1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qphongalphamaterial.h" |
5 | #include "qphongalphamaterial_p.h" |
6 | |
7 | #include <Qt3DRender/qfilterkey.h> |
8 | #include <Qt3DRender/qmaterial.h> |
9 | #include <Qt3DRender/qeffect.h> |
10 | #include <Qt3DRender/qtechnique.h> |
11 | #include <Qt3DRender/qshaderprogram.h> |
12 | #include <Qt3DRender/qshaderprogrambuilder.h> |
13 | #include <Qt3DRender/qparameter.h> |
14 | #include <Qt3DRender/qrenderpass.h> |
15 | #include <Qt3DRender/qgraphicsapifilter.h> |
16 | #include <Qt3DRender/qblendequation.h> |
17 | #include <Qt3DRender/qblendequationarguments.h> |
18 | #include <Qt3DRender/qnodepthmask.h> |
19 | #include <QtCore/QUrl> |
20 | #include <QtGui/QVector3D> |
21 | #include <QtGui/QVector4D> |
22 | |
23 | QT_BEGIN_NAMESPACE |
24 | |
25 | using namespace Qt3DRender; |
26 | |
27 | namespace Qt3DExtras { |
28 | |
29 | QPhongAlphaMaterialPrivate::() |
30 | : QMaterialPrivate() |
31 | , m_phongEffect(new QEffect()) |
32 | , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.05f, g: 0.05f, b: 0.05f, a: 1.0f))) |
33 | , m_diffuseParameter(new QParameter(QStringLiteral("kd" ), QColor::fromRgbF(r: 0.7f, g: 0.7f, b: 0.7f, a: 0.5f))) |
34 | , m_specularParameter(new QParameter(QStringLiteral("ks" ), QColor::fromRgbF(r: 0.01f, g: 0.01f, b: 0.01f, a: 1.0f))) |
35 | , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) |
36 | , m_phongAlphaGL3Technique(new QTechnique()) |
37 | , m_phongAlphaGL2Technique(new QTechnique()) |
38 | , m_phongAlphaES2Technique(new QTechnique()) |
39 | , m_phongAlphaRHITechnique(new QTechnique()) |
40 | , m_phongAlphaGL3RenderPass(new QRenderPass()) |
41 | , m_phongAlphaGL2RenderPass(new QRenderPass()) |
42 | , m_phongAlphaES2RenderPass(new QRenderPass()) |
43 | , m_phongAlphaRHIRenderPass(new QRenderPass()) |
44 | , m_phongAlphaGL3Shader(new QShaderProgram()) |
45 | , m_phongAlphaGL3ShaderBuilder(new QShaderProgramBuilder()) |
46 | , m_phongAlphaGL2ES2Shader(new QShaderProgram()) |
47 | , m_phongAlphaGL2ES2ShaderBuilder(new QShaderProgramBuilder()) |
48 | , m_phongAlphaRHIShader(new QShaderProgram()) |
49 | , m_phongAlphaRHIShaderBuilder(new QShaderProgramBuilder()) |
50 | , m_noDepthMask(new QNoDepthMask()) |
51 | , m_blendState(new QBlendEquationArguments()) |
52 | , m_blendEquation(new QBlendEquation()) |
53 | , m_filterKey(new QFilterKey) |
54 | { |
55 | } |
56 | |
57 | // TODO: Define how lights are properties are set in the shaders. Ideally using a QShaderData |
58 | void QPhongAlphaMaterialPrivate::() |
59 | { |
60 | Q_Q(QPhongAlphaMaterial); |
61 | |
62 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
63 | receiverPrivate: this, slot: &QPhongAlphaMaterialPrivate::handleAmbientChanged); |
64 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
65 | receiverPrivate: this, slot: &QPhongAlphaMaterialPrivate::handleDiffuseChanged); |
66 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
67 | receiverPrivate: this, slot: &QPhongAlphaMaterialPrivate::handleSpecularChanged); |
68 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
69 | receiverPrivate: this, slot: &QPhongAlphaMaterialPrivate::handleShininessChanged); |
70 | |
71 | m_phongAlphaGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
72 | m_phongAlphaGL3ShaderBuilder->setParent(q); |
73 | m_phongAlphaGL3ShaderBuilder->setShaderProgram(m_phongAlphaGL3Shader); |
74 | m_phongAlphaGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
75 | m_phongAlphaGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), |
76 | QStringLiteral("specular" ), |
77 | QStringLiteral("normal" )}); |
