1 | // Copyright (C) 2021 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | #ifndef QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H |
4 | #define QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H |
5 | |
6 | // |
7 | // W A R N I N G |
8 | // ------------- |
9 | // |
10 | // This file is not part of the Qt API. It exists purely as an |
11 | // implementation detail. This header file may change from version to |
12 | // version without notice, or even be removed. |
13 | // |
14 | // We mean it. |
15 | // |
16 | |
17 | #include <QtQuick/QSGMaterialShader> |
18 | #include <private/qglobal_p.h> |
19 | |
20 | QT_BEGIN_NAMESPACE |
21 | |
22 | namespace Qt3DRender { |
23 | |
24 | class Scene3DSGMaterialShader : public QSGMaterialShader |
25 | { |
26 | public: |
27 | Scene3DSGMaterialShader(); |
28 | static QSGMaterialType type; |
29 | |
30 | protected: |
31 | // QSGMaterialShader interface |
32 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final; |
33 | void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) final; |
34 | }; |
35 | |
36 | } // namespace Qt3DRender |
37 | |
38 | QT_END_NAMESPACE |
39 | |
40 | #endif // QT3DRENDER_SCENE3DSGMATERIALSHADER_P_H |
41 | |