and magnification filters |
| 279 | \li Linear mipmap with mipmapping enabled |
| 280 | \li Repeat wrap modeM |
| 281 | \li Maximum anisotropy of 16.0 |
| 282 | \endlist |
| 283 | */ |
| 284 | QAbstractTexture *QNormalDiffuseMapMaterial::() const |
| 285 | { |
| 286 | Q_D(const QNormalDiffuseMapMaterial); |
| 287 | return d->m_diffuseParameter->value().value<QAbstractTexture *>(); |
| 288 | } |
| 289 | |
| 290 | /*! |
| 291 | \property Qt3DExtras::QNormalDiffuseMapMaterial::normal |
| 292 | |
| 293 | Holds the current normal map texture. |
| 294 | |
| 295 | By default, the normal texture has the following properties: |
| 296 | |
| 297 | \list |
| 298 | \li Linear minification and magnification filters |
| 299 | \li Repeat wrap mode |
| 300 | \li Maximum anisotropy of 16.0 |
| 301 | \endlist |
| 302 | */ |
| 303 | QAbstractTexture *QNormalDiffuseMapMaterial::() const |
| 304 | { |
| 305 | Q_D(const QNormalDiffuseMapMaterial); |
| 306 | return d->m_normalParameter->value().value<QAbstractTexture *>(); |
| 307 | } |
| 308 | |
| 309 | /*! |
| 310 | \property Qt3DExtras::QNormalDiffuseMapMaterial::shininess |
| 311 | |
| 312 | Holds the current shininess as a float value. |
| 313 | */ |
| 314 | float QNormalDiffuseMapMaterial::() const |
| 315 | { |
| 316 | Q_D(const QNormalDiffuseMapMaterial); |
| 317 | return d->m_shininessParameter->value().toFloat(); |
| 318 | } |
| 319 | |
| 320 | /*! |
| 321 | \property Qt3DExtras::QNormalDiffuseMapMaterial::textureScale |
| 322 | |
| 323 | Holds the current texture scale. It is applied as a multiplier to texture |
| 324 | coordinates at render time. Defaults to 1.0. |
| 325 | |
| 326 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
| 327 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 328 | would result in 16 (4x4) tiles. |
| 329 | */ |
| 330 | float QNormalDiffuseMapMaterial::() const |
| 331 | { |
| 332 | Q_D(const QNormalDiffuseMapMaterial); |
| 333 | return d->m_textureScaleParameter->value().toFloat(); |
| 334 | } |
| 335 | |
| 336 | void QNormalDiffuseMapMaterial::(const QColor &ambient) |
| 337 | { |
| 338 | Q_D(QNormalDiffuseMapMaterial); |
| 339 | d->m_ambientParameter->setValue(ambient); |
| 340 | } |
| 341 | |
| 342 | void QNormalDiffuseMapMaterial::(const QColor &specular) |
| 343 | { |
| 344 | Q_D(QNormalDiffuseMapMaterial); |
| 345 | d->m_specularParameter->setValue(specular); |
| 346 | } |
| 347 | |
| 348 | void QNormalDiffuseMapMaterial::(QAbstractTexture *diffuse) |
| 349 | { |
| 350 | Q_D(QNormalDiffuseMapMaterial); |
| 351 | d->m_diffuseParameter->setValue(QVariant::fromValue(value: diffuse)); |
| 352 | } |
| 353 | |
| 354 | void QNormalDiffuseMapMaterial::(QAbstractTexture *normal) |
| 355 | { |
| 356 | Q_D(QNormalDiffuseMapMaterial); |
| 357 | d->m_normalParameter->setValue(QVariant::fromValue(value: normal)); |
| 358 | } |
| 359 | |
| 360 | void QNormalDiffuseMapMaterial::(float shininess) |
| 361 | { |
| 362 | Q_D(QNormalDiffuseMapMaterial); |
| 363 | d->m_shininessParameter->setValue(shininess); |
| 364 | } |
| 365 | |
| 366 | void QNormalDiffuseMapMaterial::(float textureScale) |
| 367 | { |
| 368 | Q_D(QNormalDiffuseMapMaterial); |
| 369 | d->m_textureScaleParameter->setValue(textureScale); |
| 370 | } |
| 371 | |
| 372 | } // namespace Qt3DRender |
| 373 | |
| 374 | QT_END_NAMESPACE |
| 375 | |
| 376 | #include "moc_qnormaldiffusemapmaterial.cpp" |
| 377 | |