78 | |
79 | m_phongAlphaGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
80 | m_phongAlphaGL2ES2ShaderBuilder->setParent(q); |
81 | m_phongAlphaGL2ES2ShaderBuilder->setShaderProgram(m_phongAlphaGL2ES2Shader); |
82 | m_phongAlphaGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
83 | m_phongAlphaGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), |
84 | QStringLiteral("specular" ), |
85 | QStringLiteral("normal" )}); |
86 | |
87 | m_phongAlphaRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm.vert" )))); |
88 | m_phongAlphaRHIShaderBuilder->setParent(q); |
89 | m_phongAlphaRHIShaderBuilder->setShaderProgram(m_phongAlphaRHIShader); |
90 | m_phongAlphaRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
91 | m_phongAlphaRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), |
92 | QStringLiteral("specular" ), |
93 | QStringLiteral("normal" )}); |
94 | |
95 | m_phongAlphaGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
96 | m_phongAlphaGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
97 | m_phongAlphaGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
98 | m_phongAlphaGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
99 | |
100 | m_phongAlphaGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
101 | m_phongAlphaGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
102 | m_phongAlphaGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
103 | m_phongAlphaGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
104 | |
105 | m_phongAlphaES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
106 | m_phongAlphaES2Technique->graphicsApiFilter()->setMajorVersion(2); |
107 | m_phongAlphaES2Technique->graphicsApiFilter()->setMinorVersion(0); |
108 | m_phongAlphaES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
109 | |
110 | m_phongAlphaRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
111 | m_phongAlphaRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
112 | m_phongAlphaRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
113 | |
114 | m_filterKey->setParent(q); |
115 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
116 | m_filterKey->setValue(QStringLiteral("forward" )); |
117 | |
118 | m_phongAlphaGL3Technique->addFilterKey(filterKey: m_filterKey); |
119 | m_phongAlphaGL2Technique->addFilterKey(filterKey: m_filterKey); |
120 | m_phongAlphaES2Technique->addFilterKey(filterKey: m_filterKey); |
121 | m_phongAlphaRHITechnique->addFilterKey(filterKey: m_filterKey); |
122 | |
123 | m_blendState->setSourceRgb(QBlendEquationArguments::SourceAlpha); |
124 | m_blendState->setDestinationRgb(QBlendEquationArguments::OneMinusSourceAlpha); |
125 | m_blendEquation->setBlendFunction(QBlendEquation::Add); |
126 | |
127 | m_phongAlphaGL3RenderPass->setShaderProgram(m_phongAlphaGL3Shader); |
128 | m_phongAlphaGL2RenderPass->setShaderProgram(m_phongAlphaGL2ES2Shader); |
129 | m_phongAlphaES2RenderPass->setShaderProgram(m_phongAlphaGL2ES2Shader); |
130 | m_phongAlphaRHIRenderPass->setShaderProgram(m_phongAlphaRHIShader); |
131 | |
132 | m_phongAlphaGL3RenderPass->addRenderState(state: m_noDepthMask); |
133 | m_phongAlphaGL3RenderPass->addRenderState(state: m_blendState); |
134 | m_phongAlphaGL3RenderPass->addRenderState(state: m_blendEquation); |
135 | |
136 | m_phongAlphaGL2RenderPass->addRenderState(state: m_noDepthMask); |
137 | m_phongAlphaGL2RenderPass->addRenderState(state: m_blendState); |
138 | m_phongAlphaGL2RenderPass->addRenderState(state: m_blendEquation); |
139 | |
140 | m_phongAlphaES2RenderPass->addRenderState(state: m_noDepthMask); |
