| 1 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef GLTFEXPORTER_H |
| 5 | #define GLTFEXPORTER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtCore/qjsondocument.h> |
| 19 | #include <QtCore/qjsonobject.h> |
| 20 | #include <QtCore/qhash.h> |
| 21 | #include <QtCore/qset.h> |
| 22 | #include <QtGui/qvector3d.h> |
| 23 | |
| 24 | #include <Qt3DRender/qabstractlight.h> |
| 25 | #include <Qt3DRender/qshaderprogram.h> |
| 26 | |
| 27 | #include <private/qsceneexporter_p.h> |
| 28 | |
| 29 | QT_BEGIN_NAMESPACE |
| 30 | |
| 31 | class QByteArray; |
| 32 | |
| 33 | namespace Qt3DCore { |
| 34 | class QEntity; |
| 35 | class QTransform; |
| 36 | } |
| 37 | |
| 38 | namespace Qt3DRender { |
| 39 | |
| 40 | class QCamera; |
| 41 | class QCameraLens; |
| 42 | class QMaterial; |
| 43 | class QGeometryRenderer; |
| 44 | class QTechnique; |
| 45 | class QRenderPass; |
| 46 | class QEffect; |
| 47 | |
| 48 | Q_DECLARE_LOGGING_CATEGORY(GLTFExporterLog) |
| 49 | |
| 50 | class GLTFExporter : public QSceneExporter |
| 51 | { |
| 52 | Q_OBJECT |
| 53 | |
| 54 | public: |
| 55 | GLTFExporter(); |
| 56 | ~GLTFExporter(); |
| 57 | |
| 58 | bool exportScene(Qt3DCore::QEntity *sceneRoot, const QString &outDir, |
| 59 | const QString &exportName, const QVariantHash &options) final; |
| 60 | |
| 61 | struct GltfOptions { |
| 62 | bool compactJson; |
| 63 | }; |
| 64 | |
| 65 | private: |
| 66 | enum PropertyCacheType { |
| 67 | TypeNone = 0, |
| 68 | TypeConeMesh, |
| 69 | TypeCuboidMesh, |
| 70 | TypeCylinderMesh, |
| 71 | TypePlaneMesh, |
| 72 | TypeSphereMesh, |
| 73 | TypeTorusMesh |
| 74 | }; |
| 75 | |
| 76 | struct MeshInfo { |
| 77 | struct BufferView { |
| 78 | BufferView() : bufIndex(0), offset(0), length(0), componentType(0), target(0) { } |
| 79 | QString name; |
| 80 | uint bufIndex; |
| 81 | uint offset; |
| 82 | uint length; |
| 83 | uint componentType; |
| 84 | uint target; |
| 85 | }; |
| 86 | QList<BufferView> views; |
| 87 | struct Accessor { |
| 88 | Accessor() : offset(0), stride(0), count(0), componentType(0) { } |
| 89 | QString name; |
| 90 | QString usage; |
| 91 | QString bufferView; |
| 92 | uint offset; |
| 93 | uint stride; |
| 94 | uint count; |
| 95 | uint componentType; |
| 96 | QString type; |
| 97 | }; |
| 98 | QList<Accessor> accessors; |
| 99 | QString name; // generated |
| 100 | QString originalName; // may be empty |
| 101 | QString materialName; |
| 102 | Qt3DRender::QGeometryRenderer *meshComponent; |
| 103 | PropertyCacheType meshType; |
| 104 | QString meshTypeStr; |
| 105 | }; |
| 106 | |
| 107 | struct MaterialInfo { |
| 108 | enum MaterialType { |
| 109 | TypeCustom, |
| 110 | TypePhong, |
| 111 | TypePhongAlpha, |
| 112 | TypeDiffuseMap, |
| 113 | TypeDiffuseSpecularMap, |
| 114 | TypeNormalDiffuseMap, |
| 115 | TypeNormalDiffuseMapAlpha, |
| 116 | TypeNormalDiffuseSpecularMap, |
| 117 | TypeGooch, |
| 118 | TypePerVertex |
| 119 | }; |
| 120 | |
| 121 | QString name; |
| 122 | QString originalName; |
| 123 | MaterialType type; |
| 124 | |
| 125 | // These are only used for default materials |
| 126 | QHash<QString, QColor> colors; |
| 127 | QHash<QString, QString> textures; |
| 128 | QHash<QString, QVariant> values; |
| 129 | std::vector<int> blendArguments; |
| 130 | std::vector<int> blendEquations; |
| 131 | }; |
| 132 | |
| 133 | struct ProgramInfo { |
| 134 | QString name; |
| 135 | QString vertexShader; |
| 136 | QString tessellationControlShader; |
| 137 | QString tessellationEvaluationShader; |
| 138 | QString geometryShader; |
| 139 | QString fragmentShader; |
| 140 | QString computeShader; |
| 141 | }; |
| 142 | |
| 143 | struct ShaderInfo { |
| 144 | QString name; |
| 145 | QString uri; |
| 146 | QShaderProgram::ShaderType type; |
| 147 | QByteArray code; |
| 148 | }; |
| 149 | |
| 150 | struct CameraInfo { |
| 151 | QString name; |
| 152 | QString originalName; |
| 153 | bool perspective; // Orthographic if false |
| 154 | float zfar; |
| 155 | float znear; |
| 156 | |
| 157 | // Perspective properties |
| 158 | float aspectRatio; |
| 159 | float yfov; |
| 160 | |
| 161 | // Orthographic properties |
| 162 | float xmag; |
| 163 | float ymag; |
| 164 | |
| 165 | QCamera *cameraEntity; |
| 166 | }; |
| 167 | |
| 168 | struct LightInfo { |
| 169 | QString name; |
| 170 | QString originalName; |