141 | m_phongAlphaES2RenderPass->addRenderState(state: m_blendState); |
142 | m_phongAlphaES2RenderPass->addRenderState(state: m_blendEquation); |
143 | |
144 | m_phongAlphaRHIRenderPass->addRenderState(state: m_noDepthMask); |
145 | m_phongAlphaRHIRenderPass->addRenderState(state: m_blendState); |
146 | m_phongAlphaRHIRenderPass->addRenderState(state: m_blendEquation); |
147 | |
148 | m_phongAlphaGL3Technique->addRenderPass(pass: m_phongAlphaGL3RenderPass); |
149 | m_phongAlphaGL2Technique->addRenderPass(pass: m_phongAlphaGL2RenderPass); |
150 | m_phongAlphaES2Technique->addRenderPass(pass: m_phongAlphaES2RenderPass); |
151 | m_phongAlphaRHITechnique->addRenderPass(pass: m_phongAlphaRHIRenderPass); |
152 | |
153 | m_phongEffect->addTechnique(t: m_phongAlphaGL3Technique); |
154 | m_phongEffect->addTechnique(t: m_phongAlphaGL2Technique); |
155 | m_phongEffect->addTechnique(t: m_phongAlphaES2Technique); |
156 | m_phongEffect->addTechnique(t: m_phongAlphaRHITechnique); |
157 | |
158 | m_phongEffect->addParameter(parameter: m_ambientParameter); |
159 | m_phongEffect->addParameter(parameter: m_diffuseParameter); |
160 | m_phongEffect->addParameter(parameter: m_specularParameter); |
161 | m_phongEffect->addParameter(parameter: m_shininessParameter); |
162 | |
163 | q->setEffect(m_phongEffect); |
164 | } |
165 | |
166 | void QPhongAlphaMaterialPrivate::handleAmbientChanged(const QVariant &var) |
167 | { |
168 | Q_Q(QPhongAlphaMaterial); |
169 | emit q->ambientChanged(ambient: var.value<QColor>()); |
170 | } |
171 | |
172 | void QPhongAlphaMaterialPrivate::handleDiffuseChanged(const QVariant &var) |
173 | { |
174 | Q_Q(QPhongAlphaMaterial); |
175 | emit q->diffuseChanged(diffuse: var.value<QColor>()); |
176 | emit q->alphaChanged(alpha: var.value<QColor>().alphaF()); |
177 | } |
178 | |
179 | void QPhongAlphaMaterialPrivate::handleSpecularChanged(const QVariant &var) |
180 | { |
181 | Q_Q(QPhongAlphaMaterial); |
182 | emit q->specularChanged(specular: var.value<QColor>()); |
183 | } |
184 | |
185 | void QPhongAlphaMaterialPrivate::handleShininessChanged(const QVariant &var) |
186 | { |
187 | Q_Q(QPhongAlphaMaterial); |
188 | emit q->shininessChanged(shininess: var.toFloat()); |
189 | } |
190 | |
191 | /*! |
192 | \class Qt3DExtras::QPhongAlphaMaterial |
193 | |
194 | \brief The QPhongAlphaMaterial class provides a default implementation of |
195 | the phong lighting effect with alpha. |
196 | \inmodule Qt3DExtras |
197 | \since 5.7 |
198 | \inherits Qt3DRender::QMaterial |
199 | |
200 | \deprecated |
201 | This class is deprecated; use QDiffuseSpecularMaterial instead. |
202 | |
203 | The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse |
204 | and specular. The relative strengths of these components are controlled by means of their |
205 | reflectivity coefficients which are modelled as RGB triplets: |
206 | |
207 | \list |
208 | \li Ambient is the color that is emitted by an object without any other light source. |
209 | \li Diffuse is the color that is emitted for rought surface reflections with the lights. |
210 | \li Specular is the color emitted for shiny surface reflections with the lights. |
211 | \li The shininess of a surface is controlled by a float property. |
212 | \li Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque). |
213 | \endlist |
214 | |
215 | This material uses an effect with a single render pass approach and performs per fragment |
216 | lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
217 | */ |
218 | |
219 | /*! |
220 | Constructs a new QPhongAlphaMaterial instance with parent object \a parent. |