| 171 | QAbstractLight::Type type; |
| 172 | QColor color; |
| 173 | float intensity; |
| 174 | QVector3D direction; // Spot and diractional lights |
| 175 | QVector3D attenuation; // Spot and point lights |
| 176 | float cutOffAngle; // Spot light only |
| 177 | }; |
| 178 | |
| 179 | struct Node { |
| 180 | QString name; |
| 181 | QString uniqueName; // generated |
| 182 | QList<Node *> children; |
| 183 | }; |
| 184 | |
| 185 | void cacheDefaultProperties(PropertyCacheType type); |
| 186 | void copyTextures(); |
| 187 | void createShaders(); |
| 188 | void parseEntities(const Qt3DCore::QEntity *entity, Node *parentNode); |
| 189 | void parseScene(); |
| 190 | void parseMaterials(); |
| 191 | void parseMeshes(); |
| 192 | void parseCameras(); |
| 193 | void parseLights(); |
| 194 | void parseTechniques(QMaterial *material); |
| 195 | void parseRenderPasses(QTechnique *technique); |
| 196 | QString addShaderInfo(QShaderProgram::ShaderType type, QByteArray code); |
| 197 | |
| 198 | bool saveScene(); |
| 199 | void delNode(Node *n); |
| 200 | QString exportNodes(Node *n, QJsonObject &nodes); |
| 201 | void exportMaterials(QJsonObject &materials); |
| 202 | void exportGenericProperties(QJsonObject &jsonObj, PropertyCacheType type, QObject *obj); |
| 203 | void clearOldExport(const QString &dir); |
| 204 | void exportParameter(QJsonObject &jsonObj, const QString &name, const QVariant &variant); |
| 205 | void exportRenderStates(QJsonObject &jsonObj, const QRenderPass *pass); |
| 206 | |
| 207 | QString newBufferViewName(); |
| 208 | QString newAccessorName(); |
| 209 | QString newMeshName(); |
| 210 | QString newMaterialName(); |
| 211 | QString newTechniqueName(); |
| 212 | QString newTextureName(); |
| 213 | QString newImageName(); |
| 214 | QString newShaderName(); |
| 215 | QString newProgramName(); |
| 216 | QString newNodeName(); |
| 217 | QString newCameraName(); |
| 218 | QString newLightName(); |
| 219 | QString newRenderPassName(); |
| 220 | QString newEffectName(); |
| 221 | |
| 222 | QString textureVariantToUrl(const QVariant &var); |
| 223 | void setVarToJSonObject(QJsonObject &jsObj, const QString &key, const QVariant &var); |
| 224 | |
| 225 | int m_bufferViewCount; |
| 226 | int m_accessorCount; |
| 227 | int m_meshCount; |
| 228 | int m_materialCount; |
| 229 | int m_techniqueCount; |
| 230 | int m_textureCount; |
| 231 | int m_imageCount; |
| 232 | int m_shaderCount; |
| 233 | int m_programCount; |
| 234 | int m_nodeCount; |
| 235 | int m_cameraCount; |
| 236 | int m_lightCount; |
| 237 | int m_renderPassCount; |
| 238 | int m_effectCount; |
| 239 | |
| 240 | Qt3DCore::QEntity *m_sceneRoot; |
| 241 | QString m_exportName; |
| 242 | QString m_exportDir; |
| 243 | |
| 244 | GltfOptions m_gltfOpts; |
| 245 | |
| 246 | QJsonObject m_obj; |
| 247 | QJsonDocument m_doc; |
| 248 | |
| 249 | QByteArray m_buffer; |
| 250 | QHash<Node *, Qt3DRender::QGeometryRenderer *> m_meshMap; |
| 251 | QHash<Node *, Qt3DRender::QMaterial *> m_materialMap; |
| 252 | QHash<Node *, Qt3DRender::QCameraLens *> m_cameraMap; |
| 253 | QHash<Node *, Qt3DRender::QAbstractLight *> m_lightMap; |
| 254 | QHash<Node *, Qt3DCore::QTransform *> m_transformMap; |
| 255 | QHash<QString, QString> m_imageMap; // Original texture URL -> generated filename |
| 256 | QHash<QString, QString> m_textureIdMap; |
| 257 | QHash<Qt3DRender::QRenderPass *, QString> m_renderPassIdMap; |
| 258 | QHash<Qt3DRender::QEffect *, QString> m_effectIdMap; |
| 259 | QHash<Qt3DRender::QTechnique *, QString> m_techniqueIdMap; |
| 260 | QHash<PropertyCacheType, QObject *> m_defaultObjectCache; |
| 261 | QHash<PropertyCacheType, QList<QMetaProperty>> m_propertyCache; |
| 262 | |
| 263 | QHash<Qt3DRender::QGeometryRenderer *, MeshInfo> m_meshInfo; |
| 264 | QHash<Qt3DRender::QMaterial *, MaterialInfo> m_materialInfo; |
| 265 | QHash<Qt3DRender::QCameraLens *, CameraInfo> m_cameraInfo; |
| 266 | QHash<Qt3DRender::QAbstractLight *, LightInfo> m_lightInfo; |
| 267 | QHash<Qt3DRender::QShaderProgram *, ProgramInfo> m_programInfo; |
| 268 | QList<ShaderInfo> m_shaderInfo; |
| 269 | |
| 270 | Node *m_rootNode; |
| 271 | bool m_rootNodeEmpty; |
| 272 | QSet<QString> m_exportedFiles; |
| 273 | }; |
| 274 | |
| 275 | } // namespace Qt3DRender |
| 276 | |
| 277 | QT_END_NAMESPACE |
| 278 | |
| 279 | #endif // GLTFEXPORTER_H |
| 280 | |