221 | */ |
222 | QPhongAlphaMaterial::(QNode *parent) |
223 | : QMaterial(*new QPhongAlphaMaterialPrivate, parent) |
224 | { |
225 | Q_D(QPhongAlphaMaterial); |
226 | d->init(); |
227 | |
228 | QObject::connect(sender: d->m_blendEquation, signal: &Qt3DRender::QBlendEquation::blendFunctionChanged, |
229 | context: this, slot: &QPhongAlphaMaterial::blendFunctionArgChanged); |
230 | QObject::connect(sender: d->m_blendState, signal: &Qt3DRender::QBlendEquationArguments::destinationAlphaChanged, |
231 | context: this, slot: &QPhongAlphaMaterial::destinationAlphaArgChanged); |
232 | QObject::connect(sender: d->m_blendState, signal: &Qt3DRender::QBlendEquationArguments::destinationRgbChanged, |
233 | context: this, slot: &QPhongAlphaMaterial::destinationRgbArgChanged); |
234 | QObject::connect(sender: d->m_blendState, signal: &Qt3DRender::QBlendEquationArguments::sourceAlphaChanged, |
235 | context: this, slot: &QPhongAlphaMaterial::sourceAlphaArgChanged); |
236 | QObject::connect(sender: d->m_blendState, signal: &Qt3DRender::QBlendEquationArguments::sourceRgbChanged, |
237 | context: this, slot: &QPhongAlphaMaterial::sourceRgbArgChanged); |
238 | } |
239 | |
240 | /*! |
241 | Destroys the QPhongAlphaMaterial. |
242 | */ |
243 | QPhongAlphaMaterial::() |
244 | { |
245 | } |
246 | |
247 | /*! |
248 | \property QPhongAlphaMaterial::ambient |
249 | |
250 | Holds the ambient color. |
251 | */ |
252 | QColor QPhongAlphaMaterial::() const |
253 | { |
254 | Q_D(const QPhongAlphaMaterial); |
255 | return d->m_ambientParameter->value().value<QColor>(); |
256 | } |
257 | |
258 | /*! |
259 | \property QPhongAlphaMaterial::diffuse |
260 | |
261 | Holds the diffuse color. |
262 | */ |
263 | QColor QPhongAlphaMaterial::() const |
264 | { |
265 | Q_D(const QPhongAlphaMaterial); |
266 | return d->m_diffuseParameter->value().value<QColor>(); |
267 | } |
268 | |
269 | /*! |
270 | \property QPhongAlphaMaterial::specular |
271 | |
272 | Holds the specular color. |
273 | */ |
274 | QColor QPhongAlphaMaterial::() const |
275 | { |
276 | Q_D(const QPhongAlphaMaterial); |
277 | return d->m_specularParameter->value().value<QColor>(); |
278 | } |
279 | |
280 | /*! |
281 | \property QPhongAlphaMaterial::shininess |
282 | |
283 | Holds the shininess exponent. |
284 | */ |
285 | float QPhongAlphaMaterial::() const |
286 | { |
287 | Q_D(const QPhongAlphaMaterial); |
288 | return d->m_shininessParameter->value().toFloat(); |
289 | } |
290 | |
291 | /*! |
292 | \property QPhongAlphaMaterial::alpha |
293 | |
294 | Holds the alpha component of the object which varies between 0 and 1. |
295 | |
296 | The default value is 0.5f. |
297 | */ |
298 | float QPhongAlphaMaterial::() const |
299 | { |
300 | Q_D(const QPhongAlphaMaterial); |
301 | return d->m_diffuseParameter->value().value<QColor>().alphaF(); |
302 | } |
303 | |
304 | /*! |
305 | \property QPhongAlphaMaterial::sourceRgbArg |
306 | |
307 | Holds the blend equation source RGB blending argument. |
308 | |
309 | \sa Qt3DRender::QBlendEquationArguments::Blending |
310 | */ |
311 | QBlendEquationArguments::Blending QPhongAlphaMaterial::() const |
312 | { |
313 | Q_D(const QPhongAlphaMaterial); |
314 | return d->m_blendState->sourceRgb(); |
315 | } |
316 | |
317 | /*! |
318 | \property QPhongAlphaMaterial::destinationRgbArg |
319 | |
320 | Holds the blend equation destination RGB blending argument. |
321 | |
322 | \sa Qt3DRender::QBlendEquationArguments::Blending |
323 | */ |
324 | QBlendEquationArguments::Blending QPhongAlphaMaterial::() const |
325 | { |
326 | Q_D(const QPhongAlphaMaterial); |
327 | return d->m_blendState->destinationRgb(); |
328 | } |
329 | |
330 | /*! |
331 | \property QPhongAlphaMaterial::sourceAlphaArg |
332 | |
333 | Holds the blend equation source alpha blending argument. |
334 | |
335 | \sa Qt3DRender::QBlendEquationArguments::Blending |
336 | */ |
337 | QBlendEquationArguments::Blending QPhongAlphaMaterial::() const |
338 | { |
339 | Q_D(const QPhongAlphaMaterial); |
340 | return d->m_blendState->sourceAlpha(); |
341 | } |
342 | |
343 | /*! |
344 | \property QPhongAlphaMaterial::destinationAlphaArg |
345 | |
346 | Holds the blend equation destination alpha blending argument. |
347 | |
348 | \sa Qt3DRender::QBlendEquationArguments::Blending |
349 | */ |
350 | QBlendEquationArguments::Blending QPhongAlphaMaterial::() const |
351 | { |
352 | Q_D(const QPhongAlphaMaterial); |
353 | return d->m_blendState->destinationAlpha(); |
354 | } |
355 | |
356 | /*! |
357 | \property QPhongAlphaMaterial::blendFunctionArg |
358 | |
359 | Holds the blend equation function argument. |
360 | |
361 | \sa Qt3DRender::QBlendEquation::BlendFunction |
362 | */ |
363 | QBlendEquation::BlendFunction QPhongAlphaMaterial::() const |
364 | { |
365 | Q_D(const QPhongAlphaMaterial); |
366 | return d->m_blendEquation->blendFunction(); |
367 | } |
368 | |
369 | void QPhongAlphaMaterial::(const QColor &ambient) |
370 | { |
371 | Q_D(QPhongAlphaMaterial); |
372 | d->m_ambientParameter->setValue(ambient); |
373 | } |
374 | |
375 | void QPhongAlphaMaterial::(const QColor &diffuse) |
376 | { |
377 | Q_D(QPhongAlphaMaterial); |
378 | QColor currentDiffuse = d->m_diffuseParameter->value().value<QColor>(); |
379 | QColor newDiffuse = diffuse; |
380 | newDiffuse.setAlphaF(currentDiffuse.alphaF()); |
381 | d->m_diffuseParameter->setValue(newDiffuse); |
382 | } |
383 | |
384 | void QPhongAlphaMaterial::(const QColor &specular) |
385 | { |
386 | Q_D(QPhongAlphaMaterial); |
387 | d->m_specularParameter->setValue(specular); |
388 | } |
389 | |
390 | void QPhongAlphaMaterial::(float shininess) |
391 | { |
392 | Q_D(QPhongAlphaMaterial); |
393 | d->m_shininessParameter->setValue(shininess); |
394 | } |
395 | |
396 | void QPhongAlphaMaterial::(float alpha) |
397 | { |
398 | Q_D(QPhongAlphaMaterial); |
399 | QColor diffuse = d->m_diffuseParameter->value().value<QColor>(); |
400 | diffuse.setAlphaF(alpha); |
401 | d->m_diffuseParameter->setValue(diffuse); |
402 | } |
403 | |
404 | void QPhongAlphaMaterial::(QBlendEquationArguments::Blending sourceRgbArg) |
405 | { |
406 | Q_D(QPhongAlphaMaterial); |
407 | d->m_blendState->setSourceRgb(sourceRgbArg); |
408 | } |
409 | |
410 | void QPhongAlphaMaterial::(QBlendEquationArguments::Blending destinationRgbArg) |
411 | { |
412 | Q_D(QPhongAlphaMaterial); |
413 | d->m_blendState->setDestinationRgb(destinationRgbArg); |
414 | } |
415 | |
416 | void QPhongAlphaMaterial::(QBlendEquationArguments::Blending sourceAlphaArg) |
417 | { |
418 | Q_D(QPhongAlphaMaterial); |
419 | d->m_blendState->setSourceAlpha(sourceAlphaArg); |
420 | } |
421 | |
422 | void QPhongAlphaMaterial::(QBlendEquationArguments::Blending destinationAlphaArg) |
423 | { |
424 | Q_D(QPhongAlphaMaterial); |
425 | d->m_blendState->setDestinationAlpha(destinationAlphaArg); |
426 | } |
427 | |
428 | void QPhongAlphaMaterial::(QBlendEquation::BlendFunction blendFunctionArg) |
429 | { |
430 | Q_D(QPhongAlphaMaterial); |
431 | d->m_blendEquation->setBlendFunction(blendFunctionArg); |
432 | } |
433 | |
434 | } // namespace Qt3DExtras |
435 | |
436 | QT_END_NAMESPACE |
437 | |
438 | #include "moc_qphongalphamaterial.cpp" |
439 | |